conchobhar
What's Shenmue?
After a few months of teasing, Mistwalker has finally revealed their latest project, and it looks incredible:
Just look at it! I'm a huge fan of when games have art styles that emulate the look of arts & crafts, but this is the real deal: they made actual, physical dioramas for this, photographed them, and used them in the game. I think it looks amazing, gives it a real unique character, and is an interesting way to bring back the pre-rendered, fixed camera look so common in PS1 games.
But it's not all eye-candy: the trailer also shows off some of the game's mechanics, which also seem very interesting. This won't be the first RPG to let the player dismiss random encounters for a time; but the way you only delay those encounters, and then have to fight them all at once, is something that really gives it teeth. The battles also seem to have something interesting going on with the ability to diret the angle of attack, and even in the brief snippets in the trailer, it looks to have a lot of potential.
Polygon has a brief article on the game, where they talked to Sakaguchi for some more details on the conception and design of the game; nothing too revealing, but still interesting. Meanwhile, Mistwalker's official site has a few screenshots and behind-the-scenes images of the dioramas and their construction.
There is some bad news, though: it's currently announced as an Apple Arcade exclusive. But most Apple Arcade exclusives have since popped up on other platforms, so hopefully this will too. But until then… well, I'm very tempted to subscribe to the service just for this.
Just look at it! I'm a huge fan of when games have art styles that emulate the look of arts & crafts, but this is the real deal: they made actual, physical dioramas for this, photographed them, and used them in the game. I think it looks amazing, gives it a real unique character, and is an interesting way to bring back the pre-rendered, fixed camera look so common in PS1 games.
But it's not all eye-candy: the trailer also shows off some of the game's mechanics, which also seem very interesting. This won't be the first RPG to let the player dismiss random encounters for a time; but the way you only delay those encounters, and then have to fight them all at once, is something that really gives it teeth. The battles also seem to have something interesting going on with the ability to diret the angle of attack, and even in the brief snippets in the trailer, it looks to have a lot of potential.
Polygon has a brief article on the game, where they talked to Sakaguchi for some more details on the conception and design of the game; nothing too revealing, but still interesting. Meanwhile, Mistwalker's official site has a few screenshots and behind-the-scenes images of the dioramas and their construction.
There is some bad news, though: it's currently announced as an Apple Arcade exclusive. But most Apple Arcade exclusives have since popped up on other platforms, so hopefully this will too. But until then… well, I'm very tempted to subscribe to the service just for this.