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VHS, italo disco and shoulder pads: A Summer's End - Hong Kong 1986

Peklo

Oh! Create!
(they/them, she/her)
bXQduWl.png


Official site
I followed this game when it was coming out in April, but only played it now. Some of it was me having to get over my own hangups that it had instilled in me on first blush: I recoiled hard at what I--ignorantly and hastily--perceived as yet another hollow co-opting of the nostalgic obsession towards the pop cultural residue of how we view the 1980s now, through a warped and reductive cultural lens. The signaling towards a commercially acceptable common aesthetic is everywhere once you become aware of it, in one content creator's vaporwave presentation or the next dozen's, as if to imbue the material with an inherent legitimacy in connecting it to an era so many have unbreakable emotional ties to. That is why I initially misjudged A Summer's End, in fearing it to be everything it wasn't. What it actually is instead of empty posturing is a lesbian romance tied inextricably to a place, era and cultural context without all of which its thematic throughline would fall apart, as decisively as removing the literal script from the narrative.

I can't speak for "authenticity" because late eighties Hong Kong isn't my cultural background or lived experience, only that from the point of view of an outside observer to someone else's heritage the research and love poured into this dramatized snapshot is evident in every small interaction and larger point of storytelling the game wants and does explore. The development blog alone (which I recommend reading before or after playing the game, or even on its own--it's rare that creators are this front-facingly sincere with their processes) is testament to the creators' breadth and depth of influences and their thoughtful integration to the story they wanted to tell, where the seemingly superficial trappings that people are globally familiar with can and do support a more personally intimate exploration of that shared culture, and lend context to those facets of it that are localized and unique in their specific anxieties and challenges. A Summer's End is not an educational game in the sense that it sets out to accomplish such, but that's part of how it's experienced as a reflection of gay history, Asian history, and the art histories that form its being. If you play this game, do install the free adult content patch, as the characterization it adds is integral to the development of the story, but also simply for the joy of likely the best explicitly sexual content in the medium, for depicting adult women sexily not for titillation, but for the sake of the relationship portrayed.

I don't want to go overlong with this, just recommend the game unreservedly for any possible reason that it might catch someone's attention for what it might appear to be at a glance, because it's far better.
 

muteKi

Geno Cidecity
As surprising as it may sound, I still haven't put time into this at all. I am definitely looking forward to it.
 

Positronic Brain

Out Of Warranty
(He/him)
I played this yesterday and I really enjoyed it. From word of mouth I was expecting just a short visual novel with a nice art style, but it was much more.

The strong characterization and the sense of time and place are really deeply intertwined (made blatantly explicit in the ending that the developers say it’s not a “bad” ending but c’mon, who are we fooling here. I also liked how the usual conflict was shifted from will they won’t they to being honest to yourself, which means the story continues where every other drama ends.

It was a great way to spend a couple of afternoons, I second the recommendation.

(also don’t be me and be sure to backup your saves before clicking “uninstall” on the itch.io manager =/)
 

demi

(She/Her)
Thank you for bumping the thread! It caught my eye last night and I read the blog, so I picked this up. Besides pausing to go to the store for a couple groceries and cook dinner, I devoured it in one sitting on my day off today. This is actually my first real VN experience, disregarding any proximity to the genre due to what various other RPGs have borrowed from it. I enjoyed it from beginning to end, and found a lot to relate to.

Michelle is a person who grew up with the conservative values of her parents projected onto her own upbringing. She never wanted for anything and she diligently treads the path they made available for her. "It's hard out there. This is what you have to do to be happy." "We just want you to be happy." "Apply yourself this direction and you'll go far". These are things I imagine they said. And then the shadow of her father's death looming over her, who had provided so much for her to be able to take that path... It's hard to get off of it. Michelle's self-centered disposition comes out the most whenever anything comes along that threatens her predetermined course as a reflex for her protection; the blouse that can't be ruined because it could all just fall apart and this is your fault this happened anyway - anything out of her control seem like such a threat, a problem best avoided. But, when she can't control her heart...?

I've run out after a kiss before, not quite as emotional of a setting as Michelle & Sam's first kiss, but yea, that scene really hit home; back at a time where I was uncomfortable with my presenting gender and presumptions I made about what it means that, at that moment, I was kissing somebody. I couldn't accept myself for who I was. I hadn't transitioned at that time but I certainly couldn't enjoy it or my company with all my presumptions about the interaction about to topple over like poorly stacked plates. Nothing happened after, I continued to see her in routine visits to her coffee shop down the strip from where I was working (where we never talked about it) but the part of me that's changed to accept myself now was just rooting for Michelle so so hard to see her again, to talk about it, and of course to be okay with it. It was interesting to have those particular anxieties and memories surge up in empathy.

Anyway, one of the most important decisions I made in my early life was when I finally broke off from "the path" that my parents had laid out in front of me; I won't detail it all here but I wonder what would have happened if I never accepted the opportunity to drop out of school, eke out my own living at a restaurant chain, and improvise through my early & mid-twenties. I can't even imagine anymore what kind of version of Me I would have become if I "just buckled down" and continued through school (and life) under my parents' thumbs... the space I created for myself in the refuse of all that structure gave me so much of what I needed to grow - in hindsight, I'm grateful for the opportunities my parents made available for me... but rejecting the future "happiness" they wanted so badly to secure is a cornerstone of who I am now, a person I am mostly glad to be. So in these ways I def related to Michelle's internal dilemmas quite a bit, and my heart sank with hers whenever her mind was haunted with those obligations.

I would pause multiple times to reflect on these memories and others - some happy, some not so - excavated during the course of their romance. And although I am still working through some of the negative feelings I have about who I was as a person during those times, I cannot deny how positive and supportive I felt of Michelle's journey from beginning to end. Being on the other side of it, it was easy to understand and be patient while she fumbled through the motions of love. And if I can do that for her, I know I can do that for the memories of my youth too. I finished the game feeling reassured.
 

Peklo

Oh! Create!
(they/them, she/her)
I'm glad this worked as an introduction to the genre because I definitely see why it would: digestible while exhibiting tons of rich thematicism for the duration; great aesthetics all over; no issues with the genre's stereotypical (and warranted) sexism through being a work about queer women and their lives. It's sometimes a hard genre to make headway in since going by the "must-read" lists people regularly offer you can land on so much frankly bullshit that it makes the entire medium appear dead on arrival. As usual, you just need to find the personally appealing niches.
 
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