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#91
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Nah, it just doesn't want anyone playing Reina or Wyatt to enjoy it. The other two get to cheese it and attack directly.
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#92
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There are ways to attack it directly with everyone, I believe. Bolt Shackle is excellent for physical characters.
Sneaking normal attacks in while avoiding the orbs is difficult, though. |
#93
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The truly baffling thing is that Teachings of Life Blade works for the damage the reflected orbs do if you have it on.
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#94
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Yeah, this was the problem for me. I was able to attack it directly as Wyatt, but every time that I tried it ended up being less effective than just doing the battle as intended.
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#95
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PART 21 HAMMER DUEL THE EYE OF ALAGATH GRAND ASSASSINS Fanboymaster, aturtledoesbite, Rebelfire In which Reina Gaius, secret goddess baby, takes on some bosses Wyatt was too impatient to fight. NOTES
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#96
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I didn't realize that you could de-spawn those disappearing blue platforms by bashing your head into them repeatedly. That would have saved me a lot of trouble a couple of times. >_<
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#97
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They did that in the AGDQ speedrun of this game. They also used the assist character to do the same thing.
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#98
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PART 22 DEATH METAL THE EYE OF MYRGATO KIDZ BOPPERS Fanboymaster, aturtledoesbite, Rebelfire In which Reina Gaius, Life Blade school dropout, listens to some death metal. NOTES
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#99
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So I've actually been replaying this game! I'm nearing the end of a Gilda Run.
A Gilda run in which I actually listened to the mad demons inside my brain and S-ranked every boss. WITH THE LAUREL CROWN. (Except the two "eye of" bosses because fuuuck that (I still S-ranked em tho (Just not with the crown))). These are my endgame stats. So yeah EDIT: Just killed the final boss in 32 seconds. Last edited by BEAT; 02-18-2017 at 10:47 PM. |
#100
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now equip the watch that gives the other stats a bonus based on luck
including int which will then give your other stats an improved bonus including luck |
#101
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PART 23 WHERE IT ALL BEGAN LEILODIN GOIBNIU GHOSTLY VOICES Fanboymaster, aturtledoesbite, Rebelfire In which Reina Gaius, who really ought to be fleeing the city by now, fights the first Goibniu. NOTES
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#102
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Wyatt's Golden Shell accumulates energy as you block attacks, which gets expended the next time you hit to boost damage.
Which makes it actually not useful for parry, since you burn the energy as soon as you get it. |
#103
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EPILOGUE BONUS POST!
MOSTLY CUZ THAT LAST POST DIDN'T QUITE FEEL FINAL ENOUGH Huh. Well that was a game. Funny story: the main reason I got this for BEAT was to stem the tide of awful anime VNs he'd been gifted and subsequently roped into showcasing. I just saw it on his Steam wishlist and said "hey this is really fun you should play it as an LP". This was, as you can see, mostly a bad idea in a vacuum, and it probably didn't help that I said it was like DMC... without actually knowing what DMC was like. My bad. We even tried this much, much earlier once already, but BEAT stalled out on Treu. A GOOD GAME THAT MAKES SOME BAD CHOICES Don't get me wrong, the game is still really fun once you know what you're doing. Hell, during this LP, BEAT did multiple playthroughs on the side, where he could enjoy the game at his own pace while knowing more about it. And I'll probably come back to it later down the road to attempt some God Slayer runs, since those add an extra scene to the credits. Make no bones about it, Valdis Story is a fun game. But that doesn't change that you need to know exactly what you're doing in order for it to be fun, and even then there's some parts that you just wade through just to get past them. BEAT's assessment of the game as a "guide game" were remarkably spot on. Hell, even his pure Str start wasn't guide enough for what he was trying to do, and that's a hell of a lot less intuitive than just boosting each stat as you feel it's needed throughout regular gameplay. The weird part isn't that these things are accidental leftovers that the devs missed, but legitimate design choices they included, like the controls being the weird mess they are, or status effects figuring into every single elemental attack in an action platformer, or boss fights rewarding you, but only if you do them perfectly. CAN WE FIX IT? Whenever I come across something like this in games, where an overall good or even average experience has a number of very clear points where things go wrong, my first instinct is to try to fix it. So naturally, I find myself wondering what about the game here I'd try fixing up, if I had the capability. There's a few very clear offenders to keep in mind, some of which the devs even actually fixed (like towns vanishing being tied to in-game time).
WAIT, THAT'S ALL? THAT WAS SHORT Remember when I said the Steam forums for the game are stocked to the brim of new threads saying "this terrible thing is terrible" and then a slew of posts by apologists who think it's fine the way it is? Because there are a lot of people who played this game blind, learned things the hard way, and still enjoyed it, if not completely, at least enough so as to ignore the game's clear shortcomings. The only difficulty higher than God Slayer in this game is Goibniu Mode. You do not get saves or retries on this difficulty, and have a limited amount of full heals at the various goddess statues. Aside from that, everything in it is exactly the same as God Slayer. Bear in mind that I've gotten to only the Abandoned Gardens (home of Teleporting Punching Bag) in my own God Slayer run, and I've had to retry both bosses I've faced at least 25 times each just to get the S rank. People run this game on Goibniu Mode difficulty and get put on global leaderboards for it. I don't want to really wreck Goibniu Mode for those that enjoy it, honestly. Being rewarded for playing well is not an inherently bad thing, and frankly if a game wants to go THE OFFICIAL INSTAGRAM OF CHAINSAWS difficulty, and players still enjoy it, that's fine. But I don't think it needs to come at the expense of punishing new or unskilled players for winning, but not stylishly enough. CREDITS: HATEFUL SKELETAL WARRIOR: BEAT: Number one Lozzo superfan, bleedmaster, and an overall excellent sport for helping me out with this project. GUEST VOICES: MorningSong: Teaching us about henotheism! Fanboymaster: BEAT is doing recordings, so of course he's gonna show up to back his pal up talk smack about how he's doing. Heron: Does not hate sewer levels by default. Rebelfire: The quiet type. CaliScrub: At least he doesn't have to voiceact everyone this time! aturtledoesbite: I SHOULD HAVE LISTENED TO YOU. THREAD POSTERS: All of You: I'm sorry I don't have the patience to go through the thread and list all of you, I'm really thirsty, but thank you all so much for posting in here! YOU: YOU: YOU |
#104
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Valdis Story is a great game hidden deep within a really bad game.
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#105
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I find this pretty funny, given that this is the one status effect that I hated. The others were all troublesome at first, but honestly didn't bother me much once I learned to deal with them (which is often as simple as buying a dirt cheap elixir or putting on a certain piece of gear, or just learning to dodge/block certain attacks). Corruption is just awful, though. My build was based around doing a ton of healing all the time, until the last couple of bosses decided "nah" and it felt like my hands were tied behind my back, and I hated it. And the only piece of gear that I had access to that could have blocked it would have taken up the same gear slot that gave me most of my self-healing. Also, triggering Focus mode and having the healing blocked is a real buzz-kill. At least Kantae ignores Corruption, thank God.
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#106
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Thank you both for the excellent LP and rest assured knowing that due to the commutative "Talk shit = Get hit" principle when BEAT next sees me the force of the blow landed upon my head will be so powerful it will send my limp corpse hurtling into a star cluster from beyond time located in the baby boom galaxy.
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#107
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Quote:
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