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Gamble on Precipitation: The Risk of Rain Thread

ShakeWell

Slam Master
(he, etc.)
Anyone else on this board besides the people I play RoR2 with play RoR? They sold the IP to Gearbox, which kinda sucks, but the original devs announced a remake of the first game today, that has been in development since before the sale of the IP. Just not having to fuck around so much to get multiplayer working is enough for me to say I'm in.

 

Mogri

Round and round I go
(he)
Staff member
Moderator
The sequel didn't appeal to me, but I loved the original, and the remake looks rad.
 

Purple

(She/Her)
Risk of Rain 2 damn near feels like a perfect game to me (maybe some better audio cues, maybe gimme a death cam). The first one I also love to death but I was told to never bother with multiplayer, and it looks a bit Programmer Art in places (especially the boxy boxy level design), so going back to fix those are great, and adding in even more characters/items/stuff like what is very clearly a mountain shrine in that video, yeah I'm on board to buy this again.
 

Regulus

Sir Knightbot
This looks good. I'll probably play it again. Taking another shot at multiplayer sounds nice... trying to get it running in the original was a nightmare.
 

lincolnic

can stop, will stop
(he/him)
Loved the original, never had the chance to play multiplayer since it never worked. Not sure if I'll get this immediately (and, to be honest, I'm not sure if it's something that needed doing instead of a new project), but I'm interested.
 

ArugulaZ

Fearful asymmetry
I keep getting distracted by Risk of Rain 2, especially at its current prices. What kind of game would I be getting out of it?
 

madhair60

Video games
I can’t seem to get into RoR 2; I think it’s the difference between the immediacy and precision of 2D and the sudden sprawling, awkward 3D, though in practice it requires many of the same skills. Maybe I should put more time into it. The lack of a suspend save bothered me too, though it never did in the first game for some reason.

I don’t think I’ve ever really adjusted to non-2D games, lol
 

Purple

(She/Her)
Things I find help a bit:

- Screw Commando (at least until you've unlocked way more items), giving you huntress from the start was the best patch they gave it. She has a lot of tools that really help get your bearings while getting used to the concept of having to turn and aim and everything being able to shoot you. Glaiving wisps especially.

- In the original RoR, verticality is king. Here it's nice, but to the degree it matters, I highly recommend anything that boosts your speed/sprint speed early on, along with maybe some armored plating/personal shields, little healing, and of course soldier's syringe is still great. Getting some breathing room can really help.

- The new sprint thing and the movement skills everyone has really help get out of jams too. Particularly with Huntress there again, being able to shoot while sprinting (can you tell who I main?).

- The thing the first game did where you don't get unlocks on drizzle is not a thing in 2, so take advantage of it. Also note that the rain meter gets a sizable jump every time you move to a new level so there's less incentive to speedrun for a tamer endgame. You are going to hit HAHAs before you finish regardless, so take your time if you need more stuff.

- Audio cues are your friend. Train your ears to pick up all the different spawn sounds. Wisps especially have a very pronounced fwoompf and once you know what you're doing, you just kinda hear that and automatically spin around, scan the sky, and drop'em before they can act.

- With most bosses, breaking line of sight helps a lot. Even if it's with something flimsy like the horns on level exits.

- Don't check a guide for how to unlock artifacts. You'll know it when you see it, it's very intuitive, and clue hunting is like the most fun thing in the game. Do maybe check a guide for character unlocks. Or hell I'll save you a little trouble- If you're in Siren's Call, look for bird's nests and shoot them until an optional boss appears. Kill it, enjoy get the real easy more character. Also a free tier 3 item, which is basically always worth it it's not like it's a super hard or time consuming boss.
 

Regulus

Sir Knightbot
Did they ever end up adding the Sniper to RoR2? It was my favorite class in the original. and I was curious to see how they would adapt it to the new gameplay.
 

Aeonus

Still not amused
(he/him)
Did they ever end up adding the Sniper to RoR2? It was my favorite class in the original. and I was curious to see how they would adapt it to the new gameplay.
The Railgunner, added in the DLC, is the equivalent. Kept the "time a button press to reload faster" mechanic, and needs to hit weakpoints to crit instead of having a random chance (crit chance items increase the crit damage multiplier instead).
 

Purple

(She/Her)
The whole character class list in 2, with comparisons to 1:
Commando - Still the Mario. No more I-Frame dodge roll. Boring but high proc rate and basically infinite range.
Huntress - Still kind of the glass cannon. Great mobility, auto-targeting, firing on the run.
MUL-T - Successor robot friend to HAN-D but plays pretty different. Big hook is a customizable weapon loadout and turning into a car.
Engineer - Same basic kit, but the Z-axis means less angling shots down holes and more really controlling a space.
Acrid - Still spitty... and I swear someone on the dev team is a phenomenal Acrid main and thus refused to see buffs are needed.
Loader - In 3D the grappling hook goes from a neat little novelty to crazy fun and versatile movement tech.
Mercenary - They made the dedicated melee character work in 3D. Work really well even. Go all anime ninja.
Bandit - Still a cool space cowboy, now with a backstabbing knife instead of dynamite, still does cool finishers.
Railgunner - The Sniper you know and love with a cool new name. Snipes. Still has that satisfying reload rhythm deal. Expansion locked.

Not in 2 (yet):
CHEF - Believe they've done some teasing about fixing that horrible oversight soon though?
Enforcer - I'm fine not having the worst character back.
Miner - Nobody lies Milhouse!

Not in 1 (yet):
Artificer - Space wizard! Relatively slow but really splashy attacks. Can kinda basically fly.
REX - Half plant. Half machine. All cop druid. Grab everyone with big vampirey vines for a good time.
Captain- A robot version of Juzo Okita who can call down orbital drops of giant beacons, possibly onto heads.
Void Fiend- A marine who got stuck in Crab Hell too long. Hulks out, all about the mechanics and themes of the expansion.
Another - Unlocking the super secret character was one of the most fun things I've ever done just going off a weird hunch and I can't believe I finished that run because she takes constant damage and I glassing it up.
 

Aeonus

Still not amused
(he/him)
Not in 2 (yet):
In retrospect, the teaser (a gif of CHEF in 2D) from the May 4th Dev Thoughts #27 was clearly for RoR Returns, not further RoR2 content. Seems to me that 2's current state is probably final.
 

ShakeWell

Slam Master
(he, etc.)
I had the opposite reaction to Stu's. I didn't quite gel with the first game, but I think a LOT of that was trying to play it multiplayer and just getting frustrated over it. 2, on the other hand? I have over 300 hours in it, I've gotten every achievement, all the unlocks, I can pretty reliably do a solid Monsoon run with any character at this point, unless the RNG is really unkind. But I think that's WHY I'm excited about the remake of 1.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I liked RoR, and I got RoR2 for the Switch but have never actually played it yet. I'm going to! Someday!
 
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