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This game is awesome, guys! I'll prove it. Let's Play Super Metroid (Redesign)!

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  #301  
Old 01-27-2011, 06:13 PM
mr_bungle700 mr_bungle700 is offline
Banned
 
Join Date: Jun 2007
Posts: 8,699
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Hey, that's great news! I enjoyed this thread very much and I am fully prepared to resume enjoying it.
  #302  
Old 01-27-2011, 06:32 PM
PapillonReel PapillonReel is offline
Bug/Flying
 
Join Date: Oct 2007
Location: Edmonton, AB
Posts: 10,444
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IT'S ALIVE

Seriously, I'm super psyched. Geddit?
  #303  
Old 01-27-2011, 06:49 PM
recentteen14 recentteen14 is offline
Manticore Drinking Tea
 
Join Date: Jun 2010
Location: I dunno where I am O_o
Posts: 517
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I think I'll have to reread the rest of the thread to be ready for this :P
  #304  
Old 02-08-2011, 12:28 AM
VorpalEdge VorpalEdge is offline
brandstetter
 
Join Date: Dec 2007
Posts: 3,055
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no, I don't have an update for you today. just posting my progress, or lack thereof. technical difficulties with actually recording a video have pushed this back further and further, which is pretty galling when I thought I was ready to record when I made the above post. I hope you didn't think I was any good at that on the basis of my previous videos, because hahahahah no. Plus I'm on a different machine now; namely, a mac, which is running the emulator through parallels, which introduces its own set of problems that isn't really worth getting into here.

I think I finally have it sorted in the tech department, though. We'll see. In the meantime I've discovered that not only do I have to switch back to zsnes 1.36 (and I really wanted to make vids that don't have a fucked up bottom line of the minimap too ), I also have to play through the first half of the game again, to get back to where I want to be. And also I have to learn how to infinite bomb jump, which actually is possible in this hack, but which has weird timing and really wasn't something I wanted to learn, since I have enough problems with bomb jumps in the original.

I'll try to have something in two weeks, but no promises.
  #305  
Old 02-08-2011, 09:37 AM
Aaron M Aaron M is offline
5 out of 8 computers
 
Join Date: Jun 2008
Posts: 75
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For what it's worth, there are a couple of ZSNES builds for OSX floating around out there, though I haven't used it enough to comment on suitability for LPing.
  #306  
Old 02-08-2011, 04:57 PM
VorpalEdge VorpalEdge is offline
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Join Date: Dec 2007
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OSX is not an option. I can't use built-in emulator recording features since I want to show my deaths and savestate loads in realtime, and rerecording would erase all those. This means using a screengrab program, and every single one of those I know about (fraps, camtasia, VhScrCap (more like vhs crap), scfh dfs (this one has the best name, and is also by far the best for my purposes)) is windows only. If you're curious, I'm piping scfh's output to adobe flash media encoder, which is normally used to create streams in real-time for use on streaming sites like ustream or livestream, but which also has an output to file option that I'm then going to upload to youtube. Which had better fucking work.

and also, later versions of zsnes won't play redesign. the last version that will is 1.36. can't use snes9x because every so often i get massive sound distortion and i have no idea what causes it or how to fix it, and i've messed with all the settings available.

Last edited by VorpalEdge; 02-08-2011 at 06:15 PM.
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