• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

An Overwhelming Bigness of Map

Ghost from Spelunker

BAG
(They/Him)
This isn't really true, there were tons of open world games in the mid-2000s trying to recapture GTA 3's success. True Crime, Wheelman, Driver, Getaway, Saints Row. Jak 2 went open world, so did Tony Hawk and Burnout and a bunch of other extreme sports games if I remember correctly. Assassin's Creed came out in 2007, Fallout 3 was 2008, so even the current model has deeper roots than 2009.
This is the part where I complain about Sly 2. :cry:
A game that throws you into a world full of identical buildings and no maps whatsoever while taking away your fun abilities from the first game as you chase after colored spotlights. And more stealth, another trend of the early 00s.

I guess the on-foot doings of Starfox Assault and that Rogue Squadron III were also thanks to GTA3.
 

Adrenaline

Post Reader
(He/Him)
I would probably give Assassin's Creed credit for helping developers realize that modernish open world games didn't have to be about driving cars in cities. But GTA3 is where the general concept exploded.
 

John

(he/him)
I've been playing old Assassin's Creed games, which are small on the scale of Open World. I just finished III and Liberation, and started Black Flag. I like having lists of easy things to do, and these games are all about minor achievements doled out as fast or slow as you want them. I gather the newer games went overboard with all the stuff, but the earlier ones are manageable as long as you don't go for 100%.

The most modern of this style I've played for extended periods is probably LotR: Shadow of Mordor (not all that modern), which I did get icon fatigue with. My favorite of this style is probably Bully, the Rockstar not-GTA game, though I haven't revisited it since release to know if it holds up.
I picked up AC: Black Flag again, and finished it. I've continued doing absolutely everything I could before moving on to the actual story, and prefer that approach. It's like walking around an Animal Crossing island, cleaning up stuff here, finding doodads there, just a light task load that may entail murdering dozens of people.

Storywise, I thought Black Flag was fine, but liked the standalone Freedom Cry expansion better. It's more satisfying to kill slave owners on plantations than just other random white guys, especially when you see how many people you rescue for being undetected. It's all just simulations within simulations, but it was a welcome change to have Adewale as the protagonist.

I'm in the first third of AC: Rogue, a game that I remember got panned pretty hard because it was for PS3/360, and released the same day as AC: Unity, on the PS4/Xbone. I'm having a great time with it, especially because they realized that people like me exist, and they let you divert from the critical path almost immediately. I'm a third of the way in the story missions, but now have 98% of the collectibles found. If you go on doodad hunts early, most of the enemies ignore you entirely, so you can just collect with impunity.

The game has reused a ton of assets from ACIII and IV, and one of the people in the "modern world" did have a bark commenting about it as a meta reference, but I don't mind it at all. They had the locations already done, just swap out textures and call it a day. Story in Rogue is fine, this one does make the case that the Assassins are, if not just as bad as the Templars, are pretty bad in their own right.

On a tech point, this game actually runs better than both AC3/4 on my steam deck. They must've done some optimizations, or just had lower quality texture/model polish since they apparently spent the majority of their focus on AC: Unity. In a month or so I'll be ready to try that one out, unless I need a break from project task lists.
 

John

(he/him)
I saw a blog where someone was staging all the ways their "husbands" were mysteriously killed in the mostly non-violent AC, so there's potential.

I finished up Rogue, and I really liked the shades of grey story, even if I didn't care much about any of the pawns that the story was told through. On to AC: Unity, I'm a few hours in, and playing it so close to the previous gen games makes it easy to see the little tweaks they've made. The movement's a little more fluid, and I do appreciate having separate fast run up and fast run down buttons. The movement's still not exactly fluid, getting stuck happens more often than I'd like. I'm still running around looking for chests and doodads, but did run through one of the "Investigation" minigames, and liked that a ton. I don't know if all of them are the same, but the one I did involved scanning a bunch of stuff around a murder scene, and then taking the clues and making a determination of who did the crime from a few different suspects. Get it right the first time, get a bigger reward.

Tech wise, it plays pretty good on the steam deck, especially after turning off AA and shifting to medium detail. On my PC it's solid, but it does have tons of gaps/lines around polygons, especially interiors. The best thing is that the Ubisoft Connect app is actually syncing saved games on the steam deck, so I don't have to do manual workarounds to shift between systems. I guess the actual best thing is that the Connect app actually works, since they broke it a while back because they don't officially support playing on the Steam Deck.
 

John

(he/him)
Assassin's Creed Unity & DLC's done. It's... fine. I really didn't like the final plot twist of fridging the love interest just to finally push Arno into his revenge. That, plus the controversy at the time that Ubisoft didn't make any female protagonist characters due to the animations being too different, when their AC Liberation side game that did star a woman re-used most of the same animations as the ACIII protagonist just puts a cap on that bullshit.

The next game in the series, AC Chronicles: China does star a woman, apparently has ties to ACII's Ezio, and is actually a side scroller? I didn't know they made an Oddworld: Abe's Oddysee clone, but I'll give it a shot.
 

FelixSH

(He/Him)
The next game in the series, AC Chronicles: China does star a woman, apparently has ties to ACII's Ezio, and is actually a side scroller? I didn't know they made an Oddworld: Abe's Oddysee clone, but I'll give it a shot.
This is the first time I have ever been interested in an AC game.
 

John

(he/him)
I tried a little bit of AC Chronicles: China, and it's something that would've been in line with a higher budget XBLA game. Similar to the original Prince of Persia side scroller games, but with more emphasis on figuring out the right puzzle solutions to get the best score for individual scenarios (like saving the most Mudokons in Oddworld). I don't know if there's any metroidvania aspects or just straight puzzle rooms, but the tutorial one had zero backtracking.

It also triggered some forgotten memories I had about buying Duke Nukem Manhattan Project in the early 00's which probably should've stayed buried. At least I can play this with modern controllers, and not a keyboard or the Gravis Xterminator gamepad that halfway worked. It's definitely much better than any of the Mortal Kombat side scrollers, but that's not saying much.

I wasn't grabbed enough to continue, but there was some fun chatter in the TT Discord about playing Yakuza games, so I loaded up Kiwami 2 again. The Steam Deck's slightly underpowered for this one, but with some setting tweaks it's fine. Mapping the Run button to a back button is super helpful for looking around the city while navigating. I prefer an EXP leveling system to a Skill Point one, and Kiwami 2's progression is a great way to do that. Plus, it's nice to have a fun protagonist instead of mopey assassins.
 
Top