• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Do You Want Your Possessions Identified? Let's Play NetHack

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 >
  #241  
Old 01-23-2009, 10:48 AM
ravinoff ravinoff is offline
out of how many points?
 
Join Date: Mar 2008
Location: a bit north of atlanta
Posts: 1,247
Default

Quote:
Originally Posted by Brickroad View Post
I always like to let Juiblex swallow me, then zap him with a wand of digging and poke my way out. Unihorn takes care of the awful sickness and then you're good to go.
More often than not thats how I end up killing him as well.

Quote:
Originally Posted by PapillonReel View Post
Well, anyway, I'm seconding the bet of Vlad killing himself. Unless there's another, more humiliating way for it to be done...?
The traditional humiliating way of killing Vlad is to wield a tin opener and beat him to death with it.

Last edited by ravinoff; 01-23-2009 at 02:43 PM.
  #242  
Old 01-23-2009, 02:17 PM
Netbrian Netbrian is offline
Cure Space Marine
 
Join Date: Oct 2007
Location: Los Angeles, CA
Posts: 2,108
Default

Quote:
Originally Posted by PapillonReel View Post
Hooray!

D:

And then you end up recruiting another dragon (named after me, even!*) so it's all right in the end.[/COLOR]
No. The first dragon died because he wasn't careful about what he ate. You died because the purple worm wasn't careful about what he ate.
  #243  
Old 01-23-2009, 02:19 PM
Brickroad Brickroad is offline
Lv. 7 lawful woods faffer
 
Join Date: Jun 2007
Location: Tampa Bay
Posts: 24,592
Default

Solution: tame the purple worm.

Actually, shit, reverse-genocide them and then tame the whole lot. PURPLE WORM ARMY FTW.
  #244  
Old 01-23-2009, 02:45 PM
PapillonReel PapillonReel is offline
Bug/Flying
 
Join Date: Oct 2007
Location: Edmonton, AB
Posts: 10,444
Default

Quote:
Originally Posted by ravinoff View Post
The traditional humiliating way of killing Vlad is to wield a can opener and beat him to death with it.
That sounds awesome. Would Lyll be strong enough to pull this off? If so, I fully endorse this form of humiliation against Vlad over there.

Quote:
Originally Posted by Netbrian View Post
No. The first dragon died because he wasn't careful about what he ate. You died because the purple worm wasn't careful about what he ate.
I thought I was killed by an Olog-Hai? YOU LIED TO ME

Quote:
Originally Posted by Brickroad View Post
Solution: tame some more dragons.
Though the best solution here should be obvious: Purple Worms AND Dragons. Hell, throw in a few Archons and what have you while you're at it if you want. Ascend to the heavens with your invincible army!
  #245  
Old 01-23-2009, 07:30 PM
Netbrian Netbrian is offline
Cure Space Marine
 
Join Date: Oct 2007
Location: Los Angeles, CA
Posts: 2,108
Default

ASCII -- http://mysite.verizon.net/res10gez0/Nethack/LP10bA.htm
Tiles -- http://mysite.verizon.net/res10gez0/Nethack/LP10bT.htm



In our last episode, we encountered the boss of the tower, Vlad the impaler. Vlad will, instantly….

Gently caress you and do not much else.

In an uncharacteristic of this game, Vlad is a threat to nearly nobody at this point in the game. Some people will beat him with their bare hands, and some with tin openers. Mastodons are more of a threat than Vlad, and I’m not exaggerating.

People actually make patches for the sole purpose of making his power commensurate with the fact he’s near the very end of the game.

I put him out of his misery and take his candelabrum.



The candles are quickly applied to the candelabrum. This makes me breathe a huge sigh of relief – the last thing I needed was for those candles to somehow be incinerated (I’d have been very glad Brickroad made me save my wishes then.)



This tower is actually outside of hell proper. We go back into the searing flames, the brief interlude of variety but a memory.



The golden naga has lasted far longer than he ever deserved. I think it’s because he’s too low leveled to actually fight dangerous monsters.

At least he makes sure to eat all those trolls.



The right side of this area is actually like a little town. It’s another one of my favorite levels in the game.



Skeletons are notable mainly because this is one of the very few games I’ve ever played where skeletons are and endgame enemy, rather than experience fodder in the early game.

Rather, they’re a speedbump in the very late game. If you blink, you won’t notice them.



There are abandoned shops flooded with mimics. Some people will genocide mimics so that when you get to levels like this one, the shops only have items. Tourists are especially attractive choices for this, as their quest include shops of some sort.

Frankly, I’ve seldom had enough scrolls of genocide to have that option, but it’s an interesting option.



I polypile a bit and score another amulet of life saving.



The next enemy is another seldom seen undead, the shades, pools of inky blackness. Like wraiths, they have a level draining attack that make them more dangerous than you might expect.



Number three.

Pro Tip – Don’t pray in Gehennom, and don’t sacrifice on this altar (the tower is okay.) It all goes to Moloch, and that makes everyone involved very unhappy.

People can still use this for checking curses and that sort of thing.



Now we get to Orcus, our fourth demon friend. Every D&D campaign is entitled to at least one chance to kill Orcus and steal his wand.



Orcus also hits hard. He has a wand of death, but is most dangerous when he isn’t fustily trying to death-ray me.



Purple worms are cool. Every monster they attack gets eaten immediately. Unfortunately, they move and attack very slowly.



We take our place on the stairway.



Bam. We have one empty wand of death. (The wand that I used to kill the Dark One got blasted by an wand of lightning in Fort Ludios and blew up.)
  #246  
Old 01-23-2009, 07:32 PM
Netbrian Netbrian is offline
Cure Space Marine
 
Join Date: Oct 2007
Location: Los Angeles, CA
Posts: 2,108
Default



This wraith corpse looks appetizing.

Unfortunately, it’s actually the remains of the golden naga after a polymorph gone wrong. Eating former pets is a bad idea, no matter how delicious they look.



This looks mildly interesting, but I don’t get to go there yet. That means nothing but mazes.



The vrock dumps monsters all around the maze. We keep our spiral of despair going down.

I’m actually making progress at my normal rate. There isn’t just much to talk about in this long boring slog.

It took me about seven LPs to descend the first thirteen levels.



I accidentally activate a magic mortal, and get to go back up the levels.

I’m actually pressing my luck here (I shouldn’t be doing this yet,) but I’m really, really bored. A polymorph gone right has given me my dream of a balrog.



The balrog starts his path of destruction by destroying bees.



Let nobody say I don’t follow the LP tradition of democracy.



The pet elf is just there mostly to eat things before the balrog gets to them.



Another purple worm. We go after the swarm of monsters below me. Note that I don’t have telepathy anymore – I swapped the eye out for one of the amulets of life saving.



I try to let my pets kill the monsters, but they had to keep trying to eat the corpses and not fighting.

I eventually resort to my ring of conflict, causing the monsters to turn on each other. My pets largely die, but so does the army. I don’t do a lot of damage per hit, so this is the fastest way to blow through things.

Trappers, like purple worms, like to eat monsters whole. It makes conflict work better. A cockatrice was also in the room – conflict made the monsters lose their restraint when attacking it, and hence the statues.



Teleport away is a great spell (though I never really get to use it.) As we saw in Medusa’s level with the titan and archon, this is one of the most reliable way to erase problems.



Oops. In the next room, I forgot that I had actually reached the lair of the Wizard of Yendor. I intended to make my way to him, and then go back down. Don’t do things in the order I am – it’s suboptimal.

The Wizard of Yendor, nicknamed “Rodney” after the default name choice in Rogue, is a nasty little monster that can steal items, clone himself, summon monsters, and make your life a living hell. Worse yet, you can’t kill him permanently – for the majority of the rest of the game, he just keeps coming back to haunt you.

This would be scarier if he didn’t die to one shot of finger of death.

I kill him, take his Book of the Dead, and then leave.



We finally make our way to the penultimate level of hell. This part involves enough pixel hunting to make Roberta Williams blush. One of these tiles will vibrate. Thus, we have to walk over every single bloody square until we find out which one. God I hate this part.

What you should do, of course, is find the vibrating square, mark it, and then go wake up the Wizard. In my apathy, I rushed things. The Wizard isn’t much of a threat, but it’s good practice.

Finding the square is excuricatingly boring. The place is a giant maze, and you have to concentrate the entire time, so as not to miss it in a stream of messages. At times, I have resorted to cutting away every single wall in the room just so I could run back and forth rather than worm myself through the maze. In order to mark where I’ve already looked, I use my spell of light to mark them.



They say it’s always in the last place you look. Then some wag will inevitably point out that you stop looking after you find it, so of course it’s the last place. Regardless of this nonsense (and believe me, the process gave me a literal splitting headache,) I find the vibrating square in what was almost the last place to look.

Most people will leave an object of some sort to mark where the square is, and then go deal with the Wizard. I did not do this because I can be careless sometimes, which would explain my first character’s demise. Due to this, he made some pathetic attempts to harass me while I was searching, in the instant after he appeared but before I insta-killed him.

Now, the invocation. You can theoretically find this out from the oracle, or you can do what everyone else does and read a spoiler.



You burn the Candelabra for a light to read by.

You ring the Bell of Opening (remember this? We found it in our quest.)

And you read the book of the dead.



And then the world splits apart.

There’s only one way to go – down.
  #247  
Old 01-23-2009, 07:33 PM
Netbrian Netbrian is offline
Cure Space Marine
 
Join Date: Oct 2007
Location: Los Angeles, CA
Posts: 2,108
Default



We’re now in the Sanctum of Moloch, the final dungeon level. In here, rests the prized amulet of Yendor. This is our greatest challenge yet.

Well, other than those soldier ants in the early game. And starvation.

In any event, I complained a lot about Gehennom, and I mean every word of it. But even I have to admit that this is when the game gets good again.



First off, we slowly plug through a graveyard. The ghosts are uninteresting, but I find a “Netbrian” corpse. How nice of them.



We now invade the core of the sanctum. The priests here aren’t the cute little friendly priests from the rest of the dungeon. From now on, the priests we meet will want to destroy us utterly.



After punching my way through, we detect a priest quartet in the distance.



The sanctum itself is surrounded by fire traps, and the only entrance is a concealed secret door. Classes without the spell detect unseen have so very much fun trying to find the single entrance, as towers of flame blast you every step you take.

The Wizard of Yendor makes another appearance, and kills the high priest for me. The wizard wants the amulet even more than I do.

This makes my life easier, and he dies to the death ray blaster.



The amulet of Yendor is mine. I’ve won, haven’t I?
  #248  
Old 01-23-2009, 07:36 PM
Netbrian Netbrian is offline
Cure Space Marine
 
Join Date: Oct 2007
Location: Los Angeles, CA
Posts: 2,108
Default

I thought of taking a tin opener to Vlad, but his magic missiles saved me the effort. Honestly, watching him is bloody embarrassing. He could have been the boss of mine's end, and would still be pathetic.
  #249  
Old 01-23-2009, 07:51 PM
dwolfe dwolfe is offline
Banned
 
Join Date: Jul 2007
Location: Pittsburgh, PA
Posts: 2,867
Default

Quote:
Originally Posted by Netbrian View Post
My supply of water is doing well -- I can cast cancellation to easily transform other potions.

I also have the spell remove curse in case of bag of holding disasters.
Ah...I'd just like to point out that being a Wizard is widely known to be the easiest class to Ascend with if you make it past early game for just these reasons (and remind people this is why you choose the class). All the issues I talk about when I chime in are for mere mortal classes, especially the illiterate ones.

ALSO

Jubilex ProTip(TM): try a wand of digging or the dig spell on him
  #250  
Old 01-23-2009, 07:57 PM
Netbrian Netbrian is offline
Cure Space Marine
 
Join Date: Oct 2007
Location: Los Angeles, CA
Posts: 2,108
Default

Quote:
Originally Posted by dwolfe View Post
Ah...I'd just like to point out that being a Wizard is widely known to be the easiest class to Ascend with if you make it past early game for just these reasons (and remind people this is why you choose the class). All the issues I talk about when I chime in are for mere mortal classes, especially the illiterate ones.
Actually, I chose the Wizard class because I liked the variety offered by the spells with cancellation, cone of cold, charm, cure, etc. I thought it'd be fun to show off the different options available.

Originally, I planned to run a Valkyrie, whom I feel is actually easiest in general.

And sorry Nich, no Nocturne jokes until I can play it, which won't happen until Persona 4. Maybe if someone hadn't refused to love me because of an obscure conversation option, I wouldn't have felt compelled to restart.
  #251  
Old 01-23-2009, 08:11 PM
nunix nunix is offline
Senior Member
 
Join Date: Apr 2008
Posts: 8,600
Default

Quote:
Originally Posted by Netbrian View Post
You burn the Candelabra for a light to read by.

You ring the Bell of Opening (remember this? We found it in our quest.)

And you read the book of the dead.
Here's the source for that. I'm always surprised by the folk that don't know it.

In what appears to be a hilarious bit of reverse-assimilation, "wicca" and suchlike sometimes use these as sorts of generic magic-y things. I've never found a source for it pre-Roman Catholicism, in any case, though it's entirely possible it exists. (if you're going to argue this, citation please)
  #252  
Old 01-23-2009, 08:22 PM
PapillonReel PapillonReel is offline
Bug/Flying
 
Join Date: Oct 2007
Location: Edmonton, AB
Posts: 10,444
Default

Quote:
Originally Posted by Netbrian View Post


The amulet of Yendor is mine. I’ve won, haven’t I?
Hmm... something tells me that that's not quite the end, is it? I mean, it couldn't be that easy... could it?

Anyway, on the topic of classes, if Netbrian or someone else decides to attempt another NetHack LP somewhere down the line (which I would fully endorse, hint hint), the easiest and hardest classes in the game should be done next - which, according to Wikihack, seems to be (a) Barbarian, and (b) Valkyrie for the two easiest [maybe (c) Samurai as well if someone wants to do it] and (d) Tourist as the hardest for whoever's brave or insane enough to attempt it. Y'know, just to give a nice variety of classes to do.

In any case, this is an amazing LP you've done, Netbrian, and will most likely go up there with Suikoden and the rest as one of the all-time greats. Congratulations!
  #253  
Old 01-23-2009, 08:38 PM
Ruik Ruik is offline
redheads not warheads
 
Join Date: Sep 2007
Location: Seattle, WA
Posts: 1,168
Default

Would it be possible for someone to give a rundown of the classes and what playstyle/benifits are like for each of them? Or maybe just point me towards a wiki listing of such. Stuff like Archeologists and Cavemen are unusual class choices, and I would like to know more.

EDIT: I didn't see Papillon's post above, showing off a class by doing an LP with it would exceed expectations and be totally awesome.
  #254  
Old 01-23-2009, 08:42 PM
Netbrian Netbrian is offline
Cure Space Marine
 
Join Date: Oct 2007
Location: Los Angeles, CA
Posts: 2,108
Default

Quote:
Originally Posted by nunix View Post
Here's the source for that. I'm always surprised by the folk that don't know it.
Yep. What I quoted was mainly a way to remember which order you do things.

And no, I have no idea why it makes any sense at all in Nethack's context.
  #255  
Old 01-23-2009, 08:52 PM
nunix nunix is offline
Senior Member
 
Join Date: Apr 2008
Posts: 8,600
Default

Quote:
Originally Posted by Netbrian View Post
Yep. What I quoted was mainly a way to remember which order you do things.

And no, I have no idea why it makes any sense at all in Nethack's context.
Well, you're opening yourself a way out of Gehennom (Hell), yeah? It's a little bit of a stretch but it's still a demon-related activity.

ALSO: why is everyone talking about "next play" already? Isn't there a whole.. you know.. actual ascending-Ascension thing to do still?
  #256  
Old 01-23-2009, 08:54 PM
nunix nunix is offline
Senior Member
 
Join Date: Apr 2008
Posts: 8,600
Default

Quote:
Originally Posted by Ruik View Post
Would it be possible for someone to give a rundown of the classes and what playstyle/benifits are like for each of them? Or maybe just point me towards a wiki listing of such. Stuff like Archeologists and Cavemen are unusual class choices, and I would like to know more.
Nethack wiki page: Role (class)

Be careful how much you poke around the site if you're worried about "spoilers" and such.
  #257  
Old 01-23-2009, 09:01 PM
PapillonReel PapillonReel is offline
Bug/Flying
 
Join Date: Oct 2007
Location: Edmonton, AB
Posts: 10,444
Default

Quote:
Originally Posted by nunix View Post
ALSO: why is everyone talking about "next play" already? Isn't there a whole.. you know.. actual ascending-Ascension thing to do still?
See, a few of us are new to NetHack, so we don't really know much of what happens next after this point. As it is, we're just going by with the information Netbrian's given us, which is that (a) we've gotten our quest item, and (b) Lyll is a virtually-unstoppable force of nature. For all I/we know, he could just be five steps away to achieving Godhood.

But if there's still a bit more to do, then I guess we should wait and see what's left first, huh?
  #258  
Old 01-23-2009, 09:45 PM
Shadax Shadax is offline
Level 10 Roustabout/Knave
 
Join Date: Sep 2007
Posts: 2,378
Default

Bah, I got here too late to suggest that you stick around long enough to fight Demogorgon*. But regardless, congrats on getting the amulet and may your ascension be a breezy one.

Although your HP isn't looking too hot for the plane of air, and it's a bit too late to go nursedancing, but I hope it works out ok.

*EDIT: I forgot that Jubilex is still alive, so you can always go and just wait for Demogorgon to be gated in!**

**Please don't do that, I don't think poor Lyll can survive such an encounter.
  #259  
Old 01-23-2009, 11:04 PM
Ample Vigour Ample Vigour is offline
S*xual Tyrannosaurus
 
Join Date: Apr 2008
Posts: 23,585
Default

Quote:
Originally Posted by CJ Awesome View Post
Demogorgon
Sweet Christmas, this game really is nothing but injokes made flesh.
  #260  
Old 01-23-2009, 11:16 PM
PapillonReel PapillonReel is offline
Bug/Flying
 
Join Date: Oct 2007
Location: Edmonton, AB
Posts: 10,444
Default

Quote:
Originally Posted by CJ Awesome View Post
nursedancing
I've seen this term thrown about this thread a bit, but what is nursedancing specifically, and why should Lyll do it?
  #261  
Old 01-23-2009, 11:56 PM
Shadax Shadax is offline
Level 10 Roustabout/Knave
 
Join Date: Sep 2007
Posts: 2,378
Default

Quote:
Originally Posted by PapillonReel View Post
I've seen this term thrown about this thread a bit, but what is nursedancing specifically, and why should Lyll do it?
The relevant wiki article

Basically, you use a cursed scroll of genocide monster to summon about half a dozen nurses and strip out of all your weapons and armor. Instead of attacking, they will heal you, which will exercise constitution and strength, and possibly raise your max HP if you are already at full health. After doing this, they will teleport away, but if you can find a small, largely monsterless teleport-free zone (say, Sokoban), the nurses just run for a few turns before coming back for more. Eventually you'll stop receiving max HP altogether, or more likely, the nurses will simply disappear, but if Lyll were to go dancing now (a bad idea with the Amulet burning into her palm and Rodney all up in her face) she could conceivably get up to 550 HP. More likely, she'd get an extra 100 or so, but there are some nasty surprises waiting for her in a bit that I worry she might not have the raw HP to muscle through.

EDIT: Except that she has like 90 amulets of life saving, which will make the plane of air a much more forgiving place (possibly)
  #262  
Old 01-24-2009, 03:32 AM
Bongo Bongo is offline
oh my car
 
Join Date: Nov 2008
Location: Colorado Land
Pronouns: he/him
Posts: 22,881
Default

What do credit cards do?
  #263  
Old 01-24-2009, 03:49 AM
dwolfe dwolfe is offline
Banned
 
Join Date: Jul 2007
Location: Pittsburgh, PA
Posts: 2,867
Default

Quote:
Originally Posted by Netbrian View Post
Actually, I chose the Wizard class because I liked the variety offered by the spells with cancellation, cone of cold, charm, cure, etc. I thought it'd be fun to show off the different options available.

Originally, I planned to run a Valkyrie, whom I feel is actually easiest in general.
Agreed, wizards show off most of the neat effects in the game, but they're a bloody pain to level through the mines. I think you mentioned you had quite a few before you got one that far; and once you do, they're easiest past the early game. Due to the neat effects.

Quote:
Originally Posted by Bongo Bill View Post
What do credit cards do?
That's...complicated, yet simple. You can use them to pick locks (like in the movies!). You can polymorph them (I think they count as magical tools and are therefore more likely to polymorph to useful things like magic markers).

Finally, you can get the Yendorian Platinum Express Card, which as any good credit card, can be used to #charge things. This is the tourist class quest item, and makes tourists look like GODS compared to even Wizards if you survive to their class quest. If you wish for it and aren't a tourist, it still can charge things, but only as well as an uncursed scroll of charging.

Gah, if I had time I'd totally try an ascension with another class. Esp tourist.
  #264  
Old 01-24-2009, 04:17 AM
ChefCthulhu ChefCthulhu is offline
Senior Member
 
Join Date: Aug 2008
Location: Baltimore
Posts: 1,500
Default

I still think Lyll needs to polymorph herself into something more fun and exciting.... Heck I think it would be awesome to see her ascend as something horrendous like a lichen.
  #265  
Old 01-24-2009, 05:28 AM
Netbrian Netbrian is offline
Cure Space Marine
 
Join Date: Oct 2007
Location: Los Angeles, CA
Posts: 2,108
Default

Quote:
Originally Posted by ChefCthulhu View Post
I still think Lyll needs to polymorph herself into something more fun and exciting.... Heck I think it would be awesome to see her ascend as something horrendous like a lichen.
Even better -- polymorph into a newt, wear an amulet of unchanging, and blessed genocide @.
  #266  
Old 01-24-2009, 05:33 AM
spineshark spineshark is offline
evolve into high waves
 
Join Date: Jun 2007
Location: mid cyan
Pronouns: her/she (kisses)
Posts: 12,007
Default

Quote:
Originally Posted by Netbrian View Post
Maybe if someone hadn't refused to love me because of an obscure conversation option, I wouldn't have felt compelled to restart.
Man, this happened to me too, and even though I wasn't as irritated, it does still strike me as pretty damned counter-intuitive.

Also, I'm really enjoying this and definitely need to try the game sometime. I've always been pretty intimidated by what I've heard about it but it just seems too awesome.
  #267  
Old 01-24-2009, 01:39 PM
Brickroad Brickroad is offline
Lv. 7 lawful woods faffer
 
Join Date: Jun 2007
Location: Tampa Bay
Posts: 24,592
Default

I've ascended what are two of the harder classes: Archeologist and Caveman.

Tourists have an excrutiating early game because they don't start with any actual adventuring gear; they start with a camera, a Hawaiian shirt, and a shitload of money. If you can survive past the early game though they're not really any more difficult than any other class, and the PYEC is pretty fantastically amazing.
  #268  
Old 01-24-2009, 01:51 PM
Netbrian Netbrian is offline
Cure Space Marine
 
Join Date: Oct 2007
Location: Los Angeles, CA
Posts: 2,108
Default

ASCII -- http://mysite.verizon.net/res10gez0/Nethack/LP10cA.htm
Tiles -- http://mysite.verizon.net/res10gez0/Nethack/LP10cT.htm

Okay, so I got the amulet, but I haven’t won yet. Now we have to escape the dungeon with the amulet and our lives.

Now we have to get out of here. Racing through the sanctum is pretty easy though.



We come out from the spiral we entered from, and will now make our way upwards.



Unhelpfully, one of the features (in the Microsoft sense of the term) of the amulet of Yendor is that it will drain your power every time your cast a spell. This is a rather damaging handicap for Wizards, but I’m overpowered at this point anyway.



We make our way up –

And then get nailed by a mysterious force. Another feature of the amulet is that every time you try to go upstairs in Gehennom, it will randomly teleport you down a few levels instead. This makes progress very, very slow. And yes, it blocks level teleporting.

The idea is that the amulet of Yendor is a powerful artifact (sort of like the one ring I guess), but as a mere mortal, we’re unable to properly harness it. So instead it’s strength is mainly an inconvenience.



We get thrown back to this level again. The game really doesn’t want me to proceed.



And again. This is getting silly. I refrained from screenshotting every “return to start moment” in order to save my Photobucket quota.



I finally progress some more. I accidentally made a stop at Vlad’s tower, but there are several more levels to go.



I continue proceeding – the mysterious force has let up for a time being. Note that the force affects lawfuls less than chaotics, which makes me jealous.

Lawfuls also don’t have to deal with Titans or Archons, which makes me even more jealous.



We make it up back to the swamp, which is a relief. At least one level doesn’t require tramping through a boring maze seven times to progress.



Okay, we made it to the valley of the dead. The ascent goes much faster from here, because the mysterious force stops.



I’ve never understood why this guy remains peaceful despite the fact that we just stole the font of divine power from right under his god’s nose. I can even donate money to him for a better AC if I feel so inclined.



Just in case I wasn’t sick of maze levels yet, we make a return to form. Luckily, with no force to contend with, this goes rather faster.



Yeah, I’m nervous too. That bloody Archon and his friends are still hanging out here, and this is the last time I need to get involved in a lengthy encounter.

The Wizard has speckled my dash for freedom, but I didn’t bother to log every time I touched him to death.



I manage to skit underneath the archon, and not attract attention. The most frustrating part is now over, and I have no intention of ever going to hell again.



Yes, I did. Several times in fact.



And again.

This time, I ate him for good measure. It won’t stop him though. (The only strategy that more or less nullifies him I’ve seen is to use a level draining weapon on him several times, and then cancel him. Doing this is far more trouble than it’s worth, but it’s a fun trick.)
  #269  
Old 01-24-2009, 01:52 PM
Netbrian Netbrian is offline
Cure Space Marine
 
Join Date: Oct 2007
Location: Los Angeles, CA
Posts: 2,108
Default



Greed gets the better of me. Before the final step to the dungeon exit and to my victory, I write some scrolls of gold detection. You can never have too much money, now can you?

We leave the dungeon, and the game ends..



Not.

Now we get to brave four elemental planes. This is the plane of Earth, full of solid rock walls, earth elementals, and minotaurs (helpfully, minotaurs have wands of digging.) Remember what we did with the vibrating square? Now we’ll need to find four more portals much like it.

The Wizard of Yendor makes one last gasp, and is immediately destroyed. We won’t see him again, but his spellbook of dig is nice.



Remember what I said about many scrolls being more effective while confused? Gold detection is one of them. If you read it while confused, it will show you all traps on the map. And portals are considered traps.

I am not going to hack through every single bloody plane, trying to find the correct tile to get me out of the hell. I’ve done that before, and it isn’t fun.

The plane of Earth is pretty straightforward. I blast my spell of dig through the walls, heedless of existing paths. None of the monsters here bother me much, and the tight corridors makes me difficult to surround.



The next plane is generally the hardest of the elemental planes to me. This is air, and we have no gravity. You don’t absolutely need to be able to levitate to survive here (you can throw objects and the laws of motion mean you’ll go in the opposite direction, or you can just slowly tumble through) but it makes maneuvering much easier.

This is a giant, wide open field of monsters. And it’s filled to the brim with supercharged air elementals. These monsters can easily hit me for a third of my life, even with my AC.

Air elementals are so dangerous that some people will purposely get themselves captured by the energy, steam, or fog clouds here. With the proper resistances you’ll be safe from harm, and this gives you a chance to heal, rearm, and recharge. In previous versions of Nethack, you could even teleport them away, and were you inside at the time, it’d take you for the ride.



Magic missiles remain my best method of damaging elementals, but I don’t like being such a neon glowing target, and having every monster close in on me. It makes it really hard to escape when you’re surrounded like that.



The easiest escape route is, of course, not to attack them at all. Despite their incredible power, air elementals are relatively low leveled. That means their easy to hit with the spell of charm monster. This is frankly the most useful the spell has been this entire game.

With this in hand, I proceed to the next plane. Our destination? Victory.



The plane of fire was the most frustrating plane of them all in 3.4.2. Then, the development team integrated the “sparkle” patch, which meant that enemies would no longer sparkle for a short time when they resisted something. This made the plane of fire cake.

The reason is that this plane is full of fire traps and fire resistant monsters. That means in the bad old days, every turn would include dozens of monsters stepping in traps, resisting the fire, sparkling, and continuing on their way. Progress was excruciatingly slow.

The plane itself really isn’t very dangerous. You’ll just want to continue levitating over the lava, and none of the inhabitants come close to what the plane of air had.



Next on our map, the elemental plane of water. I’m continuing the levitate, and I’ve also changed into my oilskin cloak (Magicbane will suffice for resistance for this short time.) I’m in a little air bubble in a giant sea of water. Since I levitate, I can venture out of the air bubble, but visibility is severely limited. All around me is an aquarium of krakens, eels, and the like, all anxious to drown me.

The portal can be tricky to find in this case – it moves around, and can only be used while it’s in an air bubble. My scroll does allow me to see it when it’s available, but there’s no straight path.

Luckily, with my oilskin cloak, I can’t be drowned simply by an eel grabbing me and dousing me into the ocean.



We’ve cleared the four elemental planes. Where next?
  #270  
Old 01-24-2009, 01:54 PM
Netbrian Netbrian is offline
Cure Space Marine
 
Join Date: Oct 2007
Location: Los Angeles, CA
Posts: 2,108
Default



The last level – the astral plane. My god is so impressed with me I receive a pet guardian angel.



Is any name so perfect?



Our angel wanders off on her own, and we encounter a swarm of monsters, including three of the four horsemen (I’m apparently War.) This isn’t the warm fuzzy Death of Discworld – he’ll hit you for critical damage. I manage to win by keeping a priest between me and death, and magic missiling him to death. I’m scared of getting into melee distance of such a powerful enemies.

He’s also the weakest of the riders. And like all the riders, he’ll come back from the dead after a few turns, giving the Wizard of Yendor a run for his money when it comes to sheer tenacity. (In another game oddity, you can remove him permanently by filling the level with monsters such as acid blobs so that he has nowhere to resurrect to.)

No, I’m not going to eat the corpse of death.



The layout of the astral plane has three temples on it, to the north, east, and west of where you start out. Each temple includes its personal horseman of the apocalypse, a high priest(ess) and all manner of unhappy priests, players, and angels. Our goal is to find the altar that corresponds to my alignment, and then to sacrifice the amulet at that altar.

Now, note that it’s difficult to figure out which altar is yours. In order to do this, the easiest method is to watch the high priest. When you’re close enough, you’ll see which deity they’re the high priest of, and that tells you whether or not this is the right altar.

My method of deciding where to start was to go to whichever temples didn’t have Famine and hope.



The astral plane tends to have big crowds, with lots of summoning and attacking. Here, Conflict can really shine by deflecting everyone’s eyes from you. With conflict, progressing becomes significantly easier, but still not great. This is also where you’re rewarded for not genociding those pesky soldier ants. Insects are one of the favorite choices for priests to gate in, and by now they’re harmless. Moreover, when you’re surrounded by ants and bugs, that’s less space for nastier beings.

You’ll also see a Rogue in the western corner there. In addition to the normal celestial beings, Nethack creates player monsters to harass you. They’re powerful monsters, but not as deadly as, say, air elementals. Unfortunately, they often have reflection.



All right, so the messge queue mentions a high priest of Thoth. Famine is hanging out in the east room, so we’ll try North.

Some characters with changeable morals will bring a helm of opposite alignment to the Astral Plane. Once they find an altar, they simply change their alignment to match the altar and then cruise to victory. I find doing this distasteful, and so we’re going to finish in the way we started.



Yes, even angels of my own freaking deity are trying to get me, perhaps trying to claim the credit for themselves. Dez is presumably off elsewhere, fighting the good fight for Anhur.



Oh this looks fun. All those wonderful giants, dragons, demons, nagas, etc everywhere. I’ve got a lot to cut my way through here.

We’ll try to get the temple between us and the rider (note that I’m on the west end of the temple to the north. There’s another Wizard on the east side, making thins easy to confuse.)



Well, well, well. I’ve never seen a message queue so beautiful.



And it’s over. I’ve run the gauntlet, faced every challenge, and come out ahead. My character is now a demigoddess, a very exemplar of divine hedonism.



I like that long list of intrinisics, especially the most important one –

“You survived.”

Why yes, I did now didn’t I.

Vanquished creatures:

Asmodeus
Baalzebub
Orcus
Juiblex
The Wizard of Yendor (10 times)
Death (thrice)
Pestilence (twice)
116 soldiers
29 dwarves
4 mumakil
59 wraiths
67 gnomes
67 vampire bats
Croesus
Medusa
The Dark One
The Oracle
Vlad the Impaler

2446 creatures vanquished.


I redacted this list – I doubt you wanted to see the entire freaking compendium of every single monster kill. I definitely did a number on the soldier population.

Genocided species:

hobbits
dwarves
bugbears
dwarf lords
dwarf kings
mind flayers
master mind flayers
liches
demiliches
master liches
arch-liches
rust monsters
disenchanters

13 species genocided.


The hobbits, dwarves, and bugbears were collateral damage. Everything else made my trip much less harassed.

Voluntary challenges:

You genocided 13 types of monsters.
You never changed form.
You used 4 wishes.
You did not wish for any artifacts.


This is where you see what sort of insane challenges you took for yourself like not eating, praying, attacking, etc. My conducts scrape the bottom of the barrel – I wished like hell, genocided everything that stood in my way, etc.

Goodbye Lyll the Demigoddess...

You went to your reward with 3398570 points,
Magicbane (worth 3500 zorkmids and 8750 points)
The Book of the Dead (worth 10000 zorkmids and 25000 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
The Eye of the Aethiopica (worth 4000 zorkmids and 10000 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
10 emeralds (worth 25000 zorkmids),
6 chrysoberyl stones (worth 4200 zorkmids),
6 amethyst stones (worth 3600 zorkmids),
5 diamonds (worth 20000 zorkmids),
5 rubies (worth 17500 zorkmids),
4 jet stones (worth 3400 zorkmids),
3 dilithium crystals (worth 13500 zorkmids),
3 jade stones (worth 900 zorkmids),
2 aquamarine stones (worth 3000 zorkmids),
1 sapphire (worth 3000 zorkmids),
1 turquoise stone (worth 2000 zorkmids),
1 topaz stone (worth 900 zorkmids),
1 garnet stone (worth 700 zorkmids),
1 obsidian stone (worth 200 zorkmids),
3 amulets of life saving (worth 450 zorkmids),
2 amulets of magical breathing (worth 300 zorkmids),
1 amulet of reflection (worth 150 zorkmids),
and 0 pieces of gold, after 46811 moves.
You were level 22 with a maximum of 132 hit points when you ascended.


This is just about the only use for gems. I kept the amulets of magical breathing primarily because I planned to eat them.

You made the top ten list!

No Points Name Hp [max]
1 4092616 Nikki-Arc-Hum-Fem-Law ascended to demigoddess-hood. 238 [266]
2 3473440 Netbrian-Wiz-Elf-Fem-Cha ascended to
demigoddess-hood. 155 [155]
3 3398570 Lyll-Wiz-Elf-Fem-Cha ascended to demigoddess-hood. 111 [132]
4 148431 Dez-Wiz-Elf-Fem-Cha choked on her food in The
Dungeons of Doom on level 4 [max 15]. Choked on a
red mold corpse. 96 [96]
5 128403 Brian-Kni-Hum-Mal-Law turned to stone in The Dungeons
of Doom on level 22. Petrified by a chickatrice. 88 [88]


Nice to see how I stack up at the end?

Well guys? It’s over. Lyll is now a goddess in name as well as in fact.
< 1 2 3 4 5 6 7 8 9 10 11 >
Top