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It's a sad thing that your adventure ended Here. Let's Play... Shadowgate!

Back to Let's Play < 1 2 3 4 5 6 7 8 >
  #31  
Old 12-23-2008, 10:18 AM
Octopus Prime Octopus Prime is offline
Mystery Contraption
 
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Quote:
Originally Posted by Loki View Post
When in doubt Kai Lords always go east.
Kind of already did the East thing.
  #32  
Old 12-23-2008, 10:20 AM
Loki Loki is offline
Your wild heart glitters
 
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But you left the bag.

I've got a feeling it's important.
  #33  
Old 12-23-2008, 10:48 AM
McDohl McDohl is offline
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LOOK at SELF.
  #34  
Old 12-23-2008, 11:40 AM
Octopus Prime Octopus Prime is offline
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Your multiple personalities have reached a 3-to-2 decision that heading back into that Secret Passage would be a good idea. But first, some of the other, more… erratic… voices had some ideas too.

Firstly, you’re going to go back and teach that sonofabitch lake a thing or two about fire safety!


Ssssss… the flame went out!


With out-stretched arms you move slowly, looking for a light. Suddenly, you trip over something! SMASH! You fall face-first on the floor!

Logic would dictate that you actually fell into the shark pool. And… fell onto the shark, breaking your face.

Then the shark probably ate you.

Stupid shark.



Using the Stone on yourself accomplishes nothing besides making you look silly.



At least you’re looking spiffy.

That dealt with, once more into that Secret Passage with you!



The passage leads to another small room, with a really, really conspicuous arrow on display. You wrack your brain trying to figure out why The Warlock Lord would go through the trouble of mounting a single arrow on a wall, and then sealing off that room with a concealed passage. Possibly for the same reason that he created another doorway too far up for you to reach, and doesn’t lead anywhere anyway.
Truly the mind of evil is full of twists and turns.

To prove a point about sensible home decoration, you take the Silver Arrow off the wall, and the torches too.



Well, you try to take the torches; they’re stuck in there with glue or something.



Continued fidgeting with the stuck torch causes it to move and reveal yet ANOTHER secret passage.

Just to be on the safe side, you try to go through the upper door before heading down the stairs.



“Oh my (respective) God(s)” you cry, “My rump!”. Gently massaging your bruised rump, you head down the stairs.


This cave is hewn roughly into the chasms wall

This isn’t your first perilous quest into a wizards haunted castle, relying only on your wits to survive. One Bridge looks strong, well built and capable of easily supporting your weight, the other mainly exists to help give a shape to the screaming pit with no visible bottom.

Conventional logic would dictate that the strong bridge is a really, really obvious trap and will kill you horrifically if you attempted to cross it, but the other one is probably really sturdy, it’s just that you can’t see it from this angle. Like in The Last Crusade.

And so you fling yourself across the barely-corporeal bridge.


The Bridge won’t hold you. You can’t cross until you lose some weight!

As you plunge to your death, you can’t help but feel that the fat joke was uncalled for. Rewinding time, you cross the stronger of the two bridges, choking back hot tears since you can’t help your eating problem.



“AHH! A G-G-G-G-GHOST!”

The spookiest spook you’ve EVER seen prevents you from advancing. With one single “Boo” it scares you, but GOOD. There’s no way you’re leaving this haunted room until that creepy ghost is GONE!

Do You:
A) Give him some pretty gems to appease his ghostliness
B) Take that bathrobe, throw it over yourself and try to spook him back
C) Re-Kill him with conventional weapons
D) Re-Kill him with unconventional weapons

Death Count: 5

Last edited by Loki; 04-30-2018 at 08:23 AM.
  #35  
Old 12-23-2008, 11:45 AM
Brickroad Brickroad is offline
Lv. 7 lawful woods faffer
 
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Quick! Massage your rump again!
  #36  
Old 12-23-2008, 11:53 AM
Loki Loki is offline
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Light the ghost on fire with a torch.
  #37  
Old 12-23-2008, 12:00 PM
PapillonReel PapillonReel is offline
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Steal the ghost's bathrobe!
  #38  
Old 12-23-2008, 01:32 PM
liquidben liquidben is offline
is on extended hiatus
 
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Does using your rock-crushing fist on the wraith count as conventional?

Failing the fists, whistle innocently while slipping the nearby torches into your pack?
  #39  
Old 12-23-2008, 03:45 PM
Rai Rai is online now
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It's probably just some guy in a rubber mask. Since I don't see a mysteriously talking dog anywhere, go ahead and scare him with the bath robe. That'll teach the geezer to dress up like a ghost.
  #40  
Old 12-23-2008, 06:16 PM
q 3 q 3 is offline
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Everyone knows ghosts are sissies. Punch him in the face until he cries and runs away!

Quote:
Originally Posted by VorpalEdge View Post
If you guys haven't played this game before, you should go download virt's awesometastic arrangement of the soundtrack and listen to it while participating. It kicks a lot of ass.
  #41  
Old 12-23-2008, 06:50 PM
PapillonReel PapillonReel is offline
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Oh, and also: kill yourself.
  #42  
Old 12-23-2008, 07:27 PM
Netbrian Netbrian is offline
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Quote:
Originally Posted by PapillonReel View Post
Oh, and also: kill yourself.
With the arrow.
  #43  
Old 12-23-2008, 07:50 PM
Lucas Lucas is offline
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Quote:
Originally Posted by Netbrian View Post
Quote:
Originally Posted by PapillonReel View Post
Oh, and also: kill yourself.
With the arrow.
You might be a werewolf!
  #44  
Old 12-23-2008, 08:16 PM
Stiv Stiv is offline
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Quote:
Originally Posted by Lucas View Post
You might be a werewolf!
Unfortunately I don't think Shadowgate II: Your Warlock Is A Werewolf was ever released.

Kill yourself with the arrow, maybe then you can talk the wraith into leaving you alone (and being less spooky).
  #45  
Old 12-24-2008, 01:48 AM
McDohl McDohl is offline
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I think you better try to reason with all those voices in your head.

SPEAK to SELF.
  #46  
Old 12-24-2008, 01:54 AM
Nobuyuki Nobuyuki is offline
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Everybody knows ghost are more afraid of you than you are of them, just throw a few rocks and he'll run away. If that fails, challenge him to a round of fisticuffs. He can't be that hard to take out.

Oh, and I'm gonna go against the grain and say not to use ARROW on SELF. No, I say you should use ARROW on SHARK.
  #47  
Old 12-24-2008, 01:59 AM
Brickroad Brickroad is offline
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USE SHARK on SELF
  #48  
Old 12-24-2008, 09:00 AM
Violet Violet is offline
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Fun fact: You can kill yourself with the shield. IIRC it's the same death as the sword and the arrow.

EDIT: I hallucinated this fun fact. That's what makes it so fun.

Last edited by Violet; 12-31-2008 at 09:01 AM.
  #49  
Old 12-24-2008, 03:46 PM
Octopus Prime Octopus Prime is offline
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You stand forward, put all your fears to the side, and punch that ghost until he wishes he was alive again so that he could DIE!



Of course, this IS a super-spooky ghost, and you’re too creeped out to even get within smacking distance. The same thing happens when you try to get near to his bathrobe to take it.

Finally, you look that ghost in his eye-socket and say “I’d rather DIE then live in fear of you, ghost!”



Rewinding time, you try to think of a more prudent way to get past the creature. Just then, you remember your Ghost-B-Gonne Torch, soaked in exorcising citronella!


With a shout, you throw the flaming torch at It. With a blinding flash, the white flame engulfs the undead apparition! When you open your eyes again, the Wraith is gone!

You sigh with relief that you exploded that ghost. He was creeping you out! But now he won’t be bragging to his ghostly buddies about how he made the Last of the Line of Kings need to change his underbloomers.

Well, assuming that an exploded ghost goes somewhere that regular ghosts don’t already hang out. You know what I mean.



You also finally take the Wraiths bathrobe. It is totally unimpressive, containing no pockets, or a hood, it’s just a robe. It IS a pretty cold robe though, one that might be able to prevent you from, say, exploding in a ball of fire if you were to walk into a room which was full of towering flames.

Hypothetically.



There is a door, just off screen that you simply cannot reach. Nor can you see. The fact that you even made a note of it on your map if you’re not going to look at it, is one to ponder on. But then, obsessive compulsion is just one of your many, many delightful quirks, and you can’t NOT put it on the map.

The other, more visible, door is less obnoxious and you can open it easily.



The Wraith was apparently preventing access to The Warlock Lords pantry. You immediately pocket all the jars and preserves he has (a questing hero can get hungry), and set about investigating the room.



Epor? That sounds familiar for some reason. Didn’t you go to school with a Darryl Epor? No, no that wasn’t it. Maybe it was a line from that popular movie you like?



Oh, of course! The second time you look at the sign you recognize that it’s a powerful bit of Attack Magic that deals 3d8 damage to String-Based monsters! And conveniently, there is a rope there on the floor.

You use up a Mana Charge and cast Epor!


Having stretched up to the hole, the rope stops moving.



You also spy a suspicious outcropping in the far wall, and, sure enough, it too is a secret door! You ignore the rope for now (a fear of heights is among your many various phobias), and head into the secret room.



This tiny room contains a tablet that is just the right size to fit a colored Gem, and it also contains a suspicious looking wall, directly in front of said tablet. Lacking any other presence of mind, you immediately start plopping your Gems into that notch.



Nothing with White


The wall slowly rises to reveal the magical image of an old wizard.


Remember: Five to Find, Three for the Staff, One to be The Key, and One to be Thy Pathway! Have wits about thee, warrior! Fare thee well!

Last edited by Loki; 04-30-2018 at 08:29 AM.
  #50  
Old 12-24-2008, 03:48 PM
Octopus Prime Octopus Prime is offline
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Join Date: Aug 2007
Location: The Great White North
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Blue works better. The magical talking wizard picture may have been more useful if he was a bit more specific about that Staff of Ages, or what those five things are supposed to be, but at least you have a general idea of what you need to stop the Warlock Lord now.

You take the Scroll 2 (which goes nicely with the Scroll 1 you got in the Pantry), and read it:


HUMANA!

You’ve Learned One Magic Spell!
As the spell was chanted, the Scroll 2 quickly vanished.


You learned two magic spells in as many rooms! Nice! The ability to magically dematerialize yourself is sure to be an incredibly useful bit of magic that will surely have more then one use throughout your quest to defeat the Warlock Lord.

You also read Scroll 1, since you’re in a readin’ kind of mood.



You quiver with excitement! Have you found The Warlock Lords collection of “Comely, Amorous Lasses?”


The Silver Orb; to Banish Below, The Staff of Ages; To Banish a Foe, Joining Two; The Golden Blade. The last to invoke; The Platinum Horn

You can’t help but feel that the wizard you just saw was kind of redundant, since you found that scroll earlier, and it was more specific about what you’re looking for. No one in this dumb castle wants to help you! They’re all going to be so happy when you fail, you just know it!

You decide to head back and climb up that rope! This way at least they’ll know you conquered your fear of heights (and to a lesser extent, your fear of sentient rope).



You recall that the Elf Kings Funhouse only had three mirrors, spaced apart, and none of them distorted your appearance in any way. “We’re naturally perfect looking,” explained the Elf King, “Why mess with what works?”. When you asked what made it a fun house, and the King smacked you the head and called you a tubby, little racist. Then he and his countrymen declared war on your empire for your transgressions. They peace treaty was finally signed when you formally went up to the Elf King, in tears, explaining that you are, in many various ways, completely pathetic compared to the bastion of perfection that is an Elf. He then yanked down your pants and forced you to march shamefully back to your castle while ALL the Elves laughed at you. The Elves marked this as a national holiday. In their native tongue, it translates as "Mock the Little Fat Prince Day", and it is celebrated by beating a pinata effigy of you with sticks.

It was the worst Birthday you ever had.

In retaliation of these terrible memories, you immediately wind up and punch the mirror!



That’s a bit of an understatement; you hurt your hand pretty bad. You’re probably going to need something bigger and heavier to break that glass.

You at least make it a point to steal the broom and torches before you go through the rear-exit of the room.



Despite what you might assume based on the description, only some of the coffins can be opened.

Do You:
A) Open the Rear, Left Coffin
B) Open the Rear Right Coffin
C) Open the Front Left Coffin
D) Open the Front Right Coffin
E) Ignore the coffins! The dead don’t need to be desecrated!

Death Count: 6

Last edited by Loki; 04-30-2018 at 08:33 AM.
  #51  
Old 12-24-2008, 04:26 PM
VorpalEdge VorpalEdge is offline
brandstetter
 
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Go back to the wizard and make him save the damn world, if he's so smart.
  #52  
Old 12-24-2008, 04:28 PM
Brickroad Brickroad is offline
Lv. 7 lawful woods faffer
 
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Hide in one of the coffins for a few hundred years. When the next intrepid adventurer comes waltzing through, jump out and cry "BOO!"
  #53  
Old 12-24-2008, 07:53 PM
Stiv Stiv is offline
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HIT MIRROR with STONE

Or: Option (C).
  #54  
Old 12-25-2008, 12:16 AM
q 3 q 3 is offline
Hello. Can you hear me?
 
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What if there are vampires hiding in the coffins? Or mummies?! Maybe you should just light them all on fire with a TORCH.

Plus if the whole castle burns down then won't that make your mission a success by default anyway?
  #55  
Old 12-25-2008, 03:55 PM
Coinspinner Coinspinner is offline
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Let's taste what's in bottle number two.

Then option 'C'.
  #56  
Old 12-25-2008, 03:57 PM
PapillonReel PapillonReel is offline
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Kill yourself with the broom.
  #57  
Old 12-25-2008, 11:13 PM
Master-J Master-J is offline
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Quote:
Originally Posted by q 3 View Post
What if there are vampires hiding in the coffins? Or mummies?! Maybe you should just light them all on fire with a TORCH.

Plus if the whole castle burns down then won't that make your mission a success by default anyway?
I second that motion, sir, and concur with your logic.
  #58  
Old 12-26-2008, 06:32 AM
Octopus Prime Octopus Prime is offline
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You decide to forego your usual reliance on the chattering voices in your head and open all the coffins, stealing and burning whatever you may find.



The first coffin contains 1 (one) Mummy. Paying heed to the advice of one of the voices, you promptly set it aflame with your torch, hoping to take the whole damn castle out with it.

Unfortunately, The Warlock Lord made his castle out of rocks, which are not know to be quite so flammable.

At least you found a Scepter in the Mummies ashes.



The Second coffin contains a bag full of copper coins. You briefly feel bad about resorting to grave robbing in order to make off with 3 cents worth of treasure, but it’s not like there would be any items you could pick up that weren’t absolutely vital to your quest, is there?


As you open the tomb, a Banshee flies out and emits an ear-shattering scream! You’re all right, but it’s very hard to hear.

Luckily, the deafness if only temporary, and you only listen to the voices in your head anyway.


This Green Slime is quite disgusting.

Then you feel bad, for mocking another creature based on its appearance. The Green Slime can’t help the way it looks, it’s every bit as beautiful as all of Your Gods creatures (or, of The Warlock Lords Creatures, or whatever). You bend over to give the Green Slime a hug, a pat on the… pseudopodia(?) and a notion that everything will be all right.

Or maybe you’ll just punch it for looking all gross.


…You die instantly. No pain, no nothing. You were slimed.

“Well,” you think as you rewind time “that’ll teach me to be tolerant of others”.



The rear Exit of the Coffin Room has you exit the North Door of the 3 Paths Room. There’s only one road unopened now, and you go West.



You Begin to Shiver. This room is REALLY Cold!

As is your custom, you make it a point to steal the Torches before you do anything else. A glance around the room shows a trap door, a regular door, a notch in the wall, and a dresser.

You decide to forgo any further investigation until you go down that trap door.


As you walk down, you realize you took a big step. The fall is quite fatal.

Nuts, let’s see about that notch.


A Small Crystal Sphere appears on the stand!



It’s willing to Sacrifice your love!

You take that Cold (Cold, Cold) As (As, As) ICE Crystal and pocket it in the most heavily insulated part of your backpack and move ahead into the next room.



WOAH! Jackpot! The floor is LOUSY with treasure (and skeletal remains)! There’s even a chest, doubtlessly containing even more treasure (and skeletal remains)!

There’s also a pair of sinister eyes far off in the distance.

Do You:

A) TREASURE, TREASURE, TREASURE, TREASURE!
B) TREASURE, TREASURE, TREASURE, TREASURE!
C) Go see who owns those eyes. Maybe he’s friendly?
D) SKELETON, SKELETON, SKELETON, SKELETON?

Death Count: 8, Plus a ruptured Eardrum

Last edited by Loki; 04-30-2018 at 08:38 AM.
  #59  
Old 12-26-2008, 09:02 AM
TK Flash TK Flash is offline
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I bet every single thing in this room kills you.

Get to it.
  #60  
Old 12-26-2008, 12:47 PM
Kirin Kirin is offline
What was my other title?
 
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Pick up a skeleton bone, chuck it at the glowing eyes. What could go wrong?
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