Have you ever ran into an area, level, or general space in a video game that you thought was really cool, only to be disappointed when the game ended up sending you away from it too early?
I had that exact experience with Terranigma, a game I began playing after hearing word that it was basically Illusion of Gaia, but better in almost every way. The world the protagonist starts in has exceptional vibes - a frozen, barren land with huge crystals, a mysteriously dark, yet oddly compelling "sky", rivers of glowing lava, huge imposing towers of stone, and his hometown, a solitary village, tucked away in the middle of it all. Imagine my reaction, then, when I realized all of this was just a huge prologue area that the game cuts off after its first hour or so. I mean, look at it:
How could you not do more with a world as mysterious and inviting as this?
I had that exact experience with Terranigma, a game I began playing after hearing word that it was basically Illusion of Gaia, but better in almost every way. The world the protagonist starts in has exceptional vibes - a frozen, barren land with huge crystals, a mysteriously dark, yet oddly compelling "sky", rivers of glowing lava, huge imposing towers of stone, and his hometown, a solitary village, tucked away in the middle of it all. Imagine my reaction, then, when I realized all of this was just a huge prologue area that the game cuts off after its first hour or so. I mean, look at it:
How could you not do more with a world as mysterious and inviting as this?