FelixSH
(He/Him)
The fast respawning and fluidity of movement is the biggest difference, to me. Mario is way slower and methodical (or ar least the way I play them is), Celeste and games of its type feel like a rhythm-game. Making it through a level, if you are good at it, feels like a dance, when your fingers move through muscle memory, for the most part. The often single-screen levels help too, because, together wirg the lack of enemies and mosr things moving in set patterns, you can plan stuff out, or, if you are good enough, react to new things really fast.
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