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Is fate unchangeable? Let's play Suikoden!

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 >
  #121  
Old 07-23-2008, 11:05 PM
Malefor Malefor is offline
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Quote:
Originally Posted by shivam View Post
oh hell to the fuck no. that action is absolutely unacceptable.
Yeah, Suikoden is all about the OCD collection of all 108 stars, despite the fact that most of them number among the halt and the lame.

I'm still kind of annoyed about the ducks in Suikoden III.
  #122  
Old 07-23-2008, 11:55 PM
dwolfe dwolfe is offline
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Originally Posted by Brickroad View Post
Wouldn't it be keen if the game would just let us kill him?
Apparently Fable 2 lets you do just that to annoying characters...
  #123  
Old 07-24-2008, 01:37 AM
Torgo Torgo is offline
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Originally Posted by shivam View Post
oh hell to the fuck no. that action is absolutely unacceptable.
  #124  
Old 07-24-2008, 10:11 AM
Kirin Kirin is offline
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Originally Posted by Malefor View Post
Quack
Aw, How can you hate on Sgt. Joe like that?
  #125  
Old 07-24-2008, 10:19 AM
Elfir Elfir is offline
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I liked the duckfolk better the second time through for some reason... I still didn't use them when presented with the option but meh. The Suikoden world is filled with random species like that.
  #126  
Old 07-24-2008, 03:00 PM
Alixsar Alixsar is offline
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I'm with Elfir. I'd rather play as duck with a halberd (who actually has a bit of depth to him) than a childish dog with an ax or those squirrels with the capes or a unicorn or...well, you get the idea.
  #127  
Old 07-24-2008, 06:46 PM
Nobuyuki Nobuyuki is offline
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I'm not a fan of the ducks but they're still preferable to those freaky ass cat people in Suikoden 4. Is there some way to unmake that game?
  #128  
Old 07-24-2008, 07:52 PM
O..O~ O..O~ is offline
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The death of gremio is one of the must underrated dramatic rpg deaths. It brought a tear to my 10 year old eye.
  #129  
Old 07-24-2008, 08:14 PM
Octopus Prime Octopus Prime is offline
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The fact that he narrates how he is being eaten alive is somewhat memorable.

"Memorable", in this case meaning "horrific".
  #130  
Old 07-24-2008, 08:31 PM
McDohl McDohl is offline
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Originally Posted by Nobuyuki View Post
I'm not a fan of the ducks but they're still preferable to those freaky ass cat people in Suikoden 4. Is there some way to unmake that game?
Nekobolds > Toilet Ducks
  #131  
Old 07-24-2008, 08:53 PM
Pajaro Pete Pajaro Pete is offline
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Quote:
Originally Posted by McDohl View Post
Nekobolds > Toilet Ducks
You seem to be having trouble typing. I think you were looking for the "<" key, because the Ducks? So much better.
  #132  
Old 07-24-2008, 08:53 PM
Alixsar Alixsar is offline
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Quote:
Originally Posted by Octopus Prime View Post
The fact that he narrates how he likes touching children is somewhat memorable.

"Memorable", in this case meaning "horrific".
This is all spoilers, so you've been warned.

I thought it was funny as hell. I think it's partially because I don't like him, but also partly because he calls McDohl Young Master a million times within a few sentences. And it has to be partially because he gets eaten by plants, which seems incredibly silly to me.

By the way, I'm exaggerating but...not really that much. The scene as a whole is terribly written (Did you know that these spores eat humans? Man-eating spores they are!) and absurd and it just doesn't do it for me.
  #133  
Old 07-24-2008, 10:52 PM
Malefor Malefor is offline
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Originally Posted by Kirin View Post
Aw, How can you hate on Sgt. Joe like that?
If it's any consolation, I hate the Nekobolds from Suikoden IV even more - the only reason I didn't harsh on them was because I'd blotted them from my memory, along with the rest of that miserable excuse for a game.
  #134  
Old 07-26-2008, 04:50 PM
Brickroad Brickroad is offline
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Guys, I'm getting all 108 stars. To not do so would be just really silly.

I'm back from vacation! So here's another update. This one is long and boring and story-heavy, but we're still technically in the prologue so whatevs. I find you don't really realize how much dialogue a game has until you have to start screenshotting it.

So okay, it was kind of vague who wanted to help Ted and who didn't, but I think the "leave him die" camp won. You guys are great! Picking that option doesn't actually cause Ted to die, but it does cause Gremio to yell at ○✗∆□☆. Cleo sticks up for him though:


Cleo totally understands why someone would want to let a jerkhole like Ted just bleed out all over the foyer, but unfortunately she knows Teo would stick her with the cleaning bill when he gets home. So she sticks him in bed where he eventually comes to and tells us his whole sob story.


"Sure thing, horrifying villain man!"




Okay, here's the thing. Ted has been on the lam from Windy for 300 years because she wants that mad powerful rune he's lugging around. That part's all well and good, except why in the world would he choose to hide out in Gregminster, where Windy is more or less famous, and in the house of a high-profile Imperial General to boot!? And even if he were going to go that far, where would he get the idea to actually go to the palace -- where he knows Windy is -- when the asshole Imperial guy tells him too? The way the text in the game reads, Ted isn't aware that Windy is Windy, but on the other hand he recognizes her on sight as soon as he steps into the room. The only conclusion I can come up with is that in addition to being a jerk Ted is phenominally stupid.


Lending credence to the "phenominally stupid" theory, Ted unleashes the power of his cursed rune, the Soul Eater, in this tiny closet of a room. All of the wounds ○✗∆□☆ found him with were self-inflicted. Look, I'm just saying that if someone demanded that I give them my gun my first inclination would not be to point it at my own head.


Eventually the strain of telling us how dumb he is wears him out, and Ted falls back asleep. Pahn takes this opportunity to run off and buy some Medicine, even though we have like 60 of them sitting in our collective inventory.


"Now put my right hand in... okay, now take it out... now shake it all about..."



Too worn out from his suicide attempt, Ted decides the best thing he can do is pawn off the Soul Eater on his ol' buddy ○✗∆□☆.

Last edited by PapillonReel; 06-04-2009 at 06:19 PM.
  #135  
Old 07-26-2008, 04:53 PM
Brickroad Brickroad is offline
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There's a good reason ○✗∆□☆ is so eager to get his hand on a cursed rune. (Or, more correctly, get a cursed rune on his hand.) Like all things in life, the Soul Eater can draw parallels with this Skittles commercial. Sure, the Soul Eater means ○✗∆□☆ can never know love and happiness, and everything he cares about will die hideously, but it looks cool and now he can totally kill monsters in one hit. So yeah, pretty awesome!


TED IS CALORIE MATE CONFIRMED.


And thus does ○✗∆□☆ obtain the Soul Eater. Note that if I hadn't slipped my Holy Rune over onto Gremio earlier, it would have been lost right here. (Actually that wouldn't have been too terrible since I managed to get a second one to drop on my way back from Mt. Seifu. Score!)


Pahn returns with the Medicine. And by "Medicine" I mean "a bunch of goddamn guards."


At least he has a good reason! He's a suck-up! Actually, this is a nice example of what sets Suikoden aside from, oh, every other RPG ever. In any other game Pahn would have been branded a traitor and we'd have to spend the rest of the adventure fighting him, or perhaps resolving some subplot involving mind control or a hostage situation. Not here, though; while Suikoden does have good guys and bad guys, it does a good job putting a lot of grey in between them. The villains often have positive character traits and the heroes often have to do shady or underhanded things (as we'll soon see). The story isn't a struggle of good vs. evil, but of two opposing sides of a conflict. Pahn didn't report Ted because he hates Ted (although that might have been part of it) but because he has a duty to Teo and he wants to see it upheld. When he returns to us later it won't be because he's had a change of heart or because he's rationalized his actions differently, but because... well, I'll save that part for later I guess.

tl;dr: Don't hate Pahn. He's an awesome guy.


Here's one of those weird asides I mentioned in the last update. Ted, Gremio and Cleo have a six-hour conversation here while the guards are standing less than three feet away.


And the hero from Suikoden 4 was all like =(.


○✗∆□☆ and his cronies escape through the kitchen window out into the rain. And now they look suspicious!


Marie the helpful inkeeper lets ○✗∆□☆, Gremio and Cleo hide out in her attic. Gremio warns ○✗∆□☆ not to go running around (since they're trying to hide, and all) but...


...of course ○✗∆□☆ doesn't listen. So now we have to murder these idiot Imperial guys right here in the inn!

Last edited by PapillonReel; 06-04-2009 at 06:21 PM.
  #136  
Old 07-26-2008, 04:55 PM
Brickroad Brickroad is offline
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Or not, because a hideous bear-shaped man swoops in to our rescue! He quickly points out some spurious logic that gets us off the hook, and offers to escort us from the premises out of the goodness of his heart.


And also to skip out on his check. What a guy!


Unfortunately he's the only friendly face in Gregminster right now, and since he knows how to slip out of some tight spots, maybe he can get us out of Gregminster.


Of course, he agrees, as long as there's something in it for him.

005/108: Viktor
Viktor is a very powerful front-line fighter, which is good since he's literally hot-glued to your party for almost the entire game. His usefulness wanes later in the game when his lack of rune affinity becomes more of a hinderance, but there's nothing you can do about it anyway except just slap your Holy Rune on him, grin and bear it. His flaws are more prominent in Suikoden 2 where each character can equip multiple runes. There's really nothing wrong with having a pure brute-strength character on hand, it's just why would you need one when there are plenty of strong characters who can also use runes? I feel much the same way about the pure magician characters I'll recruit later on.


Here's one of the 30,000 little things Suikoden gets wrong that Suikoden 2 fixes and gets right: after new people are assigned to your party, you have to remember to go into the menu and swap their positions around. If I didn't do this, Viktor would be sitting in the back row unable to hit anything. In Suikoden 2 the game automatically throws the formation screen at you after assigning someone new to the party.



Viktor's master plan for sneaking us out of Gregminster is to get the guard to step away from the city gates for a few minutes. Well okay! Whatever works!


A little bribery goes a long way! Here Viktor launches into a tirade about how corrupt and horrid the Empire is, and how that's a bad thing even though exploiting that corruption allowed him to escape the town. Pretty basic RPG exposition stuff, but Cleo's response to it is just priceless:


Last edited by PapillonReel; 06-04-2009 at 06:20 PM.
  #137  
Old 07-26-2008, 04:57 PM
Brickroad Brickroad is offline
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...and of course Viktor's condemnations of the Empire being full of liars and thieves is just him being a big ol' ugly hypocrite. Oh, Viktor!


A promise is a promise, so we head off to Lenankamp to meet Viktor's friend. Of course as soon as we get there he promptly abandons us. Also note: tea != BOOZE. Just sayin'.


Cleo admits to being a dirty whore.


In most RPGs where the plot requires you to stay at the inn the game comes up with some contrivance that enables you to stay there free of charge. Not Suikoden! This cutscene comes courtesy of ○✗∆□☆'s own nickel. The room doesn't have a shower, but it does have more Imperial guards crashing down the door as well as a complimentary breakfast.


Thankfully we just happen to be staying in the room that leads down to a secret underground base!


This is Odessa Silverberg, leader of the Liberation Army. Their schtick is tearing down the corrupt Empire and building a corrupt Republic in its place. Unfortunately the entire army is made up of these five people.


Which is where Viktor, army recruiter to the stars, comes in!




○✗∆□☆ and Cleo are pretty keen on the idea of dropping the Empire in the shitter, but Odessa's boyfriend Flik thinks five people is enough. Our membership is vetoed and we are politely asked to get the hell out once things blow over outside.

Last edited by PapillonReel; 06-04-2009 at 06:19 PM.
  #138  
Old 07-26-2008, 04:59 PM
Brickroad Brickroad is offline
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Man, we just can't take ten steps in any direction without falling over some random wounded guy.


Um... whoops. We had nothing to do with this! We swear!


...god dammit, ○✗∆□☆, keep your mouth shut.


Stomping on RPG conventions continues as Suikoden gives us a mission to go and undo the last mission we did! We're outside the box here, people.


Back at Grady's mansion, we are threatened by Generic Green Shirt Guy.


Gremio, it is a three-foot-high wooden fence. You have a hatchet. Do you want I should draw you a diagram?


Seriously guys, we could have just hopped the fence. What is wrong with you people?


Inside the mansion we have to fight about a hundred of these guys. Before the game is over we will have killed thousands of them.


Ha ha! Take that, treasure box! The day is mine!

...actually you kind of sucked, treasure box! All that build-up for nothing.

Last edited by PapillonReel; 06-04-2009 at 06:20 PM.
  #139  
Old 07-26-2008, 05:01 PM
Brickroad Brickroad is offline
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Sydonia is taking his captivity in stride.


Cleo is pretty gung-ho about this whole rebel idea. I can dig it.


After getting Varkas down, Sydonia just hops off his post and teleports behind us. Sydonia's explanation is that he couldn't escape alone. Why he couldn't have untied Varkas after freeing himself is a subject that is never adequately explored.


No boss fight; Grady is just a pissant, after all. After Varkas and Sydonia threaten all kinds of mutilation on him he runs off swearing nonspecific revenge.


"Odessa, the guy we beat up in less than two rounds after pummeling every single one of his bandits to a fine paste and who couldn't escape from some guy's backyard says you can count on him if you need his help."


Gee Vik, I dunno. I kind of feel like you should buy me dinner, first.

So that's that! Our first mission as kinda-sorta members of the Liberation Army. Cleo and ○✗∆□☆ are pretty much over being Kraze's lapdogs, but Gremio still holds out hope that he can get back to boot-kissing someday. What's more, we now have an evil witch after us and ○✗∆□☆'s best friend died horribly. On the plus side he's got a cursed rune and lives in a sewer with a pack of vagrants!

Here's the updated star list, now with 120% more Viktor.

Last edited by PapillonReel; 06-04-2009 at 06:20 PM.
  #140  
Old 07-26-2008, 05:32 PM
Pajaro Pete Pajaro Pete is offline
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Quote:
After getting Varkas down, Sydonia just hops off his post and teleports behind us. Sydonia's explanation is that he couldn't escape alone. Why he couldn't have untied Varkas after freeing himself is a subject that is never adequately explored.
Dude now you're just playing stupid. How exactly do you think they're supposed to get past The Fence? Sydonia can do magic tricks, but is it enough to surpass the awesome might of The Fence? Varkas uses an axe like Gremio, so he's clearly powerless in the face of The Fence. What was he supposed to do, go through the mansion and fight off the legions of soldiers that had never been able to defeat him at his hideout?
  #141  
Old 07-26-2008, 08:52 PM
fvisker fvisker is offline
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Reading this thread makes me want to bust out a Suikoden run also. I have both of the games (and have the ROMs too).

I also have both strategy guides for the games and wonder if I can use the emulator for taking the 108 Star saved data into the 2nd game if I complete the 1st.

I haven't played through the Clive storyline though in the 2nd, but it does seem interesting.

I also haven't played III, IV, V or Tactics....although I may be more inclined if I do go back and play the originals.
  #142  
Old 07-26-2008, 08:55 PM
shivam shivam is offline
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three is good, five is good, sure wish they'd someday make a 4th game in the series.
  #143  
Old 07-26-2008, 10:24 PM
Malefor Malefor is offline
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Originally Posted by shivam View Post
three is good, five is good, sure wish they'd someday make a 4th game in the series.
Five is good? I recall the reviews at the time being pretty harsh, but I've never played it, so I'm willing to bow to the collective wisdom of Talking Time.

And yeah, 4 was trash.
  #144  
Old 07-26-2008, 11:31 PM
O..O~ O..O~ is offline
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I remember playing this when I was in my early teens and constantly being confused by cleo's sexuality. Then I remembered watching snl and the horrible "its pat!" sketches and just decided that cleo's gender was suppose to be a running joke.
  #145  
Old 07-26-2008, 11:54 PM
shivam shivam is offline
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you have to mean gremio, cause cleo's as clear a woman as you can get.
  #146  
Old 07-26-2008, 11:58 PM
Rosencrantz Rosencrantz is offline
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Quote:
Originally Posted by Malefor View Post
Five is good? I recall the reviews at the time being pretty harsh, but I've never played it, so I'm willing to bow to the collective wisdom of Talking Time.

And yeah, 4 was trash.
As a long-time fan of the Suikoden series who thinks that 3 worked better as a graphic novel and 4... had some pretty good music, I think that 5 was really good. Not Suikoden 2 good, but that's a high standard.
  #147  
Old 07-27-2008, 01:02 AM
McDohl McDohl is offline
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And yeah, 4 was trash.
4 gets trashed on way too much. It's a fantastic game, with arguably the best star lineup since 1.

After the melodramatic, pretentious and downright awful crap that was Suikoden 3, 4 was a highly welcomed addition to the series and a breath of fresh air.
  #148  
Old 07-27-2008, 01:07 AM
shivam shivam is offline
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uh.

you're wrong.

the ocean, the rune cannons, the fact that the final boss was a tree, the stupid cat people, the goddamned boat, the worst main character in the entire series...i can go on and on.

just about all 4 had going was the great soundtrack.

three, on the other hand was awesome.
  #149  
Old 07-27-2008, 01:44 AM
McDohl McDohl is offline
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Originally Posted by shivam View Post
uh.

you're wrong.
Well, no, I'm right.

Quote:
Originally Posted by shivam View Post
the ocean, the rune cannons, the fact that the final boss was a tree, the stupid cat people, the goddamned boat, the worst main character in the entire series...i can go on and on.

just about all 4 had going was the great soundtrack.
"The ocean" and "The goddamned boat" are unique to the series. And while that in of itself doesn't necessarily make it good, it does break the typical Suikoden stereotypes that wind up plaguing the rest of the series.

I don't see what the issue is with rune cannons. If you mean their very existence, I, uh, don't even know what to say to that. I'll need more to go on.

The final boss being a tree is no more arbitrary than a giant magical rune monster thing that every other boss is. It's pretty par for the course, if you ask me. While I submit it wasn't explained very well, and Graham Cray is kind of shallow as a villain, that in of itself doesn't drag the whole game down.

As for the main character, I thought he was kind of neat myself. He's just as mute as the other heroes in the series, but he definitely handles himself better than the Suikoden II hero and the Trifecta Twits in Suikoden III.

But, what ultimately makes Suikoden IV so great is its inability to take itself seriously. The nekobolds may be annoying, but they're supposed to be annoying. Lino en Kuldes is completely silly, right down to his Hawaiian shirt, but that's the point.

Quote:
Originally Posted by shivam View Post
three, on the other hand was awesome.
Nah.

The biggest problem with 3 is the buddy system makes the game completely unplayable. Such a ridiculous, tedious beast turns away players. And if people aren't playing a game, that's a big issue.

But even if you forgive the buddy system (which a lot seem to do), you're still stuck with 3 completely unlikable (not to mention stereotypical) jRPG heroes. You've got the "I'm too cool for school, here's my witty line" Geddoe, the "Nobody understands my burden, I'm Cecil with tits!" Chris, and "You are all assholes and jerks and I am angry!" Hugo. Not to mention they're all surrounded by equally unlikable, paper-thin personalities. There's no cohesion or sense around any of them, and the fact that they make up teams is completely nonsensical. Suikoden is ultimately about the camaraderie, and in Suikoden 3 it makes absolutely no sense at all.

The story is completely pretentious and even campy at times. Oh Franz! I hope you and your girlfriend are okay as you ride... your giant insect? Luc is about as villainous as Sephiroth -- pissed at the world, so he wants to destroy it. Clever. Am I really supposed to take this seriously?

And the gameplay and music suck, but those are ultimately incidental; because even if they were out of this world, it could not save the giant black hole of suck that is Suikoden 3.

Of course that's just my opinion, I could be wrong.[/DM]
  #150  
Old 07-27-2008, 01:57 AM
shivam shivam is offline
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I fucking LOVE hugo. The very idea that there is a dark skinned hero in a jrpg blows my mind.

Also, i love how the game made you see the scenes from both chris and hugo's side, without editorial comment, allowing the player to come to their own conclusion.

I loved the six visions of the story, i loved how the parties came together, i think the plains theme is the best track in suikoden, i loved the ducks and the castle.

And jesus, the music in suiko three blows my mind. I also love luc as villain and the whole elemental runes thing, and the actual progression of story line.

Suiko 4, with the boat. that the boat moved so slowly was only annoying; that there was a random fucking encounter every three clicks was untenable. The islands were incredibly far apart, as well, and you had no idea where to go unless you were incredibly patient.

Suiko 1-3 told great and epic stories. in 1, it was the nature of freedom vs the State; two was the rift between two friends so close as to be brothers; three was complex geopolitics as distilled into three distinct lands. What did 4 have? Sure, the seed for a good tale was there, but it gave rise to a stunted growth.

The game was dark. Not in tone, but in color. And the fact that they wasted the tactics game in this world instead of in the world of suiko 1-3 is a shame.

What really killed it for me, though, was the fact that suiko 4, with the sole exception of ted, had not a damned thing to do with the other three. Suikoden is a linked series with a linear time progression and a ever moving story. Suiko 4 goes back in time, which is fine, but doesn't add to the mythology of the world at all. Suiko 5, at least, filled in a ton of backstory on characters like killey and lorelai and georges.

Suiko 4 also limited you to 4 people. FOUR PEOPLE. in a game of 70 odd playable characters, what the fuck was that about? moreover, 6 people parties is a suiko hallmark.

And the ship to ship tactical battles were super lame.

Yes, there were a few cool characters, among them the aforementioned Lino en Kuldes, but out of a cast that large, you're bound to get one or two right.

At the end of the day, it just didn't feel like a suikoden game, and that was a damned shame.

(and lest you think i'm hating unfairly, i just want to say that my suikoden branded ipod has the rune of punishment inscribed on it)
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