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#121
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Any more puns like that, and you're in for a world of hurt.
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#122
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I can probably think of another one if I planet right.
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#123
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Yeah well don't soil yourself trying to come up with something.
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#124
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Oh, you're terrable.
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#125
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#126
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That's it for me. I've ground to a halt.
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#127
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These puns are downright dirty.
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#128
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I'll say. Their perpetrators belong in the orbituaries.
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#129
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That doesn't fit so well. You keep trying, till you get it right.
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#130
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Ouch. That cut right to the core. Maybe it's time I pass the mantle on to someone else.
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#131
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Nah. This is your home turf. I say keep going.
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#132
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Realzing more bad puns were imminent, your own major intestine, in a desperate attempt to save humanity, leapt straight up through your neck and throttled your brain.
The reaper seems rather flattered to see you again. You mumble something about not wanting to mix work and... something. You're not altogether sure the message got across, but you'd really hate to hurt the anthropomorphization's feelings by being more direct. |
#133
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Quote:
Mr. Ben? You warm my cold heart! |
#134
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Quote:
Sorry! Couldn't resist! |
#135
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While yelling for the voices in your head to SHUT UP, SHUT UP, SHUT UP!, you stumble, and hit your head. The blow jogs your memory and you head back to the Rec-Room to bust up that globe with your hammer. And by Hammer, I mean “Magical Earth Breaking Spell”
A large crack appears around the equator of the globe. The Globe contains another key, and a bottle labeled ‘5’. Both of which find their way into your coat. You head back into the kennel. One of the rocks on the floor looked slightly off, you hardly noticed it before, since you were slightly distracted by your rapidly developing paws, and the mutant puppy. Pulling out the stone reveals a secret flask of Holy Water, which you snatch up, since it can be very helpful against large monsters that slowly crawl along the ground. You then head back into the Fountain Room and blow your flute, because Your Gods filled your head with the idea that that would be a good idea. It seems like you wake from a dream only to find a hole in the tree! Is it real? The Flutes magic is like magic! The hole totally did exist, and it contained a ring. You take the ring, then head back to the chamber and try the left door. It’s locked, but Key 6 fits into that hole, and you’re on your way! You see a small, unguarded horn in the middle of the floor, and reach over to pick it up. Expecting full well to be instantly torn apart by some creature or another. When you open them, you notice that the fire has changed into something far more menacing. You’re pleased about how well you are starting to understand this stupid castle. You reach for the horn, oblivious to the giant fiery dog. That worked exactly as well as you would stealing something from a Hellhound to. You decide to kill the Hellhound, since you often end up resorting to violence, due to your inattentive parents during your developmental years. The flames die out. The room is quiet, as if nothing had happened. Now, unperturbed, you snap up the Horn and head up the ladder. Last edited by Loki; 04-30-2018 at 09:56 AM. |
#136
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You’re about to make a joke about there at least not being any monsters made of poo, but stop, since there’s nobody around to appreciate your wit, and The Blue Dragon doesn’t look like it played that game anyway. You take the jewel- You die, screaming silently. You’d think that a big dragon like that would do something a bit more dramatic then just strangling you with its tail. Also, you thought that wyverns weren’t supposed to have arms. You’re reasonably sure that you have nothing in your pockets right now that can save you from the Wyvern, so you return to the previous room and light the carpet on fire. There is a very narrow thread of logic behind this, but it would take too long to explain. The carpet contains Key 4, which unlocks the center door. And Key 5 opens the right door. You head to the right. Well, there’s a big ol’ Sphinx in the middle of the room. Like most cats, it appears to be quite lazy and you should be able to sneak past it easily. To pass, you must answer a riddle! Oh now honestly… who didn’t see THAT coming? You need to show whatever it is she cryptically mentioned. Luckily, you DID already pick that item up. With an unnecessary flourish, you reach into your pack and pull out… A) The Shield B) One of those potions you carry around C) A mirror D) A knuckle sandwich! By punching! The Face! Death Count: 21 Injury Count: Bruised Rump Half-Deaf Severely burned hand Partial Mutation Last edited by Loki; 04-30-2018 at 09:58 AM. |
#137
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I'm sure no cracks will be made about a line like this.
whoops! shit! |
#138
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Well, let's think this thing through. When someone looks back at me when I look at them, and they raise the opposite fist I raised...yep, knuckle sandwich. Got to be.
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#139
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#140
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The correct answer is always punching. Always. Especially when you have no arms to punch with.
Failing that, I'm sure chucking a potion at it will calm it down enough to let us pass. |
#141
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> use TORCH on SPHYNX.
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#142
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The answer to the sphinx's riddle is, and always has been, a man.
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#143
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Punch him. With the HAMMER.
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#144
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Let's kick it Dig-Dug style! Use Bellows on Sphinx!
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#145
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Okay guys, seriously, someone has to give the correct answer. Show the Sphinx the mirror. So it can look at its reflection and be all like, "Whoa I am having such a bad hair day today, I am so sorry about that. Please excuse me while I go and freshen up," then leave so we can continue burning things without interruption.
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#146
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Also the markings on the staircase totally aren't a clue so don't bother making a note of them.
Use HAMMER on MARKINGs. Actually just go ahead and make "Use HAMMER on ___x___" your default action. |
#147
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Man, did I ever misread this.
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#148
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Well OctoPrime can try that too if he wants.
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#149
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You need to use your Psi Blast and blow up the Sphinx's head....
wait, the poor, neglected Lone Wolf thread is over there... *slinks out of room* *runs back in* |
#150
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I always thought those were just weirdly drawn bricks, honestly.
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