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No jokes about playing your mom, please. Let's Play Mother!

Back to Let's Play < 1 2 3 4 5 6 >
  #121  
Old 05-28-2009, 12:26 PM
Falselogic Falselogic is offline
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Bumping the thread in the hopes of getting a new installment :P
  #122  
Old 06-21-2009, 03:47 AM
mazoboom mazoboom is offline
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Sorry for being delinquent due to foreseen and unforeseen circumstances. I'll be back and regular after July 4th weekend.
  #123  
Old 06-21-2009, 12:37 PM
Falselogic Falselogic is offline
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I just started my own run... I'm in Magicant now and don't remember what to do or where to go... good thing I have this thread!

By the time you're back I'll probably have caught up with you so!

no worries, just looking forward to more.
  #124  
Old 06-26-2009, 05:18 PM
Falselogic Falselogic is offline
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I just destroyed the rocks blocking the railroad tracks...
  #125  
Old 07-11-2009, 09:10 PM
mazoboom mazoboom is offline
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Default The Piano Still Plays a Haunting Melody. (1)



The train pulls up to the Spookane train station.



The three children check their map and prepare to search the town. Surprise, surprise: this place was called Halloween in the Japanese game.



The town is unkempt and nobody seems to be around. I'd call it a "ghost town"; but, with a name like Spookane, that seems like it's asking for trouble.



Hey! This isn't supposed to happen in a town!



The Barbots are nothing special, but the Red Snakes are worth a nice bit of experience points.



If you manage to kill it, of course.



Even the hospital is deserted. The trio would at least like a hotel since they have to fight these enemies in a town.



At first I was going to decide to not stay here since the creepy gray deskman isn't even facing me. But that price is amazing.



He nicely gives some advice about bugs and then scarily laughs.



After the night ends the man thanks us for our patronage...



...and then attacks!



Marty and friends dispatch the Starman but are left with a new feeling of loneliness as even the hotel is deserted now.
  #126  
Old 07-11-2009, 09:11 PM
mazoboom mazoboom is offline
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Default The Piano Still Plays a Haunting Melody. (2)



Since the town seems to be a dead end, they decide to check out the residential area.



A person!



That Starman was nicer than this guy...



Well, that's a simple enough explanation.



The townspeople tell us about a haunted house. Rosemary is the name in Japanese also.



More Rosemary House talk. I suppose the little girl is mocking the postman. There's no way I'm going into that house anyway. Haunted means scary, and Marty has no incentive.



Oh, a melody? Let's go to the haunted house then.

(I'm just gonna hope the "their" is there because the game is an unfinished translation.)



The ghosts are not just visitors at the Rosemarys. They are just the only ones who were smart or wimpy enough to leave town.



Well, you're certainly no postman.
  #127  
Old 07-11-2009, 09:12 PM
mazoboom mazoboom is offline
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Default The Piano Still Plays a Haunting Melody. (3)



Uh, no.



She doesn't like that answer, so she disappears for the remainder of the entire game.

Luckily this is Marty and Doc, and they can time travel to a time before she left: all to show you readers what she would have said.



$1000 for something we already knew.



Another $1000 for something we already did.



And a third $1000 for something we tried a bunch of times only to be told we're not strong enough.



And then she disappears anyway. Luckily we are able to time travel back to the future in which we did not throw away $3000.



Some random resident gives the key to a dangerous ghost house to a wandering pack of children armed with bats and guns.

Thus it's time to raid the house.



NEXT: The Room with the Piano...
  #128  
Old 07-20-2009, 07:03 PM
mazoboom mazoboom is offline
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The Room with the Piano...

Marty, Doc, and Jenny prepare to find this ghost house that supposedly has a melody in it.



North of the residential area is... The Rosemarys. And their private property!



After climbing an annoying, winding, private hill in the exclusive part of town, the kids stumble upon a mansion.



And it's locked.

I wouldn't be surprised if all the "ghosts" that haunted this building were an elaborate trick by the townspeople to evict this assuredly annoying rich family.



Luckily, the townspeople were willing to give the key to any stranger that came into town.



Current music: ♪Cemetery♪

The house is very dark inside. Clearly this place is dangerous.



A talking mouse! A talking, ordinary mouse. Who giggles.

I'd be scared if this weren't the Mother series.



Current music: ♪Battle 1♪

Here are the haunted residents of the house. Monsters and monsters. The ghosts and zombies are easy prey, but the Armor is a bit too hard for my under-leveled chaps. I could go around and build up my strength, but there's really no near save point or heal point, so I'll wimp my way through the area and RUN from the armored ghosts.



I also run from the Dust Balls because killing them is an HP drag. This again is before the invention of the rolling HP meters, so taking 34 HP damage at the end of a battle means the full 34.



This area is a repeating maze of doors with only the presence of a fireplace or tables to mark your movement. I felt compelled to make a map on scratch paper.



As Marty attempts to enter this room, a voice tells him that nobody's there. Perhaps this is a good sign.

But then the scariest thing happens. And it wasn't scripted that way in the game. When Marty enters the room, suddenly a ringing sound happens.

What could it be?



WHAT?



Oh, I see. I just have had the game on for too long.

This is incredible because I don't believe I even have a phone. Especially not a 1980s cell phone. And if it were telepathic powers, then why did it ring?



In any case, the ghost voice was right. There's nothing in this room.
  #129  
Old 07-20-2009, 07:04 PM
mazoboom mazoboom is offline
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Default The Room with the Piano... (2)



Stairs! With some monsters to meet me on them!



Current music: ♪Battle 2♪

There are also Alarms Ghosts that relentlessly invite others into the battle. I pridefully run from this battle.



These Bionic Bats also call for help. But we're not scared of them.



The stairs lead to more stairs.



And to bread!



And to...



More stairs!



Oooh. These stairs are long. Perhaps this will lead to something new? Since, y'know, there are stairs. And a ghostly scream.



Perhaps there is something behind the door?



...nothing



As I leave the nothing area, the ghost is still screaming at the same spot.



Without a map, it is perhaps not clear how this place is just a maze of doors. Nevertheless, on the way back up the stairs, I stop by in the mouse room at the entrance to use the Bread I found and drop some Crumbs.

Marty and friends continue on and try a door that hasn't been tried yet.



Did you guess that there were stairs?



The ghosts continue their unkind taunts, perhaps signalling I'm going the correct way, perhaps not.
  #130  
Old 07-20-2009, 07:05 PM
mazoboom mazoboom is offline
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Default The Room with the Piano... (3)



Every damned room (I'm not cursing! I'm describing a haunted house!) seems to have two different exits. Let's try one of the doors.



Stairs! Kind of. Flat stairs! Maybe the difference means I'm getting somewhere?



Nope.



The other door before the flat stairs leads to another set of choices.



One leads to stairs that lead to an empty present box.



Uh oh.



A piano! Hey, hey, hey, a piano!



Current music: ♪Melody 4 ~ Piano♪

Marty remembered the tune!

Isn't it amazing how long it has been since I last got a melody? The first three were so quick, and that was before Marty even knew what they were for!



Because I left the Crumbs, the trio can just teleport on out of here.

Luckily this game hates area bosses because my party is feeling the burn.



The townspeople are happy. Extremely happy to rename a child. Really, that little boy looks at least 5.



Oh, wow. Good thing Marty came along to save this child from a terrible life. I guess they're related to that guy from Zelda 2.

(And, yes, this line is a direct translation from the Japanese version of the game.)



I suppose the mother wasn't fond of the family name either: she's already used to calling him "Marty" when angry.



Having finished with the entire southern portion of the map, the children trek back to the train station to go to the desert that everyone in Snowman was talking about. Perhaps there will be more melodies there. I've got half!



NEXT: See the Yucca Desert
  #131  
Old 07-20-2009, 07:35 PM
Thinaran Thinaran is offline
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Glad to see more of Mother. Was that long stair place annoying to trek through with all the random battles?
  #132  
Old 07-20-2009, 09:47 PM
mazoboom mazoboom is offline
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Since the encounter rate is pretty much the same throughout, the long stairs aren't as annoying as trying all the different doors hoping you're finding the correct direction.

I just try to group all the monsters of the area into one picture because you can just assume that the monsters are always attacking in this game.
  #133  
Old 07-21-2009, 07:28 AM
TK Flash TK Flash is offline
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The haunted house was as far as I ever got in Mother. I eagerly await the next installments!
  #134  
Old 07-21-2009, 12:08 PM
Falselogic Falselogic is offline
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I just wanted to mention that I beat Mother for the first time two weeks ago. I'm posting it here because your LP inspired me Mazoboom.

I won't spoil anything for anyone else though
  #135  
Old 08-06-2009, 06:00 PM
mazoboom mazoboom is offline
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Default See the Yucca Desert

As the children enter the train station to return to Union Station so that they may traverse the desert, they remember that a fat lady told them she used to walk through the tunnels. Since there's no reason to return to this area again, they decide to try it out.



They pass by Reindeer on the way to the tunnel.



And we're in!



Current music: ♪Battle 2♪

They manage to win, but at what cost?

The truth is that I rushed the ghost house, so now my children are a bit under-leveled. The monsters in the tunnel are the same that will be found in the desert, so I know I'll need some leveling.



The Onyx Hook is made for these situations when you have a dead companion. I, of course, have no way to heal a dead companion.



Current music: ♪Magicant♪

It teleports you back to Magicant where you can get yourself healed up for free.



I also take the opportunity to finish equipping my party with the best armor. Because I skipped buying all the intermediate steps of armor, I am able to have the best now. I give each character a different elemental pendant which halves damage from a specific element.

Leaving Magicant leads to Merrysville, which leads to Union Station.



This broken bridge is why I must cross the desert on foot.



The kids go up and around to figure out the way across the bridge with a hole.
  #136  
Old 08-06-2009, 06:02 PM
mazoboom mazoboom is offline
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Default See the Yucca Desert (2)



Current music: ♪Field 3♪

The music changes! The desert looks mostly like this. It's large and hard to find one's way. It's time for desert killin'!



Current music: ♪Battle 2♪

Here are the wonderful monsters that populate the entrance of the desert. It's really difficult at these levels, so there is much returning to Merrysville for healing. Jenny is able to help out with her offensive magic with a source of PP renewal nearby.

Anytime I see EnergyRobot, I just run. Those things explode on death harming the entire party a lot.



The Red Snakes often try to run away, but they can be killed when they fail or attempt to attack you. A lucky bonus for children trying to build up, as they yield a nice bit of experience points (and money).



After killing a bunch of enemies, I manage to gain some levels. After resting at Merrysville to be at full strength, the children make their way back to the desert.



Current music: ♪Field 3♪

It's time to tackle the desert. For real!



There's even conversation to be had in the desert.
  #137  
Old 08-06-2009, 06:03 PM
mazoboom mazoboom is offline
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Default See the Yucca Desert (3)



After wandering the desert for a while, we arrive at an oasis.



Water, tent, plane, pilot, and tank. Everything needed in an oasis.



Do you think he did this on purpose or just couldn't find it? That's pretty good of him to remember how many he laid down.



I just told him no to see what he'd say. Might as well try the plane ride, right?



The, uh, cheap one please.



An intriguing offer. We shall see if I need the tank.



Current music: ♪Airplane Ride♪
(I don't seem to have this music, but look for it here.)

The cheap flight plan gives a tour of the desert and shows us there are some ruins to the east with a hole in the ground--but wait a second! Did you see that at the beginning of the flight? I totally saw a cactus with a face! I swear!



The pilot even does a bunch of circles around it. To emphasize it perhaps? Well, let's go see!



Current music: ♪Field 3♪

After a bit of westerly wandering, the children find it.



Oh! That's code for "use Telepathy!"



Current music: ♪Melody 5 ~ Cactus♪

Aw, yeah! I've almost got this song completely memorized!

Now I wonder what those ruins were to the east.
  #138  
Old 08-06-2009, 06:05 PM
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On the way to the ruins, the children decide to talk to more bones.



There are different enemies deeper in the desert. Besides these guys, you might run into a Starman. Those Scorpions are jerks, by the way. At the end of that battle, all three characters were poisoned and Doc was turned into stone in addition to the poison!



The trio merrily continue along the harsh desert when...



BOOM



They found the last mine that the aviator did not clean up. I'd tell you guys where it was, but that would go against Mr. Itoi's wishes.



Thanks, bones! Not only have you broken the fourth wall, you told me something I just found out!



Oh, this must be the camel that the man from Snowman knew.



No thanks, I've figured it out by now.



But thou must!



Okay, but only because your old friend asked me to say hi to you. Not because I'm forced to.



You truly are the wisest camel.



This is the final set of bones that I know of. I can't promise it is all of them because the desert is so huge.
  #139  
Old 08-06-2009, 06:06 PM
mazoboom mazoboom is offline
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That hole that was seen from the airplane is near the Final Mine.



As the characters try to go through the one-character wide door, they are forced into battle.



Current music: ♪Battle 2♪

Oh no! Not R7037! I'm sure this will go quickly.



Oh god.



Oh wow.



I guess I should see what this thing is.



He is huge. The end.



Current music: ♪Game Over♪

I guess I will be needing that tank.
  #140  
Old 08-06-2009, 06:09 PM
mazoboom mazoboom is offline
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Time to get those ticket stubs. Hey, maybe these other flights will be fun too.



Hey, I can see my house from here!

Whereas the first trip was a desert tour, this flight takes us to the west past Pippi's house, my own house, and the zoo.



Time to try the expensive flight.



Besides an amazing ocean side view, our $15 package also will show you a mysterious tower, the very edges of the streets of some city, what looks to be a watery area, and the final stop on the train tracks that extend all the way from Snowman! Sign up for FlightplanC today!



I now have 9 Ticket Stubs from my three flights.



He won't give me a ride though, since I only have one spot open for three tickets. Even though I only need one more! So now I have to throw away two, so I can have three.



For the extra trouble, I try to trick him by giving him my nine stubs. He sees right through the ploy.

So I cough up the money for the cheapest ride for that last stub.



Oh come on, the worst that will happen will be sand in its tires. It's not like I'm going to destroy a robot or anything.



NEXT: Most monkeys here will lie to you. Beware!
  #141  
Old 08-06-2009, 10:05 PM
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Awesome animated pictures, it really adds to the thread.
  #142  
Old 08-07-2009, 12:49 PM
Coinspinner Coinspinner is offline
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He is huge!
  #143  
Old 08-07-2009, 07:45 PM
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Of all the R7037s I have seen, that one is by far the most huge.
  #144  
Old 09-04-2009, 09:30 AM
PapillonReel PapillonReel is offline
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He is huge, but that means he has huge guts!

(Sorry, just caught up reading today.)
  #145  
Old 09-04-2009, 06:10 PM
R^2 R^2 is offline
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He is huge. But not pointing. What the fuck?

(Also, the desert music was remixed, with a little extra static, into Dusty Dunes Desert in Earthbound. I didn't know that before. Neato.)
  #146  
Old 09-16-2009, 02:37 PM
mazoboom mazoboom is offline
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Quote:
Originally Posted by PapillonReel View Post
(Sorry, just caught up reading today.)
Oh wow, I really need to finish up the next entry. I got out of the habit, and whoops, suddenly a month has passed!

Quote:
Originally Posted by R^2 View Post
(Also, the desert music was remixed, with a little extra static, into Dusty Dunes Desert in Earthbound. I didn't know that before. Neato.)
Yeah, I should have pointed that out. There are multiple songs remixed from this game.
  • "Snowman" and the Shop's "Humoresque of a Little Dog" are obvious.
  • Belch's Factory is from the Factories in Mother 1.
  • Earthbound's Franky is a battle theme from this game.
  • The song that plays in Ness's house is a mellow version of "Pollyanna."
  • Paula's Theme is a remix of Youngtown, which I'm about to come to in this playthrough.
  • The cave that leads to the final mountain of this game is used in Earthbound when you fight the third-strongest moles.

There are more, but I can't think of them off hand. Mother 3 also has a few more direct musical references to Mother 1.
  #147  
Old 09-24-2009, 07:19 AM
mazoboom mazoboom is offline
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Default Most Monkeys Here Will Lie to You. Beware! (1)



Current music: ♪Tank♪

The children are now armed with a tank!

Random battles do not occur! You can go anywhere! Anywhere there's sand, that is.

Movement speed is drastically increased! Let's see if you bastards can do 90. Well, this is certainly no DeLorean, and I'm not sure this can hit 88 miles per hour.



Which means the only thing to be done is drive over to the mean, huge R7037.



Let's hope this goes better than last time.



This is so much better than getting hit for 296 HP worth of damage.



Look how absolutely huge he actually is. No doubt it's powered by 1.21 gigawatts.



The kids do more than let the robot kill itself with bounced attacks: this tank has guns. Eat lead, slackers!

We win!



Whoops. The airman did say he loved this tank. Oh well, shouldn't've given it to a bunch of kids.



The tank is broken, so I must walk into these ruins.
  #148  
Old 09-24-2009, 07:20 AM
mazoboom mazoboom is offline
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Default Most Monkeys Here Will Lie to You. Beware! (2)



Current music: ♪Monkey's Cave♪

The descent leads to a monkey, who implies that there are more talking monkeys down here.



I honestly don't know how this can be a lie. I guess he actually likes the quiet. Or the monkey who told me that monekys lie was not actually telling the truth.



Oh. Perhaps he meant this.



Ouch. Marty really got told by some monkey.



How intellectual.



You mean the fourth person I named at the beginning of the game?



Indeed, that was just the first floor of monkeys.
  #149  
Old 09-24-2009, 07:21 AM
mazoboom mazoboom is offline
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Default Most Monkeys Here Will Lie to You. Beware! (3)



Oh thanks, monkey!



Hey! That monkey lied to me!

There are a few other presents in this cave, and they are all PSI Stones (which replinish PP).



It's been many months since I started actually.



Maybe his dishonest conscious got the better of him?



Ooh, I caught up with a near-stationary monkey! I wonder what he gave me?



Well, I guess now I can catch up faster with this Capsule.



Uh, no?



I can't tell if these lines were written to be lies or not because really they just don't make sense. The directions aren't possible because there aren't that many turns to make in the dungeon. It is sort of maze-like, but it's easy to navigate since there are no battles.



Oh. Wow.



I'm starting to hate monkeys.



This is my favorite character in the entire game. First you see him and think, "A penguin! What's he doing here?" And then you talk to him. And then hilarity.



Apparently this is where the other animals hang out. Not that it matters: they're all liars.
  #150  
Old 09-24-2009, 07:22 AM
mazoboom mazoboom is offline
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Default Most Monkeys Here Will Lie to You. Beware! (4)



I suppose you're mocking me because my quest is not finished.



This, of course, is a lie. Or my sense of direction is drastically different from the game's.



That's what Marty's dad likes to say too.



We must break the fourth wall again before we leave this place.



This is certainly a lie. I know that.



Because the exit is farther inside.
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