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System Shock 2023 - Now With Better, er, well, Different Controls!

Fyonn

did their best!
I'm sparing myself my usual dedication to production value on new threads because I'm mainly making this thread to express a warning.

System Shock 2023 is a surprisingly faithful remake of System Shock with some new features integrated and weirdly quiet audio. By almost all accounts, the game is Good, serving as both a replacement for the original and also with enough of an identity of its own that playing both is worth it if you are so inclined. It improves the look and feel of Cyberspace segments significantly, offering a much more playable and fun six-degrees-of-freedom shooter instead of Guess Where The Walls Are: The Video Game. Cyberspace is still a little disorienting, but in ways that feel intentional instead of outright bad or hostile. Also, the controls are much improved... if you're using keyboard and mouse.

The controller support of System Shock 2023 is not only a lackluster less-than-bare-minimum implementation, it's also buggy. There is no way to manage active cybernetics without opening the inventory, which does not pause the game. These include such things such as your flashlight (!) and high-cost energy shield (!!!). Considering up and down on the D-Pad do nothing, left and right navigates your hotbar, left/right bumper cycle between the weapons that are already on your hotbar, the Lean button appears to do nothing, and controller inputs behave unpredictably in option menus, this feels simply unfinished to me.

Many players, myself included, have made much better control schemes by mapping kb+m controls to a controller using Steam's very powerful (if undocumented) input options, but I'd expect something mostly feature complete for a game with even Partial Controller Support listed on its store page. Right now, I don't know who could use the default controller support and have a fun time. So if you wanted to try this out and prefer controller, maybe wait to see if it gets patches.
 
I'm sparing myself my usual dedication to production value on new threads because I'm mainly making this thread to express a warning.

System Shock 2023 is a surprisingly faithful remake of System Shock with some new features integrated and weirdly quiet audio. By almost all accounts, the game is Good, serving as both a replacement for the original and also with enough of an identity of its own that playing both is worth it if you are so inclined. It improves the look and feel of Cyberspace segments significantly, offering a much more playable and fun six-degrees-of-freedom shooter instead of Guess Where The Walls Are: The Video Game. Cyberspace is still a little disorienting, but in ways that feel intentional instead of outright bad or hostile. Also, the controls are much improved... if you're using keyboard and mouse.

The controller support of System Shock 2023 is not only a lackluster less-than-bare-minimum implementation, it's also buggy. There is no way to manage active cybernetics without opening the inventory, which does not pause the game. These include such things such as your flashlight (!) and high-cost energy shield (!!!). Considering up and down on the D-Pad do nothing, left and right navigates your hotbar, left/right bumper cycle between the weapons that are already on your hotbar, the Lean button appears to do nothing, and controller inputs behave unpredictably in option menus, this feels simply unfinished to me.

Many players, myself included, have made much better control schemes by mapping kb+m controls to a controller using Steam's very powerful (if undocumented) input options, but I'd expect something mostly feature complete for a game with even Partial Controller Support listed on its store page. Right now, I don't know who could use the default controller support and have a fun time. So if you wanted to try this out and prefer controller, maybe wait to see if it gets patches.
Do you have a steam controller input profile recc? You can even use them with non-steam games now.
 

Fyonn

did their best!
I can't say that I do, unfortunately. I'm setting up controls for a Steam Deck and I'm not quite happy with them yet, and I haven't tried the Steam Controller out for it.
 
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