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Tecmo Super JRPG! Let's Play Secret of the Stars! Blind!

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  #121  
Old 05-08-2020, 06:35 PM
JBear JBear is offline
Secret of the Olive Oil
 
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We take our admonishment in exchange for a full heal.



David is supposedly the "Warrior", but Ryu seems to be his better in almost every way, losing out only slightly on HP and DEF but outclassing him in all other respects, even with a gear disparity in David's favour. And Ryu knows magic to boot!



I get the feeling that perhaps we're intended to come back here later with more Kustera, but I at least want to thoroughly map out where we've been thus far (in my head, that is; I've yet to touch pencil to paper, and rarely do for anything except first-person dungeon crawlers), so let's dive back in for round two.



We only have one antidote left on-hand, so we run from anything that can poison us.



I quickly discover another loop. Maybe we have been everywhere in here after all?



This time the Zombi gets to attack, and it turns out to only hit for 1HP. Maybe we just happened to not encounter these guys in an earlier dungeon?



I have got to stop saying these things.



Well, this makes it clear what the Antistop in JBEAR's bag is for, at least. Alas, this party doesn't have one!



Running seems prudent at this point, and fortunately it seems that Stop does not persist outside of battle. I wonder if CURE-B would have worked on it?



I think this is our first time seeing four enemies in a single battle. I don't know if that's the maximum number or not, but it seems likely.



I explore to my satisfaction and then have Ryu teleport us out. It turns out that we didn't miss anything during our first trip!



We did get this weird outlier encounter a few more times, though. As someone who plays Roguelikes, an occasional out-of-depth monster ain't no thang.



What with the second visible gravestone across the water, I have a feeling that we'll return to this area from a different entry point later, but for now let's head back to home base and get ready for our next steps.



The kids have some different dialogue now that the main crew has returned the townsfolk of Beegees to normal.



Wait... was this kid just lying to us before? What I just assumed was yet another translation gaffe might well have been willful misdirection!



While standing here, I have a thought: I wonder if these tiles will prove to be teleporter pads that we can use to travel the world later? Here's hoping!



Ha! We immediately run into a Zombi just outside our front door. I guess this means the answer to my question from earlier was indeed that we just never ran into them. It bumps the party to level 8, clearly wiser for having this revelation.



While stopping in Winds to stock up on consumables (primarily antidotes), I note that the Holy Cane sells for a whopping 300 gold, which, at half-price, makes it the most valuable item we've yet seen. I sure do wish that we could equip it! I hope that I'm not missing some way to send it to the main party and give it to Tina.



As long as we're here, let's finally pay a visit to this architect's house to the west. I'm sure that this crew can handle the trip.
  #122  
Old 05-08-2020, 06:41 PM
JBear JBear is offline
Secret of the Olive Oil
 
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We kill this bunny before it even gets a turn.



Of course, we get all the way to our destination without encountering a single spider.



Here's the actual good Bun.



Haha, I love this grumpy asshole. Just look at his very good grimace.



The inside of the house is entirely vacant, and this includes of loot.



I just realized what's happening here: this is another plot gate. We can't pass through here until the architect moves his barrels. Amazing.

[QUEST LOG (Update): Architect's house west of Winds is blocking progress with a pile of barrels.]



Maybe this would be a good time to explore to the north a bit as well?



Ow! Shit, did we get poisoned and I didn't notice?



No...



It apparently hurts us to walk on snow. As a Canadian, I can confirm that this is exactly how it works.



Fortunately, we can see the coast to the north without actually setting foot onto the terrible white menace.



There is this passage to the east, though...



We brave the cold, only to find an empty dead-end.

(Holy shit, those pictures lined up exactly. I wasn't even trying to do that!)



Unexpectedly, in searching the snowy trees for a possible hidden dungeon (since the game has proven that it can and will do that), I find the winter forest to be completely impenetrable, unlike the green forests to the south. Again, this is entirely true to life.



With no other outstanding tasks, we finally set out for Beegees to meet up with the main party.



I still don't know what "Illness" is, but I do know that this group doesn't have any other way to cure it, so we stock up on Asprin while we have the chance, just in case. It's not like we can do anything else with all of this money.



And I think that's a good time to take a break. I finally succeeded at making an update of moderate length. Hooray! See ya next time on Let's Play Tecmo Secret of the Stars!

Next time: The Ringo Bros Circus.

QUEST LOG:
  • There is a flooded room in the Aris Shrine on Heart Island.
  • Architect's house west of Winds is blocking progress with a pile of barrels.
  • Impassable "Victory" bridge south of Winds requires a key.
  • Star Shrine south-east of Winds has an optional Fire boss that kicked our ass.
  • The Ringo brothers have kidnapped the children of Winds and Beegees.
  • We have some Iridium now?
  #123  
Old 05-08-2020, 08:23 PM
Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by JBear View Post


Villains in this game continue to have the best names.
Ringo is the most evil of all of the Beatles.

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Originally Posted by JBear View Post


Ryu sure has a look to him. Hunching like that all the time is really going to ruin his back long-term, and I am very unclear what exactly is happening with that hair.
A really bad case of hood hair? (Which is also why he isn't wearing anything on his head.)
  #124  
Old 05-08-2020, 08:41 PM
Mogri Mogri is online now
used Detect!
 
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Now that I know the game is secretly named Aqutallion, the adventures of Kustera feel even more B-plot than before.

But I can't complain about to Ryu the ninja.
  #125  
Old 05-08-2020, 09:39 PM
Mightyblue Mightyblue is offline
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It's the spell level thing I think; different levels of Cure-B cure different ailments, as I am suddenly reminded. Yes, that is exactly as annoying as you think it is.
  #126  
Old 05-08-2020, 11:13 PM
jpfriction jpfriction is offline
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I’d let Jbear figure that kind of stuff out. It’s how he gets his power.
  #127  
Old 05-08-2020, 11:21 PM
Albatoss Albatoss is offline
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Greatly enjoying the LP so far. And whoever's tagging this thread is doing good work.
  #128  
Old 05-09-2020, 08:50 AM
Beowulf Beowulf is offline
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Wait, is nobody going to comment on "YOU ARE ANCESTORS OF ACTOR STARS"?

Is this Earth? Are we watching the adventures of Harrison Ford's great-grandparents?

(I realize it's a terrible translation. I am amused, though, of the idea of the adventures of the ancestors of the chosen ones. Dragon Quest V, anybody?)

Quote:
Originally Posted by Mightyblue View Post
It's the spell level thing I think; different levels of Cure-B cure different ailments, as I am suddenly reminded. Yes, that is exactly as annoying as you think it is.
Didn't Final Fantasy 2 do that with esuna and basuna, too?
  #129  
Old 05-10-2020, 03:45 PM
Dracula Dracula is offline
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I've also advanced a little bit further and can report on some translation weirdness!

Enemies:
  • BEEGEES comes from, IIRC, ビージース, which would indeed lead someone to translate it as BEEGEES, but Beejees or Beejeesu or something else would work just as well. Who knows if the creators of Aqutallion intended a left-field musical reference here!
  • The BADMAN enemies are rendered as バッドバッド手下, which comes out to "BadBad Henchman."
  • PUMPKING comes from the lofty 大王かばちゃ, or "Great King Pumpkin." I feel like I've seen this exact enemy name in another RPG, so I wonder if it's a common term?
  • I have no idea where they got ECHO CAT. The enemy is called まねきどら猫: "Beckoning Stray Cat." The term comes from the "beckoning cat" which all of you have seen in Chinese restaurants and Goemon games.
  • BADBAD didn't change at all.
I haven't encountered a HOLOBIRD yet, so I can't report on this weird name choice.

Items:
  • "Midsword" is just a shortening of "Middle Sword," which is hilarious, because I get the sense that the writer assumed there'd be some sort of sword length between "short" and "long?" It's like medieval weaponry telephone.
  • The home-warp item is called "Plateau Leaf," meaning it's a little more clear that it warps you to the Mysterious Plateau.
  • "ASPIRIN" comes from an item called something like "Illness Medicine."
  • Did I already mention they got RAT TAIL from Rabbit Tail?
  • Now here's my favorite one. MEATBALL. In Aqutallion, this item is takoyaki, carrying on a long video game tradition of Japanese food items showing up in western-style medieval fantasy. I'm willing to bet that everyone here is familiar with this delicious food, but in case you're not, takoyaki is a ball of fried pancake batter usually filled with diced octopus. It's typically served by street vendors, and it's one of my favorite foods in the universe. And it's a pretty far cry from a meatball! But I get it - you either leave in the cultural reference and let people scratch their heads, or you try to find something similar. I love jelly-filled donuts!

Spells:
  • The CURE A and CURE B spells come from weirdness that I can't really figure out: ポフキュア and パスキュア. These equate to "Pofu Cure" and "Pasu Cure," and I have no clue what they're referring to, linguistically, if anything.
  • Pretty much everything else was barely changed. Even the bizarre "Flyby" is the same in Japanese.
Other Stuff

I pushed on a bit further than Jbear in the Ringo Bros. Circus Castle, so I've discovered a few things that I'm eager to see in the English version. For now, I'll just mention that "Ringo," while known as the name of the one guy from the one band, also means "Apple" in Japanese.

Oh, and Ryu's name didn't change.

That's all for now!
  #130  
Old 05-11-2020, 12:29 PM
MetManMas MetManMas is offline
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Did you encounter the fusion of PUMPKING and ECHO CAT? What's KING CAT called in Japanese?
  #131  
Old 05-11-2020, 05:45 PM
Dracula Dracula is offline
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I encountered it exactly once, but the name flashed up on the screen so quickly that I didn't get a good read (and I ran before they had a chance to wreck my shit). I'm pretty sure it was just "Great King Beckoning Stray Cat" or similar.
  #132  
Old 05-12-2020, 04:13 PM
Sensenic Sensenic is offline
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Originally Posted by Dracula View Post
Finally, when he's defeated, he indeed uses the phrase "覚えていろ!" which is usually translated as "I'll remember this!" and makes him sound like Team Rocket.
Just one little punctualization: "Oboeteiro" is the imperative, so the bad guy is telling the good guys to "remember this", as in "Remember this because I'll get my revenge/it'll come back to bite you in the ass later/you'll regret it/etc"

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Originally Posted by Dracula View Post
And how about our Disk 0 boss, Dr. Gari? Well, he's a fascinating example of subtext lost. In Japanese, his name is Dr. Garigari, which as you can see has several juicy and evocative meanings. If I were localizing this game, I might go with something like "Dr. Bonegreed" to keep the connotation, but it's not easy to translate this type of name, and I'm not surprised the meaning didn't come through on the SNES version.
The name might also be a pun on a famous horror doctor, which would make it even better!

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Originally Posted by Dracula View Post


Finally, we have TINA. Interestingly, her name was changed from レイナ, which is the same kana that gave us Reyna/Lenna from FFIV! I wonder if Tecmo was worried they'd get in trouble with Square? Or did they think the name was too weird? Who knows!
Seems unlikely, given that FFV never reached the states, but if it's the case it's funny to me that they would choose the Japanese name of the protagonist of the following game, then. XD
  #133  
Old 05-14-2020, 09:14 AM
Dracula Dracula is offline
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The name might also be a pun on a famous horror doctor, which would make it even better!
Oh man, I bet you're totally right!


Quote:
Originally Posted by Sensenic View Post
Seems unlikely, given that FFV never reached the states, but if it's the case it's funny to me that they would choose the Japanese name of the protagonist of the following game, then. XD
And this is my mistake for mixing up Lenna with Rydia. Still, it's bizarre that this character's name ended up being the same as two different FF main characters. I'm sure it was a coincidence, in this case, since I believe Aqutallion came out long before both V and VI.

Anyway, I've played a bit more to catch up with Jbear, and I dipped my toes into the Star Labyrinth where the Kustera can collect the Iridium. I like to map stuff out, so here's my map:



Looking forward to discovering what the Iridium is for. My only other new revelation is that BAD BUNNY was romanized from Slash Bunny.
  #134  
Old 05-14-2020, 09:48 AM
Loki Loki is offline
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I can see why they changed it. Didn't want to infringe on Capcom's maverick copyright.
  #135  
Old 05-22-2020, 01:34 AM
JBear JBear is offline
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Guys, I think this Let's Play might be cursed. I've been plagued by (different) technical difficulties with each update, but this latest one takes the cake. I did finally manage to salvage it just now, and I'm so proud of what I accomplished that I just have to share what has been my own little personal hell of late. This is about to be a very deep technical dive where I leverage what I know of speedrunning and TAS to do some hex editing, so feel free to skip on by if that doesn't sound of interest. Rest assured that I am a complete amateur, so I'm going to break it down so that anyone can understand what I'm doing, complete with pictures, because I understood exactly none of it before I started on this journey:

Alright, so first off, I need to pull back the curtain to explain a bit of my process for this LP before this will make any sense. My first goal for any LP is to have fun: it's never guaranteed that I'll have an audience, so I need to enjoy what I'm doing, and if other people like it too, then that's just a bonus. To that end, I want to be able to largely just chill and enjoy the game while I'm playing, so what I've settled on for this LP is playing the game in my emulator but recording a "movie" file while I do so, which in SNES9x is a series of button inputs that can then be "played" to reproduce a session. So I play for a few hours while the emulator records my inputs and I take notes about things that I want to mention or jokes that occur to me or specific screenshots or gifs that I want to make sure to capture, as well as candid reactions that I want to capture to help relate the experience of playing in the moment. Then, after I'm done, I roll it back and play the movie file while taking hundreds of screenshots and careful additional notes with timestamps. So far, this process has worked great! This time... it didn't.

During this update I had cause to reset the game and reload an earlier save (you'll see why when I finally publish the update). My reading lead me to believe that this would be fine, but that reading was a pack of lies. What I ended up with was a movie file that played for about 1.5 hours and then just died at the moment of the reset. It would still replay the remaining couple of hours of inputs, but they'd just be on a black screen. I was devastated. I knew that the data was all still there, but I had to figure out how I could leverage it, or if that was even possible.

Now, just to get out in front of this, at this point (or at some futher point during the increasingly ludicrous process that I'm about to describe) you might just ask yourself "JBear, why not just replay those couple of hours?" Well, there's a few reasons. First and foremost, I hate hate hate doing the same thing twice. Just sets my teeth on edge. It's a big part of why I refuse to grind in RPGs! Also, this update was massive, and the game was honestly getting a bit overwhelming, and I had a bunch of in-progress questlines and quest hooks and a big to-do list for next session and I was worried about getting things back to the same precise state again. Additionally, I had a bunch of notes and timestamps that would either be completely irrelevant or need to be rewritten. Each of my jokes are my precious children and I'd hate to not be able to make one that I'd made prior because a crit didn't happen this time or whatever. So, I had one canonical play-through that I wanted to save at any cost, so that's what I set out to do!

So, breaking the problem down, I quickly arrived at a high level solution: I needed to split my movie file into two files. A first half that would play back everything up to the reset, and a second half that would play everything after. Easy, right? I tried opening up the file in notepad to see if it was plain text or not. This is what I was greeted with:

Code:
SMV   ��^    ��  A�   �  ��  ������                                                                                     ю–�SECRET OF THE STARS    �      ��MOe �s¿�*���Rh��&�_j�օVmM5)�j4�h�;��ҋ�i�Єą�W.Y�\�0�ô_���L	w��>��sf�̹g�L^r#��݋�]~��ó��ޣ¿˝���R–��~�/*q%>��x&��џ>E4�gǮE��ݓe�Pôá���f�,u���J��ôHz=G�P�N�G����;��Ͳ��-·�VSVT�F\�”1R”p<����|)��l<[w<�����üb��'✗"F��Mc ]*/ô'����zVo�/����f�ó�z\���4^Nc0��ôP��3’�W7�z�p�y��e��/��5R7��ɴ�#�F�ٱ�
�óé"���’o>UX��R�‘�@�R…��{�ól���(�P�.��vU?N�(�t'��O;�Ş��ô�R��ݱ¿7��l�Z��#�L#7ϧ��üó�%ôEsiyne)k�]���8�ƋiH���o—t�éƣ\+j�W\i8f��.�.f��r���r�#��Eճ^�`jn��23;�em�K����‘u!�Nw:�QQ?��F�h�)�߬,-5W�����W8�*ܟ�xލ3iT�{���W�v��t7¿_�J|_���ȍī)ó�_�u4��<|��<—����C-N��4rϦ���I�m�á`+�3��sisG�����‘_�D������9¿;�ó�á"8�R|*8}�i-�*�6cj��ôôô�ôô�֍é�t+�lbbrr"pc��fk�����t��ôôô���j1T�l��ʲ���]¿o�->8.lT�h������(”O✗NW�|�*��T�w�J��v�[hݚ�_Xȏ/��Z[z���’3�7g�(ǃX+�Ϗ�bE������_–Y�Y�…���<!�?Ͽ,óüóüϿ*yB������������/����	Y��۶���v¿
Great. So, no such luck. This was going to be a challenge. My next task was figuring out what kind of file an SNES9x movie file is. What kind of data it stores, how it stores it, that sort of thing. I quickly found a speed-runner who described editing one of these files to make Mega Man shoot on a specific frame, so at the very least, I had confirmation that this was possible! Eventually, after some research (I'm yadda-yadda-ing past a lot of quality time on Google throughout this entire process), I ended up at a Google Code archive that described exactly what I needed. It had a wiki page that described the 32-bit movie file header and the data contained there. So I found and downloaded a free online hex editor, and opened my movie file to be greeted with this:



Simple! (lol)

Just to briefly describe what you're seeing here, the left 2/3 of the screen is displaying the hexadecimal data in the file, while the right 1/3 is the corresponding decimal values that those generate (i.e. the gibberish that I see when I try to open it as plain text). So at any given point I am highlighted something in both the left and right section, and those correspond to two different interpretations of the same data.

Now it was a matter of trying to interpret this data based on the header specification in the wiki. There were a few things that I needed to identify. Firstly, and most importantly, I had to find out how the inputs were stored, and what a reset input looked like, because that's my breakpoint. The wiki told me the following:

Quote:
Address 01C 4-byte little-endian unsigned int: offset to the controller data inside file
So what that tells me is that if I inspect the hex data in the four cells starting at that address, I'll be able to get a pointer to the address in the file where the controller data starts:



So, as you can see from the four cells here highlighted in red, the controller input data starts at memory address 000004B0, or 4B0. I ask the hex editor to send me to that memory address, and it takes me here:



The cell highlighted in blue is my first controller input data. There's a whole lot of weird looking junk before that, but I don't know what that is and probably don't need to care (spoiler for later: I'm going to need to care). As it so happens, it's just after a bunch of cells with CC in a row, which is encouraging, because that makes it pretty likely that I have successfully identified the start of a new section of some nature. From the specification, I know the following:

Quote:
The controller data contains frames. Each frame consists of 2 bytes per controller. So if there are 3 controllers, a frame is 6 bytes and if there is only 1 controller, a frame is 2 bytes.

Each value is determined by OR-ing together values for whichever of the following are pressed: 01 00 (reserved) 02 00 (reserved) 04 00 (reserved) 08 00 (reserved) 10 00 R 20 00 L 40 00 X 80 00 A 00 01 Right 00 02 Left 00 04 Down 00 08 Up 00 10 Start 00 20 Select 00 40 Y 00 80 B

In the reset-recording patch, a frame that contains the value FF FF for every controller denotes a reset. The reset is done through the S9xSoftReset routine.
Aha! So what I'm looking for is two cells in a row with FF, which will identify the exact input frame in the file where my world came crashing down. So I do a search on the file and:



Success! There's my breakpoint. So now all I do is make two copies of the file, a "first half" and "second half". In the first half, I just delete every cell after the FF FF. I do this, and run it, and everything works fine. Encouraging! Then, for the second half, I highlight every cell between the starting memory address identified earlier and the FF FF cells inclusive and "cut" them. Then I load up the file in the emulator and...

Disaster! The movie file loads just fine, so at least I didn't break anything, but my characters just wander around bumping into walls like I've gone senile. What gives? Well, I'm an idiot: I loaded up the save file from the start of the session, so of course applying the set of inputs from later in the session wouldn't work. I needed to run it on an updated save! So I loaded up part one, ran it through, and then loaded up part two.

...It still didn't work. What the hell?

Well, as it turns out, so as to ensure that a movie will execute identically every time, the movie file actually embeds an emulator savestate. This makes complete intuitive sense, but I had no idea that it was doing it; I'd been carefully making and restoring back-ups of my save files during my previous recording/playback sessions like a fool! So now I had a new challenge: I had to somehow embed an updated savestate in the movie file for the second half. That's considerably more complicated that just manipulating button presses!

First things first, back to the header spec:

Quote:
Address 018 4-byte little-endian unsigned int: offset to the savestate inside file
So, just like for the controller data, this too had a pointer than I had to find and follow. To spare you the specifics this time, this eventually lead me to, you guessed it, that giant block of gibberish at the start of the file. Fortunately, I had started to engage my brain by this point, so what I did was load up the first movie and run it again, and then paused it just before the end and stopped playback. Then I reset the ROM and started recording a new, fourth movie file from this new state, which had the save file that I needed from midway through the session as a baseline. I saved this brief recording, then opened the new movie file in the hex editor and copied and pasted the chunk of data representing the new save state over that same chunk in the second half file. Then I loaded up the second half movie yet again and crossed my fingers...

Success!

...of a sort. At first, everything seemed fine. I hit the file menu, loaded up the new mid-session save, and the file continued to play. I walked around a bit, talked to an NPC, and everything seemed fine. Then I started walking in circles and randomly casting spells from my menu. Oh no! What had gone wrong now? What was I missing?

I played back the movie a second time, and it went wrong in the exact same fashion. I tried a 3rd time, and then I saw it: there was an NPC standing in my way that completely put the entire next two hours out of sync. My heart sunk. I had the right inputs, and I had the right save file, but there was still one vital piece of the puzzle that was missing, and I realized exactly what it was with steadily growing dread: I had the wrong Random Number Generator seed. The randomly moving NPCs weren't moving in exactly the same fashion as they did when I recorded those inputs, which made the whole movie file worse than useless. I was sunk. I had no idea how to manipulate an RNG seed...

...Or did I?

Now, as you might imagine, Tecmo Secret of the Stars is not Final Fantasy. There's no in-depth guides on how the game determines RNG, or how to determine or manipulate that RNG. But I've watched enough speed-running to have an inkling, so I tried an experiment. I opened back up the second half movie file in the hex editor and I added a few extra blank 00 00 inputs at the start of the controller input section. Then I saved the file and loaded up the new movie. This movie also filed and stumbled around comically inept but, and this is crucial, it did so differently. Introducing an arbitrary pause at the title screen before starting the session has successfully manipulated the RNG seed.

So I had a goal, and I had a method, and I had what I hoped were a set of sound principles: that if I was able to manually test, one by one, every possible RNG seed, I would eventually stumble across the one, and only one correct seed such that everything would magically work and the update would be saved. So I set to work. I would run the movie, evaluate it, and, once it failed, reopen the file and add a single additional blank 00 00 frame of controller input at the start of the controller data. Then I'd load it up and try again. Sure enough, I was getting different random results. At this point all that was left was brute force and prayer. I had no idea how many possible RNG seeds there could be, but hopefully it was less than 128, or maybe even 64 or 32 if I was lucky.

There were a lot of ups and down over the hours that I worked away at this. Each seed change took me several minutes, as I had to carefully execute my process. Any missed or screwed up steps might cause me to miss my one correct seed, after all. One seed in what I estimate to be the early 20s (I long gave up counting) initially seemed so promising that I was sure I had it, going a full 10 minutes before suddenly failing spectacularly. I was starting to make up names and personalities for these NPCs that kept getting in my way. I began to rue one old man in particular, whose random movement could only read to me as malicious as I descended ever further into this madness.

But then. But then. Finally, a light at the end of the tunnel. Everything seemed good...? Five minutes became ten, and ten became twenty, until suddenly I was looking at the comforting SEE YA message from the end of a session. I'd done it! I could scarcely believe it. I was so sure that I was doomed. I'd climbed the mountain, taught myself new methods and tools and concepts that I never knew and never thought I'd need. I'm just so... incredibly pleased with myself. Now I hope to never, ever need to do anything like this ever again. God.

I hope that some of you enjoyed that odyssey, because I sure as hell didn't! Update is still in progress; I need to recover.
  #136  
Old 05-22-2020, 02:00 AM
Albatoss Albatoss is offline
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JBear holy shit! I admire your dedication if nothing else. Crossing my fingers and hoping you don't have to deal with anymore nonsense trying to LP this game!
  #137  
Old 05-22-2020, 05:57 AM
Beowulf Beowulf is offline
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...your LP methods are very different from mine, and while I admire your madness, I do not share it.
  #138  
Old 05-22-2020, 08:13 AM
JBear JBear is offline
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Quote:
Originally Posted by Beowulf View Post
...your LP methods are very different from mine, and while I admire your madness, I do not share it.
lol, fair. Believe me, I try, but I am very bad at doing things the easy way. You should see my formal process document! I haven't even touched on the multiple utilities I need to use to massage my screenshots to play nicely with Google Photos (including a command line utility for manipulating photo metadata).
  #139  
Old 05-22-2020, 08:57 AM
Beowulf Beowulf is offline
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...I pay Photobucket $100/year to host all my photos, because I throw money at my problems. For that matter, if I have to edit screenshots (like knitting-together Game Boy dialogue shots) I use MS Paint; and I use Irfanview exclusively to bulk-resize things. I'm somehow on my ninth LP and I'm actually kind of terrible at this.
  #140  
Old 05-22-2020, 09:18 AM
JBear JBear is offline
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Oh, don't get me wrong: I love MS Paint and use it extensively. I too use it for image editing-- I even used it to make my current avatar! I have to use GIMP to build my GIFs and that thing is a real image editor and it's so big and complicated that it terrifies me. I have no idea how to do anything in it other than one specific thing.

And I too use Irfanview for bulk image operations (although not on this LP; I'd have preferred bigger shots, but I wasn't happy with the fidelity of any resized shots that I tried, no matter what settings I used, so I ultimately just decided not to resize them at all), but that's not the kind of manipulation I'm talking about. I'm talking about things like editing the timestamps on all of my files to set them a minute apart in ascending order, modifying the "photo taken" dates on the files, or identifying and arbitrarily modifying images that Google Photos will decide are too similar and refuse to upload (Google Photos is a weird and frustrating service).
  #141  
Old 05-22-2020, 10:31 AM
Eddie Eddie is offline
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Quote:
Originally Posted by JBear View Post
And I too use Irfanview for bulk image operations (although not on this LP; I'd have preferred bigger shots, but I wasn't happy with the fidelity of any resized shots that I tried, no matter what settings I used, so I ultimately just decided not to resize them at all)
What about the fidelity is a problem? I use Infraview to upsize my Ogre Battle screenshots and it seems to work perfectly at upscaling. Do you have the "preserve aspect ratio" box checked?

- Eddie
  #142  
Old 05-22-2020, 10:54 AM
JBear JBear is offline
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As I said, I've tried a lot of different settings, including that one, and I've used Irfanview for other LPs in the past, so I have experience getting it to make screenshots look how I like. I wasn't pleased with what it did for this game, under any settings. Either the colours wouldn't look right, the image would look too blurry or too sharp, etc, even when I was using multiples of the original resolution.
  #143  
Old 05-22-2020, 11:35 AM
Mogri Mogri is online now
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Quote:
Originally Posted by JBear View Post
words
That is awesome.

I mean, I'm sorry you had to go through all that, but it's awesome that you did.
  #144  
Old 05-22-2020, 01:22 PM
Sarge Sarge is online now
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Well done, sir. This definitely sounds like something I'd have done, although I haven't done anything quite this in-depth when I break out the hex editor. Good job getting it synced back up, too - that part definitely sounds like a nightmare.

(I've had a recording go awry as well; my inputs de-synced in a Contra playthrough, but in that case, I just decided to re-record. So basically, I made four no-death runs until I got one that actually worked...)
  #145  
Old 05-22-2020, 06:30 PM
Jikkuryuu Jikkuryuu is offline
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I mean, there were fewer jokes and translation curiosities than I've come to expect, but I enjoyed this update.
  #146  
Old 05-22-2020, 07:47 PM
Torzelbaum Torzelbaum is offline
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Wow... That is quite the rabbit hole you went down, JBear. I feel like you deserve some kind of reward for doing all of that - can we like send you a beer* (or maybe bottles of ketchup or olive oil)?

*Or whatever you like to drink.
  #147  
Old 05-24-2020, 07:25 AM
Yimothy Yimothy is offline
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I love the behind the scenes stuff. Your production method seems crazy to me, but I think we’ve discussed my methods (or at least I’ve posted about them) so you’d know mine are the same, just in different ways. Fixing your broken movie file is amazing A+ stuff.

I’m also enjoying the LP itself. I haven’t been checking the subforum much for a while, it seems there are a few good things going on at the moment. The game seems pretty interesting.
  #148  
Old 05-28-2020, 02:01 PM
JBear JBear is offline
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Hello there everyone, and welcome back to Let's Play Tecmo Secret of the Stars! When last we left our heroes, they were camped out in a cute little tent at the entrance to a castle belonging to those dastardly kidnappers, the Ringo Brothers! They were confronted with an impassible barrier just inside, and so we join our B-team, quickly working to make their way to the scene to lend a hand.



A couple of the folks in Beegees have new things to say to the Kustera.



I think this guy is trying to give a Team Kustera pep talk?



The brief shot of self-esteem is short-lived.



Well, let's go save the day for these ungrateful jerks, I guess.



JBEAR and Tina are still loafing off right where we left them.



Don't worry, guys, we've got this. No need to get up or anything.



Floor 2 quickly coughs up some loot.



Not just a normal hat, but a Derby. Even if this wasn't an upgrade in defense, it's clearly an upgrade in fashion.



It's... also an upgrade in defense, though.

I continue with my decision to give the best defensive items to the head of each party, since I think that they get attacked more often. (Why else allow us to order our parties in the first place?)



Ryu gets the hand-me-down hat.



As it turns out, though, the decision is rendered almost immediately irrelevant when the very first battle in here drops a second Derby.

(I'm more than a little disappointed that we didn't get to see any of those undead wearing a derby.)



The good news is that the encounters in here feel like a direct continuation from the encounters in the Kustera catch-up dungeon that we completed last update.



This is a bit of a problem, though!



They can't do much damage to us, but with no attack magic at our disposal we literally can't do any damage to them, so we're forced to retreat.



A couple of floors later and we've reached the end of the line. That was a lot quicker than I expected, given how long and complex all of the other dungeons have been!



Those dastardly Ringo Brothers have evidently been keeping this poor man chained up in a box.



Since it only grants a measly two points of DEF, I think we're actually better off sticking with the Hard Suit and it's innate poison warding properties.



I guess the Kustera only came here to collect a bit of loot? With nothing left to do for now, I guess it's time to wake up the A team from their weeks-long beauty sleep.
  #149  
Old 05-28-2020, 02:06 PM
JBear JBear is offline
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Judging by what Team Kustera could see on their periphery, it looked like both sides of this tower were pretty extensive, so I suspect we'll be making this climb more than once. For now, left, I guess?



We set off to the left and are immediately met with a AQUTALLION-only barrier. Looks like this is the right way!



Go away, barrier-- nobody likes your style!

(How, um... how exactly did the Ringo Brothers manage to employ these barriers that, I remind you, we were told in a previous update are legendary gateways that can only be opened by the chosen one?)



The spider and bugs that we fought during our first tentative steps seem to represent the difficult peak in here, so we don't have much in the way of notable encounters as we climb.



Also, each floor of the tower (did any of the NPCs call this a tower? Because it sure feels like a tower.) is pretty short and straight-forward.



Well this is new.



Shockingly, Secret of the Stars suddenly remembers that it is in fact an SNES game, as we're treated to a parallax scrolling foreground/background shot. It's very reminiscent of some areas in Final Fantasy IV, as we see the lower tower floor scroll by beneath us.






This tower is passing by remarkably quickly. Maybe we'll be done sooner than we thought?



If it's good enough to show off once, it's good enough to show off twice! This has a sort of drop ceiling feel to it, but if so, it's certainly sturdier than any drop ceiling I've ever encountered.



After one more short floor we finally encounter an area with a bit of sprawl to it.



Hi there guys! Enjoy your nap!



Uh oh.

Do we try and take on these flowers?



Of course we do. I'm not a coward.



. . .



You saw nothing.
  #150  
Old 05-28-2020, 02:08 PM
JBear JBear is offline
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O-ho, what's this?



Wait, are the Ringo Brothers also kids?



I guess we'll have to wait for the answer to that question, as this kid(?) wanders off with a yell.



These look to be children trapped in some kind of tubes. That's messed up!



Well this is a boss fight if ever I've seen one, so we take the opportunity to top off.



Let's do this!



So I guess maybe "Leach" here is just short?



Wait, so are these two Homncruse's relatives? We're building a rich lore, here.

(I'm going to assume they don't mean a literal "family" until I find out otherwise.)



Yeah, probably.
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