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Nioh: Team Ninja's Souls-em-up

YangusKhan

does the Underpants Dance
(He/Him/His)
I have recently returned to a very early file in Nioh 2, which I started when it came out right at the beginning of the pandemic (March 12th!). Team Ninja just released the final DLC for it a few weeks ago, so now seemed like a decent time to jump back into it. They're also planning to release PS5 Remastered versions (and PC ports) of both Nioh games in February (and owners of Nioh 2 on PS4 can get a free upgrade, I believe).

Anyway! I never played much of the first Nioh beyond a couple demos, but by all accounts Nioh 2 is more of the same but better. One reason to pick up the DLC is it includes 2 new weapon types available to pick from the start: the splitstaff (think like, Goku's power pole), and fist weapons. There is a staggering amount of weapon types in this game, and I would say that's by far the biggest draw for this series compared to FromSoft's Souls games. It has: Swords, Dual Swords, Odachi, Spear, Axe/Hammer, Hatchet, Hand Cannon, Kusarigama, Tonfa, Switchglaive, and aforementioned Splitstaff and Fists.

Nioh is also an RPG, which means each of these weapons have stat scaling that improve their damage, very much like the Souls games, but they have a broader range of stat scaling in these games, so there's usually 3 stats that contribute to damage for a weapon type (they don't all have the same weight, of course). Team Ninja also decided to throw in Diablo-style loot, so every piece of gear comes in a rarity with a mostly randomized collection of modifiers. This stuff is easy to ignore for the most part if you just concentrate on the core number like damage and defense, and as is typical with that style of loot system, it only really becomes relevant if you want to do an endgame gear grind.

Other than the gear system, the other big thing that sets Nioh apart from the typical Souls-em-up is that there isn't one contiguous world. Instead, the whole game is mission-based, which in my opinion is both good and bad. Sometimes it's nice to have a more bite-sized Souls-em-up experience, especially when so far most main story missions take me about 3 - 3.5 hours to finish, which is a nice chunk of time for a serious play session. The level design is pretty good, and so far I haven't had any complaints about the encounter/enemy design, though it definitely skews a bit more towards throwing multiple enemies at you at once than FromSoft's games do.

The story is not much to care about, at least not yet (I'm still not that far, but, I doubt it's going to get anywhere interesting). You play the blankslate offspring of a Yokai mother and human father, and you meet a traveling... merchant, I suppose, who's in the business of finding and selling Spirit Cores from evil Yokai. Your encounter with him awakens your own power to temporarily assume a Yokai form, and presumably you're also interested in finding out who murdered your mother and why. The best thing about the story is the character creator, honestly. It's pretty impressive! And also it's a big selling point of going straight to Nioh 2, since the first game has a predefined character who's boring. Anyway this also means another feature of combat is you get a gauge that fills up over time and when it's full, you can transform into your Yokai form, of which there are 3 different types that have different styles of attacks.

So... that's it! The director of Nioh 2 recently said in a Famitsu interview that there are no plans to produce a Nioh 3. So these two games are all there is for now.
 

Sarge

hardcore retro gamin'
I still need to get around to playing my copy I bought for like $8! I haven't played either Nioh game yet, and I have very little Souls experience, but your description did a great job of informing me about what I'm likely in for when I roll around to it.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
It's hard to tell if the difficulty of these games is overblown, or if I'm getting a lot better at it, or if the learning curve is just really weird/unusual for an action RPG. I remember when I played the original Nioh demos, I felt like it was really hard and also that the Ki Pulse mechanic was a really convoluted and finicky thing to tack onto to an action engine. But fast forward to where I'm at in Nioh 2, and I've beaten the past 2 boss fights after like 5 tries and 2 tries.

One of the big strengths IMO of Nioh 2 is the way they set up the level design to interact with the "Dark Realm" sections that are new to Nioh 2. So in both games there are Yokai enemies that will spit out pools of "yokai realm." These are black-ish looking things on the ground that will slow your Ki regeneration drastically while standing in it, and the only way to cleanse them is to use a Ki Pulse. So then in the Nioh 2 they add another wrinkle to this and introduce a mechanic called the "Dark Realm," which is a whole region of a level that has the same Ki slowing effect, and this time the only way to cleanse the realm is to find the source of it and kill it. They could have been lazy with this and the level design and just made it really straightforward challenge gauntlets, but there has been a lot of neat level design tricks they've included in most missions where you can find alternate paths that either lead straight to the Dark Realm source, behind a whole bunch of other enemies that would be tough to fight through, or maybe an alternate path that leads to a place where you can pick problematic enemies off from afar. And sometimes these Dark Realm sections are actually optional anyway, and the only reason you want to cleanse them is to open some treasure chests.

Anyway, I'm not sure what advice to give for people who thought these games were too hard. At some point, I just started mowing down a lot of human enemies easily and only have some trouble with certain yokai enemies. I mean, humans can still kill me pretty quickly, but for the most part I don't have problems with them anymore unless it's a boss fight. Yokai enemies are definitely easier to deal with in Nioh 2 compared to the first, because in the first game you had to do a "perfect" Ki Pulse in order to cleanse the yokai realm pools, but in Nioh 2 a regular Ki Pulse will cleanse it. Additionally, the yokai abilities that you now have access to as part of the story conceit helps to fight other yokai enemies, because of the large amount of Ki damage they tend to do against them.
 
After finishing Dark Souls 3 for the first time I'm wondering if I should try Nioh, but something that puts me off is how many advocates for it say that it's good because you can grind for loot and because it's "harder than Dark Souls." I don't really want either of these things, but on the other hand I already own a free copy from an Epic Store giveaway, so the barrier here is mostly a time investment issue. Before giving it a go though, I'm wondering how true those two points really are.

Reading the posts above, it sounds like maybe the emphasis on those two things is overblown? Any other thoughts?

One thing in its favor for me is that it has a more mission based structure, because I don't want to start a big, open game at the moment...
 

jpfriction

(He, Him)
I played it for a while. Much quicker than a souls game. Closest thing to magic are ninja stars and bombs that refill when you reach the bonfire equivalents.

I didn’t feel a need to grind at all, but each area has short follow up missions you can do and I did all of those as I went, keeps you in good fighting shape.

Can’t say I really care for the loot system. I just stuck with a set I liked the look and stat boosts of and continually crafted slighted better versions as they became obsolete. Everything else got sold.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
It can be "harder" than Dark Souls because the stance and ki pulse system are more technical than anything in Souls. There's also more stuff that messes with your stamina regen. The loot aspect is basically a non-issue. Similar to Diablo games, there's only a need to min-max or care about it much at higher difficulty modes.
 
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