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#31
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HM1 CHAPTER 14 - VENGEANCE JUNE 23RD 1989 THE WRONG TARGETS FanboyMaster - StushCinta - Phat - Nodal - Patito - Smiler SOUNDTRACK Scattle - Inner Animal In which Jacket uses the information he stole from the Police Station to track the phone calls that he, and the others had been getting to their original location: A club owned by the Russian mob! ... Wait, what? QUICK NOTES
So did something seem kind of off about our target this mission? It should, because...
Last edited by BEAT; 05-21-2015 at 12:43 PM. |
#32
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HM1 CHAPTER 15 - SHOWDOWN JUNE 23RD 1989 UPPER MANAGEMENT FanboyMaster - StushCinta - Phat - Nodal - Patito - Smiler SOUNDTRACK El Huervo - Turf El Huervo - Crush Perturbator - Electric Dreams In which Jacket takes the fight to the very top, walking in through the front door like he owns the place and ready to throw down. This is it! The Final Showdown! QUICK NOTES
"GODDAMN PHONES! I FUCKING HATE THESE THINGS!" I've danced around it in my (non-spoilerpop) writeups so far, but this is the point where it's it's fine for me to just tell you outright. The calls that Jacket, Richter and god only knows how many others are receiving are not coming from the mob. The police files Jacket stole were incomplete at best, and the head of the organization barely knows how to use the thing they've been getting their assignments from. As such the last man jacket kills isn't the person who took his girlfriend from him. He's just another target that the people ordering Jacket Around would have wanted him to kill anyways. THAT SAID, I'VE ALWAYS FOUND THE LAST SCENE HERE TO BE SURPRISINGLY POIGNANT. Standard video game last level procedure is as follows: Enter evil lair, fight second-in-command (pretty hard!), fight the main man himself (way hard)! So we grab a handgun, go up the stairs to find that the terrifying head of the whole organization is... an old man in a wheelchair. He doesn't try to argue with you, or even find out why you're here. He admits that he's done horrible things and accepts his death as an inevitable end result of his actions. He's the last man Jacket kills. Last edited by BEAT; 05-21-2015 at 12:51 PM. |
#33
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EPILOGUE BONUS POST!
IS THE VIOLENCE IN THIS GAME INHERENTLY HYPOCRITICAL? It's a question I've seen quite a few articles and the occasional YT person try to tackle: How is it okay for this game to make you feel bad about the horrible things Jacket does, while at the same time giving you giant point combos and grades for doing it? Isn't that trying to have your cake and eat it too? I've given this question quite a bit of thought, and I've come to the conclusion tha STOP ■
REWD ⏪ |
#34
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#35
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HM1 CHAPTER 16 - SAFEHOUSE MAY 13TH 1989 TOO MANY COOKS FanboyMaster - Nodal - Patito - Smiler SOUNDTRACK Scattle - To The Top In which it's... suddenly two months ago? And we're that guy we killed way back in Chapter 7? Something strange is happening here. QUICK NOTES
Last edited by BEAT; 05-21-2015 at 12:52 PM. |
#36
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HM1 CHAPTER 17 - FUN & GAMES MAY 16TH 1989 PLAYERS FanboyMaster - Nodal - Patito - Smiler SOUNDTRACK Elliott Berlin - Musikk Per Automatikk In which Biker's apartment is kind of hilariously hideous. QUICK NOTES
Last edited by BEAT; 05-21-2015 at 12:52 PM. |
#37
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Haha, Star Wars EU conversations, eh?
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#38
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I blame you entirely.
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#39
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HM1 CHAPTER 18 - PRANK CALL MAY 23RD 1989 PLAYERS FanboyMaster - Nodal - Patito - Smiler SOUNDTRACK Scattle - Knock Knock In which things go completely off the rails, and I can no longer tell you what's happening with 100% certainty. Proceed with caution. QUICK NOTES
Last edited by BEAT; 05-27-2015 at 08:22 AM. |
#40
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I try to update every weekday but Close at work was brutal today and the second I get home I'm going into a coma so... yeah.
TOMORROW. |
#41
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HM1 CHAPTER 19 - RESOLUTION MAY 24TH 1989 CLEANUP CREW FanboyMaster - Nodal - Patito - Smiler SOUNDTRACK Scattle - Inner Animal Erik Suhrke - A New Morning In which Biker manages to actually get some answers! I'd be nice if he shared them with us, but what are you gonna do, right? QUICK NOTES
I KEEP SAYING THAT BIKER AND JACKET ARE BOTH INSANE, BUT DIFFERENT KINDS OF INSANE. Jacket is a highly suggestible sort of person who's life is almost completely devoid of meaningful relationships. He never speaks, and doesn't seem to fully understand what he's doing. This combined with his underlying incredibly violent tendencies that lead him to some of his more gruesome executions makes him more or less the perfect recruit for 50 blessings work. I sorta went into greater detail in the Chapter 4 Spoilerpop, which at this point in the story is now completely safe to read. Biker, on the other hand knows exactly what he's doing and is in perfect control of his actions. He fights and kills not because someone is threatening him into it, but because he enjoys it. From the very beginning his goal of making the phonecalls stop isn't motivated by a desire to stop going on assassination missions, but rather that he's grown bored of following their orders. That said he's at least in control enough to spare people who have surrendered to him, and at least has some reason to kill every one of his victims. As such he's much less confused, freaked-out and suggestible like Jacket, and much more just an incredibly violent man that's totally unworried about the dividing lines between right and wrong. Last edited by BEAT; 09-21-2015 at 08:54 AM. |
#42
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WE'RE SORRY. THE NUMBER YOU HAVE DIALED IS NOT IN SERVICE.
PLEASE HANG UP AND TRY AGAIN. WE'RE SORRY. THE NUMBER YOU HAVE DIALED IS NOT IN SERVICE. PLEASE HANG UP AND TRY AGAIN. WE'RE SORRY. THE NUMBER YOU HAVE DIALED IS NOT IN SERVICE. YOU HAVE REACHED THE WRONG NUMBER. |
#43
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I'd just like to mention that now would be a really good time to read the free comic series put up for these games, found for free on the HM2 store page on Steam.
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#44
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HM2 SCENE 00 - MIDNIGHT ANIMAL DATE MISSING EXTRAS Smiler - Patito - FanboyMaster SOUNDTRACK Prey Growl - Destruction What does it say about us as a society that we tend to turn history's worst monsters into superstars? QUICK NOTES
MEET MARTIN BROWN. The player character in this chapter is a famous actor, who's trying out a much darker role than he usually plays: A fictionalized version of Jacket, known as "The Pig Butcher". He's a nice enough guy in everyday life but the stress of trying to get into such a grim character is starting to wear on him. What about all those other guys in the intro? Well...
Last edited by BEAT; 05-21-2015 at 01:19 PM. |
#45
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HM2 SCENE 01 - DOWN UNDER OCTOBER 31ST 1991 PARTYGOERS Smiler - Patito - FanboyMaster SOUNDTRACK Light Club - Blizzard Jasper Byrne - Voyager This Halloween party sucks. Let's do something really scary. QUICK NOTES
IN GREATER DETAIL MEET THE FANS. So called because they're all huge fans of Jacket and his now highly publicized series of killings. They think of him as a hero beyond reproach, and dream of following in his footsteps. There are five in total, but they represent only four playable characters, because this game is weird as hell. Cory wears the Zebra Mask, and is the one I started this level playing this level with. Of the people in the group she has the least to say, and comes off as the most awkward and shy. In gameplay she has a dodge roll that I totally hate, and as such I rarely use her. Her gender is never made obvious in the game, and gamers, being gamers, all sort of just assumed she was a guy until a cosplayer shared a pair of e-mails they'd received from the dev. Tony wears the tiger mask. He's basically a total meathead asshole who barely tolerates the rest of the fans and outright hates everyone else on the planet. In gameplay he can't pick up any weapons at all, but is able to kill every enemy in the game with nothing but punches. It's my personal headcannon, that his mask is actually the original Tony mask owned by Jacket, and that he stole from Jacket's apartment after the place was designated as a crime scene. Alex & Ash are a pair of fraternal twins who wear a pair of numbered swan masks, with Alex as #1 and Ash as #2. Alex tends to be the more level-headed of the two, as she suggests missions for them to go on and usually seems to have a pretty good idea of what's happening, like a cool smart older sister. Ash is more excitable and more likely to run with bad ideas like an idiot little brother. In gameplay you primarily control Alex as she runs around with a goddamn chainsaw, hacking enemies apart. Ash follows closely behind her with a variety of firearms, acting as your ranged attack option. And finally there's Mark, who wears the Bear mask. he's actually pretty nice, as at least as far as amoral psychopaths go. He never really puts down any of his friends, and he even occasionally tries to make cool surprises for them. In gameplay he starts each level dual-wielding a pair of automatic rifles and has a special move where he can spread out his arms for a full 180 degrees of murder. When he runs out of bullets he can pick up any weapon off the ground, but his starting weapons are SO GOOD I usually try to make them last for as long as possible. The devs have stated that the fans represent the real-world fans of Hotline Miami that kept bugging them for a sequel. As such they're a bunch of complete idiots that totally misunderstand why their "hero" did the things he did, worship him for all the wrong reasons. and try to follow in his footsteps in the worst way imaginable. Violent morons that crave carnage for carnage's sake Last edited by BEAT; 01-16-2020 at 09:32 AM. |
#46
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HM2 SCENE 02 - HOMICIDE OCTOBER 25TH 1991 SUSPECTS Smiler - Patito - FanboyMaster SOUNDTRACK Pertubator - Technoir There's something in the world today. Don't know what it is, but it sure smells rotten. QUICK NOTES
IN GREATER DETAIL MEET DETECTIVE MANNY PARDO. Manny is a police officer, a civil servant sworn to uphold the law and bring the city's worst criminal elements to justice. He openly complains about how disgusting the criminal element has gotten in Miami, and is generally upset about just how jaded he's gotten trying to work on the side of the law in a city that's seen the likes of criminals like Jacket. He's also kind of a cowboy cop, taking on dangerous assignments and attacking criminal operations like the one seen in this level without calling for backup. So it would seem like he's a good cop in a bad city, right? Well...
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#47
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Oh hey, Manny can actually take a bullet before dying, like those masks that were supposed to work in HM1 but didn't.
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#48
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Quote:
he also has a bunch of unique executes |
#49
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Quote:
Doesn't help much because all the enemies have machine guns and shotguns BUT STILL. |
#50
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HM2 SCENE 03 - HARD NEWS APRIL 25TH 1989 SUSPECTS Smiler - Patito - FanboyMaster SOUNDTRACK Magna - Divide Man all this 1991 stuff is really weird! Let's jump back to good old 1989. Back when life made sense and we murdered entire buildings full of people because our phones thought it was a good idea. QUICK NOTES
IN GREATER DETAIL MEET JAKE. I would argue (quite passionately!) that most of the playable characters in this series are complicated, nuanced individuals. I say most because Jake's extremely simple, one dimensional character is the exception to that rule. He's every slovenly stupid redneck stereotype that ever existed, made flesh in the form of a singular jackass.Seriously, this guy is just an enormous tool. The fact that he's so simple makes him a ideal tool for the ultra-nationalist group such as 50 Blessings. While it's true that he got mad at the guy on the phone, the digital prequel comic makes it quite clear that he's way madder at all these Russians that have been showing up in Miami lately, so much so that he sees murdering a bunch of them as cause for outright celebration. To call someone a "Snake" is to call them repulsive, and Jake's character design isn't exactly subtle on that point. Not only are all three of his masks serpents of some variety, but his wide cheeks recall the Vauge shape of a cobra's hood, and his eyes are stylized as having slits for pupils, like a reptile.
Last edited by BEAT; 06-05-2015 at 03:09 PM. |
#51
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HM2 SCENE 04 - FINAL CUT DATE MISSING FILM CREW Smiler - Patito - FanboyMaster SOUNDTRACK Jasper Bryne - Decade Dance You guys remember that movie being shot way back in chapter 00? Man, you dudes are not gonna believe the twist ending. QUICK NOTES
I DON'T HONESTLY KNOW WHAT HAPPENED WITH HOLLYWOOD SUPERSTAR MARTIN BROWN. Of all the story arcs in the game, what exactly happened to him is by far the most ambiguous. I've seen a lot of theories floating around on the internet saying that what's going on here is that he slowly lost his mind and could no longer distinguish between himself and the pig butcher. Some people say he actually started living in Jacket's old apartment and started hallucinating the messages from the pink phone that seems to follow him everywhere he goes. I don't really buy that though, because every time we see Martin do anything terrible and violent, it's always revealed that it's a scene from his film. Even if he was getting a little too into character there's never anything I would think of as definitive proof that he actually crossed the line and killed anyone in real life. If that's true then his story is just that of a deeply disturbed man who was killed in a tragic on-set accident. But then why does he receive so much attention in-game? Martin's story takes place almost completely outside of everyone else's. he never runs into any of the other characters or interacts with them in any meaningful way. he's so removed from the plot at large, that neither of his segments are even given dates, preventing us figuring out where he fits into the timeline. and if you wanna get really crazy...
Last edited by BEAT; 05-27-2015 at 08:13 AM. Reason: TYPOS N SHIT. |
#52
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HM2 SCENE 05 - FIRST TRIAL NOVEMBER 5TH 1991 THE ACCUSED Smiler - Patito - FanboyMaster SOUNDTRACK Vestron Vulture - New Wave Hookers Modulogeek - Around As a general rule, the Hotline Miami series does its very best to keep the actual facts of it's story as ambiguous as possible, what with the constant use of unreliable narrators and storylines that flat out contradict one another. Wonder what it would be like to be a journalist in that universe, trying to make sense of what's really going on? Simple. It would suck. QUICK NOTES
IN GREATER DETAIL MEET EVAN WRIGHT. He's a Professional journalist, a husband, a father, and a generally decent human being. Evan sticks out in this series by just how normal he is compared to the the legion of psychopaths and headcases that make up the rest of the cast. All he wants to do is find out the truth about the series of killings that took place back in 1989. While he's willing to risk life and limb to get that information, he doesn't think of killing people as an option. His desire to not kill is reflected in his gameplay, as Evan can't pick up any obviously lethal weapons such as guns or knives. He's limited to his fists, and to blunt objects that, while still painful, the average person could probably survive a nasty hit from. As such his levels rely heavily on luring enemies to choke points, and he gets bonuses for picking up guns, only to immediately unload them and throw the ammo away. The only way he can kill an enemy instead of just knock them out or leave them writhing in agony is by knocking them down with your bare hands, going into his knockout animation where he punches them in the face once or twice to keep them down and just refusing to stop punching until they're a bloody mess. Do it once and he'll freak out and try to administer CPR. Do it twice and he'll go berserk and suddenly have no reservations about using all the guns and knives that are just lying around. I personally try to avoid doing that at all costs though, because it just feels wrong to turn Evan into a murderer. In spite of all that, I wouldn't call Evan completely healthy. The dude's focus on the killings of 89 borders on obsession, evidenced by the fact that, instead of trying to talk his way past the bodyguard or sneak in through the back he just immediately went full Batman. I'm also hesitant to call anyone that voluntarily hangs out with Manny Pardo a good judge of character. And speaking of Manny...
Last edited by BEAT; 05-28-2015 at 07:58 AM. |
#53
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Kind of odd that Martin's story is already over with when other characters haven't even been shown yet.
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#54
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The more I think about it the more I think Martin's story is some kind of weird meta-commentary on celebrities in general.
His entire contribution to the Series is to be in a movie that's loosely based off what someone else did, and die without making any sort of tangible impact on anything else. He's absolutely not important, but the game treats him as though he is. Likewise you could argue that most famous people in our culture don't really do much of great importance, but are treated as though they are. We feel like we know our favorite stars even though we've never met them and never have anything to do with them. But really, I'm probably just reading way, WAY too much into it, and Martin's just another weird thing in a very weird pair of games. |
#55
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HM2 SCENE 06 - MOVING UP DECEMBER 2ND 1991 THE ACCUSED Smiler - Patito - FanboyMaster SOUNDTRACK Magic Sword - In the Face of Evil Time to play hero! QUICK NOTES
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#56
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HM2 SCENE 07 - NO MERCY NOVEMBER 21ST 1991 CHOP SHOP MECHANICS Smiler - Patito - FanboyMaster SOUNDTRACK Scattle - Remorse So what's it like being one of the hundreds of bodyguards and mob underlings that Jacket bulldozed through in Hotline 1? QUICK NOTES
MEET THE BODYGUARD. One of the many loyal employees of the Mob that jacket bulldozed through back in the day. He's considering early retirement, as mob enforcement and professional murder are really kind of a young man's game. His boss is actually pretty understanding, as far as criminal overlords go. Just asks that he finishes his current project and then you can go! Clean slate! You want some free drugs? These are pretty good drugs! As luck would have it the mission is a complete success and he's able to go home to his girlfriend with a ton of cash and the rest of his life to look forward to. He's out! He's free! And then everything goes to hell. I'm sorry did you think this was some other game? Maybe one that's not called Hotline Fucking Miami? The last day of his old life as a professional assassin he goes to sleep and experiences vivid dreams of talking to the one and only Richard. The First day of his new life as a free man reveals that his girlfriend, the person he got out of the business for, has left him in the night, taking all of his money and his car, and leaving only a note that acts as both an insincere apology and a straight up insult, claiming he would have done the same. November 22nd 1991 started out pretty bad for this poor guy. And it's about to get worse. |
#57
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HM2 SCENE 08 - EXECUTION NOVEMBER 22ND 1991 PARTY PEOPLE Smiler - Patito - FanboyMaster SOUNDTRACK Perturbator - Sexualizer Have you ever had a really, really bad day? QUICK NOTES
THE ENDING TO THIS LEVEL IS JUST TERRIFYING. After you clear out the level, you go back downstairs to find that the rest of the fans have managed to get into the bodyguard's VIP room. It actually starts out pretty funny! The bodyguard is high as a kite and yelling nonsense about seeing things and wanting to go "To the jungle". And then the fans drag him onto the table and beat him to death. The first time I saw it, I just sat there staring in shock. I mean I realize we're playing as a bunch of murders, but this guy is completely defenseless, doesn't represent a threat to anyone in the state he's in. He has no idea what's happening or why it's happening to him, he just wants to go home. Now some fucked up monsters in animal masks are killing him for no reason at all, and no matter what he says to them, they never even respond. The bodyguard's character arc is, for all intents and purposes, the arc of every enemy you kill in the entire series. They do a job they hate because it's their only choice, only to die at the hands of a psychopath in a silly outfit. The only difference between him and everyone else you've murdered is that this time the game treats him like a human for a few minutes before having a freak in an animal mask kill him. A brutally effective way of underscoring just how horrible the things you're doing actually are. That's pretty heavy shit for a game that represents everyone with heavily-stylized 16 bit sprites. Last edited by BEAT; 06-09-2015 at 07:23 AM. Reason: "22ST"? REALLY BEAT? WOW I DIDN'T KNOW YOU WERE AN IDIOT. |
#58
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HM2 SCENE 09 - AMBUSH MARCH 17TH 1985 SHUT UP ABOUT HAMLET YOU DORKS Smiler - Patito - FanboyMaster - Nodal SOUNDTRACK M|O|O|N - Delay Let's go back to where all this mess began! Back with our old friends, Jacket and Beard, suffering the sweltering heat and uneasy madness we started with! That's right! Talking about Honolulu 1985! Wait shouldn't that be Miami, 1989? Huh. QUICK NOTES
MEET BEARD... AGAIN. Turns out that guy who was in all of Jacket's dreams was a real live person after all! 4 Years before Jacket started bulldozing through Mobsters in Florida, Beard was a member of a special ops team in the war against the Russians. The guy comes across as as a young soldier, doing his best to keep a brave face amid the horrors of war. And that's... really all I can say about him, right now! He's obviously becoming desensitized to the violence around him, which is kind of necessary if your purpose is to fight and kill for your country. We still have no idea how he went from young Rambo to a shop clerk, but there's still plenty of game left. Give it time. |
#59
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HM2 SCENE 10 - INTO THE PIT DECEMBER 9TH 1991 SEWER RATS Smiler - Patito - FanboyMaster - Nodal SOUNDTRACK Light Club - Blizzard Jasper Byrne - Voyager Life Companions - We're Sorry Sewer levels are an important video games tradition. One that must be upheld at all costs. QUICK NOTES
WHAT THE FUCK IS HAPPENING IN THIS LEVEL? I have no idea and honestly the whole thing kinda freaks me out. Like, okay the first portion is just a shitty building that random criminal organization has set up shop in. The fans supposedly bought weed from these guys but there's really nothing here to suggest a marijuana growing operation. Then we find that they have a path to the sewers hidden INSIDE the building, weird but okay whatever. The second area is just bog standard sewers. Hallways and grates covering flowing goo. Surprise you're in a video game. But the third. There's an entire living area set up down here with couches and generators and stuff. So the people who are a part of whatever organization this is aren't living upstairs in the sunlight they're living underground with their work. And what is their "work" play tell? Well it's dissolving bodies, in giant bathtubs full of acid. And they don't even separate their corpse disposal operation from their living room with anything more than a curtain. And this isn't some lone serial killer's lair or anything like that, they've got tool chests and workbenches and all sorts of amenities designed to make their lives as comfortable as possible. While they dispose of corpses in the sewers. Oh yeah, and the music that plays in the level doesn't exactly do a lot to calm the nerves either. |
#60
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Going back to Jake for a second: I think the snake symbolism is less "he's just a vile jackass" and more a callback to colonial-era patriotism, in the vein of "Don't Tread On Me" and the like.
He's still totally a vile jackass though. |