I'm a bit behind on updating, but I've been keeping notes as I go!
An updated pin list:
Basement
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F1
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F2
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F3
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F4
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Outstanding mysteries
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- After a bit of chasing down dead-ends, I found that the pirate ship is back, and empty. Also, it is originally swan-themed, which the pirates have been trying to disguise with a dragon make-over.
- I took the magical swan boat for a ride down the tunnel. These guys literally stole a tunnel of love and started calling themselves pirates. I love it.
- Seems as if it was a one-way trip, so presumably I'll find a way back.
- ...Like, say, almost immediately. It costs 800 gold, though!
- Floor 3, here we come!
- We are not in Kansas anymore. Judging by the music and the decor, I'd better brush up on my MOBA skills, because we junglin'.
- A one-way door onto the new floor so I can't run away if I'm in over my head. Stay classy, Dark Spire.
- Looks like all of the doors here are one-way!
- "People are arguing and it's best not to get involved" is novel as far as plot gates go. Guess our quest will have to wait so we can avoid any social awkwardness.
- I just found an animal trap missing bait, but I seem unable to bait it with nuts to catch a squirrel, much to my disappointment.
- An enemy just dropped a "frilled codpiece". It gives -2 AC, so strap me in!
- Looks like there's a few new things for sale in town now. The innkeeper is also selling molotovs? That's quite the side-business.
- Alright, I bought some jerky in town on a hunch (the enemies on 3F had dropped it, which made me suspicious), and sure enough, the trap can be baited with jerky. It says to "come back later", so I guess I'll have to wait until my next trip to see what I get for my trouble.
- I... think I just stumbled into a teleporter that shunted me back to 2F somewhere?
- Good thing I have a navigation spell prepped. What an... oddly arbitrary spot for it to drop me. Seems like a good opportunity to bail-- the encounters on 3F are still quite taxing for me.
- I just found a tree... time to teach someone tree climbing, mayhaps?
- Update: Much to my disappointment, my dreams of climbing a tree and befriending a squirrel didn't work out, and I also don't seem to be able to cut it down with either of the available axes. Whatever I need to do here, I can't seem to do it now.
- I just found an herb garden. Maybe a place to circle back to once I've taught someone Botany?
- My trap gave me a tusk, which I leveraged to gain an audience with the "shrine maiden".
- Our party was given poison wine, and now I'm fighting kidnappers, accompanied by some kind of beast person.
- The beast person (werewolf?) feels like the closest thing we've had to a full-on boss so far, and provided a good opportunity to try out my single-target lightning spell. It was very effective!
- There seems to be a magic barrier in the room we woke up in after being poisoned.
- The werewolf dropped a ring! I... am hesitant to try it on. Maybe later.
- We found a gourd, which, according to the description, "is also known as a 'fairy's pillow'. In folklore, placing it next to one's pillow will result in pleasant dreams."
- Floor 4! That was quicker than I anticipated.
- Given the music, the decor, and the lighting on 4F, I'm thinking... vampire mansion?
- Apparently the Amazons had offered us as a sacrifice to the "Messenger of God". The sacrifice is always "outsiders" or "slothful men".
- Oh. The messenger is apparently not a werewolf. The werewolf and his cronies are stealing the sacrifices to their actual God, a Hydra. Yikes! I'm reasonably certain that the hydra is hiding in the sealed cave I found earlier.
- The first trip to 4F is pretty short. Note: Goblin Majors are spellcasters!
- I don't think I've mentioned this before, but status effects are very potent and important in this game. Silence in particular seems incredibly effective, and I have yet to see it wear off.
An updated pin list:
Basement
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- Room with blizzard crystals (3E, 20N)
F1
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- Collapsing hallway (4E, 0N)
- Guild of Commerce Secret HQ (4E, 3N)
- Generator Room (13E, 6N)
- Doll Room (21E, 20N)
- Sir Emerald Lightning, who sold me an Important Item (7E, 4N)
- MP recovery fountain (13E, 17N)
F2
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- Gambling Hall (3E, 18N)
- Gambling Nobleman (4E, 19N)
- Rum-soaked nuts (14E, 7N)
- Paper wishing tree (14E, 15N)
- Capsule machine (20E, 15N)
F3
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- Spring & Chopping tree (1E, 3N)
- Herb Garden (5E, 19N)
- Sunflower Seeds (11E, 9N)
- Magic Barrier Cave (9E, 2N)
- Gourds (18E, 1N)
F4
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- "Crowley's Palace of Amusment" (8E, 4N)
Outstanding mysteries
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- Getting to the other side of the collapsing floor
- What to do with the many random key items in my inventory.
- Fixing the power generator (need feed and a squirrel)
- Fixing the elevator (may be the same thing)
- Meaningfully interacting with the Guild of Commerce
- Figure out what to do with Scrap Metal so I can free up inventory space.
- Figure out what to do with the spring and tree on F3.
- Revisit the Herb Garden with Botany.
- Figure out how to enter the sealed cave.