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Game Center CX (a.k.a. Retro Game Challenge) is BACK, bay-beeeeeee!

ShakeWell

Slam Master
(he, etc.)
Just like, uh, every game ever, apparently, the first two Game Center CX games for DS are getting ported to the Switch. But only in Japan so far. Given that the 2nd game lacks an official translation (I have a fan-translated cart and it's fun!), I'm not sure I'm holding my breath here, but maybe XSeed feels up to it? I might import it anyways, since only a couple of the games require reading, though the localization of the first game with the game magazines and everything was just so good.
 

jpfriction

(He, Him)
The text heavy adventure game in the second one probably makes a localization unlikely but who knows. I’d give these another go. Loved them.
 

Pajaro Pete

(He/Himbo)
they're adding a kunio/river city ransom alike too, btw

fTM6YIA.jpeg


honestly i was just thinking about haggleman the other day
 

Vaeran

(GRUNTING)
(he/him)
I'd love an English release, but I'll still happily import this if none is forthcoming.
 

Bongo

excused from moderation duty
(he/him)
Staff member
What I really appreciated about the Game Center CX series is how the framing device puts Famicom-era game design concepts in context for players who had only ever experienced them as primitive curiosities, the most significant of which is the reliance on outside information to learn how to play well. Condensing iconic retro games into original pastiches gives them the leeway to modernize them in a subtle and organic way, filing down the sharp unforgiving 8-bit corners, so that they faithfully represent the memorable moments characteristic of the era without the intervening padding. It's a much more elegant approach than the sampling they used in the NES Remix series. It's not authentic enough to be comparable to a museum, but it's curated nevertheless.

Hoping for a localization, but if not, well, the fan translation is still floating around out there. Hit me up.
 

gogglebob

The Goggles Do Nothing
(he/him)
What I really appreciated about the Game Center CX series is how the framing device puts Famicom-era game design concepts in context for players who had only ever experienced them as primitive curiosities, the most significant of which is the reliance on outside information to learn how to play well. Condensing iconic retro games into original pastiches gives them the leeway to modernize them in a subtle and organic way, filing down the sharp unforgiving 8-bit corners, so that they faithfully represent the memorable moments characteristic of the era without the intervening padding. It's a much more elegant approach than the sampling they used in the NES Remix series. It's not authentic enough to be comparable to a museum, but it's curated nevertheless.

Hoping for a localization, but if not, well, the fan translation is still floating around out there. Hit me up.

Relatedly, my favorite thing about Retro Game Challenge was that it utilized something that is rarely seen nowadays: how a game could be completely recontextualized when a gaming magazine released a code or cheat a month or two after release. Its closest relative nowadays is some manner of DLC that changes gameplay around, but it is not nearly the same (Classified Information never had trailers). Gaming has all but forgotten that there used to be a time when a game was impossible one week, then Nintendo Power gave us an "all power ups" code, and suddenly everybody could beat Abadox: The Deadly Inner War.
 

Kazin

did i do all of that?
(he/him)
I hope this gets an English release so bad. These games are so good!
 

ShakeWell

Slam Master
(he, etc.)
What I really appreciated about the Game Center CX series is how the framing device puts Famicom-era game design concepts in context for players who had only ever experienced them as primitive curiosities, the most significant of which is the reliance on outside information to learn how to play well. Condensing iconic retro games into original pastiches gives them the leeway to modernize them in a subtle and organic way, filing down the sharp unforgiving 8-bit corners, so that they faithfully represent the memorable moments characteristic of the era without the intervening padding. It's a much more elegant approach than the sampling they used in the NES Remix series. It's not authentic enough to be comparable to a museum, but it's curated nevertheless.

Hoping for a localization, but if not, well, the fan translation is still floating around out there. Hit me up.

You're correct, BUT ALSO: NES Remix is good, and I'm still baffled those two games haven't been ported to Switch.
 
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