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A hollow voice says “Let’s Play Colossal Cave”

Back to Let's Play < 1 2 >
  #31  
Old 09-09-2010, 12:07 AM
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
Posts: 239
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So, there are a few choices where I can go next, most of them go deeper in the cave, but from her in the Hall of the Mountain King the only real choice I have is to go and see what lays to the west of here. So to the west I shall go.

Quote:
>w
In West Side Chamber
You are in the west side chamber of the hall of the mountain king. A passage continues west and up here.

There are many coins here!

>take coins
Taken!

[Your score has just gone up by seven points.]
Oh hey, some coins. There aren’t really gold coins like you see in a pirate movie or something, more like old currance… looks like from the 1890s. I guess that masks sense, someone had to have been down here before me. There was the grate in place and it was locked, and someone had to mark up the rocks. That doesn’t seem like something the dwarfs would do.

Pressing on.

Quote:
>w
N/S and E/W Crossover
You are at a crossover of a high N/S passage and a low E/W one.

>n
Dead End
You have reached a dead end.

>s
N/S and E/W Crossover
Nothing that way. I’ve been staring to wonder where all this treasure is coming from. Really, who put this down here and in such a haphazard way? The gold nugget kind of fits, this is a cave after all, though one really finds gold like that alone, but what about the jewels, or the rug of all things. Really, who puts a fancy rug in a cave, let alone under a dragon?

Quote:
>w
At East End of Long Hall
You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down.

>e
At West End of Hall of Mists
You are at the west end of the hall of mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor.
Hum, back in the hall of mists, I suspect that if I keep pressing on…

Quote:
>e
West Side of Fissure
You are on the west side of the fissure in the hall of mists.

There are diamonds here!

>take all
diamonds: You're carrying too many things already.
fissure: That's hardly portable.

>drop rod
Dropped.

>take diamonds
Taken!

[Your score has just gone up by seven points.]
Nice, the far side of the fissure, I guess I don’t have to worry about getting across it now, having… you know, found a way around it. The diamonds are nice as well. See, these belong in the cave, though not a cave like this one. Once again I have to wonder who would bother leaving cut diamonds around here like this?

Quote:
At West End of Hall of Mists
You are at the west end of the hall of mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor.

>n
You have crawled through a very low wide passage parallel to and north of the hall of mists.
West Side of Fissure

You can see a black rod with a rusty star on the end here.
Wow, that was a useless passage, what was the point of that in the first place? Well, I guess I’ll head to the south.

Quote:
>s
Maze
You are in a maze of twisty little passages, all alike.
Oh… oh dear. This doesn’t look very good at all. Okay, don’t panic, I’m just stuck in a maze where everything looks the same. I’m not going to mess around here, not right now, not with an arm full of treasure. Okay, so I just need to go back the way I came which was… well I came down into this room so back up!

Quote:
>u
At West End of Hall of Mists
That’s enough of that, try going back to the west. I’m not in the mood to get any more lost then I currently am.

Quote:
>w
At West End of Long Hall
You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage.
As I was saying, who’s leaving all this treasure around. It can’t be the pirate, he mugged me for what I had and the silver on the floor. If he knew that was there why would he leave it laying around. It’s not like a cave is a good place to store this sort of thing. It’s hardly safe.

Maybe the dwarfs are leaving the treasure laying around? I guess they have nothing to do with it, they are happy with their giant mirror. Still, it does make my head hurt.

Quote:
>s
Maze
You are in a maze of twisty little passages, all different.

A threatening little dwarf comes out of the shadows!
Great, another maze and ANOTHER dwarf. The cave is starting to mock me, I know it. Well I’m going to take care of the dwarf before he causes me any more problems.

Quote:
>throw axe at dwarf
You killed a little dwarf! The body vanishes in a cloud of greasy black smoke.

>take axe
Taken.
Well, that takes care of the dwarf, let see how to get out of this maze. At least everything seems to stand out, I can tell my left from my right from my southeast. That’s something at least, different from that other maze. I suspect I can get through this one with careful observation.

For the moment I’m not going to worry too much about it. I have treasure, I need to get it put away. I should be able to go back down to get out of here.

Quote:
>d
At West End of Long Hall

A threatening little dwarf comes out of the shadows!

>throw axe at dwarf
You killed a little dwarf! The body vanishes in a cloud of greasy black smoke.

>take axe
Taken.
Wonderful, not only did I find my way out, I found yet another dwarf. Luckily he goes as quickly as the last one. Annoying as these things are at least they are easy to kill, that’s something at least.

Quote:
>n
N/S and E/W Crossover
Nice, back to a familiar location. I’m going to head back to the Y2 rock and put some of this treasure away before I get mugged again.

Quote:
Inside Building
You are inside a building, a well house for a large spring.
The Persian rug is spread out on the floor here.

You can also see a large gold nugget here.

>drop coins
Safely deposited.

[Your score has just gone up by five points.]

>drop diamonds
Safely deposited.

[Your score has just gone up by five points.]
There we go, put away safely. Now I just need to decide where I should go next. Do I go down to the next level, or do I try to find my way through the mazes. Decisions decision…

Puzzles:
Finding the Pirate’s treasure in the maze
Finding a way though both mazes
Crossing the fissure?

You are carrying:
a dwarvish axe
a small bottle
some bottled water
a brass lantern (providing light)
some tasty food
a set of keys

Treasure:
A Persian Rug (stained with Dragon’s Blood)
A Large Gold Nugget
Rare Coins
Fine cut Diamonds

You have so far scored 115 out of a possible 350, in 133 turns, earning you the rank of Experienced Adventurer.

Deaths: 0 (I may have to stop keeping track of this goose egg)
  #32  
Old 09-09-2010, 10:11 AM
Loki Loki is offline
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So the snake was guarding like, what, five treasures? This game I tells ya!

Go solve those mazes.
  #33  
Old 09-10-2010, 10:39 AM
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
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Quote:
Originally Posted by Loki View Post
So the snake was guarding like, what, five treasures? This game I tells ya!

Go solve those mazes.
Well, so looks like it's onto the mazes... I'm going to have to think about how to wrap this one up in the LP. Each maze can take 100+ moves to map, some of it easy some of it tedious. I'm not sure how I should represent that here, or if I should at all.

The problem is that this game, like many, is really meant to abuse save states to work out some solutions. Though it does seem less deadly then other games in the genera. To this end there is at least one turn counter running in the background, which I would rather hit by normal game play instead of a few hundred turns or mapping mazes.

(and yes, I will be mapping it myself. I'm making my own map of the game which I may post once I'm finished, or even as I get some parts of the game finished).

Feel free to make suggestions on the LP as a whole. This is only my second one (and my longest one to date) so I don't mind some advice, either in thread or via PM.
  #34  
Old 09-13-2010, 12:51 PM
Trar Trar is offline
пик Б
 
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Location: East Grestin
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Hmm. We're stuck in a foreboding underground cave system with dwarves and pirates trying to kill us, thousands of dollars of treasure on us, with a myriad of mysterious puzzles on our hands...I believe the best course of action would be to EAT FOOD. Nothing like a little grub. EXAMINE FOOD before you eat it though; nobody likes ambiguous food. Also, CLEESH.

Seriously though, this LP is turning out good. If I were you, I wouldn't post the WHOLE DAMN MAZE THING, but only the interesting parts...feel free to ignore my suggestion; the only text adventure i've actually WON is the Zork on Uncyclopedia. I have a deep fondness for interactive fiction and I have played many of them, but those damn parodies are the only ones i've actually beaten without many cheats. I also am a chief editor of one; one that's been on hiatus for a while but I intend to get back to it as soon as I can.

Also, if you all really want to enhance your experience, I suggest you listen to this while reading the LP, or waiting for an update. I know I am.
  #35  
Old 09-14-2010, 10:26 AM
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
Posts: 239
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Quote:
Originally Posted by Trar View Post
Seriously though, this LP is turning out good. If I were you, I wouldn't post the WHOLE DAMN MAZE THING, but only the interesting parts...
Thanks, the trick I think is to trim it down and try to keep it interesting. The problem is that I've never mapped the mazes before so my planing is all in theory. Still, hopefully I can do something with it.

Quote:
Originally Posted by Trar View Post
Also, if you all really want to enhance your experience, I suggest you listen to this while reading the LP, or waiting for an update. I know I am.
That song's been on my playlist for a while.
  #36  
Old 09-15-2010, 07:41 AM
Trar Trar is offline
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I just hope you do your best.
  #37  
Old 09-17-2010, 11:27 PM
Foxeris Foxeris is offline
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Join Date: May 2010
Location: Seattleish area
Posts: 239
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Quote:
Originally Posted by Loki View Post
So the snake was guarding like, what, five treasures? This game I tells ya!

Go solve those mazes.
Oh yes, that snake was block a ton of items, but at least most of them are out of the cave now. Dumb pirate. I’ll find his treasure sooner or later and reclaim everything he took from me, and maybe take a few things from him in return. Stealing from a mugger is perfectly fine, right?

So, onto the mazes. Well there are two mazes so there are two choices of where I can go, so which one to do first? Well, let’s flips a coin, head’s I’ll do the maze that’s all alike, and tails I’ll do the coin that’s all different. Or… maybe not, I put the coins back into the well house already, so let’s start with the maze that’s all different.

So, onto the West end of the long hall!

Quote:
At West End of Long Hall

>s
Maze

>look

Maze
You are in a maze of twisty little passages, all different.
Luck is with me I guess, everything is a bit different, and I know that if I go down from here I can get out of this maze safely, so if I can make it back to this room I’ll be able to get out without too much trouble. So, let’s get onto mapping this maze.

So, um… north!

Quote:
>n
Maze
You are in a maze of little twisty passages, all different.
Okay, how about back south then?

Quote:
>s
Maze
You are in a maze of little twisting passages, all different.
Curse the Non-Euclidean geometries of these mazes, everything twists and turns, and every room looking a little bit different then the other one. I’m going to have to be careful about where I go from here. I really need to be sure where any exits I take leads me so if I find myself back into a room like that again I can work out how to keep going without too much back tracking.

Quote:
Maze
You are in a maze of twisting little passages, all different.
You are in a twisting maze of little passages, all different.
You are in a little maze of twisting passages, all different.

>s
Dead End, near Vending Machine
You have reached a dead end. There is a massive vending machine here.
What? A… a vending machine, in the middle of a cave? I know this cave is a bit crazy but really, a vending machine, how did this get down here, who would pit it down here, and why stick it in the back of the maze?

Wait, what if that’s the whole point of this maze, just to hind a vending machine? Really, what’s the point, why would you do something like that? How import could a vending machine be to hide it in a maze inside a cave in Kentucky? I would have to think it would be bloody well import, otherwise why go through all the trouble to drag it down here in the first place.

Maybe it’s all the lost soda flavors that have been canceled over the years? That would be great wouldn’t it. New Coke, OK Cola, Crystal Pepsi, that would be fantastic would it? Well, to a point, I was never a huge fan of the New Coke, but I liked Crystal Pepsi as a kid, so I wouldn’t mind some of that.

Quote:
>x machine
The instructions on the vending machine read, "Insert coins to receive fresh batteries."
What! Fresh batteries, why in the world would you need a vending machine for that? Why in the world would you put it down here of all places? I mean, what’s the point? You’re just going to hide a machine like this down here and… and… I don’t know! I just don’t know, I mean what’s the point of all of this? It’s just… damn it, I’m going to get out of here.

Quote:
>s
You'll have to go back the way you came.
Fine, back into the maze.

Quote:
>n
Maze
You are in a little maze of twisting passages, all different.
Okay, now how do I get out of the maze, let’s say, this way, or was it that way? Or maybe… leftways, left ways seems good, lets trying following leftways for now.

Quote:
You are in a little maze of twisting passages, all different.
You are in a little maze of twisty passages, all different.
You are in a little twisty maze of passages, all different.
Maybe Rightways?

Quote:
You are in a maze of little twisting passages, all different.
You are in a maze of little twisty passages, all different.
You are in a maze of twisting little passages, all different.
This is getting needlessly frustrating, how maze like does this maze have to be? I mean other then very maze like ,which is too much maze like for my taste. Everything looks different, but not very different and close enough that I’m not completely sure if things really are different. Though to be honesty everything is all looking kind of the same to me.

I think this place is getting to me.

Quote:
You are in a maze of twisty little passages, all different.
You are in a maze of little twisty passages, all different.
You are in a twisting little maze of passages, all different.
You are in a maze of twisting little passages, all different.
You are in a maze of little twisting passages, all different.
You are in a twisty little maze of passages, all different.
You are in a twisty maze of little passages, all different.
You are in a twisting maze of little passages, all different.
You are in a little maze of twisting passages, all different.
You are in a little maze of twisty passages, all different.
You are in a little twisty maze of passages, all different.
I think I’m starting to get a hang of this place. If I go left I end up right and if I go down I end up east, maybe to the west sometimes. It’s hard to tell. At least I’m pretty sure where I go when I go to the north, well, most of the time, but I can’t be sure when it doesn’t work.

So, if I’m here I think I can do to the west to get out, maybe, I think.

Quote:
>w
Maze
You are in a maze of little twisting passages, all different.
Ya, I didn’t think that would work either. How about I just keep going up until… well until I find something that looks right.

Quote:
You are in a maze of twisty little passages, all different.
You are in a twisting maze of little passages, all different.
You are in a little maze of twisting passages, all different.
You are in a little twisty maze of passages, all different.
You are in a little maze of twisty passages, all different.
You are in a twisting little maze of passages, all different.
You are in a maze of twisting little passages, all different.
You are in a maze of little twisting passages, all different.
You are in a twisty little maze of passages, all different.
You are in a twisty maze of little passages, all different.
You are in a maze of little twisty passages, all different.
You know, that tells me something. I think I have a good idea how all these rooms are connected now… well, maybe I do, at least to the point where I think I can find my way out of here. Assuming there is an out of here to find. I’ve been down in this maze for so long I think I’m starting to wonder if there is anything in this cave but a maze.

Of course if there is more to this then just a maze I think I know what I need to do now. I just need to go down from right here and I’ll make it out. Right?

I’m glad you agree! Okay, let’s move down.

Quote:
You are in a maze of little twisting passages, all different.
You are in a maze of twisty little passages, all different.

At West End of Long Hall
You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage.
Look at that, there is more to this maze then just the cave. Right, good, and I know how to get out and get back to the vending machine. That’s more then I was expecting at least. Not that the vending machine in any use anymore, I don’t need batteries and I don’t have any spare change.

Quote:
>e
At East End of Long Hall

>e
At West End of Hall of Mists

>e
West Side of Fissure

You can see a black rod with a rusty star on the end here.
The hall of mists is rather nice, isn’t it? It’s nice to get out of the tight confines of the maze. And the mist is nice isn’t it, all very colorful. Almost like it’s forming into a crystal bridge across the fissure, not that it would hold my weight being made of mist and all, but still, it would be useful if there really WAS a bridge.

You know, the fissure doesn’t look that far away, I bet I can jump it! How hard could it be, anyways, the mist will help support me long enough to make it over.

Quote:
>jump
You didn't make it.

*** You have died ***

> restore
Ok.
Wait, what? I died, then who am I talking to and what is going on? I’m out of the maze at least, or was I ever in the maze. What’s going on here. Where am I exactly anyways?

Quote:
>look

At "Y2"
You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center.
Okay… so that was all just a dream… but I can remember how to make it through the maze. What the heck just happened to me? You know what, I’m going to sit here on this rock and take a break, I think I need it!

I think I spent well over 150 turns mapping out this maze, and this was the easy one in that each room described itself. So, how do you map a maze in a game like this. Lots of patience and a spread sheet, that and trying every exit in every room to work out how to get around. This means my ‘map’ looks more like a data sheet.



And why the death? I didn’t want to blow that many turns, and we needed some sort of death, right?


Puzzles:
Finding the Pirate’s treasure in the maze
Finding a way though the identical maze
Crossing the fissure

You are carrying:
a dwarvish axe
a small bottle
some bottled water
a brass lantern (providing light)
some tasty food
a set of keys

Treasure:
A Persian Rug (stained with Dragon’s Blood)
A Large Gold Nugget
Rare Coins
Fine cut Diamonds

You have so far scored 115 out of a possible 350, in 133 turns, earning you the rank of Experienced Adventurer.

Deaths: 1 (Trying to fly)
  #38  
Old 09-18-2010, 01:32 AM
_L_ _L_ is offline
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Join Date: Jul 2008
Posts: 1,213
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The little twisty twisting little maze of little twisty twisting little passages is one of the cleverer parts of this game. It's a bit of a pity that the other maze is significantly worse, yet is the one everyone quotes incessantly.

Quote:
The hall of mists is rather nice, isn’t it? It’s nice to get out of the tight confines of the maze. And the mist is nice isn’t it, all very colorful. Almost like it’s forming into a crystal bridge across the fissure, not that it would hold my weight being made of mist and all, but still, it would be useful if there really WAS a bridge.
Now you're just teasing us.
  #39  
Old 09-18-2010, 09:38 AM
Trar Trar is offline
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Location: East Grestin
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use dwarven axe on vending machine

Free batteries can make anyone's day!
  #40  
Old 09-19-2010, 12:58 PM
Loki Loki is offline
Your wild heart glitters
 
Join Date: Jun 2007
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Do that other maze, slacker!
  #41  
Old 10-02-2010, 08:18 AM
Trar Trar is offline
пик Б
 
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Location: East Grestin
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>hope lp is not dead_
  #42  
Old 10-04-2010, 12:43 PM
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
Posts: 239
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Quote:
Originally Posted by Trar View Post
>hope lp is not dead_
Nope, just had guests, a con, and a maze driving my crazy. Don't quiet have enough items just yet...
  #43  
Old 10-08-2010, 09:21 AM
Trar Trar is offline
пик Б
 
Join Date: Sep 2010
Location: East Grestin
Posts: 1,884
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Quote:
Originally Posted by Foxeris View Post
Nope, just had guests, a con, and a maze driving my crazy. Don't quiet have enough items just yet...
Good show.
  #44  
Old 10-26-2010, 07:03 PM
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
Posts: 239
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Oh bloody hell. Somewhere along the line I managed to lose my half finished map of the maze. I had kind of a cleaver system to map it using objects but still didn't have enough. It might be best just to move on to the lower levels of the cave until we have enough stuff to use.

What say you?
  #45  
Old 10-26-2010, 07:15 PM
Loki Loki is offline
Your wild heart glitters
 
Join Date: Jun 2007
Pronouns: He/Him
Posts: 17,105
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Anything to get this LP going again.
  #46  
Old 10-27-2010, 01:04 AM
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
Posts: 239
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Quote:
Originally Posted by Loki View Post
Anything to get this LP going again.
Same here, I didn't plan to have a break like this, just real life sometimes gets in the way. Anyways, what would a lets play be without an oddly spaced break or two?

If all goes well, update tomorrow or the day after. And I'll be moving into places I've hardly ever seen in the game, so it's going to be interesting!

And also, thanks to everyone for the support of the LP. It's nice to know I'm keeping you entertained.
  #47  
Old 10-31-2010, 02:10 AM
Foxeris Foxeris is offline
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Location: Seattleish area
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Wait what? Um… how long was I asleep? Longer then I thought I guess, at least a few hours at least, time is a bit funny down here. Well, I was kind of hoping to dream a map to the other maze, but no such luck, just some strange thing about a guy named Curtis. I have very odd dreams…

Quote:
Okay, so where were we?

At "Y2"
You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center.
Right, right, the back secret exit to the cave. I guess that’s as good as a place as any. So outsize of the identical maze I have three ways down lower in the cave. One right now the hall, one past the snake room and one up by where the dragon was sleeping. I could go out of my way to get down there, but it will just be easier to go down from here.

Quote:
>s
Low N/S Passage

>d
Dirty Passage
You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage.
Well, it’s not too bad down here. I was almost expect to find something crazy, like a raging river or something crazy like that. Really it’s not all that different from the rest of the cave, it’s still just a cave. Not sure why I expected it to be anything else to be honest.

So, two different ways I can go. Well, I don’t mind a bit of a crawl, so let’s head to the east and see what might be hidden over there.

Quote:
>e
Brink of Pit
You are on the brink of a small clean climbable pit. A crawl leads west.
Well, let’s keep going down.

Quote:
>d
In Pit
You are in the bottom of a small pit with a little stream, which enters and exits through tiny slits.
Huh, I guess it’s just a dead end… I wonder where this stream goes, or where it might come from. Water underground isn’t all that out of place, and I suspect this stream has been craving this pit for centuries. I bet it floods very few years when something blocks the outlet.

At least the walls aren’t smooth so I can get back up. It’s a bit of a balancing act but nothing worse then I’ve seen elsewhere in the cave.

So back up and to the west.

Quote:
In Dusty Rock Room
You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east.
Hum, doesn’t look like I can get through the cracks here, but I can keep going down. This level so far hasn’t been all that much to write home about, so I guess down I’ll keep going down. Something interesting is bound to happen if I get deep enough.

Quote:
>d
At Complex Junction
You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here.
Okay, it looks like everything goes everywhere. It looks like I can make go either to the north, west or the east. Well, three new ways to go, so let’s try keep going to the east. It’s been working out so far so I don’t see what could possible go wrong.

Um… ignore that I just said that.

Quote:
>e
In Anteroom
You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident.

A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]"

There are a few recent issues of "Spelunker Today" magazine here.
The cave is under construction… who builds a cave, I mean really? Well maybe this one has been worked on a bit, it would explain some of the insanity like the mazes and the mirror, but even so, who do you hirer to build a place like this. Well okay, apparently Witt Construction Company, which doesn’t explain anything!

Well, maybe the magazine can tell me something.

Quote:
>get magazine
Taken.

>read magazine
I'm afraid the magazines are written in Dwarvish.
That was helpful. Oh well, on to the east.

Quote:
>e
At Witt's End
You are at Witt's End. Passages lead off in *all* directions.
Witt’s End, how clever. Well, at least it gives me a few options as to what I can do here. I can go in pretty much any and every direction. Which really isn’t all that useful to me, or to anyone else really. And why am I still holding onto the dumb magazine anyways?

Quote:
>drop magazine
You really are at wit's end.

[Your score has just gone up by one point.]
No, there is nothing I can say about this will make it make any sort of sense, so let’s just move on. And here it is, the last lousy point. The bane of far too many text adventures games. There is really no rhyme or reason behind this action.

Quote:
>w

Bedquilt
You are in bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down.
Hum, looks like the passage up probably went back the way I came, instead I’m here in… well this place. It’s a bit crazy, well, maybe a bit more than the rest of this place is. At least it’s nice enough to tell me which directions are random. Not that it helps me much with my map. Still, lots of different holes and insane ways to go. For now though, I’m going to head back to the east.

Quote:
>e
At Complex Junction
Okay, back where I started. Well I guess we can try going north from here.

Quote:
>n

Shell Room
You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south.
There is an enormous clam here with its shell tightly closed.
Nice, that looks promising!

Quote:
>x clam
A giant bivalve of some kind.
I’m pretty sure I can see that for myself. Well, time to get inside of it.

Quote:
>open clam
You aren't strong enough to open the clam with your bare hands.
Well damn. That’s not going to work. I don’t really have anything on me I can use to pry it open either so I’m not really sure what I can do here. Well I guess I’ll take it with me for the time being the keep going up.

Quote:
>get clam
Taken.

>u
Arched Hall
You are in an arched hall. A coral passage once continued up and east from here, but is now blocked by debris. The air smells of sea water.
Interesting, but not really that useful to me, so down we do.

Quote:
>d
Ragged Corridor
You are in a long sloping corridor with ragged sharp walls.

>d
Cul-de-Sac
You are in a cul-de-sac about eight feet across.
Yet another dead end. If I didn’t know better I would think this cave was just messing with me. Wait… I don’t know any better. This cave is messing with me!

Let’s get out of here before I run into another dwarf.

Quote:
>u
Ragged Corridor

>u
Shell Room

>s
You can't fit this five-foot clam through that little passage!
Yeah, the cave is messing with me. Looks like I get to leave the clam here, going to have to bring something in to pry this sucker open. I just don’t have a clue what that would be. Does anyone have a crowbar? Anyone? Freeman?

Quote:
>drop clam
Dropped.

>s
At Complex Junction
Okay, I’m going to take a break here, now that I have bedquilt to deal with. At least I know one direction out of there should work every time, to bad there are four others that won’t.

Puzzles:
Finding the Pirate’s treasure in the maze
Finding a way though the identical maze
Crossing the fissure
Opening the Clam

You are carrying:
a dwarvish axe
a small bottle
some bottled water
a brass lantern (providing light)
some tasty food
a set of keys

Treasure:
A Persian Rug (stained with Dragon’s Blood)
A Large Gold Nugget
Rare Coins
Fine cut Diamonds

You have so far scored 116 out of a possible 350, in 160 turns, earning you the rank of Experienced Adventurer.

Deaths: 1 (Trying to fly)
  #48  
Old 10-31-2010, 09:34 AM
Loki Loki is offline
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Join Date: Jun 2007
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I guess the thinking is that if you were really stuck you'd be trying everything on everything, everywhere. Which means you would eventually drop the magazine in Witt's End. But still... that is one hell of an un-motivated action.

So clam... you can't hack it open with the axe?

Have you explored everywhere you can go from the junction?

There's that maze too.

You know the one.

Get to maping, lazy!
  #49  
Old 11-01-2010, 11:16 AM
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
Posts: 239
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Quote:
Originally Posted by Loki View Post
I guess the thinking is that if you were really stuck you'd be trying everything on everything, everywhere. Which means you would eventually drop the magazine in Witt's End. But still... that is one hell of an un-motivated action.
Apparently the official discovery of the last lousy point involved looking though the raw machine code of the game executable to figure out what the heck to do.

It's something you still see around in games (the mainframe version of Zork had one) but it's petty much hated by everyone, no matter how clever you make it.
  #50  
Old 11-04-2010, 02:46 AM
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
Posts: 239
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Quote:
Originally Posted by Loki View Post
So clam... you can't hack it open with the axe?
That’s a good question, let’s go give it a try. It’s not like the clam is going to attack me or anything… right?

Quote:
Shell Room
There is an enormous clam here with its shell tightly closed.

>open clam with axe
The jeweled trident isn't strong enough to open the clam.A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again.
What, that… worked. Seriously, that worked, and what’s this about a jeweled trident? I’m really not sure what the heck happened but it seemed to work and there was a nice pearl in it, because apparently it was an oyster, well at least the game admits when it made a mistake.

Seriously, you just broke the game, hopefully not in a major way. You’re supposed to use the Jeweled trident (something I’ve never found in the game) to pry it open. It does make sense, giant clam/oyster giant oyster fork. My guess is that this is an error in the port and not in the original game.

In all honestly, I don’t think this will be a game breaker, everything seemed to fire correctly, we just didn’t use the correct plot coupon to do it.


Now we need to follow the pearl.

Quote:
>d
Ragged Corridor

>d
Cul-de-Sac

Off to one side lies a glistening pearl!

>take
(the glistening pearl)
Taken!

[Your score has just gone up by seven points.]
Sweat, now we have a nice pearl, and better than that, one we got my mistake. Double yay!

So, now that I have my ill gotten gains, lets head back to bedquilt and see where it takes me.

Quote:
Bedquilt

>n
You have crawled around in some little holes and wound up back in the main passage.
Around and around and around we go. Let’s try that again and see if we can actually make it somewhere.

Quote:
>n
Large Low Room
You are in a large low room. Crawls lead north, se, and sw.

>n
Dead End Crawl
This is a dead end crawl.

>s
Large Low Room

>se
Oriental Room
This is the oriental room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west.

You can see a ming vase here.
Oh, a ming vase, that looks like it’s worth something! Let me just grab it here…

Quote:
>take vase
Taken!

[Your score has just gone up by seven points.]
Nice!

Okay, with all of this loot I’m going to have to make a quick side trip to drop some of it off in the well house. Or at least I would, but the trip to the Long Low Room was a one way job. I’m going to have to find another way back. Let’s keep pushing forward, I don’t think back tracking is going to get me back where I was before.

Quote:
>se
In Swiss Cheese Room
You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block.

>x block
It's just a huge block.

>take block
Surely you're joking.

>yes, yes I am.
That was a rhetorical question.
Well, at least the game has a sense of humor.

Quote:
>e
In Soft Room
You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling.

A small velvet pillow lies on the floor.

>take pillow
You're carrying too many things already.
Well, it is a nice pillow, but I don’t have enough hands to take it with me. I’ll have to come back for it later

Quote:
>w
In Swiss Cheese Room

>ne
Bedquilt
Hey, we’re back at bedquilt, let’s go drop some stuff off via the y2 rock.

Quote:
Inside Building
You are inside a building, a well house for a large spring.
The Persian rug is spread out on the floor here.

You can also see some diamonds, many rare coins and a large gold nugget here.

>drop pearl
Safely deposited.

[Your score has just gone up by nine points.]

>drop vase
The ming vase drops with a delicate crash.
Wait… what, no! Damn fragile vase, I can’t put it down without busting it up. No, I’m going to have to do something about this. Luckily this is a fairly new version of the game so I can at least do something about it. I have one magic word that will fix all of this!

Quote:
>undo
Inside Building
[Previous turn undone.]
There, nice and safe again. Yay for Undo, a nice addition to later version of the Z-Machine that many games support, as does this port of Adventure. It’s easier for obvious ‘lost forever’ type situations like this, but I don’t abuse it.

So, let’s put a note that I need to solve this puzzle, and while I’m here I’m going to drop the keys. I used them I get into the cave, I’m starting to think I’m not going to need then anymore. Once that is done, I’m going to head back to bedquilt, I still have lots of possible exits to try.

Quote:
Bedquilt
>w

In Swiss Cheese Room
Okay, so that takes me back there. Two exits to go.

Quote:
>ne
Bedquilt

>s
You have crawled around in some little holes and wound up back in the main passage.

A threatening little dwarf comes out of the shadows!

>throw axe at dwarf
You killed a little dwarf! The body vanishes in a cloud of greasy black smoke.
Woot! One more homicidal dwarf down, at least I’m pretty sure he’s homicidal. I mean that first dwarf I meet was, throwing that axe at me. The rest have just been threatening looking, but I’m sure they were really out to kill me. Not that it would hold up in court or anything, but at least the bodies are gone so no one could prove anything so it’s my word against… well, no one I guess. So, I’ll stand by the homicidal dwarf decision.

Quote:
>s
You have crawled around in some little holes and wound up back in the main passage.

>s
You have crawled around in some little holes and wound up back in the main passage.

>s
You have crawled around in some little holes and wound up back in the main passage.

>s
You have crawled around in some little holes and wound up back in the main passage.

>s
You have crawled around in some little holes and wound up back in the main passage.
I’m starting to think this is a trick junction. I don’t think there is anything at all to the south, no matter what the room description tells me. So, I’m just going to mark it off for now but I’ll try again if it looks like I need to.

Quote:
>up
In Dusty Rock Room
Oh, nice shortcut there. Lets head back to the Swiss Cheese room and see what’s there. Or something, I really can only go to the west from here.

Quote:
>w

At East End of Twopit Room
You are at the east end of the twopit room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it.

>d

In East Pit
You are at the bottom of the eastern pit in the twopit room. There is a small pool of oil in one corner of the pit.

>u
At East End of Twopit Room

>w
At West End of Twopit Room
You are at the west end of the twopit room. There is a large hole in the wall above the pit at this end of the room.

>d
In West Pit
You are at the bottom of the western pit in the twopit room. There is a large hole in the wall about 25 feet above you.
There is a tiny little plant in the pit, murmuring "Water, water, ..."
Oh, poor little plant, let me help you.

Quote:
>water plant
The plant spurts into furious growth for a few seconds.

There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "Water!! Water!!"
Okay, that there, that just isn’t right. I know some things in here are crazy, but a plant that grows that fast with one bottle of water. I mean really, what the heck is going on down here? Maybe I’ve been down here for too long, I don’t know what’s going on anymore. What’s worse is that now it’s gotten greedy, you got some water and now your demanding more, well we’ll see if I’ll help you again, you didn’t even thank me you ungrateful giant… mutant plant… thing!

Quote:
>u
At West End of Twopit Room
The top of a 12-foot-tall beanstalk is poking out of the west pit.

>w
Slab Room
You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (slab room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders.

>n
Bedquilt
Well, that was an anti-climax. All that work just to get back to bedquilt. Seems like this room in the center piece of this lower level. Okay, let’s see what else we have here. Still haven’t gone north for the oriental room, so let’s give that a shot,

Quote:
Oriental Room
>n

Misty Cavern
You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west.

>w
Alcove
You are in an alcove. A small northwest path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end.

>e
Something you're carrying won't fit through the tunnel with you. You'd best take inventory and drop something.
Interesting, that seems to be the end of this path, but there is certainly something beyond here, I’m just not sure what, I really can’t see what is beyond that tight squeeze, and I also have no idea what I can drop to get through… probably not the vase…

Well, one last place to check, the large low room.

Quote:
Large Low Room

>sw
Sloping Corridor
You are in a long winding corridor sloping out of sight in both directions.

>sw
The corridor slopes steeply up and down.
Ah, so both directions happens to be up and down. Let’s go up then.

Quote:
>u
On SW Side of Chasm
You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A southwest path leads away from the chasm into a winding corridor.
A rickety wooden bridge extends across the chasm, vanishing into the mist.

A sign posted on the bridge reads, "Stop! Pay troll!"
The troll is nowhere to be seen.
A troll bridge, I guess that’s to be expected.. At least after everything else I’ve been through up to this point. I mean it couldn’t be any less crazy the vending machines in mazes and killer dwarfs. Still, there is no troll so let’s risk the bridge.

Quote:
>ne
The troll steps out from beneath the bridge and blocks your way.
Maybe he’s friendly?

Quote:
>troll, hello
Trolls make poor conversation.

>sw
Sloping Corridor
Okay, I guess not. I’m just going to carefully back away before I make this big old brute made at me. The last thing I want is to piss him off. Unlike the dwarfs I think he would be very good at killing me without much warning.

Time to take stalk and see what we know…

Puzzles:
Finding the Pirate’s treasure in the maze
Finding a way though the identical maze
Crossing the fissure
Dropping the vase
South from bedquilt
East from the Alcove
Climbing the wall in the pit room
Watering the plant
Crossing the troll bridge

You are carrying:
a dwarvish axe
a ming vase
a small bottle (which is empty)
a brass lantern (providing light)
some tasty food

Treasure:
A Persian Rug (stained with Dragon’s Blood)
A Large Gold Nugget
Rare Coins
Fine cut Diamonds
A pearl from what looked like a clam.

You have so far scored 139 out of a possible 350, in 231 turns, earning you the rank of Seasoned Adventurer.

Deaths: 1 (Trying to fly)
  #51  
Old 11-04-2010, 12:42 PM
Kirin Kirin is offline
What was my other title?
 
Join Date: Jun 2007
Location: NC
Pronouns: he/him (usually)
Posts: 22,950
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So, to get the obvious out of the way:

- Go back and get the pillow, drop it in your safe room, then drop the vase onto it.
- Refill the bottle with water, water the greedy plant, climb it to get to the hole up in the wall.

Also, man, now that Zork II has started up, I'm having trouble keeping these two games entirely separate... maybe a map of this place would help?
  #52  
Old 11-04-2010, 06:11 PM
Loki Loki is offline
Your wild heart glitters
 
Join Date: Jun 2007
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Posts: 17,105
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Aw, I was going to suggest obviously dropping the vase on the pillow. =(

It says to pay the Troll. With... coins? Give your coins to the troll?
  #53  
Old 11-07-2010, 11:17 PM
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
Posts: 239
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Quote:
Originally Posted by Kirin View Post
So, to get the obvious out of the way:

- Go back and get the pillow, drop it in your safe room, then drop the vase onto it.
- Refill the bottle with water, water the greedy plant, climb it to get to the hole up in the wall.

Also, man, now that Zork II has started up, I'm having trouble keeping these two games entirely separate... maybe a map of this place would help?
Well, I do have some maps, but they are all drawn and a bit tacky. The easiest way to tell us apart is to remember the Zork II LP is very pretty where this one is ruggedly handsome.

Okay, let’s start with getting the pillow, I can run back up and get some water on the way back down if this works.

Quote:
In Soft Room
A small velvet pillow lies on the floor.

>take pillow
Taken.
Step one down, now back up to the Y2 rock. Damn, it would be nice if I could get another exit down here on this level. Hey, hollow voice, care to give me another magic word or two that I could try? It would really help with getting around. Anything… anything out all… not even a single syllable?

Dang, that’s one annoying hollow voice. Okay, back to the well house.

Quote:
Inside Building
You are inside a building, a well house for a large spring.
The Persian rug is spread out on the floor here.

You can also see a set of keys, a glistening pearl, some diamonds, many rare coins and a large gold nugget here.

>drop pillow
Dropped.

>drop vase on pillow
Putting things on the velvet pillow would achieve nothing.
Other then things not breaking, or is that too much to ask? Is it, is it really too much to ask? That’s just a bit of a stupid idea right there. Come on, what else am I suppose to do, just drop the vase and hope it lands right where I want it to?

Quote:
>drop vase
(coming to rest, delicately, on the velvet pillow)
Safely deposited.

[Your score has just gone up by nine points.]
Well yay for guess the verb. Bad form there game. I know the original had the two word input limit but there’s no reason to make ‘place’ work like it’s expected to. Points off for this little oversight. Really, that’s something you shouldn’t be overlooking, something like this shouldn’t be a puzzle, well no more so then it already is. It’s not as bad as forgetting that you can both press and push a button, but still.

Okay, rant over, time to get back to problem solving. Let’s go get some water. My first plan was simply to go back down to the reservoir and pick some up but then I remembered, I’m in a fracking well house! Yeah, sometimes I miss the obvious.

Quote:
>fill bottle
The bottle is now full of water.
Now back down to the two pit room…

Quote:
In West Pit
There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "Water!! Water!!"
Okay you crazy plant, I’ve got some water for you, if I give it to you will you shut up? I don’t want to do this for a third time. So I give you this water and you don’t ask for anymore, got it. Nothing after this, not one drop.

Wait… I’m talking to a plant. Why am I talking to a plant? I got to get out of this crazy place.

Quote:
>water plant
The plant grows explosively, almost filling the bottom of the pit.

There is a gigantic beanstalk stretching all the way up to the hole.
Alright, let’s see what’s up the beanstalk. Just call me jack.

Quote:
>climb beanstalk
What do you want to climb?

In Narrow Corridor
You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves.

>w
Giant Room
You are in the giant room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "Fee fie foe foo" [sic].

There is a large nest here, full of golden eggs!
Well, this is a nice find, not only do we get some nice treasure, we get ourselves a new magical word. That really makes my day! True, it’s a bit out of the way, but what good shortcut isn’t? First off, treasure!

Quote:
>take eggs
Taken!

[Your score has just gone up by seven points.]
Okay, and magic word time!

Quote:
>Fee Fie Foe Foo
I only understood you as far as wanting to fee.

Hum…. Well it understood fee, so maybe one at a time?

>fee
Ok.

>fie
Ok.

>foe
Ok.

>foo
The nest of golden eggs has vanished!

A large nest full of golden eggs suddenly appears out of nowhere!

[Your score has just gone down by five points.]
Wait, what? The magic words stole my eggs? Well at least they put them right here for me to find again. Still, as magic words go it’s kind of crazy, why make a set of words that teleport some eggs. Still, I’m sure there is a good reason for it… well no, I’m pretty sure there is NOT a good reason for it, but it helps me now doesn’t it?

Quote:
>take eggs
Taken!

[Your score has just gone up by five points.]
Let’s see what else is around here.

Quote:
>e
Recent Cave-in
The passage here is blocked by a recent cave-in.

>s
Giant Room

>n
Immense N/S Passage
You are at one end of an immense north/south passage.

The way north is barred by a massive, rusty, iron door.

>open door
The hinges are quite thoroughly rusted now and won't budge.
Well, I guess if you think about it iron would rust quickly down here. I mean with all the mist and water and all, it’s just a very moist environment. Not that it helps me, I’m sure there is something really cool behind this door… or maybe just another dead end, this is the sort of game that would do that kind of thing, you know?

Okay, what’s next…

Quote:
Originally Posted by Loki View Post
It says to pay the Troll. With... coins? Give your coins to the troll?
Forget the coins, I have a magic word that can steal some eggs, let’s use those instead! As an aside, I’m glad I decided to put this off to last. I didn’t think the coins would work and was expecting to have to restore to get my points back. Now I have a much better way to solve this problem. Thanks guys!

Onto the troll bridge!

Quote:
On SW Side of Chasm
A rickety wooden bridge extends across the chasm, vanishing into the mist.

A sign posted on the bridge reads, "Stop! Pay troll!"

A burly troll stands by the bridge and insists you throw him a treasure before you may cross.

>give troll eggs
The troll catches your treasure and scurries away out of sight.

[Your score has just gone down by five points.]
Nice, now let’s get them back!

Quote:
>fee, fie, foe, foo
Ok.
Ok.
Ok.
Done!
Well, I hope the troll enjoyed the eggs for the few moments he had them!

Quote:
>ne
On NE Side of Chasm
You are on the far side of the chasm. A northeast path leads away from the chasm on this side.
A rickety wooden bridge extends across the chasm, vanishing into the mist.

A sign posted on the bridge reads, "Stop! Pay troll!"
The troll is nowhere to be seen.

>ne
In Corridor
You're in a long east/west corridor. A faint rumbling noise can be heard in the distance.

>e
At Fork in Path
The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west.
Hum, choices choices… well lets flip a coin… which I left up in the well house, so instead let’s just go to the northeast.

Quote:
>ne
At Junction With Warm Walls
The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east.

>e
In Chamber of Boulders
You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling.

You can see a selection of rare spices here.

>take spices
Taken!

[Your score has just gone up by seven points.]
Oh, spices. That will fetch a nice price on the open market, and tasty too!

Quote:
>w
At Junction With Warm Walls

>n
At Breath-Taking View
You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving everything an eerie, macabre appearance. The air is filled with flickering sparks of ash and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. Embedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, which scatter the murky light into sinister apparitions upon the walls. To one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the devil himself. An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. To the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. A dark, forboding passage exits to the south.
This… is… I mean… how… just… in a cave? This is… wow. Best dead end ever, no matter how unlikely it is for such a thing to happen in a cave in Kentucky. I mean, with all the other things going on, magic words, dwarfs, dragons, so I guess a volcano isn’t out of the question… just. Damn.

Still, I have another fork in the road to explore, so let’s get to it.

Quote:
At Fork in Path

>se
In Limestone Passage
You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations.

>s
In Front of Barren Room
You are standing at the entrance to a large, barren room. A sign posted above the entrance reads: "Caution! Bear in room!"
See, this is what I’m talking about. This is a limestone cave, how the heck do you have a volcano in a lime stone cave? It really doesn’t make any sense no matter how you think about it, though it sure was nice to look at.

Wait… Bear in room? How the heck could a bear get down here. Let’s be honest, some of the crawls I had to get through are very tight, and it’s not like you could get it to say one of magic words. Even then it’s not close enough. Maybe it’s just a dumb pun?

Quote:
>e
In Barren Room
You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in.
There is a ferocious cave bear eyeing you from the far end of the room!
The bear is held back by a solid gold chain.
Ah, the center of the room is empty, but there’s a fraking bear at the end of the room! Glad to see that we’re specific about the different parts of the room here, that really helps be deal with things, like the bear! It’s not like I wasn’t warned about it, but you can hardly call the room barren when it has a bear in it.

Okay, okay, calm down. I’m sure I can do something about the bear… or not. Let’s get out of here!

Quote:
>w
In Front of Barren Room
Alright, what the heck is going on here…

Puzzles:
Finding the Pirate’s treasure in the maze
Finding a way though the identical maze
Crossing the fissure
South from bedquilt
East from the Alcove
Getting through the iron door
Getting the chain from the bear

You are carrying:
a selection of rare spices
a dwarvish axe
a small bottle (which is empty)
a brass lantern (providing light)
some tasty food

Treasure:
A Persian Rug (stained with Dragon’s Blood)
A Large Gold Nugget
Rare Coins
Fine cut Diamonds
A pearl from what looked like a clam
An overly fragile ming vase on a pillow

You have so far scored 157 out of a possible 350, in 305 turns, earning you the rank of Seasoned Adventurer.

Deaths: 1 (Trying to fly)

Oh, and need to go back and get the eggs…
  #54  
Old 11-14-2010, 09:25 PM
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
Posts: 239
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Quote:
Originally Posted by Kirin View Post
maybe a map of this place would help?
Well, I scanned in my maps. I'm not sure how much it will help as they are all hand drawn (and one didn't scan very well, not sure how to fix that). Due to the size I'm just going to post links so as not to blow the width of the thread

Map Page 1
Map Page 2
Map Page 3

Hope that helps
  #55  
Old 11-15-2010, 11:30 AM
Kirin Kirin is offline
What was my other title?
 
Join Date: Jun 2007
Location: NC
Pronouns: he/him (usually)
Posts: 22,950
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It does! I mean, it would be nice if the text had scanned better in the middle one, but whatever. Just having a reminder of which rooms actually appear in this game is quite handy.
  #56  
Old 11-15-2010, 12:22 PM
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
Posts: 239
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Once everything is done I might make some digital maps, just to get a feel for it. I'm currently putting together the next part of the LP but I've discovered I've kind of... um... locked myself in the current location, at least not without sacrificing some treasure I can't get back... twice... maybe (I've done some experimentation), not quiet what I had in mind. It's not quiet unwinable, but it's a problem, doubly so with what I know is coming up soon...

On the other hand I've managed to get enough stuff to map the other maze, so I might try something interesting to solve this little problem. The last maze mapping session went pretty well, I might try something like that again as a way out of the current less the stellar mess I'm in.

Of course if I go back and do the plant and troll again I can add a level of snark of already knowing what's going on, so that couldn't hurt in the least. I think the last couple updates have been lacking...
  #57  
Old 12-26-2010, 10:22 PM
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
Posts: 239
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So, I have a bear of a problem in front of me, I just need to work out how to deal with it before it ends up eating me. That bear has got a really nice gold chain around its neck, and I want to get my hands on it. Because… um… for science. That’s right, I need to own that gold chain for science!

Yeah, I’m not buying it either.

Well, let’s see what I can do about the bear before I try much of anything else. Well, let’s go back and face the dang thing and maybe I’ll get some inspiration. Maybe the voices inside my head will come back, those are always so comforting and instructional.

Quote:
In Barren Room
There is a ferocious cave bear eyeing you from the far end of the room!
The bear is held back by a solid gold chain.
You know, that is a horrid pun. Remind me to go back and find the Witt Construction Company so I can hurt the guy who came up with the pun as much as it hurt me.

Quote:
>x bear
The bear is extremely large, and seems quite ferocious!

>x chain
The chain has thick links of solid gold
Nothing to obvious here. Maybe I can kill the bear and take the gold chain? True, it’s a little bit cruel and pretty much evil, but that chain isn’t going to get itself and the bear IS in the way. Anyways, it’s not like anyone is watching me, right?

Quote:
>kill bear
With what? Your bare hands? Against *his* bear hands??
Okay, that was clever. So, what else can I do here. What do I have in my inventory again? I wish I had something that produced music, music tames the savage beast and all that rot. Sadly I haven’t found any sort of musical instrument down here, at least none that I understand. I can easily see myself running into some sort of elfish harp that sounds like a hammer on glass.

But is there anything that I can use that will help me in this situation? Well… let me see what I have with me.

You are carrying:
a selection of rare spices
a dwarvish axe
a small bottle (which is empty)
a brass lantern (providing light)
some tasty food

Not really much I could work with. I should have prepared better I guess. Well, I can’t kill the bear and I doubt the spices would do anything to help it’s mood. Why is it so angry anyways? Well, I guess I would be too if I was chained up in the bottom of a cave in Kentucky with nothing to eat or drink. I mean really, look at this place! There isn’t even a drip of water… so how is the bear still alive I wonder. I guess someone must come around now and then to give it food and water, or it eats one of the dwarfs that comes by. No someone has clean up after the beast otherwise there would be a much larger mess down here, or at least more signs of the bear then just the bear itself. So someone is feeding and cleaning up after the bear, probably the dwarfs.

Wait… the dwarfs, the same dwarfs I’ve been killing every time I see one. That might be a problem for our friend the bear here. I mean if I’m killing everything that’s taking care of him I might be dooming him here. I wonder how long it’s been sense he was fed, I bet that’s why he’s so angry at me, I would be to in his situation. Well, maybe I can help him a bit.

Quote:
>give bear food
The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly.
Well, that really did the trick, I guess he really was hungry. I had better let him free as well, I don’t want him trapped down here with the dwarfs and the rest. I’m not sure I can get him back, but I’ll have to give it a try. First though, let’s get that gold chain!

Quote:
>take chain
It's locked to the friendly bear.

>unlock chain
What do you want to unlock the golden chain with?
Ah, I bet you that’s the other key on the keying!

Quote:
>keys
You can't see any such thing.
Keys which are sitting in the pump house with all my treasure. Damn it all to heck and back, now I’m going to have to hike all the way back up there and then back down here. That’s the last thing I want to do now. Well, I guess there is nothing for it, at least not really. Still it kind of sucks.

Don’t worry bear, I’ll be back to save you!

Quote:
On NE Side of Chasm
A rickety wooden bridge extends across the chasm, vanishing into the mist.

A sign posted on the bridge reads, "Stop! Pay troll!"
The troll is nowhere to be seen.

>sw
The troll steps out from beneath the bridge and blocks your way.
Hey, you can’t do that. I already paid you. Come on, I don’t have the eggs anymore either! That’s not right, what am I suppose to give you, I don’t have anything of value anymore, see, no gold, no jewels, nota. If you let me go I’ll get something cause I have to come back for the bear, but you can’t just refuse me passage.

No, you won’t… damn it. Now what do I do?

Okay, time to sulk. Let me wonder over to the breath taking view and think about what I can do in this situation. At least I can look at the impossible volcano as I drift off to sleep.In sort, I don’t know how to get past the troll bridge without the eggs. This is why you’re suppose to go save scrumming in these games. Even worse, the game is to nice, I can’t come up with a way for it to kill me!

*Snort!!*

Wait, huh, what… did I just snore myself awake again. Damn it, I hate when that happens. Not only can’t I work out how to get past the troll I can’t even get a good night’s sleep; or day, or whenever it is. It’s not like I can see outside. At least I have this volcano to keep… wait, where’s the volcano?

Quote:
Maze
You are in a maze of twisty little passages, all alike.
The Persian rug is spread out on the floor here.

You can also see a wicker cage (which is closed) (in which is a little bird), a small bottle (which is empty), a small velvet pillow, a glistening pearl, some diamonds, a large gold nugget, a black rod with a rusty star on the end, a set of keys, some tasty food here.
What, how did I get here? And what’s with all this stuff? It looks like everything I’ve found is here with me on the floor, at least not counting what’s in my hands.

Quote:
You are carrying:
a dwarvish axe
a ming vase
a brass lantern (providing light)
You know what, I know what this is! Last time I had a crazy dream like this I was able to map out the maze that was all different, it looks like this I can make out the maze that’s all alike, perfect. Now I just need to find a way to tell which room I’m in. They are all alike so it won’t be easy, well other then this room, I have all this stuff here.

Hum….

Well maybe I can carve something into the wall?

Quote:
>carve
That's not a verb I recognise.
Okay… let’s see, I could um… I wish I had spray paint of chalk, that would help a lot here. Maybe there is something in this pile of stuff that I can use to help myself out here. I’m sure there has to be something here that I can use, why else would all this stuff be in here with me? Though it does make the exit pretty noticeable, as long as I can find this pile I can get out.

Well, if this is another crazy dream maybe I can unwind the rug!

Quote:
>unwind rug
That's not a verb I recognise.
Well then, that won’t work either. Damn it, how am suppose to make each room different enough to tell apart?

Wait… I’m an idiot. If this is a dream they would already be different!

Quote:
>s
Maze
You are in a maze of twisty little passages, all alike.
Epp! I guess not! Now do I get back out of here then? Um, back North?

Quote:
>n
Maze
You are in a maze of twisty little passages, all alike.
Okay, let’s not panic here, I can work this out… um, west!

Quote:
>w
Maze
The Persian rug is spread out on the floor here.

You can also see a wicker cage (which is closed) (in which is a little bird), a small bottle (which is empty), a small velvet pillow, a glistening pearl, some diamonds, a large gold nugget, a black rod with a rusty star on the end, a set of keys, some tasty food here.
Ah! There we go, that’s familiar now. Thank goodness I have all this junk here or else I would have been running around for hours!

*facepalm*

Right, scatter the junk around the maze and use that to navigate that. Sure, I’m smart, I really am! Okay, let’s see what I can do with this! Okay, I’ll drop the rug here, and we can put the rod over here, and let’s see, what if I go this way?

Quote:
Dead End
You have reached a dead end.
Huh, well that’s good at least, back to mapping this place. Well, okay, there’s a lot of it, and lots and lots of dead ends, keys can go here, the pillow over here. Look, there’s the rod again. Okay, this way and I’ll let the bird out of the cage, and the cage can go over here and then back to the rug. There are a lot of dead ends in this place. Oh, I can put the vase down here… okay I can put the shards from the vase here still, good enough, right? The lamp is looking a bit dimmer but that’s just probably my imagination, so instead I guess I’ll go this way.

Quote:
>n
You've found the pirate's treasure chest!

Dead End
This is the pirate's dead end.
There are bars of silver here!
The pirate's treasure chest is here!
You can also see some precious jewelry here.
Arr, the pirate booty be mine!

Quote:
>take all
precious jewelry: Taken!
bars of silver: Taken!
treasure chest: Taken!

[Your score has just gone up by nineteen points.]
Nice, now how do I get out of here with this. Well I think I can retrace myself I’ll just step back out and…

Quote:
Maze
You are in a maze of twisty little passages, all alike.
Yeah, of course I can’t go back the way I came… well let’s keep going with what little I have. Let’s see, I can drop the silver here, then the chest here and then go back this way

Quote:
At Brink of Pit
You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level.
Doing down huh? Well, I bet that’s the way to get out of here!

Quote:
>d
Orange River Chamber
I know how to get out of here! Okay, I may only have the jewelry and diamonds on me but I can make it out no problem!

Quote:
> e
Your lamp has run out of power. You can't explore the cave without a lamp. So let's just call it a day.
*** You have died ***
Wait, the lamp died on me, how could the lamp run out of… I mean, I remember thinking that the lamp was getting dim but you have to be joking I mean, damn it, and I was so close too!

Quote:
> restore
Ok.
Wait… what, I’m back alive again. Of course I am, that was all just a dumb dream. Well, a dumb dream that let me map the crazy maze so that’s a perk now I just need to get back across the troll…

Quote:
Sloping Corridor
You are in a long winding corridor sloping out of sight in both directions.
Okay, what’s going on here!

I had to massage this one a little bit to work right, and the death from the damn lamp did happen, just in the middle of the maze so I had to go back and fix that. Still, it seems to work in this case. For now we’re rolling back to before we crossed the bridge, and yes, we’ll have to redo some stuff but that’s the way it goes.

Once again, here's my 'map' of the maze:




Puzzles:
Crossing the fissure
South from bedquilt
East from the Alcove
Getting through the iron door
Getting back past the troll bridge

You are carrying:
a dwarvish axe
a ming vase
a small bottle (which is empty)
a brass lantern (providing light)
some tasty food

Treasure:
A Persian Rug (stained with Dragon’s Blood)
A Large Gold Nugget
Rare Coins
Fine cut Diamonds
A pearl from what looked like a clam.

You have so far scored 139 out of a possible 350, in 231 turns, earning you the rank of Seasoned Adventurer.

Deaths: 2 (Trying to fly, Running out of lamp)
  #58  
Old 12-31-2010, 05:07 PM
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
Posts: 239
Default

Well now, if Chaos can be beaten before the end of the year, I surely can get this cave wrapped up by then. How long do I have? Only nine hours… frack! Well, I guess I’m going to have to roll up my sleeves and see what I can pull off here. Sure, I’m deeper into the game then I’ve ever been and I honestly have no firm idea how to get through any of this. But dang it I’m going to try. I have a few ideas and even more plans. I think I know how to do everything but the alcove, and I’ll work that out. Let’s go!

So right… where was I… um, right I had time traveled back quite a ways thanks to getting myself stuck in a situation that would have decimated my score (and might have killed me regardless thanks to the lamp). So new I’m back, outside the cavern with the troll… okay then, I think I know what needs to be done…

Quote:
Originally Posted by Kirin View Post
So, to get the obvious out of the way:

- Go back and get the pillow, drop it in your safe room, then drop the vase onto it.
- Refill the bottle with water, water the greedy plant, climb it to get to the hole up in the wall.
Right, thank you voices in my head! First let’s get that pillow again.

Quote:
In Soft Room

A small velvet pillow lies on the floor.

>take
What do you want to take?

>pillow
Taken.
And put is safely away.

Quote:
At "Y2"
>plugh

Inside Building
You are inside a building, a well house for a large spring.
The Persian rug is spread out on the floor here.

You can also see a set of keys, a glistening pearl, some diamonds, many rare coins and a large gold nugget here.

>drop pillow
Dropped.

>drop vase
(coming to rest, delicately, on the velvet pillow)
Safely deposited.

[Your score has just gone up by nine points.]
While I’m here I’m going to get some water, but I’m not going back to the plant just yet. Oh no, I have a nice map of the maze here thanks to my crazy time traveling dreams. I know how to get to the pirate treasure so I’m going to do just that. One less thing I need to stress about for the moment. Anyways, I want do take care of it before I forget how to get there or the maze changes shape or something, because that would be evil.

Quote:
Maze
You are in a maze of twisty little passages, all alike.

>e
Maze
You are in a maze of twisty little passages, all alike.

>s
Maze
You are in a maze of twisty little passages, all alike.

>n
You've found the pirate's treasure chest!

Dead End
This is the pirate's dead end.

There are bars of silver here!
The pirate's treasure chest is here!
You can also see some precious jewelry here.

>take all
treasure chest: Taken!
bars of silver: Taken!
precious jewelry: Taken!

[Your score has just gone up by nineteen points.]
And that’s how you rock some extra points. Now let’s see if I can get out of here without running my lamp out again. I still have no idea how to fix that, there has to be some way to refill the lamp, maybe the pool of oil down by the plant? It wouldn’t exactly be a good light, but it would provide a decent amount of light none the less.

First things first, I need to get myself out of this maze while I still have all this treasure. The last thing I need is to be mugged by the pirate again, I would hate to have to go through all of this again just to steel back what he stole form me… that I stole from him that he had original stolen from me. Damn recursion, it always makes my brain hurt.

Quote:
>se
Maze
You are in a maze of twisty little passages, all alike.

>n
At Brink of Pit
You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level.

>d
Orange River Chamber
Nice, the map was useful, unlike the map of that other maze that just had a vending machine in it. I mean really, what was the point of all that?

Quote:
>xyzzy
Inside Building
You are inside a building, a well house for a large spring.
The Persian rug is spread out on the floor here.

You can also see a ming vase, a velvet pillow, a set of keys, a glistening pearl, some diamonds, many rare coins and a large gold nugget here.

>drop jewelry, silver, chest
precious jewelry: Safely deposited.
bars of silver: Safely deposited.
treasure chest: Safely deposited.

[Your score has just gone up by seventeen points.]
Ding, ding and ding! Three more treasures down and a nice little extra bit of score added to my total. This really makes up for all those odd ball dreams. Now here I am, loaded with treasure and only a few choices of what’s left to do. So let’s go and get some golden eggs.

Oh, and take the keys this time as well!

Quote:
In West Pit
There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "Water!! Water!!"

>water plant
The plant grows explosively, almost filling the bottom of the pit.
There is a gigantic beanstalk stretching all the way up to the hole.
Glad to see that worked, but before I do anything else…

Quote:
In East Pit

>get oil
The bottle is now full of oil.
There, something I can use to refill the lamp, at least I hope it’s something I can use for that. If not I’m going to have one oil covered lamp on my hands and no one will like that. It would be all slippery and I would end up dropping it all over the place and that wouldn’t help anyone do a dang thing. So I’m just going to hope that doesn’t happen this time.

Quote:
Giant Room
You are in the giant room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "Fee fie foe foo" [sic].

There is a large nest here, full of golden eggs!

>take eggs
Taken!

[Your score has just gone up by seven points.]
Those eggs are mine again for the first time, now I just have to make sure to keep them this time, and keep them around so I can bribe the troll a second time. Damn troll.

Quote:
>n
Immense N/S Passage
You are at one end of an immense north/south passage.

The way north is barred by a massive, rusty, iron door.

>open door
The hinges are quite thoroughly rusted now and won't budge.
Slight detour to check out this door again. There has to be a way to open it, it wouldn’t be here if there wasn’t something useful behind it. I’m just not sure what I should do. Do I have to find a way to unrust this door, or is there another way inside? It’s not like I can just push it open.

Well… maybe I can knock the rust off the door? I have the axe with me, it might be helpful.

Quote:
>break rust
You can't see any such thing.

>hit door with axe
I only understood you as far as wanting to hit the rusty door.

>hit door
Violence isn't the answer to this one.

>hit rust
You can't see any such thing.
Okay, so that’s not going to work. This is what I get for not having worked with tools in years and years. I just don’t know what I need to do with this one. Heck, the last time I had to deal with anything rusted over was helping my dad fix his car. He had an old jeep and half the bolts were rusted over, not to mention the damage from the salt on the road. Most of the time he would just break the rust off, when that didn’t work he had something he sprayed on it. It was a kind of an oil that would loosen rust but I don’t have any of that in… this………..

Other than a bottle of oil. Let’s give that a try!

Quote:
>oil door
The oil has freed up the hinges so that the door will now move, although it requires some effort.

>open door
The door heaves open with a shower of rust.
You know, somehow I was hoping that violence was the answer in this case, not common sense. Or at least game logic, as long as it’s not crazy moon logic we’ll be good.

Quote:
>n
In Cavern With Waterfall
You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west.

There is a jewel-encrusted trident here!

>take trident
Taken!

[Your score has just gone up by seven points.]
Wow! Look at that, it’s not as impressive as the volcano, but at least it’s probable down here. That would also explain why the door was rusted close, really, this is a lot of free water in the air. On the other hand, it’s rather refreshing. I also get another treasure, and a rather impressive one at that. It looks like the sort of thing you’re supposed to use to open a clam, unlike say an axe!

Either way it’s mine now!

It’s tempting for me to take a swim, but I’m not sure I have the time for that, so let’s press on and see what else was locked behind this iron door.

Wait… who locks up a waterfall behind an iron door in the first place? I mean really?

Quote:
>w
Steep Incline Above Large Room
You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north.

>d
Large Low Room
Oh, nice I’m back near the troll bridge, that will make a quick loop around when I go back to get the eggs so I can cross the bridge again. Useful that. Well, while I’m here I might as well take care of the first part of that, one less thing to worry about. I’ll get some fresh oil on the way back to get the eggs.

Quote:
On SW Side of Chasm
A rickety wooden bridge extends across the chasm, vanishing into the mist.
A sign posted on the bridge reads, "Stop! Pay troll!"
A burly troll stands by the bridge and insists you throw him a treasure before you may cross.

>give troll eggs
The troll catches your treasure and scurries away out of sight.

[Your score has just gone down by five points.]
Don’t worry eggs, you’ll be back soon! For now though I’m just going to go back to the giant’s room and get the eggs again. I’ll wait until I’m there to say the magic words, it will be more impressive that way!

Quote:
Giant Room
You are in the giant room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "Fee fie foe foo" [sic].

>fee, fie, foe, foo
A large nest full of golden eggs suddenly appears out of nowhere!
Your lamp is getting dim.

>take eggs
Taken!

[Your score has just gone up by five points.]
Welcome back to me eggs, did you miss me in the few short moments that you were out of my possession? I know I missed you but now you’re safe and sound back with me again. Though the lamp is getting a bit dim, that’s a little worrisome, I need to go about getting that fixed, luckily I have the oil with me!

Quote:
>put oil in lamp
You need to be holding it before you can put it into something else.

>fill lamp
But there's no water here to carry.
Hum… it almost looks like the game didn’t expect anyone to be trying to combine the oil and the lamp. That’s not a good thing I guess the oil isn’t the way to fix this. So what should I do… I need to think about this one for a little bit.

I would have to guess that the lamp isn’t an oil lamp. It’s just a brass lamp, though I have to admit that does imply it’s an oil lamp. Still if it’s not an oil lamp what sort of lamp would it be? Well, in the normal scheme of things I would take a flashlight down here, so if it was getting dim I would just replace the batteries.

Wait a second, batteries? You don’t think… but that would be…. I mean, really, what are the odds if that’s really the case. If this lamp is battery powered, what are the chances that the crazy vending machine in the maze is the way to get fresh batteries. Normally there would be no reason for that at all, but yet there it is. If that works… I mean, really, if that works?!

Well, there’s not much for it other than trying to get to the machine. I just need some coins… damn and the only coins I have are the rare coins I found ages and ages ago. That’s just mean game, that’s just mean.

Okay, back to the pump house!

Quote:
Inside Building
You are inside a building, a well house for a large spring.
The Persian rug is spread out on the floor here.

You can also see a treasure chest, some bars of silver, some precious jewelry, a ming vase, a velvet pillow, a glistening pearl, some diamonds, many rare coins and a large gold nugget here.

>drop trident
Safely deposited.

[Your score has just gone up by nine points.]

>take coins
Taken!

[Your score has just gone down by five points.]
Well the trident is safely tucked away, but I need to take the coins. Dang it, I didn’t want to lose any more points than I had to. Still, there’s no helping it.

Quote:
Dead End, near Vending Machine
You have reached a dead end. There is a massive vending machine here.

>put coins in machine
Soon after you insert the coins in the coin slot, the vending machines makes a grinding sound, and a set of fresh batteries falls at your feet.
Goodbye coins, I’ll miss you and the lovely five points you would have given me for the end of the game. Dang it all to heck anyways.

Quote:
>put batteries in lamp
I'm taking the liberty of replacing the batteries.

>x lamp
It is a shiny brass lamp, glowing brightly.
There we go, that fixed it. One lamp back in working order without the risk of dying from the darkness. Still, it sucks that I had to give up my coins to fix the lamp. I guess that’s the punishment for dorking around exploring the cave instead of looting it. I’m sure there is a way to get a perfect score, but I honestly have no idea if it’s even possible. I just want to finish the game first!

Okay, now that I’m done with that, it’s time to get back to dealing with the other side of the troll bridge.

Quote:
On SW Side of Chasm
A rickety wooden bridge extends across the chasm, vanishing into the mist.

A sign posted on the bridge reads, "Stop! Pay troll!"
The troll is nowhere to be seen.

>ne
On NE Side of Chasm
You are on the far side of the chasm. A northeast path leads away from the chasm on this side.
A rickety wooden bridge extends across the chasm, vanishing into the mist.

A sign posted on the bridge reads, "Stop! Pay troll!"
The troll is nowhere to be seen.
Good, I was honestly a bit worried the that troll would come back as soon as I took the eggs back. I’m glad to see that wasn’t the case. First off, to the spices.

Quote:
In Chamber of Boulders
You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling.

You can see a selection of rare spices here.

>take spices
Taken!

[Your score has just gone up by seven points.]
Getting better all the time!

Quote:
In Barren Room
You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in.
There is a ferocious cave bear eyeing you from the far end of the room!
The bear is held back by a solid gold chain.
And back here again, now that I have the keys (I do have the keys, right) I can take care of this. This should be a snap.

Quote:
>give bear food
The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly.

>unlock chain with keys
You unlock the chain, and set the tame bear free.
Oh, he’s officially a ‘tame’ bear now huh? Oh well, he’s free now so he can find his own food.

Quote:
>take all
golden chain: Taken!
large cave bear: Ok, the bear's now following you around.

[Your score has just gone up by seven points.]
Wow… I’m taking a bear around with me. I wonder if he counts as a treasure as well? Either way, he’s mine now, I wonder what the dragon would have made of this, I would have paid to see that, killing a dragon with a bear. That would have been epic! Almost as epic as finding a way to trick the dragon into killing itself with ice, very few dragon related things are more epic then that.

Quote:
On NE Side of Chasm
A rickety wooden bridge extends across the chasm, vanishing into the mist.

A sign posted on the bridge reads, "Stop! Pay troll!"
The troll is nowhere to be seen.

The bear lumbers along behind you.

>sw
The troll steps out from beneath the bridge and blocks your way.
Now to give the troll my magic eggs… I wonder, I have a bear hear, and there is a troll there. I can’t attack it with my axe, but it might be worth seeing what happens if I attack it with my bear!

Quote:
>throw bear
The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back.
That was FAR more satisfying than simply using the egg trick for a second time. Thank you bear, you saved some the trouble of tricking him for a second time, and as I didn’t lose any points from throwing you (and how does one throw a bear? I would love to see a picture of that) I guess you’re not treasure, so I’ll leave you to your business… whatever that maybe.

Yeah, the egg trick would have worked again, but this was clearly the better choice.

One more trip to the well house to drop off some goodies.

Quote:
Inside Building
You are inside a building, a well house for a large spring.
The Persian rug is spread out on the floor here.

You can also see a jeweled trident, a treasure chest, some bars of silver, some precious jewelry, a ming vase, a velvet pillow, a glistening pearl, some diamonds and a large gold nugget here.

>drop chain, spices, eggs
golden chain: Safely deposited.
rare spices: Safely deposited.
nest of golden eggs: Safely deposited.

[Your score has just gone up by twenty-seven points.]
That was quite the hull this time. We still have a little bit to go, there are a couple places left to go here, but only one is really useful. It’s time to work out how to get through that to small crack. Though I’m going to take a break for a couple hours, though any suggestions would be worthwhile!

Puzzles:
South from bedquilt
East from the Alcove

You are carrying:
a set of keys
a dwarvish axe
a small bottle
some bottled oil
a brass lantern (providing light)

Treasure:
A Persian Rug (stained with Dragon’s Blood)
A Large Gold Nugget
Rare Coins
Fine cut Diamonds
A pearl from what looked like a clam
An overly fragile ming vase on a pillow
Some dusty precious jewelry
A few bars of silver
A treasure chest of my very own!
One giant clam opener… I mean trident
Magic teleporting golden eggs
A gold chain from a bear
Tasty spices

You have so far scored 243 out of a possible 350, in 397 turns, earning you the rank of Junior Master.

Deaths: 2 (Trying to fly, Running out of lamp)
  #59  
Old 12-31-2010, 10:12 PM
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
Posts: 239
Default

Well, it looks like there really is only one more place to go from here, and that’s back down into the deepest part of the cave and see if I can work out how to get through the crack in the wall. Getting there should be easy, getting through is the hard part.

Of course it’s never really that simple, is it?

Quote:
At Complex Junction

A threatening little dwarf comes out of the shadows!

>throw axe at dwarf
You killed a little dwarf! The body vanishes in a cloud of greasy black smoke.

>take axe
Taken.
Well, that’s another dwarf down, I wonder how many there are in this cave. Judging by everything else, I would have to hazard that there is seven in total. Really, it would probably fit in with everything else, right? Let’s see, how many have I killed… um… I think that’s five of them in total, so if I’m right there are two more somewhere out there. I hope to avoid them if at all possible.

Luckily I was able to make it to my destination without being harmed.

Quote:
Alcove
You are in an alcove. A small northwest path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end.

>e
Something you're carrying won't fit through the tunnel with you. You'd best take inventory and drop something.
Really, I don’t have many choices here. The axe, keys and the bottle are pretty small, that pretty much leaves the lantern as the thing that’s keeping me from going through. Now as this is a classic sort of game that means there is only one sort of puzzle that will be on the other side, and it’s the evil sort of puzzle to.

Okay cave, let’s have it.

Quote:
>drop lamp
Dropped.

>e
Something you're carrying won't fit through the tunnel with you. You'd best take inventory and drop something.
Okay, it’s not just the lamp, it looks like it’s anything at all. Great, that’s just what I need.

Quote:
>drop all
small bottle: Dropped.
set of keys: Dropped.
dwarvish axe: Dropped.

>e
Plover Room
You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads northeast.

There is an emerald here the size of a plover's egg!

>take egg
Taken!

[Your score has just gone up by seven points.]
And there it is, the dark room I can’t slip a lamp into unless I find a hidden way into here. I really hate item juggling puzzles like this one. Now I just need to find a way to get in and out of this room but I can’t see anything obvious. There’s no way to climb down into here, and all we have is a dark room to the north-east. This is hardly the best place to be stuck at this late in the day.

And what the heck is a plover? I’ve never…

Quote:
>plover
Darkness
It is pitch dark, and you can't see a thing.
What the hell!! Did the light just go out… or did something else happen. I mean… what the heck? Okay don’t panic I’m stuck in darkness. Well… what did I do? I didn’t say a magic word, at least not one I know about. On the other hand I did say plover, that’s odd enough…

Quote:
>plover
Plover Room
You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads northeast.

You can see an emerald the size of a plover's egg here.
Well, okay, it looks like that is a magic word. How was I suppose to even know that in the first place? I mean really, am I just expected to go around saying the names of rooms to see if anything happens. Let’s be honest here, that’s crazy! And looks like the egg stayed behind when I used it, so that won’t help me get out with it.

The long and short of it is, YES you are expected to say the name of every room. In fact this is one of those things that never really makes it into ports like this. In the original game you could move by not only using the directions but by saying the name of an adjacent room. The idea is that somewhere along the line you would accidentally use the name of this room in the room, and that’s how you discover the exit. There are no clues, no hints, no nothing. In short it’s only just a hair more bullshit then the last lousy point.

Well, I’ll grab the egg and see if I can at least wedge it back out through the crack. Eggs are pretty dang small so I suspect that I should be able to get out with it.

Quote:
>take egg
Taken!

[Your score has just gone up by five points.]

>w
Alcove

You can see a dwarvish axe, a set of keys, a small bottle (in which is some bottled oil) and a brass lantern (providing light) here.

>take all
brass lantern: Taken.
dwarvish axe: Taken.
set of keys: Taken.
small bottle: Taken.
Well, that’s good. I’ll get this baby back to the well house and then try to work out where ‘plover’ takes me.

Quote:
>plugh
Inside Building
You are inside a building, a well house for a large spring.
A solid golden chain lies in coils on the ground!
The Persian rug is spread out on the floor here.

You can also see a nest of golden eggs, a selection of rare spices, a jeweled trident, a treasure chest, some bars of silver, some precious jewelry, a ming vase, a velvet pillow, a glistening pearl, some diamonds and a large gold nugget here.

>drop egg
(the emerald the size of a plover's egg)
Safely deposited.

[Your score has just gone up by nine points.]
Well, that’s that, now I just need to work out where Plover comes out at. I wish I could have taken something into the plover room, then I could have dropped it in the darkness and search for it later, but I guess that’s just a bit too easy.

Quote:
>plugh
At "Y2"
You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center.

>plover
Plover Room
You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads northeast.
Wow… that was oddly easy. I honestly didn’t expect it to work in the very first room I tried. Um… thank you oddly magical cave?

Quote:
The Dark Room
You're in the dark-room. A corridor leading south is the only exit.

A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!"

There is a platinum pyramid here, 8 inches on a side!
You’re welcome. Oh look, more treasures!

Quote:
>take pyramid
Taken!

A sepulchral voice reverberating through the cave says, "Cave closing soon. All adventurers exit immediately through main office."

[Your score has just gone up by thirty-two points.]
Wow, that’s a big bonus for finding this treasure… and what does it mean that the cave is closing soon? I better get back to the well house because I don’t like the sound of that in the least!

Quote:
Inside Building
You are inside a building, a well house for a large spring.
A solid golden chain lies in coils on the ground!
The Persian rug is spread out on the floor here.

You can also see an emerald the size of a plover's egg, a nest of golden eggs, a selection of rare spices, a jeweled trident, a treasure chest, some bars of silver, some precious jewelry, a ming vase, a velvet pillow, a glistening pearl, some diamonds and a large gold nugget here.

>drop pyramid
Safely deposited.

[Your score has just gone up by nine points.]
Well, that’s safely tucked away… so now what. The only puzzle left is getting to the sound of bedquilt and things are still happen down in the cave. I better get down there and see what I can find. Though I better see if I can get out before the cave closer… whatever that means in this context.

Not that I can do much, I’m just going around and around in circles and I’m not getting anywhere. I’m starting to think there isn’t any way you can get south of bedquilt.

Quote:
The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . .

As your eyes refocus, you look around...

NE End of Repository
You are at the northeast end of an immense room, even larger than the giant room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A sign nearby reads: "Do not disturb the dwarves!"

An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance.
There is an enormous oyster here with its shell tightly closed.

You can also see a black rod with a rusty star on the end, a brass lantern and a small bottle (which is empty) here.

[Your score has just gone up by ten points.]
Wha…. I mean… where am I? It looks like where they keep all the stuff to populate the cave. I guess that way it resets whenever someone else comes in looking for treasures, but still, what the heck? Am I even suppose to be here? This is more than a little bit crazy, and my inventory is empty. Damn it, well I’ll get everything and see what we can see.

Quote:
>take all
sleeping dwarves: What, all of them?
collection of adventure game materials: Realizing that by removing the loot here you'd be ruining the game for future players, you leave the "Adventure" materials where they are.
enormous mirror: That's fixed in place.
black rod with a rusty star on the end: Taken.
brass lantern: Taken.
giant clam: Taken.
small bottle: Taken.

>sw

SW End of Repository
You are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of black rods with rusty marks on their ends. A large number of velvet pillows are scattered about on the floor. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign which reads, "TREASURE VAULT. Keys in main office."

An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance.

A cheerful little bird is sitting here singing.

The grate is closed.

A three foot black rod with a rusty mark on one end lies nearby.

You can also see a velvet pillow here.

>take all
black rod with a rusty mark on the end: Taken.
enormous mirror: That's fixed in place.
velvet pillow: Taken.
little bird: You can catch the bird, but you cannot carry it.
steel grate: That's fixed in place.
collection of adventure game materials: Realizing that by removing the loot here you'd be ruining the game for future players, you leave the "Adventure" materials where they are.

>inv
You are carrying:
a velvet pillow
a black rod with a rusty mark on the end
a small bottle (which is empty)
a giant clam
a brass lantern (providing light)
a black rod with a rusty star on the end
Quite the collection of oddball stuff, but everything is pretty much the same as what I found in the cave itself. Well, other than the black rod with the rusty mark at the end. I’ve never seen that before. Not that taking a closer look at it tells us anything. In fact nothing seems to tell us anything… well, almost nothing.

Quote:
>x clam
Interesting. There seems to be something written on the underside of the oyster:

"There is something strange about this place, such that one of the words I've always known now has a new effect."
I wonder if that means the magic words are different here… let’s try it.

Quote:
>xyzzy
Nothing happens.

>plugh
Nothing happens.

>plover
Nothing happens.
Seriously, what the heck? What else am I suppose to try? I can’t just be trying to throw around words in the hopes that something will happen. Damn it, that isn’t even much of a clue! In fact it’s a pretty useless clue because outside of the magic words what else is there that’s special? Damn it… okay, I just need to think about this. It’s not like the help tells me anything useful about what commands I can use, so I have to guess.

The directions are all out, they all work as expected.

As does waving all the rods.

I don’t have enough items to do anything useful with. All we have is the dumb rod with a mark on the end and that tells me nothing at all. What I really wish is that I had some dynamite, then I can blast that…

Quote:
>blast
There is a loud explosion, and you are suddenly splashed across the walls of the room.

It looks as though you're dead. Well, seeing as how it's so close to closing time anyway, I think we'll just call it a day.


*** You have died ***
What the fuck was that? I mean really, blast? Blast is a magic word… and enough to kill me I might as well add. Really, there was even less clues to that then there was to the plover room. You know what, if I find this hollow voice I’m going to blast him all over this cave!

I honestly had to look this one up, I mean really, what the hell?

Okay, so relax… oh look, I’m alive again. Yay… okay so it looks like I do have some dynamite in the way of the black rod, so I’m going to try plowing up the vault door with it. But you know what, I’m not going to stay in the same room with it, I doubt that will be good for my further health.

Quote:
>drop all
black rod with a rusty star on the end: Dropped.
brass lantern: Dropped.
giant clam: Dropped.
small bottle: Dropped.
black rod with a rusty mark on the end: Dropped.
velvet pillow: Dropped.

>ne
NE End of Repository

An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance.

>blast
There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the snakes in the rubble. A river of molten lava pours in through the hole, destroying everything in its path, including you!


It looks as though you're dead. Well, seeing as how it's so close to closing time anyway, I think we'll just call it a day.


*** You have died ***
Quote:
Hum… maybe the other side of the room?

>ne
NE End of Repository

An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance.

>drop all
black rod with a rusty star on the end: Dropped.
brass lantern: Dropped.
giant clam: Dropped.
small bottle: Dropped.
velvet pillow: Dropped.
black rod with a rusty mark on the end: Dropped.

>sw
SW End of Repository

An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance.

A cheerful little bird is sitting here singing.

The grate is closed.

>blast
There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the dwarves in the rubble. You march through the hole and find yourself in the main office, where a cheering band of friendly elves carry the conquering adventurer off into the sunset.


*** You have won ***


In that game you scored 350 out of a possible 350, in 465 turns, earning you the rank of Grandmaster Adventurer!
All right my elvish minions, take me forward onto my next adventure! With all this treasure I have, I’m ceritan there is so much more that I can do then explore a cave in Kentucky. I bet I could even buy myself a nice little piece of land, maybe a white house and an underground empire…

No, that would be silly. Instead I’m going to buy a space ship! To the pawn shop!

Treasure:
A Persian Rug (stained with Dragon’s Blood)
A Large Gold Nugget
Rare Coins
Fine cut Diamonds
A pearl from what looked like a clam
An overly fragile ming vase on a pillow
Some dusty precious jewelry
A few bars of silver
A treasure chest of my very own!
One giant clam opener… I mean trident
Magic teleporting golden eggs
A gold chain from a bear
Tasty spices
An egg sized emerald
An eight inch tall platinum pyramid

Deaths: 4 (Trying to fly, Running out of lamp, Blasting myself, lava onto snakes)

Hum, the game offers to provide us some "Did you know" information now that I've won. Let's see what it is...

Quote:
Did you know that...

The five dwarves have a 96% chance of following you, except into light, down pits or when admiring themselves: and the nasty little knives are 9.5% accurate.

Dragons burn up dwarves (perhaps because dwarves eat only coal).

The bear (who likes the volcano) is too heavy for the bridge... and you can go back to the scene after being resurrected.

You can slip past the snake into the secret E/W canyon, 35% of the time at any rate. And walking about in the dark is not all that gruesome: it carries only a 25% risk of falling down a pit.

The vase does not like being immersed.

Shadowy figures can wave to each other.

Watering the hinges of the door rusts them up again.

When the cave closes, the grate is locked and the keys are thrown away, creatures run off and the crystal bridge vanishes...

...and a completely useless hint is written on the giant oyster's shell in the end game.

The last lousy point can be won by... but no. That would be telling.
Yes, it was useless wasn't it?

And that concludes the Let’s Play of Advent, AKA Colossal Cave. I hope you enjoyed the show, I had a pretty good time with this one myself and this is the very first time I’ve actually won the game. Though I am still slightly annoyed about having to look up the word blast, I mean really, did the game expect me to yell at it at some point in time?

As a game it’s pretty good, but some of the puzzles are a bit painful and the lack of clues in places just makes everything harder. The only excuse the game has is that it was the first real text adventure game and didn’t know what shouldn’t be done. Most games after this were at least smart enough to clue you in on things instead of having you guess at magic words.

For myself, I learned a lot doing this Let’s Play and I have plans to make my next one ever better and a little bit different…



See you Space Cowboy…
  #60  
Old 01-01-2011, 08:29 PM
ais523 ais523 is offline
that wall of text guy
 
Join Date: Feb 2010
Posts: 958
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Quote:
Originally Posted by Foxeris View Post
And that concludes the Let’s Play of Advent, AKA Colossal Cave. I hope you enjoyed the show, I had a pretty good time with this one myself and this is the very first time I’ve actually won the game. Though I am still slightly annoyed about having to look up the word blast, I mean really, did the game expect me to yell at it at some point in time?
If you ever look at the game source, it comes stocked with a (very short) dictionary of swear words and occasionally witty replies to them. Presumably the authors of the game assumed that you'd try swearing at some point, then try euphemisms to see what happened.
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