so here in denver, we've had a storefront around for a few years which is focused on arcade games and anime merchandise. but the owner is also a huge riichi mahjong fiend and picked up a few tables, including one of those fancy automatic-shuffling ones, and has been running games and occasionally tournaments for quite a while.
i have never actually played there, since i was always more focused on rhythm games and a little intimidated to get started, but i always meant to; i picked up a version on switch earlier this year (the touhou themed one...which i heard from someone else briefly had actual matchmaking before everyone stopped using it and went back to other clients. i'm not a huge fan of most of the art or presentation, but it does have a lot of funny gimmick rulesets, and one of the best artists drew the cool werewolf lady, so it's not all bad) and started playing it with a bit on my bus commutes. obviously with the whole "not going out" thing learning something low-key i could play at home and hopefully eventually again in real life was really appealing, so i started taking it a bit more seriously, and after i felt like i was starting to get a handle on it went online. and obviously got totally crushed for a bit. but i've been alternately practicing and reading up on strategies for a while now, and improved a lot. as i understand, the switch clubhouse games has this as one of the many included games, and it seems like one of the better places to start, though final fantasy xiv online and maybe the yakuza series have it as an included minigame (though i heard it was localized out of the latter at least once, so maybe that's not the place to look), as well as online clients like mahjong soul (a free to play but gacha-based version which has full english support, and was the basis for a tournament which i entered earlier this month, coming 48th out of about 256 players) or tenhou, one of the longest running and most prestigious services online for the game, with a huge population and many of the most competitive players in the world.
of course, although i understand this to be one of the more popular and competitive variations in the world, i hardly want to limit this discussion to only one version, since there's many rulesets, and "house rule" type hands even within them, which i don't know much about and would certainly enjoy hearing about just as much. even the weird solitaire thing is fine, i guess. i can't imagine i'm the only person with an interest in this, so. here's a thread.
tonight on soul i accomplished an ultimate lucksack achievement: winning a game by bullying a player into negative points before anyone else has had a chance to become the dealer. felt evil, and amazing.
i have never actually played there, since i was always more focused on rhythm games and a little intimidated to get started, but i always meant to; i picked up a version on switch earlier this year (the touhou themed one...which i heard from someone else briefly had actual matchmaking before everyone stopped using it and went back to other clients. i'm not a huge fan of most of the art or presentation, but it does have a lot of funny gimmick rulesets, and one of the best artists drew the cool werewolf lady, so it's not all bad) and started playing it with a bit on my bus commutes. obviously with the whole "not going out" thing learning something low-key i could play at home and hopefully eventually again in real life was really appealing, so i started taking it a bit more seriously, and after i felt like i was starting to get a handle on it went online. and obviously got totally crushed for a bit. but i've been alternately practicing and reading up on strategies for a while now, and improved a lot. as i understand, the switch clubhouse games has this as one of the many included games, and it seems like one of the better places to start, though final fantasy xiv online and maybe the yakuza series have it as an included minigame (though i heard it was localized out of the latter at least once, so maybe that's not the place to look), as well as online clients like mahjong soul (a free to play but gacha-based version which has full english support, and was the basis for a tournament which i entered earlier this month, coming 48th out of about 256 players) or tenhou, one of the longest running and most prestigious services online for the game, with a huge population and many of the most competitive players in the world.
of course, although i understand this to be one of the more popular and competitive variations in the world, i hardly want to limit this discussion to only one version, since there's many rulesets, and "house rule" type hands even within them, which i don't know much about and would certainly enjoy hearing about just as much. even the weird solitaire thing is fine, i guess. i can't imagine i'm the only person with an interest in this, so. here's a thread.
tonight on soul i accomplished an ultimate lucksack achievement: winning a game by bullying a player into negative points before anyone else has had a chance to become the dealer. felt evil, and amazing.
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