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PROTIP: Don't give your cat to the cat-eating mad-man. Let's Play Phantasy Star!

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 >
  #31  
Old 04-04-2018, 03:08 PM
Destil Destil is offline
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They're all pretty much on the same level IMHO.

Shops in particular in PS look ugly but the residential domes look cooler than anything in the other two. The pallet is also pretty fun.

DQ has some really great lived in feel thanks to the variety in the walk-able textures, between flowers, sand, underbrush and grass.

FF has the wonderful rounded corners on the cobblestone walkways but then it looses a point for not doing that with its water tiles.
  #32  
Old 04-04-2018, 10:07 PM
Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by Adam View Post
Robotcop < RoboCop < Robert Cop
Is Robotcop 25% more machine than RoboCop?
  #33  
Old 04-08-2018, 10:22 AM
Beowulf Beowulf is offline
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This is extra-exciting for me as I never had a SMS, and when I eventually got a Genesis game collection (for PS2, natch), it only included the second, third and fourth games.

I suspect I'm late with a vote, but I'm very curious to learn about Secrets.
  #34  
Old 04-08-2018, 07:56 PM
Googleshng Googleshng is offline
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Your list of possible destinations left out the incredibly important option of getting away from the grind of owlbears in the forests or scorpions on the plains to take a nice relaxing stroll along the beach, with its excellent background art.

And traumatically high defense monsters.



Also I always heeded townsfolk advice and avoided that within-the-walls forest. Plains encounters have a better payout to safety ratio before you're fully equipped.
  #35  
Old 04-10-2018, 08:33 AM
JBear JBear is offline
Secret of the Olive Oil
 
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Hello there everyone, and welcome back to Let's Play Phantasy Star!

In our last update, Alis watched her brother Nero brutally murdered in front of her by Lassic's goons, and then took up his sword and swore to seek a man named Odin to help her put a stop to Lassic's vile machinations and avenge her brother. Then she got murdered by Owl Bears and pawned Nero's sword for cash. As you do.

We join our heroine as she investigates a "SECRET" offer at the local pawn shop...



Well that was anti-climactic. We just get shoved back out on to the doorstep. Now what?



I asked if anyone had any gear suggestions, and the response I got was two troll suggestions to buy a Magic Lamp and one joke suggestion to buy this sword because it says "TIT". Barring any other suggestions, I went with the joke.



For a joke, it's a pretty nice upgrade!



Besides investigating the SECRETS, the only other serious suggestion that I got was to explore Medusa's cave, and so I spend the rest of our cash preparing to do just that. In addition to a FLASHlight, Alis also picks up a BURGER & COLA to go, and an ESCAPER for emergencies.



With our new sword in hand, we're able to kill MANEATERs in a single attack. Nice!



Let's spelunk!



You are likely to be eaten by a Grue.

Phantasy Star doesn't actually permit you to feel your way around blindly, so if you don't have a light source then you'll be immediately dumped right back outside.



Thankfully, we do!




Let there be light! Notice that this cave has a different colour than the tutorial dungeon. In lieu of any actual identifying characteristics or variety in texture, this is how Phantasy Star differentiates its dungeons. It lends some of them very different feels than others.



We quickly come to a fork, but straight is obviously a dead-end.



But what's this? Chests only appear when you're adjacent to them, so it pays to investigate every dead end.



Okay, well, "pays".



Heading down the other direction from the fork, we quickly encounter this guy. This is only the 5th enemy type that we've seen so far, and we've already got palette swaps. Not a good first impression, Phantasy Star! And things only get weirder from here. Notice how this little guy has less HP than an Owl Bear? Maybe he just hits hard?



We'll never know, because he went down in a single attack!



And he only gives as much EXP as a single Sworm, and twice the gold. Yes, the Wing Eye is the second-weakest enemy in the game. So what gives? Your guess is as good as mine!

It seems pretty clear to me that something likely got mixed up, though. If you swap these guys and the Owl Bears in the encounter tables, suddenly everything makes way more sense, with the newbie forest just outside Parolit containing only the game's two weakest enemies, and the first dungeon containing a stronger version of one of them. Instead we have unfair Owl Bears waiting to ambush new players (which I preserved for this LP, as getting immediately curb-stomped by Owl Bears is core to the Phantasy Star experience), and disappointingly weak enemies inhabiting the first dungeon. I mean, that said, now that we're over the hump, I won't complain about an easy dungeon!

Still, we may have over-prepared...
  #36  
Old 04-10-2018, 08:37 AM
JBear JBear is offline
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The next dead-end is a little more generous, but not by much.



And here we have the only other enemy in this dungeon, the Green Slime.



As you can see after one round, it's not really a threat to us. In fact, Alis can kill a Green Slime in a single attack, more often than not. They attack by jumping at us and then kind of wiggling in place:

EPILEPSY WARNING!
EPILEPSY WARNING!

What is equally delightful, though, is the noise. Here, have a listen:



I have no idea why a slime would make a metallic clanking noise when it jumps. I guess that would make it a metal slime? /rimshot



At least they give twice as much experience as a Wing Eye.When I opened the chest, though, this happened:

EPILEPSY WARNING!
EPILEPSY WARNING!



Ow! That stung! (To the tune of 12 HP) Yes, chests can be trapped. This particular trap was an explosive trap, which would damage the entire party if we had one. I mean, we need our income, so we're still going to be opening 99% of chests anyway, but it's something to keep in mind if it's, say, a single Sworm, or if someone is hurt enough that a trap might kill them.



A particularly long walk down a hallway leads us to yet another dead end, and this one has nothing in it for our trouble.



On the long walk back, we've been nickel and dimed enough that we're in need of healing, so let's show off our new spell!



Not much to see, really. There's a cute little jingle, and then we gain 20 HP in exchange for 2 MP.



Shortly afterward, this happens. Another new spell! (As well as gains of 1 Attack, 4 Defense, 11 Max HP, and 2 Max MP.)



But it's not available in the Magic menu? I guess it must not be available outside of combat. To the Status screen!



Ah, here we go. Phantasy Star has delightful little spell names. since the translations had to fit in to four English characters, and "BYE" might be one of my favourites. It has the same effect as the ESCAPER item, allow us to flee a random battle without fail for 2 MP. Of course, translation patches and later ports & remakes rename the spells to be more consistent with the rest of series, which uses obtuse fantasy-sounding gibberish for its spell names.



A few fights and a bit more exploring later, I'm forced to burn Alis' final 2 points of MP to heal again. Let's hope we're done soon!



As our supplies are dwindling, a final dead-end comes into view. What secrets might it hold?



A statue! I don't think we're carrying that back with us. Let's Search and see if we can dig up anything more.





Let's hope so! I doubt that our bags full of fast food are up to the task, though, so for now I think it's time that we return to the surface.

On the way out of the cave, I open a chest dropped by a Wing Eye and this happens:

EPILEPSY WARNING!
EPILEPSY WARNING!

Ow! Stop that! An arrow trap does about as much damage as an explosive trap, but to a single target. Since there's only one of us at the moment, that makes them pretty much identical for us right now.



Here's a thing that I don't think I've shown off yet. Alis actually dodges Wing Eye attacks reasonably often, which is pretty nice. There's a cute little whiffing sound effect.

  #37  
Old 04-10-2018, 08:40 AM
JBear JBear is offline
Secret of the Olive Oil
 
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And we out! Good thing too, because I was just about to have to start dipping into my precious fast food supplies, and the practice of free cola refills has yet to spread to Palma. So what now?



Are you sure you don't want to sell me any SECRETS, bro?



Wait... that's not the same thing that he said last time, is it?



We turn around and head right back in. The LP-viewing public demands answers!





Well, he took our money. So what did we get?



KA-CHING!





I've got a ROADPASS! Out of my way, life obstacles!



You're damn right I may!



Wheeeee!



Welcome to the Spaceport! Before we start poking around here, though, I have just one other thing that I need to take care of...



Wheeeeeeeeee!

Alright, I think I've got that out of my system. Let's see what the folks around the Spaceport have to say!



...Let's see what useful things the folks around the Spaceport have to say!
  • "The Governor is in Paseo. He rules all of Motavia."
  • "Long ago, a spaceship was built in the Gothic laboratory."
I mean, there seem to be plenty of spaceships here already, but I guess we'll toss that in the ol' information bucket. Now let's see what the shops have to offer! Maybe we can buy an over-priced souvenir!



Yup, we're at an airport, alright. This sells the exact same fare as every other First Food shop.



This is more interesting, though. Do we need a passport?





Well, it looks like we indeed do need a passport to pass this port! Or do we...?




Yes. Yes we do. To the passport office! Let's hope they're faster than real passport offices!
  #38  
Old 04-10-2018, 08:46 AM
JBear JBear is offline
Secret of the Olive Oil
 
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Sign me up!



*Quietly shifting the ROADPASS to the back of our wallet*: "Um, noOO. No criminals here!" >_>



Just an insatiable thirst for adventure!



What? Bah. We literally have 104 MST to our name. Good thing we didn't buy any Cola at the food court!

(This might look like good planning on my part, but it was just dumb luck.)



And that's it! It didn't even make us exit and come back, or spend a night at an inn, or other such typical JRPG shenanigans. PASSPORT GET!



Also, since I know someone will ask:





If you admit to being a criminal or being ill, you just get booted outside, and can immediately walk back in and re-take the questionnaire. For all the armed guards, security around here seems pretty lax! Not that I'm complaining! To Motavia!



On our way back to the guards, I take a closer look at this conspicuous tile.



Well, if there's anything here, we can't seem to do anything about it yet.



Passport in hand, we have no problem accessing the tarmac.



We have a few ships to choose from, but all of them are heading to the same place:



We've only been playing for an hour or two, and we're already heading to another planet! I'm excited! Let's do this!



No other music links for this one yet, I'm afraid. The trip between Palma and Motavia doesn't last long enough for the music to finish/loop, so it'll have to wait until later, better opportunities.

Here's an abbreviated GIF of the trip:



So, needless to say, I completely lost my shit when seeing this for the first time as a kid. I mean, how cool is this? You climb into a bright orange spaceship and travel to a desert planet! The answer: pretty danged cool!

Oh, also, note that these spaceship travel scenes are easily skippable with a button press, which is a nice quality-of-life feature sometimes still missing from games even today!



So we're on a new planet! Let's explore! There's just one little thing that I need to do first...



Wheeeeeeeeee!



*Ahem*

Right then. Let's talk to folks at the Motavian spaceport!
  • "Welcome to Paseo spaceport on Motavia."
  • "It is said that Ant Lions roam in the desert."
  • "There is a cake shop in the cave called Naula on Palma!"
That's an odd place for a cake shop!



Hey, another ROADPASS checkpoint. I wonder...



Phantasy Star is kind enough to not permit players to drop any key items.



Let's head into town.
  #39  
Old 04-10-2018, 08:52 AM
JBear JBear is offline
Secret of the Olive Oil
 
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Welcome to Paseo! It's pretty long!



There's also a little public square hiding out in the northeast corner of town. It's Talking Time!
  • "This is Paseo, Motavia's capital."
  • "There is a cave called Maharu in a mountain to the north of Paseo."
  • "A gift is needed if you wish to see the Governor."
  • "The Governor loves sweets, I hear."
  • "Motavia's Governor and Lassic are not on good terms, it is said."
  • "Some intelligent monsters have their own language."
  • "It's not possible to pass through Ant Lion on foot."
Lots of good info here! Apparently the Governor around here isn't a fan of the evil king that Alis is on a quest to stop, so we should seek an audience!



That's probably the Governor's mansion peeking out on the left?



If so, then this tunnel looks like the only way across the water. But I wonder what the guards have to say?



Works for me! Let's go!



Well then. We're immediately confronted by a locked door. I guess we're not speaking to the Governor today after all.



So let's go shopping instead!



The only thing of note at the Second-Hand shop is that they're just selling passports over the counter! Security on Palma suddenly doesn't seem all that bad after all!

If it's not clear, this means that we can throw away our passport, and pick up another one here if we need it. We probably shouldn't do that?



Hey, what gives? I guess this is a pet shop? Sure, I'll pay 1 billion MST. Do you accept imaginary currency? Asking for a friend.



I guess not.

Hrm. Well that was odd. Especially since our MST total literally can't go that high before running out of digits! What happens if we say no?



Uh... sure? We weren't using this stupid pot for anything anyway, I guess.

Why do I feel like I'm being scammed?




No time to worry about that now! It's time for a cut-scene!



Soundcloud / FM Version

The non-introductory cutscenes get their own music, and it's generally pretty up-beat, becase cutscenes in this game tend to be reserved for when good things happen!




I love him already. Also, tell me that Myau isn't the best name for a talking cat ever. You can't, because it is.





He can't open the bottle around his neck because he doesn't have hands! Poor little guy.




CAEHRT! We haz one!



This is an old-school JRPG, though, so he joins us at level 1. He's got some catching up to do!



Resuming our shopping trip, we come to the Armory, which has a couple of new items of note:



That THICK FUR sounds like just what the doctor ordered to get Myau's Defense up to parity. It's just as good as the Zirconian Armor we saw for sale back in Scion, and a lot more affordable! That said, we're a little short on funds at the moment. Certainly the Diamond Armor isn't even worth discussing with our current finances.
  #40  
Old 04-10-2018, 08:55 AM
JBear JBear is offline
Secret of the Olive Oil
 
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It's time to earn our fortune in the Motavian wilderness!



Captain bring-down here thinks that this is a bad idea, but he's not running this LP. Let's go!



Soundcloud / FM Version

Catch me at the right time and I might call this my favourite track in the game. It really gets me hyped to explore a mysterious desert!



So, one terrain feature of Motavia should jump out as immediately obvious, and I'm not talking about the sand.



There's even more of them a bit further east, and they look... upsetting in motion:



So what the heck are these things?



Let's find out!



A-ha! So these are the Ant Lions that folks back in town were talking about. They sure don't look to be "roaming" to me! In fact, they look to be very much stationary! Let's see how tough they are!



AHH! It dodged Myau's attack, Alis only struck it for 4 HP, and then it struck her for two-thirds of her HP in a single attack. We out!



A successful RUN puts us back on the tile that we left. "It's not possible to pass through Ant Lion on foot." That guy wasn't kidding.



A quick survey of the area shows us that Paseo is actually surrounded by the damn things on all sides, except for a lake to left.



The only escape route is this narrow passage to the north, between the Ant Lions and the mountains. Before we venture too far away from town, though, what are the random encounters around here like?



Not bad at all! Alis can one-shot these, they pay well, and they're not too dangerous for Myau to tangle with. In fact, they're only hitting him for 1 HP!



That's a pretty good payday! At this rate we'll be rocking some Thick Fur in no time! But what other encounters are around here? Surely Motavia isn't just Ant Lions and Scorpions?



Partial credit.



Alis brings it down to 2 HP with her sword strike, and Myau finishes it off before it's even able to take a turn. Not bad!

The "Gold" Scorpions leave behind fewer MST than their normal counter-parts. That is flagrant false advertising!



Oh, these little numbers-sanded-off Jawas are cute. What's their deal?



ohgodwhy



Hey, guess who just remembered that he has a guaranteed run spell?



So FUN FACT! The RUN command executes immediately for the entire party, but the BYE spell only executes when Alis comes around in the turn order. Poor kitty.
  #41  
Old 04-10-2018, 08:57 AM
JBear JBear is offline
Secret of the Olive Oil
 
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On second thought, let's not go to Motavia. It is a silly place.



Well, at least the fee for resurrection is pretty cheap. It scales up with level, but Myau is still level 1!



The cat came back!



Since we're actually hurt for once, this also provides a good opportunity to show off the Hospital services. They want 32 MST to heal Alis. Let's take a look at why:



Alis is 28 HP below max, and 4 MP below max. So, the Hospital charge is exactly 1 MST per point of HP & MP. This makes Hospital healing exactly as efficient as fast food healing, and much less efficient than spell-casting, so penny pinchers will want to blow through all of their remaining MP on healing before visiting the Hospital.



There we go-- that's much better.

Oh, and one other bit of trivia that I forgot to mention in the previous update: the red crosses on the back wall and exterior of the Hospitals had to be removed from Phantasy Star's virtual console release. I think they're intact in every other release of the game, though?



Well, I think that's about it for our adventures on Desert Planet for now, but before we head back to Palma, let's check on one last thing...



SWINDLED! I KNEW IT!



Gosh, I hope they allow pets on these flights.



WHEEE!



Now that we're back on Palma, I make a beeline for the obvious next goal.



Dammit.



On the way back to the shop, this happened.



Myau picked up 3 Attack, 4 Defense, and 8 Max HP, while Alis picked up 3/3/9/2 and, more notably, the CHAT spell??? We'll have to figure out what that does later.




For now, let's go find a statue!
  #42  
Old 04-10-2018, 09:00 AM
JBear JBear is offline
Secret of the Olive Oil
 
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We've already seen all of these encounters before, so I'll fast-forward through trip #2, but one thing to note is that Phantasy Star actually scales up the number of enemies with the size of your party! We also encountered groups of 3 Owl Bears on the way here, and more groups of 4 Scorpions like we saw on Motavia.



I'll probably put together a little GIF showcase of our party's attacks later, but one little detail that I like is how Alis' attack is a single sword-stroke, but Myau's attack is a little trio of claw marks raking across the enemy sprite.



So I spaced and completely forgot to draw attention to this earlier, but, when Myau joined our party, the bottle of ALSULIN around his neck quietly dropped into our inventory:



Myau literally told us how to use it. So let's do that!



Um? Let's hope it leaked out in the proper place!



Yeah, that seems good.




Listen, bro. You don't look at anyone named Medusa. That's, like, heroing 101.





Odin doesn't need much convincing.




Apparently Medusa has a magic axe for some reason. That sounds useful!




Ooo, and Odin knows where our next plot key is. But I thought we already searched this cave pretty thoroughly...



GAH. Rescuing Odin counts as a "step", and the game saw fit to dump us into a random encounter the moment the cut-scene ended. Trial by fire, I guess! Also, note the number of slimes: party scaling at work.



That first turn provides a good opportunity to evaluate our newest party member. For the moment, Odin is hitting the enemy roughly as effectively as Myau, but seems to have beefier defense than anyone else in the party, taking only 1 damage from the slime's attacks. Also, all 3 of our party members elected to attack different targets, because lol Phantasy Star.



Bigger enemy groups mean bigger EXP & MST payoffs, at least!
  #43  
Old 04-10-2018, 09:01 AM
JBear JBear is offline
Secret of the Olive Oil
 
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So let's take a look at our handsome new axe-boi, who of course joins us at level 1. His Attack is comparable to Myau's, while his Defense and HP are both a fair bit higher. He is exclusively decked out in Iron equipment, which is too heavy for anyone else to equip, and doesn't have a shield yet.



Beyond just the weight of iron, Axes are actually one of two weapon types available exclusively to Odin. I won't say what the other type is yet (you won't have to wait long), but it's probably not what you're thinking! Either way, replacing the axe should probably be a priority, given that it's roughly half as powerful as Alis' current weapon. Note that Odin can use almost every weapon in the game, so he has a lot of options.



You might recall that during our last trip through this cave, we walked down a particularly long hallway only to find an empty dead-end. Well look what has mysteriously shown up here now!



I've always assumed that this is sort of an abstraction for Odin showing us the loose rock he hid the COMPASS behind, or some such. His choice of the word "stashed" during the cut-scene supports this reading.



Certainly it will help us find our way through the Eppi forest, as promised, but this COMPASS has a new feature!



Yes, it work as an actual compass as well! This is an invaluable tool in any mapper's toolbox.



And that's it for Medusa's Cave, which strangely contained zero Medusas!



On our way out of the cave, everyone gained an additional level. I think we're far enough along now that I'm going to stop itemizing stat gains, lest I put everyone to sleep. Just know that everyone got a bit better!



Now to put our new COMPASS through its paces!



Well that was uneventful. Let's head into this village!
  #44  
Old 04-10-2018, 09:06 AM
JBear JBear is offline
Secret of the Olive Oil
 
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Soundcloud / FM Version

A more pastoral settlement calls for a more pastoral tune, and this definitely fits.



Welcome to Eppi Village! You're looking at it in its entirety. Let's see what the rest of the villagers have to say:
  • "The Governor of Motavia might possibly help you well."
  • "Noah lives on Motavia."
  • "Dr. Luveno had a laboratory in the Gothic Forest long ago, it is said."
  • "Do you know what the hardest, strongest material in our world is? It's Laconia! Arms made with Laconia are the best to have."
Sounds like we need to get us some Laconian gear! Those two buildings to the south are the the village tiles for Stores and Hospitals, so let's poke our heads inside those next.



Both interiors also got a bit of a face-lift, but are identical in function. More notably, the Armory has a couple of new toys:



So, as I alluded to earlier, the other class of weapon that is exclusive to Odin is guns! Guns in Phantasy Star are very special mechanically, and Odin with a gun plays very differently than Odin with an axe or sword. Axes are powerful but inaccurate, while guns have 100% accuracy and strike every enemy in the battle for low fixed damage. Now that large enemy groups are increasingly common, this can add up to a lot of damage, and is great for cleaning up stragglers that the ally targeting refuses to finish off, but will obviously under-perform against small groups or single targets. I'm fine either way, so let me know if you have a preference!



Finally, we have this special building to the north, with its conspicuous golden roof.



Yesyesyes, gimmiegimmie.







Wait, "warehouse"? What warehouse?



You don't suppose...?



Okay, this was definitely not here earlier. Listen, Phantasy Star, I'll call anything you like a "warehouse" if it gets me phat loot:



Maybe I should just let the instruction manual run this LP from now on. I don't have anything to add!



With our new key in hand, I waste absolutely no time in jetting back to Motavia to try it out on this door:



We're in! However, as soon as we step through the door, we're greeted by this:



...Yes?



This robot is too smart for us. I guess we won't be seeing the Governor right now after all.



I think that's a good place to call this update. The world's our oyster! In fact, we have more than one world to explore now! So, what does the peanut gallery think I should do next? All of our heroes could really use some new gear, and there's a ton to choose from, so feel free to suggest something. Compelling options include new armour for Alis and Myau and a better weapon and shield for Odin. Don't forget to let me know if you prefer stabman Odin or seamstress Odin! We also have a ton of leads that we could go chasing! Let's end with another wrap-up summary.

Things that we know:
  • Magical locks require magic to open.
  • Laconia is the hardest, strongest metal, and makes bad-ass equipment.
  • Some intelligent monsters have their own language.
  • Medusa has a mystic axe.
  • Someone called Noah lives on Motavia.
  • There is a dangerous hill named Baya Malay to the north of Scion bordered by an imposing ziggurut to the south, and with a cave called Naula on the north coast of that area that apparently has a cake shop in it.
  • There is a cave called Maharu in a mountain to the north of Paseo, and we've found a path leading in that direction.
  • The Governor of Motavia, who is not on good terms with Lassic and might offer us his aid, is in Paseo, but we'll need a gift of sweets if we want an audience.
  • A cave called Iala can be found on the peninsula to the south of Scion. We have no idea what's in it, but it's pretty close to home!
  • There is an underground passage somewhere that leads to the Gothic Forest, which is a forest to the west of Parolit. Long ago, a spaceship was built in Dr. Luveno's laboratory there.
Outstanding roadblocks/mysteries:
  • Where is the underground passage to this Gothic Forest that everyone is talking about?
  • What's inside the Baya Malay ziggurut and the Iala and Maharu caves?
  • Ant Lions are jerks, and it's not possible to pass through them on foot.
  • The governor's scary robot guard won't let us by empty-handed.
What say you, Talking Time? Alis and her new friends are waiting!
  #45  
Old 04-10-2018, 09:07 AM
JBear JBear is offline
Secret of the Olive Oil
 
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Default One more thing

I guess this is now an appropriate time to share this Steam conversation that I had with aturtledoesbite a year or so ago:
Quote:
Originally Posted by Steam chat
Turtle: i wish passports were this fast [in real life]
jordiebear88: lol
Turtle: "not a criminal? not sick? got some money? cool, here's you a passport"
jordiebear88: Look, the people in charge have other priorities.
jordiebear88: Like cake.
jordiebear88: (This will be funny later.)
Turtle: I did just talk to someone who said there was a cake shop in a cave???
jordiebear88: I mean, where else would you put a cake shop?
jordiebear88: Can't have it in town; the loose passport system means that off-worlders would eat all the cake.
Turtle: more importantly
Turtle: cat
jordiebear88: Grats!
Turtle: now to fly back, buy another flashlight because batteries apparently only work once, and turn a man to flesh again
Turtle: maybe i should've leveled myau up a bit before coming to the cave again
jordiebear88: Cats only learn through self-inflicted pain. That or a spray bottle full of water, but don't even get me started on the cave with the spray bottle shop in it.
jordiebear88: FYI, I'm stealing this entire conversation for an LP update in, like, 1-2 years.
Turtle: Hahaha, go ahead.
  #46  
Old 04-10-2018, 09:54 AM
Mogri Mogri is online now
used Detect!
 
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Quote:
Originally Posted by JBear View Post
Also, since I know someone will ask:



"Come back later"? Like, when you've no longer done anything illegal?
  #47  
Old 04-10-2018, 10:00 AM
Loki Loki is offline
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Gross don't put gross extra skin on your good dog
  #48  
Old 04-10-2018, 10:02 AM
Gerad Gerad is offline
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Dangit, JBear, I was going to guess gun! Really!

How do we think the Thick Fur works? Glue? Stapler?
  #49  
Old 04-10-2018, 10:05 AM
Westerhof Westerhof is offline
YOU FOOL??
 
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Quote:
Originally Posted by JBear View Post
I guess this is now an appropriate time to share this Steam conversation that I had with aturtledoesbite a year or so ago:
In which JBear plays the long game, and also plays long games.

Anyway, my vote is to get better armor all around (especially that thick fur) and then go see a trio of sisters in a cave about a cake.
  #50  
Old 04-10-2018, 10:15 AM
Loki Loki is offline
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Quote:
Originally Posted by Gerad View Post
Dangit, JBear, I was going to guess gun! Really!

How do we think the Thick Fur works? Glue? Stapler?
Needle gun
  #51  
Old 04-10-2018, 10:40 AM
muteKi muteKi is offline
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Quote:
Myau picked up 3 Attack, 4 Defense, and 8 Max HP, while Alis picked up 3/3/9/2 and, more notably, the CHAT spell??? We'll have to figure out what that does later.
Well, "chat" is French for cat, so it stands to reason that it's a spell that turns Myau into a cat.
  #52  
Old 04-10-2018, 11:11 AM
Falselogic Falselogic is offline
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Originally Posted by Loki View Post
Gross don't put gross extra skin on your good dog
This. And also have Odin use guns. I found him much more useful in my playthrough of the game with him as a gun user than as an axe user.
  #53  
Old 04-10-2018, 01:15 PM
aturtledoesbite aturtledoesbite is offline
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Quote:
Originally Posted by JBear View Post
I guess this is now an appropriate time to share this Steam conversation that I had with aturtledoesbite a year or so ago:
i had completely forgotten about this conversation until you posted it

fortunately for you, though, i do have a record of when i played phantasy star, so let's see...

February of 2017, so yeah, a little over a year ago

Past JBear was psychic, knowing exactly when Current JBear would start your LP

Anyway, I will not vote on the axegun debate. What I will do, though, is point out two things.

Quote:
  • Ant Lions are jerks, and it's not possible to pass through them on foot.
i feel like this is a challenge

you have three party members, you can do it

Quote:
  • There is a dangerous hill named Baya Malay to the north of Scion bordered by an imposing ziggurut to the south, and with a cave called Naula on the north coast of that area that apparently has a cake shop in it.
  • The Governor of Motavia, who is not on good terms with Lassic and might offer us his aid, is in Paseo, but we'll need a gift of sweets if we want an audience.
:thinking:
  #54  
Old 04-10-2018, 01:21 PM
Dracula Dracula is offline
ドラキュラの様な奴
 
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I HAVE AN RARE ANIMAL.

Here's my notes on my 2015 playthrough up to where you left off:

Quote:
Originally Posted by Dracula, September 29, 2015
Back on Palma, Alis was strong enough that grinding for cash in the wilderness was a bit easier. So I fought Sworms, Scorpions, Maneaters, and Owl Bears until I had enough mesetas to buy a titanium sword and a light suit. At this point, Alis could kill most of the enemies around the city in a single blow. She had also learned the spell of “BYE,” which is maybe the greatest name for a spell in any universe. I guess it teleports her out of combat, but I haven’t used it yet.

I also took Alis north of Scion to check the “Baya Malay Hill,” which some of the residents of Scion had warned me of. There seemed to be a wall preventing me from entering, but there was a building with an open door leading to another 3-D dungeon. I left this for later.

South of the city was another mystery – what appeared to be a village hidden deep within a forest. According to my map, it’s the town of Eppi. Someone had told me I needed a compass to get there, and indeed I got lost as soon as I entered the woods. Worse, a living skeleton (“Skull-en”) appeared outside the woods. My titanium sword dealt it a single point of damage, and its strike wounded Alis for half of her HP. I beat it out of there for now.

I figured it was time to visit Medusa’s Cave, although I had no protection against the gaze of the rumored gorgon. The place was pitch black, so I bought a flash from the second-hand shop in Camineet. Unlike the abandoned house in Camineet, the Cave was full of monsters – mostly green slimes and a variation on the floating eyeballs. Alis could slay most of these immediately, however.

I initially did a terrible job of mapping the Cave and had to pull up a layout on Gamefaqs to see what I’d done wrong. The Labyrinth in Shining in the Darkness has easily identifiable segments in the halls, so it’s pretty easy to figure out how many squares are in a hallway. Phantasy Star’s halls a bit more vague, so I miscounted several times.

Fortunately for me, Medusa had apparently vacated her Cave, leaving several chests of mesetas for the taking, as well as a statue of man – who I took to be Odin, the warrior who set out to kill her.

There was not much left for me in the cave. I was half-expecting to find Odin’s apparent talking animal, but I remembered that a resident of Scion had sold a talking animal to a merchant in Paseo.

The problem was that Paseo was on Motavia, another planet in the Algol system, and the robotcops wouldn’t let me into the spaceport. But: I’d heard a rumor that the second-hand merchant in Scion had “secrets.” No one on Palma would outright sell a road pass, but it’s known that citizens were willing to part with a certain number of mesetas for the ability to go offworld.

So I visited the merchant. He denied me at first, but I rattled my titanium sword loud enough that he eventually got wise. I paid him 200 mesetas for his trouble and took the road pass back to Camineet. The robotcops didn’t even glance at the pass (good thing, since the photo was obviously a man). At the spaceport, I had to get a passport to fly legally to Motavia.

This was easy enough…considering we’re under military dictatorship on Palma, I was half-expecting to have to fight my way to the passport office, but no, the clerk just asked me if I’d done anything illegal (I guess killing dozens of biomonsters and robbing warehouses is legal on Palma) then if I’d had a major illness, then accepted my 100 mesetas in exchange for a shiny space-passport.

This is the future, so flying to Motavia took a matter of seconds. I guess Lassic spares no expense on space travel, since the flight was painless and clean. They even served peanuts.

Motavia’s spaceport was much the same as Palma’s, and a few of the technicians on the runway introduced me to Paseo, warning me that there were deadly ant lions outside the city. (Japanese game designers sure do love their ant lions!)

Inside Paseo I learned a few good tidbits. The governor of Motavia – apparently entire planets are ruled by a single governor – was not on good terms with Lassic. A possible ally? But he can’t simply be approached – he needed to be bribed, but money wasn’t good enough for this desert ruler. No, he likes sweets the best, and since this is a JRPG, sweets can’t be simply bought at the local bakery. We have to go on a sweets quest.

The other thing I learned is that there was a cake shop in a cave on Palma. Why in a cave? Does Lassic arbitrarily hate desserts? No wonder he’s on bad terms with the governor of Motavia.

Finally I paid a visit to Paseo’s shops. One of the merchants only had a single item for sale: The rumored talking animal, for which he wanted a sum of 1 billion mesetas. I considered killing him, but I figured I needed to stay legal to fly back to Palma. Fortunately this asshole noticed that I had a Laconian pot and immediately offered to trade me the animal for the pot. Well, sure, fine, whatever.

The animal indeed could talk. It was a catlike creature named Myau. Myau told me he’d been traveling with Odin to kill Medusa, and even carried some special medicine (alsulin) to heal him from petrification. But I guess Odin hadn’t counted on the fact that Myau lacks opposable thumbs and couldn’t open the bottle himself…so Myau fled the cave, right into the hands of some greedy merchants.

I agreed to take Myau with me back to the cave to help Odin. I figured some allies couldn’t hurt in the quest against Lassic. Before leaving, I ducked into an open warehouse flanked by two sleeping robotcops (robots need to sleep, I guess). Greeted by a locked door, I turned round and headed back to Palma.

Myau didn’t need a passport for space travel, so I didn’t need any extra mesetas to get back home. Myau proved to be a valuable asset in combat – despite being level 1, he could absorb damage about as well as Alis, although he had fewer HP.

As we traveled to Medusa’s Cave, I noticed immediately that more enemies were attacking us in the wilderness. Evidently the game is programmed to increase enemy numbers when allies join your party.

We quickly made it to Odin in the cave, and Alis poured the alsulin at his feet. The petrification wore off, and Alis explained that her brother had sent her. Odin said he, too, was preparing to fight against Lassic…but he bashfully noted that he obviously wasn’t good enough if he couldn’t even defeat Medusa.

But why fight Medusa? Odin wants her magical axe, apparently. Odin didn’t tell me where she’d gone, but he did mention he’d left a compass in another part of the cave (for…some reason). We picked that up, then we bumped around in the woods for a while until Myau and Odin had gained a couple of levels. I bought Odin a titanium sword (his iron axe wasn’t cutting it…heh) and figured I should save up next for some fur armor for Myau.

Next time: We grind for more equipment! Also, we visit Eppi, since we now have a compass to navigate the woods. But…do we have the courage to navigate the skeletons?
Re: Ant Lions. I enjoy that the overworld graphic for the Ant Lions shows a pair of gnashing teeth with visible lips, but the enemy sprite is a simple palette-swap of the mouthless TARANTUL enemy. Whereas real ant lions are neither toothy mouths nor spiders, but are basically little pine cones with a pair of scissors at one end.

I played a little more the next day:

Quote:
Originally Posted by Dracula, September 29, 2015
The woods outside of Eppi are haunted by Were-Bats and Wing Eyes, but fortunately bereft of the feared Skull-Ens.

Actually the Were-Bats were super useful since they carry around a huge amount of cash, enough that I was able to grind there long enough to buy new armor and weapons for all three of my party members.

Eppi is a tiny village of stone houses. No robotcops, no moving roads, no spaceport. Just an armory, a hospital, and a few houses. We told the village elder that we were in search of a dungeon key, and, giggling to himself, he told us he’d hidden one in an abandoned warehouse on the outskirts of Camineet.

What? Why? But he wouldn’t answer. “Good luck on your journey.”

We threw 400 mesetas at the armory owner and grabbed a needle gun off the shelf on our way out of town. I thought about using it on the elder.

Anyway this warehouse was the same one that I’d robbed early in my journey, and indeed there was a grimy little box containing a key. So we flew back to Motavia, marched past the still sleeping robotcops, and unlocked the door that had blocked us previously.

Just past this door, an android servant appeared and asked us if we had a gift for the governor. OH, this isn’t a dungeon! It’s just a tunnel leading to the governor’s house. No, we didn’t have a gift, unless a face-full of needles counts.

Speaking of that needle gun, it’s worthless. I’d heard tell that the things were effective against large groups of biomonsters, and it does hit every monster in a group, but it deals a paltry 5 points of damage, no matter how many monsters remain. I gave Odin back his titanium sword, but kept the gun just in case.
There's more to this update, but it goes past where Jbear stopped.

Seeing as how I obviously didn't much care for the Needle Gun on my initial playthrough, I'd like to see you use it effectively, Jbear. Maybe you can teach me its benefits.
  #55  
Old 04-10-2018, 02:43 PM
Mightyblue Mightyblue is offline
Are You Sure About That?
 
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Guns are great? They're your only reliable source of aoe damage until later, and you can swap out to axes easily enough when a boss comes along.
  #56  
Old 04-10-2018, 04:04 PM
JBear JBear is offline
Secret of the Olive Oil
 
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Quote:
Originally Posted by Gerad View Post
How do we think the Thick Fur works? Glue? Stapler?


Quote:
Originally Posted by Dracula View Post
She had also learned the spell of “BYE,” which is maybe the greatest name for a spell in any universe.
2015 Dracula was a smart vampire.

Quote:
Originally Posted by Dracula View Post
Seeing as how I obviously didn't much care for the Needle Gun on my initial playthrough, I'd like to see you use it effectively, Jbear. Maybe you can teach me its benefits.
I don't think anyone cares much for the first gun that they buy in this game. I know that I sure didn't! You're buying a gun, which comes with certain expectations, and then when you see low fixed damage you feel cheated. It's just that low fixed AoE damage is actually super useful in this game to help mitigate the auto-targeting! Just not super satisfying, is all.
  #57  
Old 04-10-2018, 07:52 PM
StriderDL StriderDL is offline
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This pleases me, JBear, much like your Vandal Hearts LP. This was my first JRPG (at the tender age of...6? 8?), so I look forward to this!

I've always been curious about a Pistoleer Odin, use guns!
  #58  
Old 04-10-2018, 10:27 PM
Johnny Unusual Johnny Unusual is offline
till the sheriff stops by
 
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So is this Owl Bear monster behind the winged eyeball or with the eyeball his go-between?
  #59  
Old 04-10-2018, 11:58 PM
Yimothy Yimothy is offline
Red Plane
 
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Quote:
Originally Posted by JBear View Post


Yes, it work as an actual compass as well! This is an invaluable tool in any mapper's toolbox.
!

I’m pretty sure I didn’t figure this out, and made all my maps on the assumption that you’re facing north at the entrance to the dungeon. Speaking of which:



Here’s my map of Medusa’s cave. Also just visible through the page is my bad picture of the game’s title screen that I drew to mark the start of Phantasy Star mapping in my map book.
  #60  
Old 04-11-2018, 12:08 AM
Torzelbaum Torzelbaum is offline
????? LV 13 HP 292/
 
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Wow... You went from single person to nearly full party in no time. (Is that how it normally goes in the game?)

Quote:
Originally Posted by JBear View Post
Don't forget to let me know if you prefer stabman Odin or seamstress Odin!
I prefer gentleman of negotiable affection seamstress Odin.

Quote:
Originally Posted by JBear View Post
Things that we know: [...]
Outstanding roadblocks/mysteries: [...]
This game seems really non-linear. Is it actually non-linear at this point or does it force you down one "correct" path?

My vote is to check out Iala cave or go back to Motavia and look for Noah..

Quote:
Originally Posted by JBear View Post
All of our heroes could really use some new gear, and there's a ton to choose from, so feel free to suggest something.
The Fur for Myau seems like a no-brainer. But what options are available for Alis and Odin (I'm mostly asking about armor when it comes to Odin)?

Quote:
Originally Posted by Mogri View Post
"Come back later"? Like, when you've no longer done anything illegal?
Statutes of Limitations are a thing.

Also, Edward would be so dead in Motavia.
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