Continued Brotato: The grind for Danger 5 continues. The way it's written, Danger 5 sounds like it only changes the last wave, and yet I haven't had a run make it to that wave, so I might as well be failing Danger 4 runs. Here's what I've tried:
Pacifist: If you're not keeping up in the damage race anyway, may as well go with a class that doesn't need to kill things, right? I might go back to this class, but at the time, I was having trouble even building pure survival.
Bull: Similar to Pacifist in that you're focusing your build on survival, except you start with much better survival stats and can (and must) kill things. My most successful run picked up Blood Donation (a completely terrible item except when it's actually amazing), allowing me to deal damage without having to take a ton. I might've won that one, but the ribcage enemies make those late waves a real nightmare.
Anything with an Ethereal build: The scaling from Ethereal weapons is just too slow. The two best classes for Ethereal are Loud, who gets a bunch of extra enemies, and Ghost, who gets a big damage bonus to Ethereal weapons. Ghost is a non-starter: it dies in two hits as early as wave 3. Loud could get off the ground with a lot of luck, maybe.
I won Danger 4 with Masochist. Haven't tried it on Danger 5, but then I'd never have won without Blood Donation, so I'm not sure how repeatable that success is.
Pacifist: If you're not keeping up in the damage race anyway, may as well go with a class that doesn't need to kill things, right? I might go back to this class, but at the time, I was having trouble even building pure survival.
Bull: Similar to Pacifist in that you're focusing your build on survival, except you start with much better survival stats and can (and must) kill things. My most successful run picked up Blood Donation (a completely terrible item except when it's actually amazing), allowing me to deal damage without having to take a ton. I might've won that one, but the ribcage enemies make those late waves a real nightmare.
Anything with an Ethereal build: The scaling from Ethereal weapons is just too slow. The two best classes for Ethereal are Loud, who gets a bunch of extra enemies, and Ghost, who gets a big damage bonus to Ethereal weapons. Ghost is a non-starter: it dies in two hits as early as wave 3. Loud could get off the ground with a lot of luck, maybe.
I won Danger 4 with Masochist. Haven't tried it on Danger 5, but then I'd never have won without Blood Donation, so I'm not sure how repeatable that success is.