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Pokémon as a Pokénon: Let’s Go, Pikachu!

Yimothy

Red Plane
(he/him)
I haven’t played a Pokémon game since giving up on Blue at least twenty years ago, but last year my kids got into the TV shows. I thought they might like one of the games and the Let’s Go pair looked pretty kid-friendly, so I suggested they might like to get it for me for my birthday. That didn’t happen, but come Christmas it was waiting for me under the tree. I’ve been slowly playing it with them since.

We started out picking the upper left trainer on the selection screen and naming him “Ash”, since that’s his name according to my kids. I was disappointed to realise that you don’t get to define the second character, they just appear as a “support trainer”, but in retrospect it might not be the worst thing since it means no fight over which of my two kids they’re named after. I did offer to restart and name the main character after the kids, but they wanted Ash.

Another surprise was that you don’t need to fight wild Pokémon to capture them. Maybe that’s normal, as mentioned I haven’t played one of these games in many years, but I thought I’d have to weaken them first. Instead it’s just a matter of timing and RNG. It seems like the main way to level up is by capturing wild Pokémon, but my kids aren’t really going in for that. If they spot a new one, they go straight for it, but they have no interest in getting more than one of the same type. I thought at first there would be no battles at all, but it turns out you fight the trainers who are standing around outside. The fights are mostly pretty easy, which is not a bad thing for us. I’m aware that Pokémon games can be heavily min/maxed and I have a vague idea all the things about a Pokémon’s nature or temperament of whatever do something, but I have no interest in going down that rabbit hole and neither do my kids. And I don’t really get why you would - the game is not challenging, at least so far. I guess it’s for multiplayer.

The one aspect of customisation we have engaged with, because how could you not, is move selection. It really reminds me of playing an SMT game, though there you get eight moves instead of four. We are basically throwing away all buff/debuff moves and keeping the attacks. Probably not optimal, but it’s working fine so far. Our party composition is pretty static: Pikachu, Ivysaur, Ratata, Magikarp, and Clefairy have been in there more or less the whole time (though Magikarp and Ratata just evolved into different things). The last space was Onix, who we were riding, but it got swapped out for some kind of cat, and swapped again for a rhino looking thing that we thought we might be able to ride but couldn’t. Again, probably not the most effective team, but that’s not been a problem.

I’ve been making occasional attempts to play console games with my kids for a while now, but it’s always ended in frustration. They could not get used to holding a controller the right way around, or pressing buttons while looking at the screen. Somehow, we seem to have crossed the bridge with Pokémon. Maybe a mistake, as now they want to play it all the time. It’s also kind of an eye-opener for me in terms of how to go about playing games: I’m usually pretty completionist, talking to everyone, doing every quest, exploring every passage. When we started playing this, I was looking at the desk and the shelves and stuff in Ash’s bedroom, and the kids were like “stop looking at things! Go downstairs!”, and that’s continued. Mostly the kids hold the controllers now, and if they want to ignore every building in a town then that’s what we do. I wonder if there was someone somewhere who might have told us which types were strong against which? I may never know. But it turns out the kids have watched a lot of the TV show - “that’s a fighting type!”, etc.

Fortunately the kids did talk to the guy who teaches Pikachu Zippy Zap, which has proven to be a win button in about two thirds of fights since we got it. I’d say the only really challenging scene so far was the third gym, where the enemies were all rock and electricity types. Our team was not built for that. Still won, though.
 

Phantoon

I cuss you bad
Yep, Let's Go Pikachu is an anomaly. You still battle wild pokémon to catch them in every other game. It's worth battling repeats of the pokémon to get candy, you need it to power them up.

I'm glad it's got the kids into games, it's a decent way to start.
 

Kazin

did i do all of that?
(he/him)
This is adorable. Keep going as you are, you'll be fine and should get through the game with little issue, especially if your kids have a grasp on Pokemon types.
 

nosimpleway

(he/him)
For vs. CPU battles only one stat really matters, and it's reducing the enemy's HP stat to 0. You can usually ignore nondamaging moves for the 1P game.
 

Yimothy

Red Plane
(he/him)
Things are starting to get complicated - we’re in I think Lavender City, where there’s a tower full of ghosts (or ghost-type Pokémon, I guess). If you run into a ghost while climbing it, you get transported back to the ground floor. There’s a cubone in the tower that is shown scaring away the ghosts, and then a cutscene where team rocket trick the cubone into going with them. I was like “maybe we should check on the cubone in case team rocket are tricking it”, and the kids were like “nah”, so I tried telling them we might need the cubone to scare away the ghosts. They countered that we’d recently caught a cubone, so we put it in our party and went back to the tower. Sadly, this didn’t work. Honestly, I feel like maybe the developers shouldn’t have made it possible to catch a cubone until after this sequence. I guess it’s just that one cubone that scares ghosts, not all of them.
 

MetManMas

Me and My Bestie
(He, him)
So that's how they interpreted the "You can't identify the ghost" thing in the newer remakes.

Anyway, Lavender Tower is a place you're intended to revisit later when you have the proper tools to do so.
 

Kirin

Summon for hire
(he/him)
This is fun, as Let's Go also turned out to be my first actual console Pokemon game since dabbling with Red a bit on an OG GameBoy. In between I'd kept up on reading about the new pokemon for each new gen just out of curiosity, but never got any of the games. Of course, the reason I picked up LG was because I'd gotten heavily into GO on the phone, so the catch-only play loop was familiar. I played pretty steadily through to where you can open up the Safari Zone (which is where the GO connectivity kicks in) and had a good time. The partner Pokemon's special moves are rather win-buttony (I have the Eeevee version so the moves are different, but same idea). Also since I know the types from GO and general cultural osmosis I tried to field a team with pretty good coverage, and/or go into gyms with a stompy counter to the opponent type, so everything was pretty smooth sailing.

Did a bit more after that off and on but kind of burned out I think after the 7th of 8 gyms, and never got back to it. Have vague notions I should do the end-game some time, but eh, I have BotW to be playing.
 

Yimothy

Red Plane
(he/him)
The game is getting a bit complicated for the kids, I think. We’re in what looks like a teleporter maze, a gameplay mechanic that’s a bit complicated for me, to be honest. The kids have kind of had enough of battling, which makes things a bit difficult because there are battles all over the place. At least you only do each one once.

I think we have a couple of options about where to go - we did the ghost quest in Lavender town, we’re doing the Silph co liberation in uh… the next town over, but we also have the item that wakes up snorlaxes so we could go see what’s past them. The kids want to get the gym badges, and the one for the city we’re in has a team rocket member blocking the doorway, much to the kids’ frustration. I had to do some prompting to get them to head for the Silph building to foil team rocket’s plans there, which I assume will clear the path to the gym.
 

Yimothy

Red Plane
(he/him)
We finished the game, in the sense of having got all the gym badges, beat the elite four, and the rival. Now we’re on to trying to catch ’em all, or at least fill out the pokedex. We’ve got 98 of 150 Pokémon at the moment. I think most of what we’re missing are evolved forms, so I guess with stones we could do it pretty quickly. We went and got Mewtwo (and did the trainer battle where Mewtwo was afterwards), which appears to be the main post-game quest. There is also the option of taking on all the master trainers, but it appears that involves levelling up every type of Pokémon enough to beat a high level of the same type? No thanks.

The kids want to find Mew, but I looked it up and apparently the only way to do that is to own the discontinued poke ball plus controller. At first glance it looks like that’ll run me a couple hundred bucks, and also if I get one second hand that someone has already used it to get a Mew then it won’t work. So, no Mew for us. Not sure how I’ll explain that to the kids. Thanks, Nintendo!
 

Yimothy

Red Plane
(he/him)
Our quest for all the Pokémon continues, and I gotta say I’m not happy with some of the requirements. Apparently a bunch of Pokémon can only be evolved by trading them away and getting them back? And of course there are others that we can only get by trading with someone who has Let’s Go Eevee. One of my kids reckons one of the other kids in her class has Eevee, so potentially this could be sorted out pretty quickly at school drop off. I wonder how into Pokémon the other parents are?

Besides the trading ones, there are a few that rely on rare drops or appearances. We got a dratini after about ten or fifteen minutes of going back and forwards on the same patch of water waiting for one too appear while the kids complained. Now we just have to grind it up thirty or forty levels for its evolved forms. Then there’s the fossils: you choose one in the story, but apparently the other one can be obtained as a rare random find in a cave that you can check once per day. Sigh.
 

Kirin

Summon for hire
(he/him)
I was about to say I don’t remember having so much trouble with rare spawns in that game, but then I remembered I completely sidestepped all that by just transferring the rare ones from GO. Welp.
 

gogglebob

The Goggles Do Nothing
(he/him)
Our quest for all the Pokémon continues, and I gotta say I’m not happy with some of the requirements. Apparently a bunch of Pokémon can only be evolved by trading them away and getting them back? And of course there are others that we can only get by trading with someone who has Let’s Go Eevee. One of my kids reckons one of the other kids in her class has Eevee, so potentially this could be sorted out pretty quickly at school drop off. I wonder how into Pokémon the other parents are?

Besides the trading ones, there are a few that rely on rare drops or appearances. We got a dratini after about ten or fifteen minutes of going back and forwards on the same patch of water waiting for one too appear while the kids complained. Now we just have to grind it up thirty or forty levels for its evolved forms. Then there’s the fossils: you choose one in the story, but apparently the other one can be obtained as a rare random find in a cave that you can check once per day. Sigh.

If trading with far away strangers is an option, I have Pokemon Let's Go Eevee and a general willingness to part with Meowths. At the very least, I could be a "trade mule" for bouncing Pokemon back and forth for evolution.

General statement applies to everybody reading this, too.
 

Yimothy

Red Plane
(he/him)
Thanks, the kids are talking about trading with someone at school so I’ll see how that works out, if not I’ll contact you. I don’t currently have an online subscription and I’ve already used the free trial so I prefer to do it locally if I can.
 
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