Fyonn
did their best!
Signalis is an extremely stylish classic survival horror game published by Humble Games and made by a two-person team named Rose-Engine. If you've played a classic Resident Evil or a Silent Hill before, Signalis is for you. It's got human people, it's got robot people, it's got eldritch themes, it's got a shotgun with a firing cone the size of Louisana, it's got pansexual romance, it's got six item slots, it's got radio, it's got Caulibri, it's got everything! What else could you ask for?
Honestly, I didn't expect to have to be the one to make the thread for this game. Ya'll should already be swarming over this. Here's some unsolicited advice:
- Enemies that are thrashing on the ground can be killed by running up to them and pressing the action button. If you don't, they'll get back up very soon. You can also shoot them, and if you're shooting something else with a shotgun blast, it'll usually finish anything on the ground off, too. In short, KICK 'EM WHILE THEY'RE DOWN KICK 'EM WHILE THEY'RE DOWN KICK 'EM WHILE THEY'RE DOWN KICK 'EM WHILE THEY'RE DOWN KICK 'EM WHILE THEY'RE DOWN KICK 'EM WHILE THEY'RE DOWN
- Enemies are slow to move and slow to attack. They have touch-damage and wide attack arcs, but you can ignore almost every enemy in the game if they're anywhere but the narrowest endgame hallways. Enemies will start getting back up after a while, so don't use bullets unless your only other option is taking a bunch of damage. Game is flooded with repair patches and sprays, so taking a little damage might still be optimal.
- So long as you're not running and not in direct line of sight, enemies have pretty small awareness ranges. You can get into stun rod range before an enemy notices you, and that means that many rooms can be navigated without alerting enemies at all. Don't attack unless you're already under threat by aware enemies.
- Once you've met an Ara, assume empty rooms have Aras in them.
- If you wait until enemies are in melee range, trying to shoot them will make Elster push them. This is 100% free, and is excellent for stalling until enemies clump up for single-shotgun-blast room clears.
- The shotgun is not significantly more powerful than the handgun, so don't waste shotgun shells on single enemies thinking you're going to deal more damage.
- Picking up items does not pause the game. This shouldn't stop you from ignoring enemies entirely, but it does make it dicier.
- Once you have thermite flares, save them for enemies immediately outside save points. Don't waste your bullets on thermite kills - Elster can jab those into an active enemy just as well as a downed one.
- Inventory trouble? Here's the list of items you should be taking with you out of save rooms if you don't have any key items or know where they go yet: 1: Flashlight (once you get it), 2: Handgun, 3: Shotgun if you know you're headed to a room with four+ enemies or you don't have the flashlight yet. A couple stun rods are also a good second weapon to take, since they're self contained and you can free up an inventory slot just by using them.
- Don't carry ammo. Because your inventory is so tight, by the time you should be running out of the ammo in your weapons, your inventory should already be full of newly found items anyway.
- If your inventory is full, but your guns aren't, you can "take" ammo boxes to reload your gun straight from the box. Any ammo not used for this purpose will remain where you found it.
- It's often very viable to just top yourself off with Repair Patches you find along the way.
- If you don't have the Revolver in your inventory, do not use the Administrator Key on B8 yet. You want that Revolver. It's not Resident Evil Magnum strong, the main reason you want it is the 20-30 Revolver rounds in the game that you otherwise can't use.
Alright, now go buy the game and play it to completion. I'll wait.
...
Back? Confused? I'll fucking bet. I had to play this game twice to piece it together, and I put some effort into doing so. Here's the plot, as I understand it:
Using my original understanding as a framework, I paid close attention to everything I could comprehend happening in the game. I might still be lacking some context that having read The King In Yellow or being able to read a language other than English would have granted, but here we are. I think anything else that I missed is probably just minutia and nuances. This game is right up there with Silent Hill 2 for me, so I'm sure I'll grasp those in future playthroughs over time.
The original Elster that went on the Penrose-512 journey with Ariane will be referred to as Elster 1, and the Elster we play as will be referred to as Elster 3. Elster 2? We'll get to her.
The original Elster that went on the Penrose-512 journey with Ariane will be referred to as Elster 1, and the Elster we play as will be referred to as Elster 3. Elster 2? We'll get to her.
- In the depths of a planet that will one day be known as Leng, an unnamed elder god is sealed with six plates representing the planets of the solar system in which Leng presides.
- Centuries, millennia, perhaps eons later, S-23 Sierpinski is founded to mine the bioresonant materials resulting from the dormant unnamed elder god's influence.
- Replikas are created using bioresonance to copy a mental profile of an individual onto a body constructed out of bioresonant materials. Replikas are critical to the war effort against the Empire waged by the Eusan Nation.
- As a side note, the Empire has machine-servants, which can be assumed to also be bioresonant, implying the Empire has been aware of bioresonance for a long time.
- Lilith Itou and Alina Seo serve the Eusan Nation's military together on Venita.
- Lilith Itou's military service eventually results in an injury significant enough that she is no longer fit for combat duty. She returns to civilian life, having two twins, Erika Itou and Isolde “Isa” Itou.
- After her military service, Alina Seo is assigned to the Sierpinski facility.
- Lilith's medical data is used as the basis for the Elster line of Replika.
- Ariane Yeong is living with her mother at a remote outpost, leading to her being culturally different from the majority of the Nation. Eventually, one of Yeong's Aunts gets Ariane transferred to a “proper” school, effectively placing her under the oppressive arm of the Nation.
- Ariane Yeong acquires a photograph of Lilith Itou and Alina Seo through her friendship with the Itou sisters – she associates Alina with a sort of romanticized escape from her current life by means of joining the military.
- Medical data collected from the residents of Rotfront are used as the basis for a number of Replika models, including Ariane. Ariane is suspected of being Bioresonant, and ends up being the basis for the Falke Replika line.
- Ariane gets accepted to be a Penrose expedition pilot – a sort of shotgun-blast approach to finding habitable worlds. She escapes the arm of the Nation, but is largely isolated on the journey, except for the presence of the Elster Replika assigned as the maintenance technician for her ship, the Penrose-512.
- YURI INTENSIFIES
- hey isn't it kind of weird that Ariane is in a romantic relationship with a copy of her high school friends' mom??? best not to think about it
- AND THEY WERE ROOMMATES
- oh wait that means Lilith and Elster are pansexual icons! pansexual representation!!!
- DANCING IN THE GESTALT SLEEPING QUARTERS
- oh my god were Lilith and Alina dating???
- FALKE AND ELSTER HIGH-FIVE ABOUT ARIANE SNUGGLING
- i have decided Lilith and Alina were dating
- Penrose-512 does not find a habitable world during its effective operational range. Its radiation shielding fails, and Ariane develops cancer.
- Elster and Ariane continue on well beyond the Penrose-512's operational range.
- Penrose-512 crashes on an unknown planet due to systems failure, and Ariane is either awake for it, or the cryo system fails on impact. She leaves the Penrose-512, presumably called by the unnamed elder god.
- This is critical – the red planet the Penrose-512 crashes on is not Leng, but is connected to Leng via the gateway and/or the island. The unnamed elder god is on Leng, and is likely the source of Sierpinski's bioresonant material mine.
- Elster pursued Ariane as in the opening of the game. Together, they flee from the unnamed elder god and return to the Penrose-512.
- Unfortunately, Ariane has already been changed, recognized by the unnamed elder god. Ariane loses the ability to sleep under its influence, she is slowly becoming part of it. Ariane asks Elster to kill her. The Leave ending occurs. Elster ends up somewhere on Leng, a significant distance from the danger of the unnamed elder god, before dying. (We find Elster's corpse on the Penrose-512 late in the game that could be the original Elster, but given this would break the rest of the timeline, I think it's more likely just an Elster corpse. It's clear either way that many Elsters have gotten as far as we do.)
- Lilith's medical data is lost in the war with the Empire. The recovered Penrose-512 Elster is recovered, and all future Elsters are based on the Penrose-512 Elster.
- Second generation Elsters like Elsters 2 & 3 are known to be less stable than first generation Elsters like Elster 1. Like all Replikas, there is a danger that they begin accessing their Gestalt's memories, but they have the added danger of accessing Elster 1's memories.
- Falke descends into the depths of the mine and discovers the Plate Door, opens it, possibly unleashing the full influence of the unnamed elder god. Now wholly incorporated with the unnamed elder god, God!Ariane imprints the reality she desires onto Falke. That is, she wants her fucking partner.
- Alina descends into the depths of the mine and takes the Plate of Eternity from the unsealed Plate Door. God!Ariane goes “well I made my partner, but I also want to be with her” and imprints herself onto Alina.
- Note, given the nature of the unnamed elder god, I don't think Ariane has any conscious input into what God!Ariane is doing. She's just dreaming. It's just very bad when elder gods dream near you.
- Given the extreme susceptibility of Adler units to bioresonance, as Falke changes, Adler and the Kolibris come under the influence of the changes as well. Adler's high level of persona stability leaves him largely unaffected, but the remarkably unstable Kolibris start acting like four-foot tall mobile elder god wireless access points.
- The Sierpinski crisis unfolds, most Replikas become monsters as their personality melts into being four to six different people simultaneously, and one of those people is an elder god. They all attempt to fulfill Elster 1's promise, but are not coherent enough to identify who, exactly, they're supposed to be killing.
- Alina descends into the mines along with all the other Gestalts. Alina, slowly, is changed by God!Ariane into a physical Ariane avatar.
- On Leng date 84-21-D, it becomes a stable timeloop. Changes to the God!Ariane persist, as does anything that came from outside Leng (read: Elsters). Everything else resets.
- As cycles progress, Adler, Alina, and Falke all begin remembering “the future” (previous cycles).
- Elsters, likely under the extremely wide-ranging influence of the unnamed elder god, remembers her Gestalt's comrade, Alina Seo. They track Alina down to the facility on Sierpinski, and go to meet her.
- This has happened many, many, many times.
- Given Alina remembers an Elster that is not assigned to Sierpinski, it is likely that one of the earliest second-generation Elsters found Alina and completed part of the journey alongside her. An Elster might even be how Alina got deep enough into God!Ariane to escape the timeloop.
- Elster 2 progresses through her own version of Signalis, but its slightly less meat-y.
- Elster 2 gets the Memory ending. Alina!Ariane does not recognize Elster, and the loop cannot be closed this cycle.
- Elster 3 is drawn to Sierpinski.
- Incidentally, Isa Itou also makes her way to Sierpinski, but since there's only one of her, we know for a fact that Elster 3's journey is the only time Isa has been present for the loop. She's looking for Erika Itou, I think, but does that make any sense? I'm not sure.
- GAME STARTS HERE
- Sometimes Elster 3 flashes to the past of one of the principle characters. Not all these flashbacks are characters she is related to – she flashes back to Isa's point of view at one point, indicating both are already under the influence of God!Ariane's consciousness-blending effects.
- Isa knocks herself the fuck out by using an anti-material rifle while standing up to kill a Silent Hill 3 monster who was tragically visiting Sierpinski on vacation. This isn't super relevant to the plot, really, it's just badass.
- Elster 3 passes through the gate, destroying her body in the process of failing to open the Penrose 512's airlock during the Fakeout ending.
- Elster 3 remembers her time with Ariane in full.
- Elster 3 is awoken by God!Ariane reaching out to her. She finds herself within the Penrose-512, part of God!Ariane's body throbbing where there should just be Ariane.
- Elster 3 will do anything to fulfill her promise.
- Elster 3 salvages parts from the dead heavy combat configured Elster 2.
- UNREALITY INTENSIFIES
- Elster 3 meets up with Isa in the depths and witnesses what God!Ariane does to the majority of Gestalts, what every Gestalt in the galaxy is doomed to if God!Ariane cannot be stopped.
- Elster 3 encounters Falke and a boss battle happens. When Falke loses, she surrenders to Elster 3, granting her the identity and memories granted to her by God!Ariane. There is now no effective difference between Elster 1, Falke, and Elster 3. They're the same person.
- At the gateway, Adler confronts Elster. Adler seems to think that if this cycle completes, it will likely cause all of Leng, if not the whole solar system, to be consumed by God!Ariane. Adler attempts – and fails – to save the galaxy. Elster, as established, will do anything.
- Elster enters the Penrose-512 one last time. Ariane!Alina is now more Ariane than Alina, so she recognizes Elster. Elster kills Ariane!Alina. I would like to think that this ends Ariane's suffering, but there's not much to suggest that's the case. Either way, the Death ending occurs.
Artifact Ending
Elster 3 is the sixth and final Elster to sacrifice herself to God!Ariane deciding that she would, in fact, still love Ariane even if she was a worm. In the wreckage of a dead universe, Elster and Ariane live on together forever. Presumably, the solar system is doomed to be wholly consumed by God!Ariane because of Elster's selfish or perhaps selfless act. If the solar system is doomed either way as Adler suspects... Well, what's the harm in finding joy in the face of oblivion?
Elster 3 is the sixth and final Elster to sacrifice herself to God!Ariane deciding that she would, in fact, still love Ariane even if she was a worm. In the wreckage of a dead universe, Elster and Ariane live on together forever. Presumably, the solar system is doomed to be wholly consumed by God!Ariane because of Elster's selfish or perhaps selfless act. If the solar system is doomed either way as Adler suspects... Well, what's the harm in finding joy in the face of oblivion?
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