Note to my future self: I'm pretty sure this list is finished.
The fragmentation of culture is making it
harder than ever for me to write predictions that I have any idea how I'll verify. Interesting things are happening everywhere! How, though, can I possibly know that they have happened? I predict that I will
still feel that way when I come to confirm these predictions in the grim future of December 2025.
Let's start with Nintendo.
The
Successor to the Nintendo Switch will:
- (Easy) Have full backwards compatibility (give or take a weird edge case) with the Nintendo Switch
- Launch in the first half of 2025, before July 1
- Feature one major hardware capability that is not present in any current or recent console (including the Switch itself)
- Either improve the curation and filtering of the eShop or tighten the licensing and approval process, so that there's less incidence of seeing garbage like weekly rereleases of shovelware apps or AI asset flips with "Hentai" in the title
- Be calculated to provide a functional but suboptimal experience if you use joycons from the original Switch
- Run a typical cross-platform game approximately as well as a Steam Deck can
Within the
launch window (first six months) of the Successor to the Nintendo Switch, the following games will be released:
- A strong Game of the Year contender on launch day
- A new and unproven first-party IP
- A Mario Kart game
- A Splatoon game
- At least one premium Nintendo-published title in each calendar month
- Metroid Prime 4: Beyond, which will be a showcase for the XBox-like ability to improve the performance of (some) Switch software
- Whatever Masahiro Sakurai has been working on since April of 2022 (it is not Super Smash Bros. 6)
- An exclusive or timed exclusive from Capcom
Moving on....
It's going to be a grim year for
premium games developed in the USA (both released and announced). There will be relatively few of them, and the ones that are here won't be as interesting. This is partly because the layoffs of 2023-2024 reduced aggregate capacity in a way that can't be recovered from so quickly, and partly because the fucking brain geniuses that did the layoffs for no good reason aren't going to suddenly change their mind about whether art matters.
On the other hand,
premium games developed in China will continue to see increased international success. Even if it is mostly gacha bullshit. For the purposes of gauging the accuracy of this prediction, I'll also accept games developed in
Taiwan.
In regard to those Chinese games, the
xenophobic rabble-rousing against Chinese products in the USA will largely overlook games. It'll happen, but it's not going to be much of a factor.
It will also be a good year for
premium games developed in Europe, despite or perhaps because of the decline of
Ubisoft. In particular, we'll see good examples of them filling out the mid-range (full-price publisher-funded retail products with limited scope or production values targeting a narrower market). Note to self: keep an eye on Kepler Interactive.
Retail prices of games will
increase in the USA. Now that the $59.99 barrier has been successfully breached by all major publishers, more and more games that are not the ultra-prestigious crown jewels of a publisher's annual offering will start hitting the $70 price point for the base game, even before gimmicks like "digital deluxe editions" and price discrimination DLC.
We're going to see a lot of
Balatro imitators. This is already starting to happen, so my prediction is that it will continue, with a lot of the more well-differentiated products hitting the market in 2025.
In addition to Dragon Quest 1&2,
Square Enix will newly announce
exactly two remakes or remasters of games from their back catalog, and
one of them will be released in 2025. A different publisher may be involved.
Yet another
long-lost fighting game from the 90s is going to be released.
We'll see at least a teaser for the sequel to Bloodstained: Ritual of the Night. @Tomm Guycot will fastidiously refuse my attempts to rig the prediction by bribing him into making it come true. I can make it worth your while, Tomm. Ineligible because this one
was confirmed in 2024.
As always, an
indie game that I hadn't even heard of will
knock my socks off.
There will be a console port of
UFO 50, and I'm going to make
@Octopus Prime play it, by hook or by crook.
A sports game that is
not licensed from a real-world league and does
not incorporate fantastical elements will come out, be good, and attract some attention.
inZOI will release and, if reliable sales figures or estimates can be found, will exceed two million copies.
Free Stars: Children of Infinity will not slip to 2026.
They will remind us that
they're still working on Dragon Quest XII.
Skies of Arcadia HD will sweep every category at the Keighleys.