Figured it was prudent to do some signal boosting on this game, since it came out to minimal fanfare last week, and that little fanfare was quickly drowned out by a bunch of much higher profile stealth releases.
Heres what I said about it shortly after I started playing it;
And I deem it really fun still!
Heres what I said about it shortly after I started playing it;
And it’s simplest, it’s a combination of Monster Hunter, Peggle and Arkanoid; with you aiming and firing a little hyperkinetic pinball of a mouse into the soft meats of a giant monster (made up of a mosaic of different coloured tiles), trying to make sure your aim is true enough to not land in the attack range, and also trying to deal enough damage to its vital parts to stop it before a timer can reach zero. Breaking off body parts, besides resetting that timer, change up its attack pattern as well as giving you resources you can turn into near gear between battles.
I deemed it “Really Fun!” Before I even finished the tutorial
And I deem it really fun still!