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Airspeed of Various Fowls Not Necessary - Let's Play Conquests of Camelot: the Search for the Grail


Welcome to yet another Let's Play from myself and Sierra On-line. This time I'll be playing Conquests of Camelot: The Search for the Grail. While still a Sierra adventure game (with lots of deaths and dead ends that the game is known for) this one is not a mash-up of fairy tales like the King's Quest series nor a spoof like the Space Quests. This game takes as its focus from the collection of stories that surround the King Arthur Legend, centering on those pertaining to the holy grail. The game was the designed by Christy Marx who also worked on such cartoons as Teenage Mutant Ninja Turtles, Jem, Conan the Barbarian, GIJOE, etc. If you're familiar w/ a cartoon property from the 80s or 90s she probably worked on it at some point.

From Mobygames:

It is the ninth century, and Camelot, the legendary castle ruled by King Arthur, has fallen under a curse. Famine and drought plague the kingdom because of the love triangle between the king, his wife Gwenhyver, and the knight Launcelot. It appears that only the mysterious Holy Grail can restore Camelot, and three knights - Launcelot, Gawaine, and Galahad - embark on a journey to find it, and soon disappear without trace. King Arthur leaves his castle in search of the missing knights, hoping to locate the Grail as well. His quest takes him to real and mythical locations in England, and later to Jerusalem and other areas of the Holy Land.

Here is the box (my copy):

Aside from the manual (seen in the first picture above), which serves as the copy protection, the box contains an map as well:

Unlike the other Sierra games I've LPed I have never completed Conquests of Camelot. It has been so long since I played that I don't recall how far I ever got in the game.

For this playthrough I'll be making my best stab at the game, with your help if I'm lucky, and seeing how far I can get. If I complete it on the first run and there is interest I'll go through the game again with a guide and get aim for perfect scores.

No, point in waiting any longer! Let's get Playing!

With that the game begins w/ us taking on the role of King Arthur in his castle, Camelot. We've got a couple of options here:

Visit Queen Gwenhyver in her Bower (room below the northeastern tower)
Visit the Treasury (The southeastern tower)
Visit Merlin (Southeastern tower annex)
Visit the Chapel (Northwestern tower)
Leave the castle

Looking forward to playing this with you all!


Technical note: Interesting even though the preview pane showed the pictures being two per line. Once posted they're only a single picture. I'll try and shrink them a little bit for the next entry so the posts aren't so long. And the window title will also be gone.

It's been awhile since I did one of these...


Round and round I go
Staff member
Visit the treasury. You can't go questing without a solid financial backing!


Welcome back! I'll get to Mogri's suggestion right away but it turns out I forgot a location. Or maybe, I didn't even know it existed until this last session: Arthur's Room:

I pick up the purse on the table and then try a number of commands to look at the items on the wall. Which I can only assume the game wants me to have. But 'looking' seems impossible. So I try to take them:

Okay, Arthur will take his sword:

Okay. Armor first it is.

Of course. I should have expected that at this point. And of course it's not a corner I can see. I try "look clothes."

Arthur puts his clothes on.

Once you do Arthur gets all the other gear automatically.

Now appropriately attired for adventure, Arthur heads to the treasury.

Arthur hands over his purse to the man:

With that Arthur takes back his purse. I decide to try and talk to Gwenhyver. I seemed to have miss taking a picture of her appearance.

Arthur talks to his wife:

Arthur asks about Launcelot:

(That's the first Monty Python reference. I wonder how many there are?)

Seeing it is so prominant. Arthur aks about the rose:

I try to have Arthur bow, hug and kiss Gwenhyver. Only the last works. Then Arthur grabs the rose.

I try "recite message of the rose."

Next, Arthur visits Merlin. The text gets a little weird here:

Arthur looks at the table, the map, the wizard, the book shelf

Arthur tries to talk to him:

If you try "talk man" Merlin gets testy with you.

I suppose before we get anything else out of Merlin we have to visit the chapel.

I tried to look closer at the alters and the symbols but nothing I tried seemed to work. It was pretty frustrating. So, I just tried kneeling at one:

That's supposed to be Mithras? Why does it have the ChiRho symbol then? That's another symbol for Jesus Christ? Anyway:

Oh, okay. Arthur drops a gold coin on the alter:

Arthur repeats the process at the other alter:

With the blessings of the gods secured Arthur returns to Merlin:

Arthur asks Merlin about his missing knights. He tells us that Gwenhyver might know about Launcelot, our treasurer about Gawaine, and one of our soldiers about Galahad.

And this time in the room I noticed the chest. I missed it the first time.

If that had been the case it would have been nice if you mentioned it before I asked about the chest! If we try to look or take anything else Merlin warns:

Taking the advice Merlin gave us during our first visit Arthur examines the map on the wall:

I have no idea if we're going to be visiting all these places in this game or not. It seems like a lot though.

Next, I have Arhtur follow up on the clues that Merlin provided about the friends of the missing knights:

With that I think Arthur, and I, are done with Camelot.

Time to leave!

of course...

So where to Talking Time? From what we've learned from questioning people Launcelot was last seen at Ot Moor, Gawaine at Glastonbury Tor, and Galahad at Southampton. Though, I don't know what we'll find except for a ship at Southampton. If you have an opinion let me know.


Round and round I go
Staff member
Merlin was being awfully cagey. I think you should've raided his chest.


Last time, I had left Arthur just outside Camelot. We take things up there:

Without any direction, I simply randomly clicked on one of the locations to see what happened:

I see...

I try a few more but I suspect my options are pretty limited, this map is a lie:

I'm guessing we can only visit the locations that we're mentioned by Gwenhyver, the treasurer, and that solder. With that being the case I point Arthur towards Glastonbury Tor

Wikiped... I mean Merlin said:
The Tor seems to have been called Ynys yr Afalon (meaning "The Isle of Avalon") by the Britons and is believed by some, including the 12th and 13th century writer Gerald of Wales, to be the Avalon of Arthurian legend. The Tor has been associated with the name Avalon, and identified with King Arthur, since the alleged discovery of his and Queen Guinevere's neatly labelled coffins in 1191, recounted by Gerald of Wales. Author Christopher L. Hodapp asserts in his book The Templar Code for Dummies that Glastonbury Tor is one of the possible locations of the Holy Grail, because it is close to the monastery that housed the Nanteos Cup.

This time when I click on the location again:

With only a moment of sitting in the clearing:

Merlin said:
Cernunnos is the conventional epithet given in Celtic studies to depictions of the "horned god" of Celtic polytheism. Over 50 examples of horned-god imagery have been found from the Gallo-Roman period, mostly in north-eastern Gaul as well as among the Celtiberians. The deity is depicted with antlers, seated cross-legged, and is associated with stags, horned serpents, dogs, bulls, and rats. He is usually holding or wearing a torc.

Due to the lack of surviving literature, details about the identity of the deity; his name, his followers, or his significance in Celtic religion are unknown. Interpretations of his role vary from seeing him as a god of animals, nature and fertility to a god of travel, commerce and bi-directionality

The sprite's request seems easy enough and Arthur pays him a single copper:

And with that the little imp disappears. I tried the other edges of the screen but the only way out is to the left:

Arthur talks to the man:


If you ask him any questions about the forest or the Tor:

And so he pays a copper:

Arthur follows up on the mention of the monk:

The pelts:

The spear:

Arthur offers to buy the spear:

(You have to do this. If you walk forward without buying the spear. You got gored by boars (as you will soon see.))

Arthur pays and the spear is handed over:

The game really wants you to know that if you leave this forest you will lose the spear. As Arthur spurs his horse forward:

Arthur is gored several more times before I get the hang of the action sequence.

Eventually, though I navigate Arthur successfully through the boar guantlet - boarlet. The game does not let you take any of the meat...

Arthur moves on:

Merlin said:
The Black Knight is a frequently seen stock character across all manner of Arthurian and medieval tales. Sometimes he is an evil antagonist, and other times he is a hero. Often he is in disguise.

Arthur accepts the challenge.

And with that ominous epithet the crow flies away.

With the crow goes Arthur takes in the scene around him, mostly the skeleton:

Arthur takes the silk from the body:

Again, the path is limited to the right, where the crow flew off to:

If the King allowed Sir Gawaine to die so that he might continue his quest for the Grail, if he ever found it the vessel of Christ would surely reject him. Nor, could he simply leave his vassel to die. The King accepts the challenge.

(I saw this screen a lot.) Eventually though with mostly a great deal of luck:

(This was especially lucky because the Black Knight had knocked me off the horse twice.)

Arthur breaks the shackles that bind Sir Gawaine up:

Everyone keeps saying that but we've yet to see hide or hair of this monk... or Glastonbury.

Arthur asks Gawaine for details about the monk:

Asked of the other missing knights, Gawaine states he knows nothing. If asked about his own quest:

Arthur attempts to pick his friend up:

Eventually, I figure out the command that will get Arthur to help the knight: "Take Gawaine to horse."

And with that Gawaine, and Arthur's horse is gone. The King moves deeper into the forest:

When Arthur asks her what she wants:

He tries to pay for passage:

That can't be it.

The only other items Arthur has are the silk and the rose. He offers the rose:

That must also not be it. (reload)

The only thing Arthur has left is the silk he took from the dead knight:


Poor lass...

With nothing else to see here, Arthur moves on:

Finally, at the Tor. We'll find out what Arthur found there next update!


Round and round I go
Staff member
You must ask for clay? For whey?

I never knew of this game. Thank you for this LP!


Welcome back to Conquests of Camelot! Last time we left off with King Arthur having recently defeated the Black Knight and freeing a woman from a spell. We left him at the base of what I most assume is Glastonbury Tor.

When he tries to walk up the hill (that's what a tor is.) though:

More magic. Merry old England just seems to be chock-a-block full of the stuff!

The stone a screen back mentioned somethin about five stones and there are five of them here. We trying talking to one of them:

Oh, riddles. I'm going to assume that I was not a completely odd child and that everyone went through a phase around seven to nine years of age where they checked out all the riddle and jokes books at their school libraries and read them repeatedly. Which means I have a pretty good grasp of the riddle game.

Guess, I better start at the bottom:

This is an easy one!

I'm also familiar with this one! (Though I tried colander first.)

I know this one too. At least, I thought I did. I thought it was hilarious when I was a kid. But the game refused to accept my answer:

I try a couple other ways of saying it before just moving on to the next rock:

Back to the middle rock. I tried a couple of other answers and then turned to the internet for an answer. Much to my chagrin though most of the answers I found on-line were just my original one. Finally though I found an answer that the game would accept:

All five of the rocks are glowing and King Arthur again tries to walk between them and up the hill:

(it seems the programmers and artists didn't want to bother with any more transition screens and just went with "magic did it."

Not quite sure what he is doing up here or what he is looking for Arthur pokes around:

The location seems to wrap back around itself. Trying south this time:

Oh is that the mad monk we were warned about? No one else seems to be here.

Looking at the only other object of interest on the screen (the well)

Arthur tries to talk to the 'monk.'

He doesn't really have much to say. Arthur asks him about the tor:

He also really doesn't seem to want Arthur here. Arthur asks him about the five stones:

Arthur asks him about the well:

Oh, that's why he's mad. Doesn't want people poking around his well. After yelling at the King the monk flees into the ruins. Arthur tries the well:

He tries to break into it:

Place seems pretty well locked down. Don't know what the guy was worried about. Arthur continues his explorations this time north. But, on the way back:

The music got all tense here and I suppose the monk could have killed me but it only happened once. Drawing your sword seems enough to deter the real monk from interacting with you.

Eventually the King determines which of the three monks is the real one and skewers him:

Not cool. I don't know why they had the monk saying "in vino veritas" as he dies. My Grail knowledge is pretty incomplete but I don't recall it having any connections to wine and this saying is a Latin version of an old Greek truism. I'm not sure who the "Old Ones" here are supposed to be either. Except for perhaps nameless deities of the indigenous people of England? Anyway. no way Arthur can just sty here forever. They glowy, floating, jellyfish went up screen so that's where Arthur goes:

Hey! There were three of those Old Ones! The beings appear when Arthur approaches the alter:

They are not particularly subtle deities.

Arthur asks them about silver:

So we ask about the Moon's children:

And we hand over the silver:

That was easier than I thought it was going to be. I'm going to guess this key will be used on the well.

I am going to say I am appreciating this game so far, in that it seems that most of the puzzles I've face the requisite solution items are only a screen or two away.

Of course King Arthur is going into the well! If the grail is here this is the only place left for it to be!

Oh, I guess it isn't that kind of well. Best to search it anyway:

We all saw that coming, right?

With nothing else to do here Arthur leaves. On the way down he tries to grab his mule:


And we're returned to the map screen. The two actual locations left to visit are Lake Ot Moor and Southampton. I'm leaning Lake Ot Moor because Southampton is a port city and I already know from the back of the box that we'll be sailing to the Holy Land and I dont wan't to end up heading there before I can check out all of England.

See you next post!


Last episode Arthur had completed the trials at Gastonbury Tor - solving riddles to gain entry to the tor, defeating the mad monk, conversing with elder gods, and finally unlocking a holy well and finding a crystal heart. All worthy tasks but none were retrieving the his aim, the Holy Grail.

With tasks completed there he makes his way to Lake Ot Moor the home of the mysterious Lady of the Lake.

If only it was as easy as going 'up' from this screen. But no, the game says the snow is too think. Arthur continues right:

As Arthur begins walking across the ice cracks start to appear.

I try to navigate Arthur through the ice maze a few more times before thinking that there has to be an easier way. Combing through our meager interview we do have that crystal heart that was in a frigid cold well... With no other guesses I try using it:

Aha! Something is working. Arthur once again steps out onto the ice-covered lake:

The Heart turns a purple color when he begins heading the wrong way. A quick walk back is necessary or Arthur will plunge again into the water. Through lots of trial and error and saving and reloading he makes his way to the castle at the center of the lake:

And Arthur just walks right in like he owns the place:

Do any of Arthur's knights know how to avoid getting ensnared by magical entities? Arthur tries talking to the Lady:

But, what if Arthur doesn't want to be helpful? He draws his sword on the Lady:

And then ignores her warning:

That wasn't his brightest idea. Instead Arthur hands over the heart:

God damn it Lancelot! Bad enough that you spend all your time pining after another man's wife. But, you have a magical lady waiting for you in the wings?! Get your head in the game man!

Arthur is nothing if not noble though and tells the Lady he must free his knight.

This is another bit of copy protection. The manual of the game has an unlabeled picture of the Bush of Flowers, as well as a list of what various flowers mean. It also has the message of the rose which is "Love is my Shield."

Time to save Lancelot!

This puzzle is made easier by the fact that there are many less flowers on the bush than there are entries in the manual for flowers. So I just looked over all the flowers on the bush and crossed out any on the list that were not present. The answer to this first one is "Almond Blossom" which stands for hope.

The answer to this is "Buttercup - memories of childhood" You won't see the buttercup in the images though as it is in the bottom right and covered by the text box.

This last one is "White Chrysanthemum" a symbol of truth.

Arthur doesn't get a chance to question his knight or the Lady of the Lake. As soon as the knight is freed she transports him to Camelot and Arthur to the lakeshore.

And with that there is only one place left to go, Southampton

Arthur talks to the Harbormaster:

How much is the fare?

Arthur asks about the various trips and on a whim decides that it might be nice to go to Rome instead of where the Lady directed us to go. He pays the man and embarks:

Sightseeing not allowed on a quest for the Holy Grail.

Reload. Arthur pays the three gold to the Harbormaster and sets sail for Gaza this time:

Way to kick a king when he is down Merlin.

As soon as Arthur steps off the boat these two people accost him:

Who is Arthur to trust? Who should he follow? Should he just set out on his own? We'll find out next update! Thank you again for following along.


Round and round I go
Staff member
The answer is either Hazm, neither, or both. If the answer is just Jabir, I'll eat my hat.


We last left the good king Arthur at the docks of Gaza, where two people were trying to get his attention. One, Hazm a very nice boy:

The other, Jabir, who seems not so nice:

Arthur decides to trust the boy:

I don't know how Arthur is feeling but I think he made the right choice!

Arthur gratefully accepts Al-Sirat's hospitality. Drinking the qahwah (Arabic coffee) and eat the figs.

Arthur asks about the guardians:

Next, he inquires about the Goddess:

Then about the Goddesses' manifestations:

Ask about Gaza:

Ask about Jerusalem:

The Desert?

Arthur stands to leave and thanks Al-Sirat:

When next we see the King he is on the outskirts of Gaza. And he finds an old friend there as well...

Despite his misgivings it seems Arthur has no choice but to hire Jabir:

Arthur is thirsty. He drinks from the pool:

To add insult to injury Jabir strips Arthur's corpse down of all his valuables. He should have seen that coming!

Reloading on the outskirts of Gaza, Arthur decides to make his way through the desert by himself this time. I take him along the same route that Jabir showed us (turns out going straight out into the desert leads to endless random screens until you die out there.)
When Arthur gets to the poison watering spot:

Arthur just can't shake this guy! Ignoring him he continues east past Jabir.

And then North, as there isn't any other place to go:

(The animation of Arthur's mule delicately making its way down the stairs is really cute.)

If the mule is drinking it must be safe!

With their thirst slackened. Arthur and his mule follow in the footsteps of the watercarrier they chased off.

That wasn't as difficult as I thought it would be. I half expected Jabir to be waiting here for Arthur!

Oh! I spoke too soon. There he is.

Mary preserve us! Arthur cut the man in half?! What was Jabir thinking going after a full armored and armed warrior?

Arthur pokes over the body but there is nothing worth taking with him.

Of course there is. The Holy Land seems to be teeming with people looking to kill and/or rob King Arthur. We'll try and deal with this lot next update!


Mellotron enthusiast
My apologies for not saying much - adventure games are far outside my wheelhouse - but I am enjoying this thread!


Round and round I go
Staff member
I like how the little pictures in the corners change from scene to scene.


King Arthur had made his way from Gaza to the gates of Jerusalem last time, only to find the gate gaurded by a large group of well armed men

And, of course there is a cost for even getting to the other gate...

Even the thickest player should know that fighting is not an option in this situation. Arthur knowing that discretion is the better part of valor, hands over what he hopes is enough money to the men, five coppers.

With his money in their hands, Arthur is allowed to pass:

I really hope there is a gate somewhere along here...

Ah finally, the Jaffa Gate. Arthur comes upon the gate right as a shepard takes her flock out beyond the walls. As he moves to enter Jerusalem the man loitering by it speaks to him:

Arthur toys with the idea of giving the vagrant money but in the end decides not to and draws his sword:

(I don't know if that was a good idea or not. I suppose we'll find out when we reach the end of the game and see the final score)

With the way clear Arthur enters the Holy City:

As Arthur entered the city he was distracted by a well-muscled man closing the windows of his shop. So much so that he failed to notice the vagrant who came upon him asudden and robbed him of his purse.

Following up on the hint his new friend mentioned Arthur talks to the man about his mule

Arthur, realizing that he is near his goal, hopefully, of finding the Grail. And, in desperate need funds. Makes the decision to sell his companion, the mule, to Mohammad.

Arthur asks about the money:

With the street empty Arthur continues into Jersulem. This part of the game is laid out so that you can explore both sides of the street. For the sake of this LP we're going to call this side the North Side and go up it first, before returning to the gate and then exploring the South Side of the street.

Arthur moves further down the street:

Having reached the end of the North Side Arthur returns to the gate and explores the South Side:

Moving on:

Translation: 1 copper = an apple, 1 silver = healing apple, and 1 gold = People will tell you the truth

And, if you think you can beat this game by paying a copper or a silver than I've got a bridge to sell you. Arthur hands over one gold coin:

That's right folks! It's time for a chain quest! And, because this quest is so long we're going to save it for next episode! Thank you for reading!


Round and round I go
Staff member
Hmm, I'll bet the beggar is lying, and you'll need to feed the urchin.

I don't care for falafel, but that description makes it sound very tasty.


This update is quite a bit longer than usual. Thanks for your patience. I hope you enjoy!

We last left King Arthur at the beginning of a chain quest! The King had just paid a gold piece for a magic apple that would make the people in the market tell him the truth. Let's see where that gets us with the man in the stall right next to the apple seller:

That very well may be the beginning of chain quest. But, before we start on it Arthur should check out the rest of this street. (I wish I had done this before buying the apple so we could get their unbewitched responses but I was not thinking that far ahead. Apologies.)
Continuing to the left:

You can pet the dog in Conquest of Camelot:

Now the antique shop:

Ha, at least this guy knows what he wants and embraces it fully!

Arthur asks him about the Grail:

Do you know that to this day idiots in Jerusalem are buying slivers of the true cross, and thorns from the crown that Jesus wore? Also, I have some oceanfront property in Arizona you might be interested in...

Arthur ignores the mans claims and continues past his shop:

With that the King has seen all of the street and interacted with all of it's denizens. At least, the ones who were willing to speak to him that is. But let's chat with some of them again to hear about their utmost desires:

Okay. So what can we start doing about this. The Antiques dealer mentioned relics, didn't they?

With the relic in hand we take it back to Tariq:

With the relic delivered we are given a broom, which we know the innkeeper, Achmed needs. Arthur heads there now:

With that, Arthur solves one problem. Where he will be resting while in Jerusalem:

I'm not sure now if we were supposed to stay there or not... Will we lose points for being bug ridden? What other problems do we need to solve? The smell of the fish merchant. Arthur goes back to Tariq's and asks about his other wares:

There are a number of useful things at Tariq's. I think the kind we'll be making multiple trips back here for. Arthur purchases the herbs first:

He takes the fragrant herbs over to Hayyam the fishmonger:

Shocking that in a city of 1000s no one had thought to ever do this before...

Now, back to the butcher, Fawaz:

I guess Arthur can buy meat now. But, he doesn't need it. Let's see who else we can help, the King heads back to the beginning of the street on this side:

Yes, Arthur does have to cover up for a philanderer in order to progress in this game. What does our Falafel lady need?

That seems like a doable task. Arthur purchases one of the lady's falafel's and gives it to the poor child cowering against the wall:

Now to help the falafel lady herself. back to the butcher to buy a cut of lamb meat:

Here I suppose is one happy ending in this game!

Now to help the cheater, Arthur crosses the street:

And yells for Mari up at the window:

He inquires about the veil the cloth merchant left behind:

Who was selling mirrors, again? Ah! The fellow next to the fishmonger:

With the mirror in hand he returns to Mari:

Arthur tosses it up to her:

Now he asks again for the veil:

Which he returns to Ibrahim:

Who else still needs help? Just the begger, right? And we know who sells charcoal. Arthur returns to Tariq:

That should be everyone. But:

How did Arthur miss anyone? He walks both sides of the street again and when he comes to the last section:

Now, dear Reader you would not know this because you haven't been walking up and down this street as Arthur has. But, if you had you would have surely noticed the birds that congregate around the grain seller's booth:

King Arthur approaches the merchant:

He pays the man and takes the grain back with him to the poor girl and her empty cage. Where he scatters it around and in the cage:

And so he does:

Arthur resists eating it right away.

There's only one location that Arthur hasn't entered. And it also happens to have the symbols the Seeress mentioned:

What does Fatima have in store for King Arthur? Is his search for the Grail near its end? Where the hell is Galahad? Answers to these questions and more next update!

Thank you for reading!


We last left King Arthur in the home of Fatima. Let's see what she has to say to him, shall we?

This speech is accompanied by quite the dance!

The King, caught up in all the hip swaying and chest thrusting, says "yes"

They move towards each other:

I guess the Goddess doesn't want the King to embrace carnality. We reload our save and this time answer Fatima "no."

"Smother me once shame on you, smother me twice shame on me!" That's what old King Uther Pendragon told me!"

Arthur refuses the woman again.

The King asks her about the grail:

Next about Galahad:

The King nexts inquires about this hierophant that the woman has now mentioned twice:

That seems pretty clear. I think Arthur has already met someone like that. Lastly, he asks her about the test:

Go big or go home right, King Arthur?

The King walks through the door:

If you scroll back up to our last entry or the one before. You'll see that these are the symbols that our friend, Al-Sirat of Gaza, drew for us in the sand. Using that knowledge and the summaries of the Goddesses that can be found in the game's manual we should be able to help the King get through this puzzle. Let's see the statements:

That's Venus, I didn't even have to check the book for that.

That one is going to be Astarte.

"Two of her titles were 'Giver of life' and 'The One Who Is All.'" This is Isis.

That would be the Roman goddess Vesta.

That one Ceres.

Well that would be the Parthenon, so Athene

How did we do Fatima?

Don't worry folks the Hierophant is real close. Just across the street.

Arthur looks at the mural:

Real pleasant imagery, that... I wonder if that tidbit will be important at all in the near future?

The king looks at the mummies (a practice I don't think semitic people used?):

I'll spare you the wondering I did in the catacombs. Just know that this does that annoying thing where you exit the screen from one side but you come in from a non corresponding side in the next screen. It makes mapping a real pain in the ass. From the entrance Arthur went up and looked around:

He went right through the mushroom marked door and looks all around:

The King reaches for the necklace:

I think that was a mistake. Let's reload and try something else.

Only one place to go from this room, to the right:

Yup, as soon as you walk you in get attacked by a rat. And Merlin is correct you can't avoid the bite, I looked it up. Mandatory poisonous nibblings! So, why did I bother to reload last room with the bite? Because the game will just kill you off when you leave the room you got bit in otherwise.

Next update we'll see what happened to brave Galahad, and what will ultimately happen to King Arthur! See you then!


Me and My Bestie
(He, him)
Immediately on reading about the rat poison cure I knew we were gonna find Galahad taken out of commission by the venomous POISONOUS rats and Arthur put in a position where he has to decide between selflessness or selfishness.

Wonder if this rat poison's gonna be on a timer.


Last time the wayward King of England was tempted with sexual pleasure, passed an exam about female deities, wandered the catacombs, was attacked by a plague rat, and finally located the last of his lost knights, Galahad.
And, things don't look good for Galahad:

Arthur doesn't hesitate to give his fallen knight the elixir that was gifted him by the hierophant:

Before Galahad can tell us what the gift is we need to give to Aphrodite he passes out.

There doesn't appear to be anything else to do here with Galahad so the King leaves and resumes his exploration of the Catacombs. A couple rooms north of the chamber where we found Galahad he locates a large stone tomb that has a pentagram etched into it. The room also has the symbol emblazoned above a door:

The necklace the King took from that mummy also has a pentagram upon it. Maybe that means something? Arthur explores the sarcophagus:

This seems totally safe...

Arthur looks into the sacrophagus:

Well, this must be the apple Galahad mentioned? Now Arthur need only find the Goddess. So he goes looking.

Turns out she's not that far from this room just to the right and down, these rooms were also directed with a mural telling the story of Pygmalion:

The King places the gold apple into the statute's hand:

I think that a player might have been able to determine the answers to these questions by locating and looking at all the murals in the catacombs. But, if you have the manual to the game all the answers are located in there as well.

Question 1:

Question 2:

Question 3:

Question 4:

Question 5:

Question 6:

And now Arthur must navigate his way back through the catacombs he just travelled through but he must use the lodestone he picked up all the way back in Camelot to determine which direction is which. Or that's what he's supposed to do. It appears at some point in saving and loading and capturing images for this Let's Play I loaded a game wherein I never picked up the lodestone in Merlin's room.

Uh oh!

Thankfully, the instructions that Aphrodite gives and path through the catacomb is always the same, so I did end up using a walkthrough for this part of the game.

If we take the wrong door though:

The correct path from the Statue room is 'up':

Then 'up', 'left', 'right', 'left':

And here we are, as you might recognize, the entrance to the catacombs. We came in through the door on the right there. But if I had a lodestone it would be telling me that that door is toward the south and the Goddess has instructed us to go 'north'.

Despite some misgivings Arthur takes the door to the left:

The King looks at the ruins around him and then explores them a bit:

Arthur takes the stairs down:

With nothing more to explore the King returns to the ruined temple:

Before he fights Arthur looks at his items and sees the apple given to him by the apple seller so long ago! The one she promised would "end hunger, slake thirst, and ease weariness." Now seems like the appropriate time to eat it:

With that Arthur takes the helmet and draws his sword:

What ensues is an action sequence where using the numeric pad I need to strong strike, strike, or block high, medium, or low. I am not very good at it and I see this screen a lot:

Arthur is dismembered many times by the Saracen. The fight is complicated by Arthur weakening with every stroke he makes:

Eventually, the King is unable to strike at all. Needing to rest before being able to fight again. He can still block. And the rest seems to occur through blocking the Saracen's strikes:

When you have hit the Saracen a number of times you get a message like this:

Will the King be successful? If so, will he spares the Saracen's life? Will the magical fighter reveal to the King the location of the Grail? Find out next weekend!
(I need a lot more practice with this combat...)


Round and round I go
Staff member
Reminds me of the combat in Indiana Jones and the Last Crusade, which was also very difficult. At least in that game, you could skip almost all the combat if you were clever.


Reminds me of the combat in Indiana Jones and the Last Crusade, which was also very difficult. At least in that game, you could skip almost all the combat if you were clever.
I looked for an option to reduce the difficulty or skip this arcade sequence but there doesn't seem to be one. So back to practicing and save scumming! (Typical Sierra game strategy.)


Last weekend we left the LP with me getting Arthur killed repeatedly at the hands of a Saracen in Jerusalem's ruined temple of Aphrodite. It took an hour or so and multiple deaths but eventually the King prevailed.

How convenient. What was it the statue said to us down in the Catacombs?

I think we can safely say that Arthur has proven himself by sword and shield! He uses the dove but nothing happens. Maybe in a different location?

Arthur releases the dove here this time:

(It is a little hard to see here but there is a dove doing a leftward turn around the King.)

The first two parts of that seem easy enough. Start where you should start means this entry way, turn as you should turn probably means to follow the counterclose wise spiral as we see in the stone, and according to the game's manual her sacred number is six. (According to the internet her sacred number is nine or she didn't have one.)

Arthur starts counting pillars:

Wait, can we just stop here a second (and I'm not in control anyway, this is a cutscene.) Where did that thief come from?! Was he hiding behind that pillar the entire time? This is a completely walled off section of the city! Arthur scouted out the entire place before the duel with the Saracen. A lot of this game doesn't make sense but I think this part was the most glaring example. But, back to the chase:

That rope wasn't there before! And now it makes even less sense. Thieves generally don't hang out in spots where literally no one will be. They go to crowded places with lots of distracted people!

If the King hadn't shown mercy the Grail would have blasted him into atoms. Grail: Harsh but Harsh?

And that's it. Everything beyond this is the ending. Enjoy!

(Should have left Lancelot where I found him... The no good, dirty-down, rotten....)

Huh, I'm sort of at a loss as to what I missed. The skill points are so low because I sucked at the arcade sequences and I wasn't about to go back and try and perfect them. The Wisdom points I feel should be a little higher? I looked at a few walkthroughs after the completing the game and the only things that stand out were the lodestone and using it in the catcombs. I'm also stumped as to what I could have done to get those last eight soul points... Not enough to go back and try again but maybe I'll watch a perfect score video let's play, if one exists.

This is a pretty good game! It's not as good as Quest for Glory 2 or Space Quest 3. But, nostalgia could be tinting my opinions. Only one friend had this game when I was young and I don't think we ever got past the Black Knight back then. I don't think the puzzles are too obtuse and the gotcha kills, while still there are mostly telegraphed, and not nearly as prevalant as they are in KQ. If you were used to playing Sierra games I could see how you might think you've made a mistake when you get bit by the rat and restart, not realizing that it is part of the story that you have to play through. The manual for this is excellent, it provides almost all the information you need to get through the tests. I can't accept that it was all there for copyright protection I think Christy Marx really loved Arthurian Romance and Grail Legend and was trying to share it with the player.

Thank you for reading along. I hope you enjoyed it! Don't forget to like and subscri... Oh wait, that's something else. Hopefully, you'll join me for my next LP as well!


Round and round I go
Staff member
This makes me wonder how much of the Sierra back catalog I'm unaware of. (And how much of it I'd have the patience for.) Thanks for the LP!


aggro table, shmaggro table
Yeah, thanks for the LP! Making the grail some kind of religious icon for a separate set of divinities that's then used to kick out a brother mystery cult from that related expanded pantheon is a bit...odd? narratively speaking (but also totally fits in with Christian lit taking all the cool bits from other religions and awkwardly shoving them in wherever).


I found it sort of surprising how much the reference material, and the game really, have the Divine Feminine in them but then don't ever mention Mary. It's jarring how the Grail is shoehorned into representing a male deity when there is so much of the feminine about it.


This makes me wonder how much of the Sierra back catalog I'm unaware of. (And how much of it I'd have the patience for.) Thanks for the LP!
You need a lot of nostalgia to go through a lot of it! I tried to play Codename: Iceman recently and stalled out at the very same place as I did as a kid. Piloting the sub is just impossible for me.