So, Live-a-Live remake came out a while ago and was pretty dang sick. Not just for the concept of the game, but to see how much it inspired games going forward, yet us here in the states never got a chance to see that formative step. Having played that now, after playing the first Octopath game and before playing the second, really helped put the entries into a greater perspective for me.
First up, the elephant in the room. Whoever was responsible for writing Primrose's story in the first game and/or the content of the gacha game? Buddy you need to quit that shit right now. I know you didn't for this game, because I beat it, and Throné's story is in it. Exploitative misery-porn trash is not a thing I am here for and you're not even good at it. I didn't even get Primrose in the first game because her story put me off from chapter 1, and while Throné's chapter 1 is a definite improvement... I'm getting ahead of myself.
First, the overview of the game, particularly in how it changed from the first iteration. Octopath series is about eight disparate adventurers that have their own goals but can meet up, adventure together, and unravel the tangled backstory that ties all of their plots together. The Live-a-Live inspiration became abundantly clear once I played that game: it's also about a set of eight adventurers that don't yet know they're dealing with a united foe (okay some of the details are different but shhhhh). Octopath mostly sets itself apart by letting all eight jabronis hang out in the same team as soon as their first chapter is done, as opposed to Live-a-Live being independent until the final chapter. This runs into the issue of those party members only being able to interact with tiny omake scenes with one another, but to be real, accounting for the permutations of party members in any one person's story is just a Lot and would be incredibly difficult to piece together coherently.
Gameplay-wise, the changes from OT1 to OT2 are mostly pretty good. Every character now has a worthwhile passive and a handy latent power to diversify each of them even beyond their fixed class, with basically everything except Concoct being significantly buffed (and Concoct didn't need a buff anyway, it just got reworked). There's also a day/night system that influences, among the usual suspects, what path actions you can take with NPCs, and it can be toggled more or less at will. Kinda halfbaked if you ask me, but it's not unwelcome at least. Bonus classes are no longer "fight this end/postgame boss to get it" and are much more rewarding to obtain, with significantly diversified movesets and even some unique methods of acquiring new skills for them. The base eight have been slightly balanced and reworked, mostly to cut out the cruft of identical copies of moves with minor changes (see: the Advanced Magic ability for Scholar). In short: game's good.
(Special shout-out to the Blessing In Disguise, an accessory that saw the one cool item in Golden Sun, the Cleric's Ring, and went "lemme show you how it's done kid". Love that thing.)
I'm gonna devote the rest of this post to talking about everyone's stories in full, going in order from least to most favorite (followed by the endgame/extra stories). So that'll be fun. These will contain full spoilers for the stories, so yeah. Don't click one unless you've either finished that story or decided you're done with the game before finishing that one.
Throné the Thief:
Temenos the Cleric:
Osvald the Scholar:
Ochette the Hunter:
Hikari the Warrior:
Agnea the Dancer:
Castti the Apothecary:
Partitio the Merchant:
The Final Story:
First up, the elephant in the room. Whoever was responsible for writing Primrose's story in the first game and/or the content of the gacha game? Buddy you need to quit that shit right now. I know you didn't for this game, because I beat it, and Throné's story is in it. Exploitative misery-porn trash is not a thing I am here for and you're not even good at it. I didn't even get Primrose in the first game because her story put me off from chapter 1, and while Throné's chapter 1 is a definite improvement... I'm getting ahead of myself.
First, the overview of the game, particularly in how it changed from the first iteration. Octopath series is about eight disparate adventurers that have their own goals but can meet up, adventure together, and unravel the tangled backstory that ties all of their plots together. The Live-a-Live inspiration became abundantly clear once I played that game: it's also about a set of eight adventurers that don't yet know they're dealing with a united foe (okay some of the details are different but shhhhh). Octopath mostly sets itself apart by letting all eight jabronis hang out in the same team as soon as their first chapter is done, as opposed to Live-a-Live being independent until the final chapter. This runs into the issue of those party members only being able to interact with tiny omake scenes with one another, but to be real, accounting for the permutations of party members in any one person's story is just a Lot and would be incredibly difficult to piece together coherently.
Gameplay-wise, the changes from OT1 to OT2 are mostly pretty good. Every character now has a worthwhile passive and a handy latent power to diversify each of them even beyond their fixed class, with basically everything except Concoct being significantly buffed (and Concoct didn't need a buff anyway, it just got reworked). There's also a day/night system that influences, among the usual suspects, what path actions you can take with NPCs, and it can be toggled more or less at will. Kinda halfbaked if you ask me, but it's not unwelcome at least. Bonus classes are no longer "fight this end/postgame boss to get it" and are much more rewarding to obtain, with significantly diversified movesets and even some unique methods of acquiring new skills for them. The base eight have been slightly balanced and reworked, mostly to cut out the cruft of identical copies of moves with minor changes (see: the Advanced Magic ability for Scholar). In short: game's good.
(Special shout-out to the Blessing In Disguise, an accessory that saw the one cool item in Golden Sun, the Cleric's Ring, and went "lemme show you how it's done kid". Love that thing.)
I'm gonna devote the rest of this post to talking about everyone's stories in full, going in order from least to most favorite (followed by the endgame/extra stories). So that'll be fun. These will contain full spoilers for the stories, so yeah. Don't click one unless you've either finished that story or decided you're done with the game before finishing that one.
Throné the Thief:
On paper, the concept of "cleaner for a crime syndicate wants out" is ripe with potential. Hell, the game Adios is exactly about that and that shit rules. And Throné as a character is not innately a bad one, at least as much as her side scenes with the other characters indicate. Unfortunately, the writing for her scenario is like if someone heard all the complaints about Primrose's story being a festival of abuse and murder of sex workers, and decided to take their story as close to the exploitative border of that as possible without actually crossing it as an act of defiance. It ends up being a tangled mess of weird filial piety and trauma, with absolutely no attempt to slot into the greater narrative of the setting beyond what is absolutely required, and which delights in taking agency away from Throné at every point.
Everyone else's story was great, or at the very least had parts in it I enjoyed. Throné's story was so bad I found myself writing a draft of how to make it less trash, Golden Sun LP style. I may post it here later, but for now, I want to cover everyone's stories, so we'll save that for later. Suffice it to say that not only does the story as presented suck, but the final chapter's addition of the character Claude and everything around him was so fundamentally awful I basically excised it outright and invented my own (effectively reinventing the concept of Sentinel Comics' The Chairman).
Story sucks.
Everyone else's story was great, or at the very least had parts in it I enjoyed. Throné's story was so bad I found myself writing a draft of how to make it less trash, Golden Sun LP style. I may post it here later, but for now, I want to cover everyone's stories, so we'll save that for later. Suffice it to say that not only does the story as presented suck, but the final chapter's addition of the character Claude and everything around him was so fundamentally awful I basically excised it outright and invented my own (effectively reinventing the concept of Sentinel Comics' The Chairman).
Story sucks.
Temenos the Cleric:
Of the eight, Temenos was the character I was least interested in to start out. A smug looking basic white anime boy, AND he's a church inquisitor? No and thank you. His inquisitorial powers are reflected by the Coerce night path action, which I think is supposed to be like an Ace Attorney psyche-lock sort of thing represented as a fight where the enemy has infinite health but has to have their shield broken to give you info, and it's kind of cool in presentation but it's hard to nail down exactly what is being accomplished.
Fortunately, his story has a little more flair to it. It's a murder mystery where you have to discover the culprit behind a string of killings with a theological backing, and Temenos brings his own Visual Calculus-like ability that lets him see the truth of things as though he was there at the time. He's aided on this quest by Crick, a straight-laced Sanctum Knight who makes for the strongest m/m pairing in the game with Temenos. Shame he gets killed though. Cowards. The Visual Calculus ability is cool and the story has some interest to it, but the payoff, at least in my opinion, ends up a little underwhelming since it's mostly setting the stage for the final storyline (which in turn I found underwhelming). Still, it's interesting enough.
Fortunately, his story has a little more flair to it. It's a murder mystery where you have to discover the culprit behind a string of killings with a theological backing, and Temenos brings his own Visual Calculus-like ability that lets him see the truth of things as though he was there at the time. He's aided on this quest by Crick, a straight-laced Sanctum Knight who makes for the strongest m/m pairing in the game with Temenos. Shame he gets killed though. Cowards. The Visual Calculus ability is cool and the story has some interest to it, but the payoff, at least in my opinion, ends up a little underwhelming since it's mostly setting the stage for the final storyline (which in turn I found underwhelming). Still, it's interesting enough.
Osvald the Scholar:
Yooo Count of Monte Cristo is sick! Except that's not what Osvald's story is. Except it kind of is. Don't worry about it.
Despite being a Sad Dad Drama, I enjoyed this story well enough, particularly the ending where Osvald breaks away from being pure Sad Dad to become an actually decent parent and also to learn Master Spark. I especially liked that the flashbacks took plenty of time to show that Osvald actually was a decent person to his family and that they all got along very well. Similarly, him leaving Elena in the care of Lady Clarissa at the end wasn't just him trying to shirk his parenting duties, but realizing that recovering from inflicted amnesia would be a thing that needs time to heal, and giving Elena the space she needs for the moment. And those are great!
My biggest complaint with the story here is mostly just with how static everything is for the first few chapters, of Osvald basically being consumed with single-minded revenge and disregarding everyone until the reveal that Elena is alive... but at the same time, I kinda get it. Narratively necessary and fitting, I guess. And Harvey is exactly the right kind of spiteful villain for this kind of story anyway, especially taking his huge "I'M NOT OWNED" speech when you do defeat him. So yeah, more good than bad on average.
Despite being a Sad Dad Drama, I enjoyed this story well enough, particularly the ending where Osvald breaks away from being pure Sad Dad to become an actually decent parent and also to learn Master Spark. I especially liked that the flashbacks took plenty of time to show that Osvald actually was a decent person to his family and that they all got along very well. Similarly, him leaving Elena in the care of Lady Clarissa at the end wasn't just him trying to shirk his parenting duties, but realizing that recovering from inflicted amnesia would be a thing that needs time to heal, and giving Elena the space she needs for the moment. And those are great!
My biggest complaint with the story here is mostly just with how static everything is for the first few chapters, of Osvald basically being consumed with single-minded revenge and disregarding everyone until the reveal that Elena is alive... but at the same time, I kinda get it. Narratively necessary and fitting, I guess. And Harvey is exactly the right kind of spiteful villain for this kind of story anyway, especially taking his huge "I'M NOT OWNED" speech when you do defeat him. So yeah, more good than bad on average.
Ochette the Hunter:
Before we can talk about Ochette's story, I first need to highlight how much of an improvement was given to the Capture/Provoke mechanics! Like holy what the wow! Not only do they give you a starter choice that stays competitive the whole game, not only does each monster have unlimited uses, they also let you turn monsters you aren't using anymore into food items! Which... would understandably creep animal-lovers out a bit, yeah, but Ochette's story has a major theme of ecological stability, including only ever hunting for food and making sure the ecosystem doesn't get overwhelmed by any species proliferating beyond sustainability or dying out.
The Capture mechanic stays relevant throughout her story, too. The three chapters you go to outside her first award you with a Creature of Legend, which can only be used at full boost but which is made appropriately powerful. Your own starter choice eventually powers up in a similar way during the final confrontation, which turns out to be against a super-powered, corrupted version of the starter you didn't choose. Oh, and that fight just so happens to be my favorite in the game since it has the ability to chow down on your allies to gain buffs... just like the new Cleaving Blow Hunter gets!
That said, the story element of the humans living on Toto'haha felt kind of tacked on when it's all said and done, and I REALLY don't like the fact that most beastlings speak only in two-word sentence fragments, with the exception of Juvah and Ochette who studied human language. Making Ochette, the viewpoint character, one of the beastlings was a good idea since it means her story must come from a viewpoint of this "other" culture, but the presentation is still undeniably awkward.
The Capture mechanic stays relevant throughout her story, too. The three chapters you go to outside her first award you with a Creature of Legend, which can only be used at full boost but which is made appropriately powerful. Your own starter choice eventually powers up in a similar way during the final confrontation, which turns out to be against a super-powered, corrupted version of the starter you didn't choose. Oh, and that fight just so happens to be my favorite in the game since it has the ability to chow down on your allies to gain buffs... just like the new Cleaving Blow Hunter gets!
That said, the story element of the humans living on Toto'haha felt kind of tacked on when it's all said and done, and I REALLY don't like the fact that most beastlings speak only in two-word sentence fragments, with the exception of Juvah and Ochette who studied human language. Making Ochette, the viewpoint character, one of the beastlings was a good idea since it means her story must come from a viewpoint of this "other" culture, but the presentation is still undeniably awkward.
Hikari the Warrior:
Okay, now we've well and truly left the stories behind where I have serious grievances about them. Hikari's tale starts him off in the final area for his story, just before a coup from his murderous brother Mugen. So his story becomes about traveling the world to assemble allies, who dispersed after the last major war of Ku. That fits into the narrative of Octopath Traveler as a story more than most of the above since most of those deal with incredibly personal stories (or in Temenos' case, an investigation that could be damaged by having more people involved). Hikari's personality reflects this, as someone who strongly values allies and solidarity over brute strength, and draws his sword mainly to train and learn new techniques (which is so much better than Olberic's old boosted defend thing, but that's a tangent).
Is it amazing? Not really. But it tells the story it sets out to tell, and does it well enough. Special mention to Chapter 2, where Kazan galaxy-brains his way into freeing all the gladiators trapped in the underground arena because having to fight for your life every day suuuucks. (This is somewhat dampened by the revelations of the endgame, but I will leave that to its own box.)
Is it amazing? Not really. But it tells the story it sets out to tell, and does it well enough. Special mention to Chapter 2, where Kazan galaxy-brains his way into freeing all the gladiators trapped in the underground arena because having to fight for your life every day suuuucks. (This is somewhat dampened by the revelations of the endgame, but I will leave that to its own box.)
Agnea the Dancer:
A lot of people online are giving this story a lot of flak. There's a lot of reasons for this, including that it's so much lower stakes than everyone else's stories and doesn't appear to connect with the overarching plot much, if at all. Or, y'know, just the boilerplate misogyny that's still around and will be for some time.
Ignore all of that. Agnea's story is a fun little charming tale of a small-town girl hoping to make it big and bring smiles to people's faces as a dancer. The final encounter is among the best of the encounters out there, helped along by the music sticking with a vocals version of Agnea's theme to represent her signature Song of Hope. Agnea herself is a delight, still ignorant of a lot of the world but unrelentingly hopeful and always aiming to learn more. They don't always need to be grim edgy stories where people die and kill and do horrible things for no reason, guys! Sometimes we can just have fun! It's okay!
There is just so much silly fun to be had here that I would have to retell the entire plot to get it all, and I don't want to rob you of that. Go be a star.
Ignore all of that. Agnea's story is a fun little charming tale of a small-town girl hoping to make it big and bring smiles to people's faces as a dancer. The final encounter is among the best of the encounters out there, helped along by the music sticking with a vocals version of Agnea's theme to represent her signature Song of Hope. Agnea herself is a delight, still ignorant of a lot of the world but unrelentingly hopeful and always aiming to learn more. They don't always need to be grim edgy stories where people die and kill and do horrible things for no reason, guys! Sometimes we can just have fun! It's okay!
There is just so much silly fun to be had here that I would have to retell the entire plot to get it all, and I don't want to rob you of that. Go be a star.
Castti the Apothecary:
I always choose the itemancer in my games wherever possible, and Castti is no exception. Hers is probably the darkest of the stories I emphatically like, because as grim as it gets (and make no mistake, chapter 3 is grim as HELL) it always comes back to a place of hope, and I am fundamentally a simple person who wants happy endings to stories. Likewise, Castti herself is a fun character who, despite being saddled with the self-described "mother hen" archetype has a very fun story to unravel.
It really feels like the writers tried to give everyone something unique about either their character or story structure, which was greatly appreciated after OT1, and Castti does that with her story by having plot-specific Inquire texts trip a flashback to a forgotten memory, which you use to piece together the truth of her amnesia. This comes with one of those trendy glitch-screen effects that's all the rage these days, but that's okay. I like those, and it fits here. There's also the mercenary Edmund as a recurring character in her stories who, when you first see him, your initial instinct is "oh this jerk is gonna be the chapter boss". Then bam, Castti yells the chauvinism out of him and actually gets the dude to change and learn. I like that! I like Edmund as a character!
Oh also Castti's story is gay as hell. Like yeah Crick/Temenos is gay but Castti blows them the hell out of the water and don't you tell me otherwise.
It really feels like the writers tried to give everyone something unique about either their character or story structure, which was greatly appreciated after OT1, and Castti does that with her story by having plot-specific Inquire texts trip a flashback to a forgotten memory, which you use to piece together the truth of her amnesia. This comes with one of those trendy glitch-screen effects that's all the rage these days, but that's okay. I like those, and it fits here. There's also the mercenary Edmund as a recurring character in her stories who, when you first see him, your initial instinct is "oh this jerk is gonna be the chapter boss". Then bam, Castti yells the chauvinism out of him and actually gets the dude to change and learn. I like that! I like Edmund as a character!
Oh also Castti's story is gay as hell. Like yeah Crick/Temenos is gay but Castti blows them the hell out of the water and don't you tell me otherwise.
Partitio the Merchant:
An undeniable fan favorite and for good reason, Partitio's tale narrowly gets past Castti's for me in terms of favorites. Doing a merchant character in this day and age is a bold move that can very easily go wrong, and Tressa from the first game was certainly endearing but kind of missed the beat a bit (although I will chalk a lot of that up to the enforced symmetry of the first game). Partitio starts off right by stating that his intentions are to "eliminate the devil called poverty from the world", which is a BADASS line and belief. And then his chapter 1 is a flashback through his youth in a silver-mining town that's been brought to destitution by a greedy landlord, so Partitio resolves to go beat the hell out of them. Hell the damn yes THAT IS WHAT WE ARE HERE FOR!
A lot of people like to joke that Partitio is really bad at capitalism, and there's lots of discussion about how, to roughly quote Disco Elysium, capital cannot be critiqued because it subsumes all critiques into itself and uses them to its own end. And yeah, we're talking about a sixty-dollar video game here. That said, Partitio isn't a capitalist at all. Despite having a great deal of respect for his story's nemesis and his former teacher, Roque (a true capitalist who has at least two company towns in his name), Partitio rejects his beliefs entirely. He sees technology as something that should better everyone's lives rather than being hoarded by the wealthy few, and has no interest in building up raw capital except to help others out by giving it to them. I've said multiple times before, and will again, that Partitio is the kind of person who would fight to the death for universal basic income as a policy.
While I can see the problem with his story ending up with him hiring all of his former adversaries and hoping they don't fall off the wagon and back into capitalist greed, Partitio is just such a delightful character, and his story is presented with so much fun and bombast and love, I can't help but enjoy the entire thing. The supporting cast he helps out along the way is fun too, even if they have a hard time competing with Partitio for the spotlight, and I very much like how he has specific "Scent of Commerce" sideplots that, while not exactly fully optional, give you a lot more to learn and discover about the world. And, of course, his final boss being Roque in his Scrooge McDuck suit and top hat driving a tank that's also a train is great. We need more stories like this.
A lot of people like to joke that Partitio is really bad at capitalism, and there's lots of discussion about how, to roughly quote Disco Elysium, capital cannot be critiqued because it subsumes all critiques into itself and uses them to its own end. And yeah, we're talking about a sixty-dollar video game here. That said, Partitio isn't a capitalist at all. Despite having a great deal of respect for his story's nemesis and his former teacher, Roque (a true capitalist who has at least two company towns in his name), Partitio rejects his beliefs entirely. He sees technology as something that should better everyone's lives rather than being hoarded by the wealthy few, and has no interest in building up raw capital except to help others out by giving it to them. I've said multiple times before, and will again, that Partitio is the kind of person who would fight to the death for universal basic income as a policy.
While I can see the problem with his story ending up with him hiring all of his former adversaries and hoping they don't fall off the wagon and back into capitalist greed, Partitio is just such a delightful character, and his story is presented with so much fun and bombast and love, I can't help but enjoy the entire thing. The supporting cast he helps out along the way is fun too, even if they have a hard time competing with Partitio for the spotlight, and I very much like how he has specific "Scent of Commerce" sideplots that, while not exactly fully optional, give you a lot more to learn and discover about the world. And, of course, his final boss being Roque in his Scrooge McDuck suit and top hat driving a tank that's also a train is great. We need more stories like this.
The Final Story:
Sadly, the final story is kind of a dud. It's basically a bunch of death cultists as a continuation of Temenos' story summoning the latest god of chaos and destruction into the world, and also retconning/brainwashing some beloved characters from other stories into the death cult to be sacrificed. And while most of the stories do actually connect to this one in some way (Agnea and Partitio's stories only get connected by the aforementioned retconning/brainwashing of minor characters), it kinda lacks the punch or the cohesion to really tie the room together. Hell, depending on how you look at it, some of the reveals here might make previous stories actually worse.
Ah well.
Ah well.