So, I decided to start up 7th Dragon recently, and I am having a great time! I finished up the prologue, did the first big mission, and now I'm making my way through some mountains to the next city.
7th Dragon was made by Rieko Kodama of Phantasy Star and Skies of Arcadia fame, and Kazuya Niinou of Etrian Odyssey fame. The classes feel like they're ripped right out of EO (though with some skills mixed around), and the world feels a lot like Phantasy Star or Dragon Quest. It is a really nice combination. The story and visuals are extremely cozy. Towns are filled with quests, incidental dialogue, shopping, and things to see from poking around. your party walks around in a line, Phantasy Star style, and they spend a lot of time on screen during fights. They feel very present in the game. And the dragon fights are fun (although some of them are clearly dinosaurs). They aren't as tough as Etrian Odyssey's FOEs, but there are a ton of them, and the game encourages you to completely clear them out of areas. So instead of just grinding your way through a cave, you're strategizing on how to take them all out one at a time.
My party consists of:
A fighter (uses attack-down on enemies and can do a powerful attack to follow up on the mage's spells)
A knight (helps the party avoid damage from deadly flowers that have covered the world, can protect rows of the party using their shield)
A princess (attacks with her whip, heals party members, can restore everyone's mana, can mark enemies as 'wanted' to increase the knight's attack)
A mage (a big lightning attack, a bigger lightning attack, an untyped magic attack, can concentrate for an even bigger attack)
I especially like that the story and gameplay fit together well. People in towns talk about what's going on in the world (as well as their own little dramas), and things like prices at shops change if trade routes are blocked off. It feels well thought out and coherent. Plus it's just charming as all heck. I'm still early, but I'm digging what I've seen so far.
7th Dragon was made by Rieko Kodama of Phantasy Star and Skies of Arcadia fame, and Kazuya Niinou of Etrian Odyssey fame. The classes feel like they're ripped right out of EO (though with some skills mixed around), and the world feels a lot like Phantasy Star or Dragon Quest. It is a really nice combination. The story and visuals are extremely cozy. Towns are filled with quests, incidental dialogue, shopping, and things to see from poking around. your party walks around in a line, Phantasy Star style, and they spend a lot of time on screen during fights. They feel very present in the game. And the dragon fights are fun (although some of them are clearly dinosaurs). They aren't as tough as Etrian Odyssey's FOEs, but there are a ton of them, and the game encourages you to completely clear them out of areas. So instead of just grinding your way through a cave, you're strategizing on how to take them all out one at a time.
My party consists of:
A fighter (uses attack-down on enemies and can do a powerful attack to follow up on the mage's spells)
A knight (helps the party avoid damage from deadly flowers that have covered the world, can protect rows of the party using their shield)
A princess (attacks with her whip, heals party members, can restore everyone's mana, can mark enemies as 'wanted' to increase the knight's attack)
A mage (a big lightning attack, a bigger lightning attack, an untyped magic attack, can concentrate for an even bigger attack)
I especially like that the story and gameplay fit together well. People in towns talk about what's going on in the world (as well as their own little dramas), and things like prices at shops change if trade routes are blocked off. It feels well thought out and coherent. Plus it's just charming as all heck. I'm still early, but I'm digging what I've seen so far.