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RT-55J

space hero for hire
(He/Him + RT/artee)
To preface this, it's been known since Yoshio Sakamoto's pre-Other M press tour that Nintendo had offered some 3rd party developer the chance to develop a Metroid 64, but they declined:

ndH5ooW.png

(Interview link)

DidYouKnowGaming did an investigation recently where they spent a long amount of time trying to figure out what the company was that turned down this offer, but ultimately had no success.

Anyhow, last night I was talking with a friend on Discord, and we were looking into the pre-2004 Super Metroid speedrunning/romhacking scene. After exhausting a tiny, defunct fansite, I was curious enough about things to try looking at Google's Usenet Graveyard. I was mostly curious if there were any references to the mockball/speedball trick prior to this FAQ from April 1997, which happened reference the alt.games.video.nintendo newsgroup.

Anyhow, it turns out Google's frontend for these newsgroups is uniquely awful, and the search functionality seemed Pretty Bad, so I just typed "Metroid" in the search bar and clicked on stuff that seemed interesting and/or funny, like this thread:

WQlA6M5.png


Pretty decent reasoning, as far as these kinds of old, baseless guesses are concerned.

I found one of the responses to be amusingly incorrect:

pnel7z9.png


I think he needs to check his sources.

Now, the real reason I made this thread is this particular response:

Gs8JVwf.png


I couldn't really believe my eyes, so I had to double check the credits for Body Harvest on MobyGames:

zM3wPgY.png


It turns out that guy was indeed from DMA Design, as the Lead Artist on the game. While this is not necessarily 100% conclusive (there's an unlikely chance he could just be repeating an internal company rumor), the fact that this post is from 1997 from a guy who was actually in the industry at a company working under Nintendo's direction gives it more credence than literally any other Metroid 64-related rumor I've seen before. (It's worth noting Body Harvest was announced in 1995, released in 1998, and Nintendo had a large hand in the direction of the game.)

Anyhow, as I was talking about this with my friend he found this amusing YouTube comment from some random guy a few months back:

jc4gurC.png


For reference, Body Harvest looks like this:

vj0qScL.png


Yeah that tracks.

(i also posted about this on cohost)
 

WildcatJF

Let's Pock (Art @szk_tencho)
(he / his / him)
I can see that, actually. When I was doing research for my Body Harvest article at HG101 (which is a little behind the times with all the recent dev reveals about it) well after playing through it, I was intrigued at what directions Nintendo tried to take this game. It had a troubled and lengthy development, and Nintendo wanted to ask DMA Design at one point to turn the game into a RPG to compete with Final Fantasy VII's success, which the team did not actually attempt. But I can easily see Metroid being something else Nintendo pitched at them. Beyond our orange-clad hero Adam, there was the NPC Daisy, who in concept art appears to have been more involved in an action-based capacity:
bh-daisy.png

bh-poster.png

403862-bh_wp_1-470x352.jpg


Probably due to time DMA Design eventually downplayed her role to support on the Alpha I, their time traveler.

Pretty neat to hear it from a developer!
 

RT-55J

space hero for hire
(He/Him + RT/artee)
Oh wow, I had forgotten about the FF7 thing. That is wild. I can't imagine what it would be like to have your publisher asking for multiple different genre-shifts over the course of development.

I will admit I haven't played Body Harvest myself, but all of this is making me very interested.
 

q 3

here to eat fish and erase the universe
(they/them)
A walking simulator about Samus reaching retirement age and reflecting on her life
 

Felicia

Power is fleeting, love is eternal
(She/Her)
This makes me wonder if Nintendo 64 romhacking has gotten far enough along that someone could hack Body Harvest into a Metroid game. At least edit the appearance of the main character to look like Samus and the monsters to look like Metroid enemies, and maybe even mess with the gameplay?
 

Exposition Owl

more posts about buildings and food
(he/him/his)
Upon reading the original post, my first reaction was to add “donkley kong” to the tags, but someone beat me to it. Whoever it was, I salute you.
 

RT-55J

space hero for hire
(He/Him + RT/artee)
idk the best way to contact DYKG (who just made that Kid Kirby video people are talking about), but since he has been in recent contact with emeritus staff from DMA he's probably the person in the best position to ask Stacey Jamieson if that post was by him, if he remembers it or any other corroborating details, etc.

Looking more into the history of Body Harvest's development and how the average staff member apparently regarded Nintendo's seemingly inscrutable demands, it doesn't seem surprising that they turned down this request.
 
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