TE-Ryan
a good boy
I've never really played any God of War games before (I quit halfway through the first because I found it real boring), but I've recently started up the newest one and maaaaaaaaan I am having a great time.
I'm already what seems like most of the way through the story, so you're not going to get a play-by-play thread from me, no sir. I just wanted to make the thread.
Like 1: I like how chill this game is in comparison to the perception I have of the God of War series. I've always seen it as a non-stop of violence and rage. That's not really my jam. I'm a much bigger fan of the peaceful canoe trips across the Lake of Nine, the conversations between Atreus and Mimir being a highlight. Combat is great, but I do appreciate that it feels like it's teritary to the travel/exploration and story/character development.
Like 2: Getting a fun Metroid II vibe from the way the water level in the Lake of Nines recedes as you progress through the story, gradually giving you access to more of the world.
Like 3: Norse mythology!
Like 4: The amount of mileage they got out of the axe-throwing mechanic impressed me, as it was consistently being used in new and interesting ways. Seems like it might have sort of fizzled out around the halfway-ish mark, though. In my travels around the optional islands, it's mostly just being used to hit explosive pots to remove barriers. But at least they're working hard to make you find the correct angle from which to hit said explosive pots!
Grumble: Seems like there is a lot of tacked-on cruft because that's what's expected of Triple-A video games. If the colour-coded loot and weird level-up system were gone, would anyone notice, or care? Do Odin's Ravens exist for any purpose other than "we need more collectibles"? I think the skill trees and labours would have been mutually improved by combining them.
Pending: If Kratos doesn't finally give Atreus a hug by the end, I will be sad. But I'm keeping my expectations low (per Kratos' own advice).
I'm already what seems like most of the way through the story, so you're not going to get a play-by-play thread from me, no sir. I just wanted to make the thread.
Like 1: I like how chill this game is in comparison to the perception I have of the God of War series. I've always seen it as a non-stop of violence and rage. That's not really my jam. I'm a much bigger fan of the peaceful canoe trips across the Lake of Nine, the conversations between Atreus and Mimir being a highlight. Combat is great, but I do appreciate that it feels like it's teritary to the travel/exploration and story/character development.
Like 2: Getting a fun Metroid II vibe from the way the water level in the Lake of Nines recedes as you progress through the story, gradually giving you access to more of the world.
Like 3: Norse mythology!
Like 4: The amount of mileage they got out of the axe-throwing mechanic impressed me, as it was consistently being used in new and interesting ways. Seems like it might have sort of fizzled out around the halfway-ish mark, though. In my travels around the optional islands, it's mostly just being used to hit explosive pots to remove barriers. But at least they're working hard to make you find the correct angle from which to hit said explosive pots!
Grumble: Seems like there is a lot of tacked-on cruft because that's what's expected of Triple-A video games. If the colour-coded loot and weird level-up system were gone, would anyone notice, or care? Do Odin's Ravens exist for any purpose other than "we need more collectibles"? I think the skill trees and labours would have been mutually improved by combining them.
Pending: If Kratos doesn't finally give Atreus a hug by the end, I will be sad. But I'm keeping my expectations low (per Kratos' own advice).