Finished Final Fantasy Legend, thanks to the bible-rewriting power of chainsaws
Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
Yeah, I just finished. Perfect excuse to get away from New Years company.Stinkoman 20X6 is in the bag, only mere hours before Flash dies forever, denying future generations their chance to finally stick it to Z-Sabre and Mecha-Trogador.
Seriously, if you can carve out an hour today, at least go play the final stage of this game. It's worth it.
Aw, you're killin' me. While I don't think it's amazing, I still like it for what it is, for whatever reason.
Oh, wait, which version? Genesis or arcade? I think the Genesis game is a lot more fair, even if it loses just a bit on the presentation side.
Yep, agree with all of this. Yes, it's easy, but it's easy because the penalty for failure is so low. You can game over really quickly if you get a bit unlucky, it's just you get to take another crack at it immediately.I just finished Final Fantasy: Mystic Quest today. I think it's a pretty good game! Short and breezy, but not entirely toothless, and the soundtrack is great. (Give it a listen!)
My favorite thing about that game is that it correctly identifies the culture that dreamcatchers come from, the Ojibwe people, and then refrains from having any characters from that still-living culture appear in the game, despite having themes of reclaiming lost histories.
Instead, Kojima google translated strand and knot in a bunch of different languages and then went "look this means something."
The only way I can really put this into words is that Death Stranding is the most spiritualist-rich-white-woman-with-dreads video game to ever exist.
Death Stranding is done.
I was really loving this game in the first 2/3 of the game, especially around chapters 5-8. You've got a wide range of tools to work with, there's a big area to explore, and the environment feels challenging to navigate without getting too annoying. Climbing mountains and walking across big open plains was fun.
But then you get to chapter 9 and it starts getting bad. The story, which I kinda hated from the very beginning, gets worse. You're railroaded into moving forward with the plot and can't just wander or explore any more. There's way more combat, and it's not fun. And then the game just won't fucking end once you get into chapter 13. It's just several hours of Hideo Kojima begging me to think of this as profound while I'm just cringing and rolling my eyes. I hated it.
So yeah, some mixed feelings on this.
Monster Boy and the Cursed Kingdom is a charming enough game that I really hate to be as down on it as I was by the end.
Just kind of an uncanny ability to get the difficulty curve wrong