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#91
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HM2 SCENE 22 - BLOOD MONEY DECEMBER 7TH 1991 ACCOMPLICES Smiler - Patito - FanboyMaster SOUNDTRACK Dag Unenge - The Winding Theme #1 Mega Drive - Acid Spit "Do you have any idea who you're stealing from?! You and your friends are dead!" QUICK NOTES
VISIT FROM THE OLD MANAGEMENT TEAM. Once inside the vault, the son has one of those visions everybody seems to be getting. Three people standing in the shadows, his father, his wheelchair-bound grandfather, and his dad's old ninja bodyguard/girlfriend(?) acting as their attendant. The son asks him why he's here, and the father responds with the only obvious answer: that he's not here at all. He's dead. He died years ago. Then when the vision asks the Son the same question, and the Son draws a complete blank. After all, what is the point of trying to make someone proud if they don't even exist? To drive the whole thing home our good old friend Richard suddenly takes the place of his grandfather and starts doing his usual Richard thing. None of the Son's old motivations matter, so why on earth does he think it's so important to keep following the path he's on? The son's absentminded, distracted response "But… father" says more than a 20 paragraph argument for why it is imperative his organization take on the cartels ever could. |
#92
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HM2 SCENE 23 - CAUGHT DATE MISSING FILM CREW Smiler - Patito - FanboyMaster SOUNDTRACK Mega Drive - Slum Lord You're gonna be a big deal, Manny! You're gonna be a star! QUICK NOTES
THE DUMMY REPRESENTS THE MIAMI MUTILATOR. The scene is pretty blatant about the whole thing but I really like it all the same. When you see a ventriloquist act where a person talks and interacts with their puppet, the desired effect is that it appears to be like two separate entities. But it's not. It's just one person pretending to be two people. The Miami Mutilator isn't some alternate personality that Manny is struggling to control. It's just Manny being Manny. He created it, hence it is his "son" but it's completely under his power. That's also why Manny's reaction to it is just a no nonsense cop response instead of the terror any reasonable person would experience in the situation. It's his puppet and he's the ventriloquist, and when it becomes cumbersome he just shoves it over and destroys the illusion. A final note on the dummy, the soundtrack that plays when we meet him is the same one that plays when anyone else has a vision of Richard. Manny is the only 1991 character to never encounter old chickenface in the normal course of his story. ONCE THE ILLUSION BREAKS DOWN, WE CAN SEE WHAT MANNY REALLY WANTS. Manny wants to be a goddamn movie star. The walls suddenly become fake plywood props, and some guy in a golf cart suddenly shows up to take him to shoot the next scene. Once he arrives at the next equally fake set the camera crew that he imagined way back in the outtro of his first level are already there waiting for him to say his scripted lines with almost the same conviction and energy as someone who actually believes them. Eventually he does the classic storm out of the office routine, to do his film's big huge finale: A tense shootout in the police station. Hey, isn't that also the big finale of Midnight Animal starring acclaimed actor Martin Brown? Both fight their way though a heavily armed police station that's also completely fake and both of them end with the "main character" being shot to death. The contrast is that the fake Killer's trip became all too real, when Martin Brown was shot to death. Likewise the real killer's shooting was what revealed his fight to be completely fake, when Manny responded to the hail of gunfire by simply waking up. MANNY'S FINAL CHOICE REVEALS HIS COWARDICE. Think back to the little NG+ Bonus Scene we saw at the very start of Hotline 2. It's the only place in the game where you'll actually see Richard and Manny speak to eachother. Quote:
Last edited by BEAT; 09-21-2015 at 11:17 AM. |
#93
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HM2 SCENE 24 - TAKE OVER DECEMBER 14TH 1991 STRIKE TEAM. Smiler - Patito - FanboyMaster SOUNDTRACK PERTURBATOR - Future Club It's time guys! after today, we'll be in the big leagues again! QUICK NOTES
Finally the Russians are back on top! Wonder how long that'll last? |
#94
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One week.
It'll last one fucking week. |
#95
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A̴P̀͟͢҉̢O̵͡Ç̛͞҉A̷̴͜͠L͟҉̴̢͠Ỳ̴̡͢Ṕ̶̵͢S̀͜E͏͠ DECEMBER 20TH 1991 TERRIBLE HALLUCINATIONS Smiler - Patito - FanboyMaster SOUNDTRACK Light Club - Fahkeet M|O|O|N - Dust "You all came back huh? Why? You all know how this ends, don't you?" QUICK NOTES
Right? Last edited by BEAT; 09-21-2015 at 11:29 AM. |
#96
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EPILOGUE DECEMBER 28TH 1991 GONE Smiler - Patito - FanboyMaster SOUNDTRACK Castanets - You Are The Blood You know what they say about good times, right? Yeah. Good times never last. QUICK NOTES
Do not mourn, my mother, dear
Every pang will soon be over For I hear the angel band Calling from their starry shore Now I see their banners wave In the light of perfect day though it's hard to part with you Yet I would not wish to stay. For the dear old Flag I die Mother, dry your weeping eye For the honor of our land And the dear old Flag I die Farewell mother, death's cold hand Weighs upon my spirit now And I feel his blighting breath Fan my pallid cheek and brow Closer, closer to your heart Let me feel that you are by While my sight is growing dim For the dear old Flag I die. For the dear old Flag I die Mother, dry your weeping eye For the honor of our land And the dear old Flag I die |
#97
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You did it, you won!
This is what winning's like, right? |
#98
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There's no one left to inflict brutal murder on, so...probably!
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#99
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EPILOGUE BONUS POST!
IS THE VIOLENCE IN THESE GAMES INHERENTLY HYPOCRITICAL? Nah. ARE THESE GAMES ART? Obvs. COOL. Totally. SO THAT'S IT? NO BIG MULTI-PARAGRAPH CLOSING THING? Dude did you even look at this thread? There's already way too many words in it. Just, I dunno, go read them again or something. CREDITS: SKYPE BROS: FanboyMaster: My main man who knows way too much about wrestling! Smiler: Might have been the only other guy on all the calls that actually played both games! Patito: The titan of level-headed politeness strikes again! Nodal: Openly did not care about this game at all! Magflare: Was on for some other stream but got dragged in! Phat: Talkin bout [NSFW] StushCinta: I love you, strange Australia man. Kalir: Wanted in and got in! MorningSong: Twitter friends represent! NON-SKYPE BROS: RebleFire: Continually contributed excellent knowledge to the thread, and went to the trouble of beating hard mode so I could steal the final poem from his screenshots! aturtledoesbite: For all the positive encouragement and posts in the thread! I can't overstate how motivating they are! Zero-ELEC: The hitbox Chat Champ keeps showing up! One of these days I'm gonna have to have him on video in a capacity that's not "having his text read by someone who's paying attention." EndyBeast: For all the encouragement on the twitters! Yeah I twitter! What's it to you?! AND FINALLY... YOU: For toughing it out through 49 videos and then 49 ridiculously in-depth writeups I felt compelled to put under them. Thank you so much for lending me your time and attention. I hope I was able to entertain, you and maybe even provide a little insight on a series I've clearly spent far too much time thinking about. Thank you so much! |
#100
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Couple of last neat things:
if you happen to choose typewriter, during the end scene where evan is talking about his book, they talk briefly about whether someone was right and it wasn't a conspiracy. i wonder who that could be second, look back at Ambush, during the bar scene naw, that couldnt be.... |
#101
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Thanks for the LP! I watched it and read the posts quietly, cause really I have nothing to say about this series since I think the most I did was stall out around chapter 7 or 8 of the first one.
It was exciting to watch and a great way to experience a pretty good game story. |
#102
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Quote:
On the other hand, the devs love reusing sprites (like the guy with the scarf who looks like Jake but isn't, and that Richter was Beard without hair in HM1), so maybe it's just laziness. |
#103
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Quote:
Quote:
So basically I base it on NOTHING AT ALL but like I've said in the LP, Hotline Miami isn't really that concerned about what is and is not cannon. Quote:
Also aside from them both being chubby white guys with close haircuts, Jake the Snake and Daniels (The army Guy) don't actually look that much alike. Richter is TOTALLY beard without the beard though, but I'm okay with that because it fits right in with the weird dream logic of the first game. |
#104
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#105
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#106
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I have to add to the chorus that enjoyed this LP. I tried playing Hotline Miami some time ago, acknowledged it wasn't really "for me", and moved on. I'm happy to see this game is a lot more than what was on the surface.
So, Beat, you mention that no one in the present day does anything that matters to anything, given the whole nuclear obliteration thing. Usually when you see a story like this, there's some tragedy that, oh, if only John had told Martha he loved her, the universe wouldn't have been destroyed. And there's certainly something here about everyone "wasting" their limited time on the whole super murder thing. That said, question: Is there ANYTHING any of the characters could have done differently that would have averted the ending crisis? Just curious. |
#107
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Well, I've been unable to watch the videos (i will amend that when i can, BEAT, don't worry), but from what I gathered from his write-ups, Russia's full-scale nuclear assault was caused by the Russian President's murder. Had 50 Blessings not accidentally killed him, things would've been okay(-ish).
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#108
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Yeah, it seems like what could have changed it wasn't anything the playable characters did. If the insane colonel/general from the Hawaii missions didn't start 50 Blessings, things wouldn't have turned out the way they did.
I think this game might do a better job of deconstructing videogame sociopathic behavior than Spec Ops: The Line did. I liked that game but it gets really moralistic in the end. Hotline Miami doesn't put a lot of moral judgment at the player's feet. |
#109
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We play as a total of four guys in 1989, but only two of them actually manage to figure out what 50 blessing's actual deal is. Of those 2, Jake is so enthusiastically Onboard that even if he had survived he wouldn't have done anything to stop them, and Biker, by the time 1991 rolls around is so crazy he can't even share the information when he tries. And that's If he's even actually alive (he might not actually be alive). All of the 1991 guys are all just running around doing their own thing without ever thinking about Russo-American Coalition or 50 blessings, much more concerned with the spectacle of the killings of 89 than trying to figure out what it actually meant. The lone exception to that rule is Evan, who's obsessive investigation of the killings of 89 brings him closer and closer to figuring out that 50 blessings was running the show. That puts him in the best position to reveal the organization for what it truely is, and possibly put the Colonel (Who is now a General) behind bars for conspiracy, thus preventing the deaths of the US and Russian Presidents and averting the apocalypse. But he can't. Even if Evan does everything right. If he runs with the information he can get from Biker, if he manages to find the Disc in Jake's Pocket, if he forgoes that whole having a family thing and gets right back to his typewriter. it's still all too little too late to stop the General's shootout. In the ending where you do everything you possibly can in the name of exposing the truth by the time the nukes fly Evan is just making TV announcing that he has a hunch that the whole slaughter of 89 wasn't set up by the Russian mob. He then goes on to say that he's still working on his full report and book when the emergency broadcast interrupts him with news that both presidents have been shot and the Russians hit launch. One of the underlying themes in these games is futility. In the first game Richard Actually spells it right out for Jacket. "What you do from here won't serve any purpose." And if you try to do it over again in hotline 2, Maybe under the impression that this time you'll be able to stop it, Richard Greets you with a brand new Cutscene, just to ask you Why you're bothering. "You all know how this ends, don't you?" Last edited by BEAT; 07-01-2015 at 10:09 AM. |
#110
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wait a minute
this isnt done yet beat you forgot Abyss |
#111
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Huh! Guess I did! Also the hotline 1 bonus level.
Guess I'll take a crack at em the next time I just feel like fucking around with streaming whatever nbd. |
#112
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HM2 ISSUE 1 - WHAT THE END LOOKS LIKE JULY 23RD 1989 Story by Maurizio Furini & Federico Chemllo Art by Alberto Massaggia Figured I'd take a crack at these why not. QUICK SYNOPSIS The comic opens on Jacket's final scene from the end of Hotline Miami 1. He smokes a cigarette on the balcony and waits while the police sirens grow nearer. The perspective changes to that of a news station's coverage of Jacket's arrest. The reporter at the scene and the Anchor back on set talk about what a huge deal it is that the possible "leader" of the masked killers is finally in custody. On the last page we see the fans, watching the report together, they're all very upset about their hero getting arrested, but seem to cheer up a bit when Tony points out that with Jacket gone it's their turn now. RANDOM BABBLE SO NOT A LOT HAPPENED THERE, HUH? Yeah but this was kinda unavoidable. It's part 1 of a 5 part promotional series that was released before Hotline 2 came out. As such it's mostly just a quick primer on the state of the game's world as of the end of the first game. Jacket's in custody, but nobody really knows why he and the other masked killers did what they did, and their actions are already inspiring others to violence. Neat if you read it back before the game came out, but If you've followed this LP it's all stuff you already know. That said, while the whole "News at 9" thing is a bit of a cliche, I honestly really like how they used it to demonstrate just how little everyone knows about the whole thing for example, they know that Jacket killed the film producer in his mansion (back in chapter 3), but they mention him among the "innocent victims" meaning they never connected him back to the mob, or picked up on the fact that he was torturing women to death. They assume that Jacket kidnapped Hooker instead of rescuing her from a different sort of sociopath. They refer to Jacket as the leader, and speculate that his capture means the whole thing is now over, when in fact Jacket was nothing but an effective but still clueless pawn, and the worst is yet to come. It reinforces just how confused and desperate for answers everyone is about the whole mess, which is pretty cool. I KINDA TOTALLY DIG THE STARK BLACK AND WHITE ART. Like, check out this panel from the first page that I cropped and then shrank way the hell down. SMOKING CAN KILL YOU. It's a massive departure from the screaming loud colors of the games, but it gets the job done. I love the detail of the photograph blowing away in the wind. Also it might just be me, but the more I look at it, the more I get the feeling that everything is very slightly off, like we're seeing a slightly fucked-up vision of a deeply fucked-up world. I don't know if that's intentional or not, and I'm assuming anyone with any knowledge of art would have much smarter things to say about it, so I'll just leave it at "I think it fits and also looks cool". THERE'S ALSO A FEW DETAILS FOR SERIES NERDS LIKE ME TO GO BACK AND PICK UP ON. There are a few panels scattered throughout of random people watching the news report on Jacket's arrest. Most of them seem to be just random people, but then we got chubby scarface here. SEEN HERE ENJOYING A NIGHT OUT WITH HIS FRIEND SKINNY RANDO. I could be wrong but I'm pretty sure that's supposed to be Daniels, who we last saw trying to comfort a dying Barnes at the end of Scene 16. So I guess he made it out alive after all? JUST A GROUP OF WELL ADJUSTED INDIVIDUALS HANGING OUT HAVING FUN. We also learn that the fans all had their own masks picked out way back in 1989, 2 years before the first time we see them go nuts in Hotline. Note that they're all wearing them while doing nothing more special than hanging out in one of their living rooms watching TV. Kinda drives home just how obsessed these motherfuckers really are. OH YEAH ALSO WE FIND OUT THE NAMES OF SOME CHARACTERS. Looks like the mob boss was named "Ivan Lebedev" and the film producer was named "Wilson Fisk". Like the name of Marvel's Kingpin character. Neato. Anything else? I CROSSED OUT THE DATE CUZ IT'S WRONG. Jacket's last stand took place on July 23rd, not June 23rd! I cannot forgive this incredibly minor error because I'm the asshole that arranged every event in both games into chronological order. Last edited by BEAT; 10-03-2016 at 09:32 AM. |
#113
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HM2 ISSUE 2 - TIME TO KICK BACK APRIL 27TH 1989 Story by Maurizio Furini & Federico Chemllo Art by Alberto Massaggia Oh man, this guy again. QUICK SYNOPSIS We open on Jake, at his day job in an auto scrapyard, where instead of doing any sort of work he's just sitting around reading a 50 blessings flyer. Excited by the fact that other people hate the Russians almost as much as he does, he immediately fills out the form to join their mailing list, then calls his boss to ask for Saturday off. When his boss refuses, he quits his job That Saturday Jake joins a bunch of like-minded individuals in the "American Pride March". The "Peaceful" protest immediately turns violent when someone in the crowd notices some Russian bystanders and savagely attack them. Jake enthusiastically joins in, attacking several before the police are able to break the fight up. Jake walks home thinking about how great it was to stand up for Real Americans by beating the shit out of some defenseless innocents. When he arrives, he finds a package waiting outside his apartment. He opens it to find his cobra mask. RANDOM BABBLE THIS ISSUE DOES A FANTASTIC JOB OF MAKING JAKE LOOK LIKE AN ABSOLUTE TOOL. It might even do the job too well. I mean just look at this motherfucker. FEW THINGS SAY "EVIL ASSHOLE" LIKE SMASHING A DEFENSELESS WOMAN IN THE FACE Back in my Scene 3 writeup, I described the guy as "every redneck stereotype that ever existed in the form of a singular jackass". These 10 pages drive home that idea much harder than the quick glimpses we get of him in the game's cutscenes. Jake is designed to be so terrible that we won't feel the slightest bit bad when he dies. Which is good, because even before Hotline 2 was released, the fact that this guy was doomed was pretty hard to miss. LIKE IN THE PRIOR ISSUE, WHERE THEY SHOWED HIS DEAD BODY I LIKE THIS ISSUE A LOT MORE THAN THE LAST ONE. Issue one was mostly just a quick recap and setup, by contrast what we have here feels a lot more substantial. We get to see parts of Hotline's alternate 1989 that aren't limited to violent psychotics murdering buildings full of people. A few moments with people who are less unstoppable killing machine and more frustrated angry citizens, living under the thumb of a nation that nuked them. SOME OF THESE GUYS PROBABLY AREN'T RACIST MONSTERS. MORE WRONG DATES BLAH BLAH BLAH NERD RAGE. Hotline 1 and Hotline 2 were pretty meticulous to make sure all their 1989 dates lined up with eachother perfectly. The comics dropped the ball on that though, claiming that Jake signed up for 50 blessings on April 27th, two days AFTER his first in game mission on April 25th. I am 100% positive they did this on purpose just to spite timeline nerds like me. Last edited by BEAT; 10-03-2016 at 09:40 AM. |