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Airspeed of Various Fowls Not Necessary - Let's Play Conquests of Camelot: the Search for the Grail


Welcome to yet another Let's Play from myself and Sierra On-line. This time I'll be playing Conquests of Camelot: The Search for the Grail. While still a Sierra adventure game (with lots of deaths and dead ends that the game is known for) this one is not a mash-up of fairy tales like the King's Quest series nor a spoof like the Space Quests. This game takes as its focus from the collection of stories that surround the King Arthur Legend, centering on those pertaining to the holy grail. The game was the designed by Christy Marx who also worked on such cartoons as Teenage Mutant Ninja Turtles, Jem, Conan the Barbarian, GIJOE, etc. If you're familiar w/ a cartoon property from the 80s or 90s she probably worked on it at some point.

From Mobygames:

It is the ninth century, and Camelot, the legendary castle ruled by King Arthur, has fallen under a curse. Famine and drought plague the kingdom because of the love triangle between the king, his wife Gwenhyver, and the knight Launcelot. It appears that only the mysterious Holy Grail can restore Camelot, and three knights - Launcelot, Gawaine, and Galahad - embark on a journey to find it, and soon disappear without trace. King Arthur leaves his castle in search of the missing knights, hoping to locate the Grail as well. His quest takes him to real and mythical locations in England, and later to Jerusalem and other areas of the Holy Land.

Here is the box (my copy):

Aside from the manual (seen in the first picture above), which serves as the copy protection, the box contains an map as well:

Unlike the other Sierra games I've LPed I have never completed Conquests of Camelot. It has been so long since I played that I don't recall how far I ever got in the game.

For this playthrough I'll be making my best stab at the game, with your help if I'm lucky, and seeing how far I can get. If I complete it on the first run and there is interest I'll go through the game again with a guide and get aim for perfect scores.

No, point in waiting any longer! Let's get Playing!

With that the game begins w/ us taking on the role of King Arthur in his castle, Camelot. We've got a couple of options here:

Visit Queen Gwenhyver in her Bower (room below the northeastern tower)
Visit the Treasury (The southeastern tower)
Visit Merlin (Southeastern tower annex)
Visit the Chapel (Northwestern tower)
Leave the castle

Looking forward to playing this with you all!


Technical note: Interesting even though the preview pane showed the pictures being two per line. Once posted they're only a single picture. I'll try and shrink them a little bit for the next entry so the posts aren't so long. And the window title will also be gone.

It's been awhile since I did one of these...


Round and round I go
Staff member
Visit the treasury. You can't go questing without a solid financial backing!


Welcome back! I'll get to Mogri's suggestion right away but it turns out I forgot a location. Or maybe, I didn't even know it existed until this last session: Arthur's Room:

I pick up the purse on the table and then try a number of commands to look at the items on the wall. Which I can only assume the game wants me to have. But 'looking' seems impossible. So I try to take them:

Okay, Arthur will take his sword:

Okay. Armor first it is.

Of course. I should have expected that at this point. And of course it's not a corner I can see. I try "look clothes."

Arthur puts his clothes on.

Once you do Arthur gets all the other gear automatically.

Now appropriately attired for adventure, Arthur heads to the treasury.

Arthur hands over his purse to the man:

With that Arthur takes back his purse. I decide to try and talk to Gwenhyver. I seemed to have miss taking a picture of her appearance.

Arthur talks to his wife:

Arthur asks about Launcelot:

(That's the first Monty Python reference. I wonder how many there are?)

Seeing it is so prominant. Arthur aks about the rose:

I try to have Arthur bow, hug and kiss Gwenhyver. Only the last works. Then Arthur grabs the rose.

I try "recite message of the rose."

Next, Arthur visits Merlin. The text gets a little weird here:

Arthur looks at the table, the map, the wizard, the book shelf

Arthur tries to talk to him:

If you try "talk man" Merlin gets testy with you.

I suppose before we get anything else out of Merlin we have to visit the chapel.

I tried to look closer at the alters and the symbols but nothing I tried seemed to work. It was pretty frustrating. So, I just tried kneeling at one:

That's supposed to be Mithras? Why does it have the ChiRho symbol then? That's another symbol for Jesus Christ? Anyway:

Oh, okay. Arthur drops a gold coin on the alter:

Arthur repeats the process at the other alter:

With the blessings of the gods secured Arthur returns to Merlin:

Arthur asks Merlin about his missing knights. He tells us that Gwenhyver might know about Launcelot, our treasurer about Gawaine, and one of our soldiers about Galahad.

And this time in the room I noticed the chest. I missed it the first time.

If that had been the case it would have been nice if you mentioned it before I asked about the chest! If we try to look or take anything else Merlin warns:

Taking the advice Merlin gave us during our first visit Arthur examines the map on the wall:

I have no idea if we're going to be visiting all these places in this game or not. It seems like a lot though.

Next, I have Arhtur follow up on the clues that Merlin provided about the friends of the missing knights:

With that I think Arthur, and I, are done with Camelot.

Time to leave!

of course...

So where to Talking Time? From what we've learned from questioning people Launcelot was last seen at Ot Moor, Gawaine at Glastonbury Tor, and Galahad at Southampton. Though, I don't know what we'll find except for a ship at Southampton. If you have an opinion let me know.


Round and round I go
Staff member
Merlin was being awfully cagey. I think you should've raided his chest.


Last time, I had left Arthur just outside Camelot. We take things up there:

Without any direction, I simply randomly clicked on one of the locations to see what happened:

I see...

I try a few more but I suspect my options are pretty limited, this map is a lie:

I'm guessing we can only visit the locations that we're mentioned by Gwenhyver, the treasurer, and that solder. With that being the case I point Arthur towards Glastonbury Tor

Wikiped... I mean Merlin said:
The Tor seems to have been called Ynys yr Afalon (meaning "The Isle of Avalon") by the Britons and is believed by some, including the 12th and 13th century writer Gerald of Wales, to be the Avalon of Arthurian legend. The Tor has been associated with the name Avalon, and identified with King Arthur, since the alleged discovery of his and Queen Guinevere's neatly labelled coffins in 1191, recounted by Gerald of Wales. Author Christopher L. Hodapp asserts in his book The Templar Code for Dummies that Glastonbury Tor is one of the possible locations of the Holy Grail, because it is close to the monastery that housed the Nanteos Cup.

This time when I click on the location again:

With only a moment of sitting in the clearing:

Merlin said:
Cernunnos is the conventional epithet given in Celtic studies to depictions of the "horned god" of Celtic polytheism. Over 50 examples of horned-god imagery have been found from the Gallo-Roman period, mostly in north-eastern Gaul as well as among the Celtiberians. The deity is depicted with antlers, seated cross-legged, and is associated with stags, horned serpents, dogs, bulls, and rats. He is usually holding or wearing a torc.

Due to the lack of surviving literature, details about the identity of the deity; his name, his followers, or his significance in Celtic religion are unknown. Interpretations of his role vary from seeing him as a god of animals, nature and fertility to a god of travel, commerce and bi-directionality

The sprite's request seems easy enough and Arthur pays him a single copper:

And with that the little imp disappears. I tried the other edges of the screen but the only way out is to the left:

Arthur talks to the man:


If you ask him any questions about the forest or the Tor:

And so he pays a copper:

Arthur follows up on the mention of the monk:

The pelts:

The spear:

Arthur offers to buy the spear:

(You have to do this. If you walk forward without buying the spear. You got gored by boars (as you will soon see.))

Arthur pays and the spear is handed over:

The game really wants you to know that if you leave this forest you will lose the spear. As Arthur spurs his horse forward:

Arthur is gored several more times before I get the hang of the action sequence.

Eventually, though I navigate Arthur successfully through the boar guantlet - boarlet. The game does not let you take any of the meat...

Arthur moves on:

Merlin said:
The Black Knight is a frequently seen stock character across all manner of Arthurian and medieval tales. Sometimes he is an evil antagonist, and other times he is a hero. Often he is in disguise.

Arthur accepts the challenge.

And with that ominous epithet the crow flies away.

With the crow goes Arthur takes in the scene around him, mostly the skeleton:

Arthur takes the silk from the body:

Again, the path is limited to the right, where the crow flew off to:

If the King allowed Sir Gawaine to die so that he might continue his quest for the Grail, if he ever found it the vessel of Christ would surely reject him. Nor, could he simply leave his vassel to die. The King accepts the challenge.

(I saw this screen a lot.) Eventually though with mostly a great deal of luck:

(This was especially lucky because the Black Knight had knocked me off the horse twice.)

Arthur breaks the shackles that bind Sir Gawaine up:

Everyone keeps saying that but we've yet to see hide or hair of this monk... or Glastonbury.

Arthur asks Gawaine for details about the monk:

Asked of the other missing knights, Gawaine states he knows nothing. If asked about his own quest:

Arthur attempts to pick his friend up:

Eventually, I figure out the command that will get Arthur to help the knight: "Take Gawaine to horse."

And with that Gawaine, and Arthur's horse is gone. The King moves deeper into the forest:

When Arthur asks her what she wants:

He tries to pay for passage:

That can't be it.

The only other items Arthur has are the silk and the rose. He offers the rose:

That must also not be it. (reload)

The only thing Arthur has left is the silk he took from the dead knight:


Poor lass...

With nothing else to see here, Arthur moves on:

Finally, at the Tor. We'll find out what Arthur found there next update!


Round and round I go
Staff member
You must ask for clay? For whey?

I never knew of this game. Thank you for this LP!


Welcome back to Conquests of Camelot! Last time we left off with King Arthur having recently defeated the Black Knight and freeing a woman from a spell. We left him at the base of what I most assume is Glastonbury Tor.

When he tries to walk up the hill (that's what a tor is.) though:

More magic. Merry old England just seems to be chock-a-block full of the stuff!

The stone a screen back mentioned somethin about five stones and there are five of them here. We trying talking to one of them:

Oh, riddles. I'm going to assume that I was not a completely odd child and that everyone went through a phase around seven to nine years of age where they checked out all the riddle and jokes books at their school libraries and read them repeatedly. Which means I have a pretty good grasp of the riddle game.

Guess, I better start at the bottom:

This is an easy one!

I'm also familiar with this one! (Though I tried colander first.)

I know this one too. At least, I thought I did. I thought it was hilarious when I was a kid. But the game refused to accept my answer:

I try a couple other ways of saying it before just moving on to the next rock:

Back to the middle rock. I tried a couple of other answers and then turned to the internet for an answer. Much to my chagrin though most of the answers I found on-line were just my original one. Finally though I found an answer that the game would accept:

All five of the rocks are glowing and King Arthur again tries to walk between them and up the hill:

(it seems the programmers and artists didn't want to bother with any more transition screens and just went with "magic did it."

Not quite sure what he is doing up here or what he is looking for Arthur pokes around:

The location seems to wrap back around itself. Trying south this time:

Oh is that the mad monk we were warned about? No one else seems to be here.

Looking at the only other object of interest on the screen (the well)

Arthur tries to talk to the 'monk.'

He doesn't really have much to say. Arthur asks him about the tor:

He also really doesn't seem to want Arthur here. Arthur asks him about the five stones:

Arthur asks him about the well:

Oh, that's why he's mad. Doesn't want people poking around his well. After yelling at the King the monk flees into the ruins. Arthur tries the well:

He tries to break into it:

Place seems pretty well locked down. Don't know what the guy was worried about. Arthur continues his explorations this time north. But, on the way back:

The music got all tense here and I suppose the monk could have killed me but it only happened once. Drawing your sword seems enough to deter the real monk from interacting with you.

Eventually the King determines which of the three monks is the real one and skewers him:

Not cool. I don't know why they had the monk saying "in vino veritas" as he dies. My Grail knowledge is pretty incomplete but I don't recall it having any connections to wine and this saying is a Latin version of an old Greek truism. I'm not sure who the "Old Ones" here are supposed to be either. Except for perhaps nameless deities of the indigenous people of England? Anyway. no way Arthur can just sty here forever. They glowy, floating, jellyfish went up screen so that's where Arthur goes:

Hey! There were three of those Old Ones! The beings appear when Arthur approaches the alter:

They are not particularly subtle deities.

Arthur asks them about silver:

So we ask about the Moon's children:

And we hand over the silver:

That was easier than I thought it was going to be. I'm going to guess this key will be used on the well.

I am going to say I am appreciating this game so far, in that it seems that most of the puzzles I've face the requisite solution items are only a screen or two away.

Of course King Arthur is going into the well! If the grail is here this is the only place left for it to be!

Oh, I guess it isn't that kind of well. Best to search it anyway:

We all saw that coming, right?

With nothing else to do here Arthur leaves. On the way down he tries to grab his mule:


And we're returned to the map screen. The two actual locations left to visit are Lake Ot Moor and Southampton. I'm leaning Lake Ot Moor because Southampton is a port city and I already know from the back of the box that we'll be sailing to the Holy Land and I dont wan't to end up heading there before I can check out all of England.

See you next post!


Last episode Arthur had completed the trials at Gastonbury Tor - solving riddles to gain entry to the tor, defeating the mad monk, conversing with elder gods, and finally unlocking a holy well and finding a crystal heart. All worthy tasks but none were retrieving the his aim, the Holy Grail.

With tasks completed there he makes his way to Lake Ot Moor the home of the mysterious Lady of the Lake.

If only it was as easy as going 'up' from this screen. But no, the game says the snow is too think. Arthur continues right:

As Arthur begins walking across the ice cracks start to appear.

I try to navigate Arthur through the ice maze a few more times before thinking that there has to be an easier way. Combing through our meager interview we do have that crystal heart that was in a frigid cold well... With no other guesses I try using it:

Aha! Something is working. Arthur once again steps out onto the ice-covered lake:

The Heart turns a purple color when he begins heading the wrong way. A quick walk back is necessary or Arthur will plunge again into the water. Through lots of trial and error and saving and reloading he makes his way to the castle at the center of the lake:

And Arthur just walks right in like he owns the place:

Do any of Arthur's knights know how to avoid getting ensnared by magical entities? Arthur tries talking to the Lady:

But, what if Arthur doesn't want to be helpful? He draws his sword on the Lady:

And then ignores her warning:

That wasn't his brightest idea. Instead Arthur hands over the heart:

God damn it Lancelot! Bad enough that you spend all your time pining after another man's wife. But, you have a magical lady waiting for you in the wings?! Get your head in the game man!

Arthur is nothing if not noble though and tells the Lady he must free his knight.

This is another bit of copy protection. The manual of the game has an unlabeled picture of the Bush of Flowers, as well as a list of what various flowers mean. It also has the message of the rose which is "Love is my Shield."

Time to save Lancelot!

This puzzle is made easier by the fact that there are many less flowers on the bush than there are entries in the manual for flowers. So I just looked over all the flowers on the bush and crossed out any on the list that were not present. The answer to this first one is "Almond Blossom" which stands for hope.

The answer to this is "Buttercup - memories of childhood" You won't see the buttercup in the images though as it is in the bottom right and covered by the text box.

This last one is "White Chrysanthemum" a symbol of truth.

Arthur doesn't get a chance to question his knight or the Lady of the Lake. As soon as the knight is freed she transports him to Camelot and Arthur to the lakeshore.

And with that there is only one place left to go, Southampton

Arthur talks to the Harbormaster:

How much is the fare?

Arthur asks about the various trips and on a whim decides that it might be nice to go to Rome instead of where the Lady directed us to go. He pays the man and embarks:

Sightseeing not allowed on a quest for the Holy Grail.

Reload. Arthur pays the three gold to the Harbormaster and sets sail for Gaza this time:

Way to kick a king when he is down Merlin.

As soon as Arthur steps off the boat these two people accost him:

Who is Arthur to trust? Who should he follow? Should he just set out on his own? We'll find out next update! Thank you again for following along.


Round and round I go
Staff member
The answer is either Hazm, neither, or both. If the answer is just Jabir, I'll eat my hat.