• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Videos may contain graphic violence: weird experiments in art (and sound) upscaling

muteKi

Geno Cidecity
So here's a video about trying to render the vector art in the original King's Quest II (and other AGI games) at higher resolutions. It's interesting, and while I don't agree with all the choices that the coder used to make them, I think it's an interesting experiment which is worth examining even if I'd probably never want to play the game this way


Honestly though I kind of love the way it looks at 3:37 in all its broken glory. Ship the fuck outta that.

On the other hand I disagree with nearly every choice in this nintendo audio "improvement" video.


Like, wow, he starts off trying to "improve" the NES triangle wave channel by getting rid of the high-frequency components of it so that it's not a stairstep but a pure triangle. It gives it a worse, unnecessarily smooth sound. Not, "Here's a NES homebrew emulator that supports some volume commands on the triangle channel so you can vary its volume; obviously you can't do this on original hardware, but that's one of the reasons we do emulators"

Reminds me of the weirdos who replace the SN76489 in Master System etc. emulators with sine waves instead of square. Awful, incomprehensible decisions, but like they say, there's no taste in accounting.
 

MCBanjoMike

Sudden chomper
(He/him)
I think you posted the same video twice, because I'm not seeing the one for the NES audio. The AGDI upscaling video is certainly interesting, although I find the results look pretty terrible! This, on the other hand, I absolutely love:


High resolution, high-framerate N64 emulation with ray-traced lighting from in-game sources? Looks great to me! Apparently there's a lot of work to be done on a game-per-game basis, but there are about 10 N64 games that I would love to see get this treatment.
 
Top