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#121
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We take our admonishment in exchange for a full heal. David is supposedly the "Warrior", but Ryu seems to be his better in almost every way, losing out only slightly on HP and DEF but outclassing him in all other respects, even with a gear disparity in David's favour. And Ryu knows magic to boot! I get the feeling that perhaps we're intended to come back here later with more Kustera, but I at least want to thoroughly map out where we've been thus far (in my head, that is; I've yet to touch pencil to paper, and rarely do for anything except first-person dungeon crawlers), so let's dive back in for round two. We only have one antidote left on-hand, so we run from anything that can poison us. I quickly discover another loop. Maybe we have been everywhere in here after all? This time the Zombi gets to attack, and it turns out to only hit for 1HP. Maybe we just happened to not encounter these guys in an earlier dungeon? I have got to stop saying these things. Well, this makes it clear what the Antistop in JBEAR's bag is for, at least. Alas, this party doesn't have one! Running seems prudent at this point, and fortunately it seems that Stop does not persist outside of battle. I wonder if CURE-B would have worked on it? I think this is our first time seeing four enemies in a single battle. I don't know if that's the maximum number or not, but it seems likely. I explore to my satisfaction and then have Ryu teleport us out. It turns out that we didn't miss anything during our first trip! We did get this weird outlier encounter a few more times, though. As someone who plays Roguelikes, an occasional out-of-depth monster ain't no thang. What with the second visible gravestone across the water, I have a feeling that we'll return to this area from a different entry point later, but for now let's head back to home base and get ready for our next steps. The kids have some different dialogue now that the main crew has returned the townsfolk of Beegees to normal. Wait... was this kid just lying to us before? What I just assumed was yet another translation gaffe might well have been willful misdirection! While standing here, I have a thought: I wonder if these tiles will prove to be teleporter pads that we can use to travel the world later? Here's hoping! Ha! We immediately run into a Zombi just outside our front door. I guess this means the answer to my question from earlier was indeed that we just never ran into them. It bumps the party to level 8, clearly wiser for having this revelation. While stopping in Winds to stock up on consumables (primarily antidotes), I note that the Holy Cane sells for a whopping 300 gold, which, at half-price, makes it the most valuable item we've yet seen. I sure do wish that we could equip it! I hope that I'm not missing some way to send it to the main party and give it to Tina. As long as we're here, let's finally pay a visit to this architect's house to the west. I'm sure that this crew can handle the trip. |
#122
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We kill this bunny before it even gets a turn. Of course, we get all the way to our destination without encountering a single spider. Here's the actual good Bun. Haha, I love this grumpy asshole. Just look at his very good grimace. The inside of the house is entirely vacant, and this includes of loot. I just realized what's happening here: this is another plot gate. We can't pass through here until the architect moves his barrels. Amazing. [QUEST LOG (Update): Architect's house west of Winds is blocking progress with a pile of barrels.] Maybe this would be a good time to explore to the north a bit as well? Ow! Shit, did we get poisoned and I didn't notice? No... It apparently hurts us to walk on snow. As a Canadian, I can confirm that this is exactly how it works. Fortunately, we can see the coast to the north without actually setting foot onto the terrible white menace. There is this passage to the east, though... We brave the cold, only to find an empty dead-end. (Holy shit, those pictures lined up exactly. I wasn't even trying to do that!) Unexpectedly, in searching the snowy trees for a possible hidden dungeon (since the game has proven that it can and will do that), I find the winter forest to be completely impenetrable, unlike the green forests to the south. Again, this is entirely true to life. With no other outstanding tasks, we finally set out for Beegees to meet up with the main party. I still don't know what "Illness" is, but I do know that this group doesn't have any other way to cure it, so we stock up on Asprin while we have the chance, just in case. It's not like we can do anything else with all of this money. And I think that's a good time to take a break. I finally succeeded at making an update of moderate length. Hooray! See ya next time on Let's Play Tecmo Secret of the Stars! Next time: The Ringo Bros Circus. QUEST LOG:
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#123
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Ringo is the most evil of all of the Beatles.
A really bad case of hood hair? (Which is also why he isn't wearing anything on his head.) |
#124
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Now that I know the game is secretly named Aqutallion, the adventures of Kustera feel even more B-plot than before.
But I can't complain about to Ryu the ninja. |
#125
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It's the spell level thing I think; different levels of Cure-B cure different ailments, as I am suddenly reminded. Yes, that is exactly as annoying as you think it is.
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#126
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I’d let Jbear figure that kind of stuff out. It’s how he gets his power.
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#127
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Greatly enjoying the LP so far. And whoever's tagging this thread is doing good work.
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#128
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Wait, is nobody going to comment on "YOU ARE ANCESTORS OF ACTOR STARS"?
Is this Earth? Are we watching the adventures of Harrison Ford's great-grandparents? (I realize it's a terrible translation. I am amused, though, of the idea of the adventures of the ancestors of the chosen ones. Dragon Quest V, anybody?) Didn't Final Fantasy 2 do that with esuna and basuna, too? |
#129
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I've also advanced a little bit further and can report on some translation weirdness!
Enemies:
Items:
Spells:
I pushed on a bit further than Jbear in the Ringo Bros. Circus Castle, so I've discovered a few things that I'm eager to see in the English version. For now, I'll just mention that "Ringo," while known as the name of the one guy from the one band, also means "Apple" in Japanese. Oh, and Ryu's name didn't change. That's all for now! |
#130
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Did you encounter the fusion of PUMPKING and ECHO CAT? What's KING CAT called in Japanese?
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#131
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I encountered it exactly once, but the name flashed up on the screen so quickly that I didn't get a good read (and I ran before they had a chance to wreck my shit). I'm pretty sure it was just "Great King Beckoning Stray Cat" or similar.
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#132
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Quote:
Quote:
Seems unlikely, given that FFV never reached the states, but if it's the case it's funny to me that they would choose the Japanese name of the protagonist of the following game, then. XD |
#133
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Quote:
Quote:
Anyway, I've played a bit more to catch up with Jbear, and I dipped my toes into the Star Labyrinth where the Kustera can collect the Iridium. I like to map stuff out, so here's my map: Looking forward to discovering what the Iridium is for. My only other new revelation is that BAD BUNNY was romanized from Slash Bunny. |
#134
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I can see why they changed it. Didn't want to infringe on Capcom's maverick copyright.
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#135
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Guys, I think this Let's Play might be cursed. I've been plagued by (different) technical difficulties with each update, but this latest one takes the cake. I did finally manage to salvage it just now, and I'm so proud of what I accomplished that I just have to share what has been my own little personal hell of late. This is about to be a very deep technical dive where I leverage what I know of speedrunning and TAS to do some hex editing, so feel free to skip on by if that doesn't sound of interest. Rest assured that I am a complete amateur, so I'm going to break it down so that anyone can understand what I'm doing, complete with pictures, because I understood exactly none of it before I started on this journey:
I hope that some of you enjoyed that odyssey, because I sure as hell didn't! Update is still in progress; I need to recover. |
#136
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JBear holy shit! I admire your dedication if nothing else. Crossing my fingers and hoping you don't have to deal with anymore nonsense trying to LP this game!
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#137
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...your LP methods are very different from mine, and while I admire your madness, I do not share it.
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#138
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lol, fair. Believe me, I try, but I am very bad at doing things the easy way. You should see my formal process document! I haven't even touched on the multiple utilities I need to use to massage my screenshots to play nicely with Google Photos (including a command line utility for manipulating photo metadata).
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#139
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...I pay Photobucket $100/year to host all my photos, because I throw money at my problems. For that matter, if I have to edit screenshots (like knitting-together Game Boy dialogue shots) I use MS Paint; and I use Irfanview exclusively to bulk-resize things. I'm somehow on my ninth LP and I'm actually kind of terrible at this.
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#140
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Oh, don't get me wrong: I love MS Paint and use it extensively. I too use it for image editing-- I even used it to make my current avatar! I have to use GIMP to build my GIFs and that thing is a real image editor and it's so big and complicated that it terrifies me. I have no idea how to do anything in it other than one specific thing.
And I too use Irfanview for bulk image operations (although not on this LP; I'd have preferred bigger shots, but I wasn't happy with the fidelity of any resized shots that I tried, no matter what settings I used, so I ultimately just decided not to resize them at all), but that's not the kind of manipulation I'm talking about. I'm talking about things like editing the timestamps on all of my files to set them a minute apart in ascending order, modifying the "photo taken" dates on the files, or identifying and arbitrarily modifying images that Google Photos will decide are too similar and refuse to upload (Google Photos is a weird and frustrating service). |
#141
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Quote:
- Eddie |
#142
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As I said, I've tried a lot of different settings, including that one, and I've used Irfanview for other LPs in the past, so I have experience getting it to make screenshots look how I like. I wasn't pleased with what it did for this game, under any settings. Either the colours wouldn't look right, the image would look too blurry or too sharp, etc, even when I was using multiples of the original resolution.
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#143
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That is awesome.
I mean, I'm sorry you had to go through all that, but it's awesome that you did. |
#144
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Well done, sir. This definitely sounds like something I'd have done, although I haven't done anything quite this in-depth when I break out the hex editor. Good job getting it synced back up, too - that part definitely sounds like a nightmare.
(I've had a recording go awry as well; my inputs de-synced in a Contra playthrough, but in that case, I just decided to re-record. So basically, I made four no-death runs until I got one that actually worked...) |
#145
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I mean, there were fewer jokes and translation curiosities than I've come to expect, but I enjoyed this update.
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#146
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Wow... That is quite the rabbit hole you went down, JBear. I feel like you deserve some kind of reward for doing all of that - can we like send you a beer* (or maybe bottles of ketchup or olive oil)?
*Or whatever you like to drink. |
#147
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I love the behind the scenes stuff. Your production method seems crazy to me, but I think we’ve discussed my methods (or at least I’ve posted about them) so you’d know mine are the same, just in different ways. Fixing your broken movie file is amazing A+ stuff.
I’m also enjoying the LP itself. I haven’t been checking the subforum much for a while, it seems there are a few good things going on at the moment. The game seems pretty interesting. |
#148
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Hello there everyone, and welcome back to Let's Play Tecmo Secret of the Stars! When last we left our heroes, they were camped out in a cute little tent at the entrance to a castle belonging to those dastardly kidnappers, the Ringo Brothers! They were confronted with an impassible barrier just inside, and so we join our B-team, quickly working to make their way to the scene to lend a hand.
A couple of the folks in Beegees have new things to say to the Kustera. I think this guy is trying to give a Team Kustera pep talk? The brief shot of self-esteem is short-lived. Well, let's go save the day for these ungrateful jerks, I guess. JBEAR and Tina are still loafing off right where we left them. Don't worry, guys, we've got this. No need to get up or anything. Floor 2 quickly coughs up some loot. Not just a normal hat, but a Derby. Even if this wasn't an upgrade in defense, it's clearly an upgrade in fashion. It's... also an upgrade in defense, though. I continue with my decision to give the best defensive items to the head of each party, since I think that they get attacked more often. (Why else allow us to order our parties in the first place?) Ryu gets the hand-me-down hat. As it turns out, though, the decision is rendered almost immediately irrelevant when the very first battle in here drops a second Derby. (I'm more than a little disappointed that we didn't get to see any of those undead wearing a derby.) The good news is that the encounters in here feel like a direct continuation from the encounters in the Kustera catch-up dungeon that we completed last update. This is a bit of a problem, though! They can't do much damage to us, but with no attack magic at our disposal we literally can't do any damage to them, so we're forced to retreat. A couple of floors later and we've reached the end of the line. That was a lot quicker than I expected, given how long and complex all of the other dungeons have been! Those dastardly Ringo Brothers have evidently been keeping this poor man chained up in a box. Since it only grants a measly two points of DEF, I think we're actually better off sticking with the Hard Suit and it's innate poison warding properties. I guess the Kustera only came here to collect a bit of loot? With nothing left to do for now, I guess it's time to wake up the A team from their weeks-long beauty sleep. |
#149
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Judging by what Team Kustera could see on their periphery, it looked like both sides of this tower were pretty extensive, so I suspect we'll be making this climb more than once. For now, left, I guess? We set off to the left and are immediately met with a AQUTALLION-only barrier. Looks like this is the right way! Go away, barrier-- nobody likes your style! (How, um... how exactly did the Ringo Brothers manage to employ these barriers that, I remind you, we were told in a previous update are legendary gateways that can only be opened by the chosen one?) The spider and bugs that we fought during our first tentative steps seem to represent the difficult peak in here, so we don't have much in the way of notable encounters as we climb. Also, each floor of the tower (did any of the NPCs call this a tower? Because it sure feels like a tower.) is pretty short and straight-forward. Well this is new. Shockingly, Secret of the Stars suddenly remembers that it is in fact an SNES game, as we're treated to a parallax scrolling foreground/background shot. It's very reminiscent of some areas in Final Fantasy IV, as we see the lower tower floor scroll by beneath us. This tower is passing by remarkably quickly. Maybe we'll be done sooner than we thought? If it's good enough to show off once, it's good enough to show off twice! This has a sort of drop ceiling feel to it, but if so, it's certainly sturdier than any drop ceiling I've ever encountered. After one more short floor we finally encounter an area with a bit of sprawl to it. Hi there guys! Enjoy your nap! Uh oh. Do we try and take on these flowers? Of course we do. I'm not a coward. . . . You saw nothing. |
#150
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O-ho, what's this? Wait, are the Ringo Brothers also kids? I guess we'll have to wait for the answer to that question, as this kid(?) wanders off with a yell. These look to be children trapped in some kind of tubes. That's messed up! Well this is a boss fight if ever I've seen one, so we take the opportunity to top off. Let's do this! So I guess maybe "Leach" here is just short? Wait, so are these two Homncruse's relatives? We're building a rich lore, here. (I'm going to assume they don't mean a literal "family" until I find out otherwise.) Yeah, probably. |