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#121
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How did I immediately recognize this background as Neon Tiger's? I don't even like Mega Man X3.
I'm not so sure about Big Boo World 4 and 5, though. |
#122
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I FINISHED BIG BOO'S TOWER WITHOUT SAVESTATES.
Just sayin'. I'm that awesome. (I did have a walkthrough telling me what power-ups I'd need where, though.) |
#123
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This was total quality start-to-end. Makes me want to play Mario World again... and I probably will. Kudos to Tanto.
It also makes me wish they had multicarts that read off of an SD card or something so I could play these hacks on a real system. What better way to show your chops than to beat Super Demo World on a real system WITHOUT savestates? |
#124
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Quote:
Short of trying to hack a cartridge or figure out Virtual Console injection, I guess you could try it on BSNES, since it's the most accurate SNES emulator in existence and doesn't have a savestate feature. |
#125
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Another awesome LP, with an interesting inside look at the romhack community. Thanks and congrats!
I love how it ends with some final touches, whether it be the annoying blockable paths or the awesome fire Yoshi power-up. |
#126
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Big Boo's World actually looks pretty cool. Cheap sometimes, maybe, but a lot of the stuff Zero-G and FuSoYa pulled off here is really clever. And the power-ups at the end! Good lord.
Fantastic job, Tanto. After seeing this, I'm not sure where I stand on Demo World (is it brilliant? is it too cheap?) but damned if it didn't get me interested in it in the first place. Here's looking forward to the next one, and hoping that it's just as super-special-awesome as this one was. |
#127
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That final stage is another example of this game's "looks good on paper, not so much in action" trend. Good job on the LP though. I don't think I'd ever be able to complete a game so grueling.
A certain Pokémon children's card game? |
#128
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Good lp. None of that really looked all that entertaining, though. Certainly enough to keep me away from romhacks, that's for sure.
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#129
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Lately rom hacks seem to be abusing more and more of the tropes discussed in this LP, and it's really problematic. It's not just Mario either, Zelda has been mired in this kind of stuff ever since Zelda Classic got popular.
That doesn't mean they're all bad, though. There's a few good rom hacks that just try to fit in with the style of the original game and offer new levels with the same balance as the original. |
#130
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I'm fine with a good rom hack being slightly harder than the original, especially in the case of a game like Mario World where it's easy-peasy.
But someone really needs to educate these hackers on the textbook definition of 'slightly'. There's a lot of rom hacks out there I'd love to play in a legit-esque fashion, but it's just not feasible without being a freaking god at the game. |
#131
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I just beat the Pyramid, which is a lot better than it this made it sound. I never needed more than one P-Switch at once, and I quite enjoyed the challenge of it.
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#132
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I really enjoyed this LP; great job Tanto. I'm pretty sure I enjoyed it a lot more than I'd enjoy actually playing it, so thanks for taking the bullet.
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