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BEAT

LOUDSKULL
(DUDE/BRO)
I think my favorite NEW THING the game added is Viola. I really like how she's got all of Bayonetta's POWER but none of her POISE. It's a fun contrast against Bayo who is always in perfect control. Just this goofy punk rock girl who CAN do insane feats of strength and precision, but is just as likely to eat shit walking on a treacherous set of stairs.
 

BEAT

LOUDSKULL
(DUDE/BRO)
I already figured out that she's the daughter of a Bayonetta and a Luka. Not your Bayonetta and Your Luka, but SOME Bayonetta and some Luka..

I mean it's not like they were even trying to hide it.
 

Becksworth

Aging Hipster Dragon Dad
Hey there is a Bayonetta Origins demo, and it's not just the teaser bit from Bayonetta 3 broken out. I'll need to check that out tonight...
 

Becksworth

Aging Hipster Dragon Dad
Well Bayonetta Origins is certainly charming when you sit down and actually play it, but I can agree with criticism as to what the target audience is for "Family friendly Grimm's fairy tales-esque cinematic puzzle adventure that's a spinoff of an over the top violent and sexual action series"?
 

BEAT

LOUDSKULL
(DUDE/BRO)
Yeah that was my takeaway from the teaser bit.

Just a long moment of "Who is this for?"
 
I'm all for them trying out new stuff (insofar as I have any interest left at all), and a Bayo prequel with Cereza is as good an excuse as any. It just seems like a weird time to make it. Feels like it would have been much better to fill the long gap between 2 and 3, especially since 2 put more narrative focus on her as a separate character in the first place. It also seemed like it wasn't just the usual vocal minority that was bummed out by most of Bayo 3's narrative (and at least a few gameplay) choices so general interest level is probably at an all time low; at least not counting Bayo 2 being stuck on a console no one wanted for quite a while.
 

Becksworth

Aging Hipster Dragon Dad
Like I can kind of see Platinum's possible rationale: show Cereza can be a strong female character without falling into the pitfall of "strong female character" tropes, but that kind of academic exercise is not a marketing strategy.

But then this is the same studio that made a black and white ultra violent Wii game. Platinum has never given a shit about market viability.
 

gogglebob

The Goggles Do Nothing
(he/him)
After a few (billion) rounds of Smash Bros Ultimate, my fake-nephew, who was approximately 14 at the time, saw Bayonetta 2 on my shelf, and wanted to try a game with the character he recognized and otherwise knew nothing about. He's a good kid, very distinctly raised to be... well, kind of a tattletale nerd... and we talked about how this might not be a good fit, but I also know he was (eventually) allowed to watch the Deadpool movies, and, after confirming with his mom, we gave it a shot. He didn't get through the opening cutscene of Bayo 2 before saying, "I don't think this is for me." and moving on to something else (probably Splatoon 2 for the 10,000th time). I believe his exact words were "she says a lot of swears in this game."

Anyway, he comes to mind immediately when I think about "Who is this for". Nintendo likes having E for everybody options for what it presents as its stable.
 

Becksworth

Aging Hipster Dragon Dad
Alright, actually playing Origins in full earnest now after an eternity of Fire Emblem Engage.

First off this game is fantastic and it's a damn shame how quickly it's fallen off the radar, but such it is with Platinum Games I guess.

Also, while not anywhere near as difficult as Bayonetta proper it's not brain dead easy either. I've died once or twice while playing, I'm not ashamed to admit that.

Genre wise it was hard to label at first. It starts off more like a linear cinematic puzzler, probably most akin to that Brothers: Tale of Two Sons, but the game evolves over time. As you gain abilities the combat develops more depth, again less than Bayo proper, but nothing to sneeze at (and also probably an appropriate amount given you're juggling controlling two characters at the same time as well). By the time your fighting the Jabberwock it feels less like a twee indie adventure and more like the big boy publisher action title you'd expect out of Platinum.

Also about halfway through the game starts to open up and allow for more exploration of the map for secrets you may have missed or where unable to reach yet. I guess this is where some critics got to calling it an action rpg, but that still feels off. I would almost describe this game as a metroidvania, as your progression is locked behind learning new abilities, albeit a lite one.

Lite metroidvania, lite character action, I think I'm going to dub this Character Search Action.

Honestly thinking of that way, structurally the closest non Brothers game I can think to compare this game to is... Metroid: Other M. Now that is certainly an auspicious pair of games to take inspiration from but I swear this game is a lot better than either of those titles. The above mentioned Jabberwock section even reminds me of Ridley from Other M, except it makes more sense for Cereza to be frightened by the Jabberwock because she is a kid and it's her first adventure and it's the first time she's even encountered it.

As for the "whose this for?" question, I was appreciating some of the little details in the art, like how Chesire's mane uses that animation technique where instead of more traditional inking/texturing a static pattern is used that doesn't move with the character, and it dawned on me: This is totally marketed at adults, Disney Adults. The kind of people into prestige "children's animation" who end up buying their nephews Studio Ghibli films without realizing those films are probably a little too artsy for a kindergartener to actually enjoy. That's the target demographic of this game.

Anyway, only about 3/4 of way through the game, so I'll update again once I finish it...
 

Becksworth

Aging Hipster Dragon Dad
Beat Origins. Probably the best new game I played so far this year, which yeah I doubt that will last for long, but just saying it's great if you're curious. Between this and Bayo 3 I'd definitely say this is the better game.

Random thoughts from the last quarter of the game:
  • It just goes full on Bayonetta by the time you reach the last two bosses (though by that point you'll have plenty of healing potions if you're not good at full on character action games like that).
  • Upon beating the game there is bonus Jeanne mode. It's very short (1-2 hours), but ends with a unique secret boss.
  • I wonder if part of reason this game was made was stalling development of Bayonetta 3 while negotiations with Helena Taylor were still dragging on, only for Nintendo to put their foot down on 3 getting released. This feels like it might have been intended to release between 2 & 3, since it actually sets up the fairies up as a thing.
  • But the end of Jeanne's story sets this game as not only releasing after 3, but basically secretly a sequel the whole time.
  • Confusingly, Singularity calls Cereza Arch Eve Origin, but this can't be the same universe as Bayo 3, since this one features a Lukaon over a mortal Luka, so this seems most likely to be a unique fairy tale universe.
 

Becksworth

Aging Hipster Dragon Dad
  • King Puca and Morgana are probably the best antagonists in the entire series, the former being delightfully full of himself, and the latter being genuinely tragic.
 
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