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#1
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A hollow voice says “Let’s Play Colossal Cave”
Wow, we’re looking at a classic here. Colossal Cave is the first game that really qualified as a Text Adventure game. While it wasn’t the first game to use text commands it was the first one that used the descriptions to built a visual stunning world. Part of this was due to the fact that the original game was based on a real cave system (not Colossal Cave as you might expect but Bedquilt Cave). The style of writing and game play inspired a lot of people, including a little group at MIT who went on to make a little game called Zork.
Colossal Cave, which is also known as ADVENT, Adventure and Colossal Cave Adventure, is really an interesting mix of real locations plus some nice light fantasy elements mixed in. It’s also the originator of many classic gaming elements, from “XYZZY” to “A maze of twisty little passages, all alike” and the lesser known “A maze of twisty little passages, all different.” The history of the game is rather interesting, including such things as spamming the whole internet, which was much smaller at the time. I’m no expert on the whole thing, but you can find a nice history of the game right over here. This site also has a lot of game hints so fair warning if you want to go through the LP unspoiled. The original version of the game understood two words commands (“GO EAST” “TAKE LAMP” and so on). This was more a limit of the system on which it was written then anything else. The version I’m playing here is the Inform port, it’s a fairly faithful port of the game and keeps the puzzles and items intact. As for myself, I’ve been playing Colossal Cave since I was a kid, it was the first text adventure game I ever drew a map for and to be honest I still play it now and again. I also have a confession to make, I have NEVER actually finished the game. In fact I’ve never made it to the end game at all, but I have gotten the last lousy point… go figure. So, not only is this Let’s Play an exploration of this classic game, it’s also an attempt to do something I’ve never been able to pull off before. I think it will go pretty well. I’ve only done one other LP before, so I’m still a bit rough around the edges. Sadly I also don’t have the artistic skills that Loki shows in his recently finished Zork LP. I’m also going to follow his lead on the general formatting of the LP, in character notation will be in normal text and comments on the game will be in blue. I’ll also post a puzzle list, inventory and score at the end of each section. Heck, why change what he’s proven to work. And here we go! |
#2
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This...this is some fortuitous timing. It bodes well.
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#3
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Hey! Nice timing!
In all the years of my t'venturing I've never played this game. I grew up with Zork and I guess it felt like a step back and thus not worth the time to my younger self. I tried playing the iPhone port that came out a couple of years ago but it was bad and made me sad. I didn't get far at all. I'm really looking forward to this LP. I'm excited to finally have context for all these in-jokes. SAY PLUGH |
#4
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Finally! I've been trying to get a Fun Club for this game going for.. uh.. over a year now? And it never happens. "Oh, let's play a Metroid game." "Oh, let's play some Metal Gear game." BULLCRAP. PLAY ADVENTURE.
Anyway, this would be more readable if all the text wasn't blue. |
#5
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The things you agree to when you’re on a drunken bender moaning the loss of a portal to another world. Okay, so yes I bragged that I was a world renowned treasure hunter with skills that put Indiana Jones to shame. I might have exaggerated just a little bit… Well, okay, I lied the whole night, that’s beside the point.
So where does that get me… apparently dumped in the woods in the middle of Kentucky, or at least that’s what my GPS tells me. Except that it’s my notepad, not a GPS… but it’s still telling me I’m in Kentucky. How drunk was I last night. At least I made some notes for myself. Let’s see, there’s a cave in the middle of Kentucky where treasure has been hidden. Well I like treasure, that’s a good picking me up from this hang over. I just need to be safe and watch out for the… okay my handwriting is normally bad but I think I’ve degenerated into some sort of pictographic language instead of English. It’s been a long time since I’ve been so drunk I ended up writing in hieroglyphs. I hope the warning wasn’t to important. Aw, who am I kidding, I’m sure it was nothing at all. So I’m awake and mostly sober, where the heck am I? Quote:
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And the magic word is XYZZY, I wonder-- Quote:
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And look at the little bird, it seems pretty happy that it’s stuck down here inside the cave. Luckily I have bird cage, so I can help it out of here. And I’m in a cave underground, a bird might be a good thing to have along… just to be safe. Quote:
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Puzzles: Catching the bird. Crossing the fissure. Getting past the snake. Inventory: You are carrying: a large gold nugget a black rod with a rusty star on the end a wicker cage (which is open but empty) a small bottle some bottled water a brass lantern (providing light) some tasty food a set of keys You have so far scored 68 out of a possible 350, in 25 turns, earning you the rank of Adventurer. Deaths: 0 (but the game is still young) Last edited by Foxeris; 09-02-2010 at 05:56 PM. |
#6
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Hope you all enjoy the game, and once again I want to thank you for the inspiration Loki. I kind of wish I had any more skill then in making a map to spice this up, you're a hard act to follow. |
#7
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It's crazy how the room descriptions are so sparse. You would think they'd be overflowing with description as they're based on a real place. And the lack of a list of room exits must make playing a chore. How do you know where you can go!? However, sometimes the sparse descriptions are evocative in a way that a longer description wouldn't be. The description for the rod is just about perfect. The "rusty star" on the end creates a picture of it in my mind that doesn't need a longer description, and gives it a personality far beyond "a three foot long magic wand." It... it is a magic wand right? It's got a star on the end? Can you magic the snake? Please magic the snake. |
#8
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Can you use the magic word to deposit the nugget in the wellhouse? For that matter, does it always work that way (meaning you have as much water as you need)?
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#9
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I guess it kind of does look like a magic wand, so let’s go see what happens when I zap the snake with it! A quick trip down the wide staircase and I’m back in front of the little beasty. Alright snake, let’s see how you fare against this! Quote:
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So, I’m going to drop the gold down here and head back up to the debris room. The silly bird is still sitting by the orange rocks, not even bothered unless I try to pick it up. I wonder if I can befriend it. Well, that’s for later. Quote:
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Puzzles: Catching the bird. Crossing the fissure. Getting past the snake. Inventory: You are carrying: a large gold nugget a black rod with a rusty star on the end a wicker cage (which is open but empty) a small bottle some bottled water a brass lantern (providing light) some tasty food a set of keys You have so far scored 68 out of a possible 350, in 25 turns, earning you the rank of Adventurer. Deaths: 0 (but the game is still young) |
#10
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Given that I've actually read the (translation into C of) ADVENT source code, I'd better stay out of this one so as to not spoil too much. But I'll be reading with interest!
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#11
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Snakes hate wicker, I'm assuming.
Why not try to catch the one with the other? |
#12
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xy=zzy Solve for X. |
#13
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Okay, I should have seen that wall wasn’t there, going head over heels into a small narrow canyon isn’t exactly what I can a fun time. Luckily I didn’t fall down the hole to the canyon below, I’m not sure I could make it back up that. Still, it gets me past that annoying snake, hopefully I can find something back here that will help with matters. Quote:
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So, I guess the question is, do I go down the hole and maybe not make it back up… or try to get past the snake? Puzzles: Catching the bird. Crossing the fissure. Getting past the snake. Getting the gold out of the cave. Killing the Dragon! Inventory: a black rod with a rusty star on the end a wicker cage (which is open but empty) a small bottle some bottled water a brass lantern (providing light) some tasty food a set of keys You have so far scored 63 out of a possible 350, in 34 turns, earning you the rank of Adventurer. Deaths: 0 (I’m sure that will soon change) |
#14
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Punch that stupid ol' dragon in its big, stupid dragon nose!
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#15
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You get past the snake by going into a secret room that isn't listed and sometimes the snake blocks? I declair this game unfair and bad! You might as well go down into the canyon. Maybe you won't be able to get back up but it's not like you're going to get out of this cave anyway. And who knows, you might find a pair of snake gloves or something.
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#16
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This means it has things like the last lousy point and fairly thin clues. On the other hand it means the the puzzles are pretty simple and solution is usually fairly close to the puzzle itself. In fact we can solve one puzzle right now without to much moon logic which gives us the piece we need for a slightly moon logic solution to another. Interestingly enough, one of the puzzles we've run into doesn't have to be solved to finished the game, and no, it's not the snake. We need to solve that one. |
#17
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Also, what's that dragon doing laying on a rug? Everybody knows that a dragon's bed should be a hoard of gold. You should stuff him into that cage for being such a terrible example of dragon-hood.
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#18
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The rug is woven out of golden thread. Classy!
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#19
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Wow, that sounds strange to say. Quote:
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Oh, and we get a rug! Quote:
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Wait, what am I talking about? Dwarves… well I guess after that dragon Dwarves would make just as much sense. Not that I would have believed it a couple hours ago, but that was back when I was on the surface. Quote:
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Okay, lets thing about this logically, it doesn’t seem to have an issue with me unless I get close. Maybe it doesn’t like something that I’m carrying? Okay, there is no reason to suspect that, but I can’t think of anything else. My guess, it doesn’t like the bird cage. Quote:
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Protip: It was the black rod that was freaking the bird out. The game actually has an option to tell you this, plus other things, if you die a couple times. Though we honestly haven’t had a death yet, and the RNG seems to be in our favor. That can’t last. Puzzles: Crossing the fissure. Getting past the snake. Getting the gold out of the cave. You are carrying: a black rod with a rusty star on the end a small bottle some bottled water a brass lantern (providing light) some tasty food a set of keys a wicker cage (which is closed) a little bird Treasure: A Persian Rug (stained with Dragon’s Blood) You have so far scored 79 out of a possible 350, in 63 turns, earning you the rank of Adventurer. Deaths: 0 (To good to last) |
#20
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Is that the real way to get past the dragon or some kind of crazy easter egg? 'Cause if it's the real way this game is even worse than I first thought.
Can you show us the clue that we didn't get to see that explains why the bird hates the rod? In any case, now that we've got the bird let's see how it reacts with the snake. Can you swim across the reservoir? Is there any way up to those windows to get a better look at the mirror? Also, those aren't literal windows in the mirror room. In caving terminology "window" is any hole in the wall that gives a view of an adjoining room. http://wasg.iinet.net.au/glossary.html Still doesn't explain the mirror. |
#21
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#22
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Well, in The Uninvited, using the Bird on a Snake would kill the snake. But it made the bird also kill you.
That wouldn't be ideal, but it's not like most of this games puzzles are sensible, so try using the Bird on the Snake and hope for better results? |
#23
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I say you roll the snake up in the rug. Then you will have the perfect means of disposing of your enemies!
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#24
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#25
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A bunch of trees throw their daggers at you.
I know of this game only through my dad, who said that when he and his co-workers would play this game when it was new (!) at his job, "he disappeared in a puff of greasy black smoke" became the universal way of telling people that so-and-so was out sick for the day.
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#26
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Back when this game was released, for probably all its players it would have been the first text adventure they'd ever played. After starting a genre, you'd expect a game to have a reasonable help/tutorial. But then, given its age, maybe not.
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#27
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So, let’s start by going…. South. Quote:
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I’m surprised it took this long to run into a dwarf, usually I see them pretty early on in the game. That’s one random event down, a couple more to go. Quote:
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On the other hand, I just got mugged by a pirate. Seriously, now cool is that? Now we just need some ninjas, on my side of course. And that would be the second random encounter, and it had to happen when I had two treasures at once. This sort of thing shows up in a lot of early IF games, including the thief in Zork. And now random events pretty much in a row, looks like the RNG is getting back in proper form. Quote:
And more mist hanging around at the bottom of the pit, I wonder if this pit is near the hall of mist or the reservoir. Wait… there was that canyon with the giant mirror right before the reservoir. There were windows into that pit, so I wonder… Quote:
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Okay, looks like I’m hearing things now. Great, just what I need to be doing in a cave, hearing nonsense words like Plugh, what does that— Quote:
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After all of that, I think I’m going to take a break, and there’s still lots of places to look through for treasure. At this point much of the cave is open to us, and there is a lot more exploration to come, including the next level down to which we’ve found three entrances. Still, there is a little bit more on this level, but that’s for the next update. Puzzles: Crossing the fissure Finding the Pirate’s treasure in the maze You are carrying: a dwarvish axe a black rod with a rusty star on the end a small bottle some bottled water a brass lantern (providing light) some tasty food a set of keys Treasure: A Persian Rug (stained with Dragon’s Blood) A Large Gold Nugget You have so far scored 91 out of a possible 350, in 97 turns, earning you the rank of Adventurer. Deaths: 0 (If this was a King’s Quest game it would be in the 30s my now…) |
#28
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Luckily it did have some basic help which this version of the game copied. On the other hand there's at least one puzzle that is much harder to solve because of it's age. I'll cover that when we solve it.
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#29
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Colossal Cave seems pretty interesting, except for the whole "try directions randomly until you get out" thing. I'd like to see a remake of these old classic IF games, with things like making the game unwinnable removed, and with the directions clearly labeled on each screen.
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#30
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Interesting enough, the Inform engine also supports the Objects and Places meta commands. One lists every object you've touched and the other is every room that you've seen. They are more useful for debugging then anything else. |