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Let's play RHEM.

Back to Let's Play < 1 2 3 4 5 6 7 >
  #31  
Old 12-30-2008, 09:57 AM
Brickroad Brickroad is offline
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Quote:
Originally Posted by Loki
The pictures look much better. Thanks, Brick.
They come a little washed-out looking on my home PC, so now I'm just wondering if my home monitor settings are weird, or whatever. Glad to have fixed it though.

Quote:
Originally Posted by danowar View Post
One, if it wouldn't be too much work for you, Brick, you could incorporate links to the appropriate screenshots in the UNRESOLVED ISSUES section, so that someone willing to participate could easily overlook the matter at hand. Of course you wouldn't include undetected hints in this section.
I can do this.

Quote:
Probably a link to the map at the end of each entry would help, too.
I can do this too.

Quote:
The best, of course, would be that the map in itself would contain links to screenshots of each area, but that would be very much, indeed too much work, I think.
Believe it or not one of my original ideas was to crop out part of the map and include it with every screenshot as a "you are here" marker, but when I realized that would add about two minutes to each screenshot I came to my senses. (That's why there's an extra bit of black space underneath all the screenshots in the first batch.)
  #32  
Old 12-30-2008, 10:08 AM
DANoWAR DANoWAR is offline
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Oh, and I currently have no idea if there are any areas we could visit but didn't yet...*skims through the whole thread again*

EDIT: And I just found a sign in a screenshot, so linking to those may also be a good idea for us. (if it isn't already in the unresolved section)

MORE EDIT: I'm trying to picture RHEM in my mind with the screenshots. Somehow the area around the four-way tower doesn't fit right, I think. Is the map correct there, or is the tower movable?

ANOTHER EDIT:
Quote:
Also note that the wooden walkway is in a different position from where we left it. We originally entered in the upper-west and left through the lower-north. That means the top-only position was facing west, whereas now the top-only position is facing south. Someone must have turned the walkway while we were out and about, then left through the upper-west door and walked to the Arrival Point and then drove off in our railcar god damn it.
Here you confused me with the directions given. Peeking in from the east here I don't see any walkway going west from the center of the room, you know, where the wooden cylinder with the ladder inside is.
So I don't see how you could go west from there. Therefore I'm a little confused.
As seen on one machine, the pathway is L-shaped, so if you enter from the east, you couldn't go west.

Or is this just the author's freedom? ;-)

Quote:
Originally Posted by KCar
The colour of this sign seems to correspond to the second button box - the first was purple, the second was red. I'm still trying to figure out what do do with the numbers, though.
I don't understand what you mean here. The sign with the numbers doesn't have any color to speak of apart from white and black, or is this my laptop?

And what's with the sign next to the number sign? "Don't climb down a ladder to reach for a ball you lost next to a chasm" ?

Last edited by DANoWAR; 12-30-2008 at 11:00 AM.
  #33  
Old 12-30-2008, 11:52 AM
Emcee Escher Emcee Escher is offline
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Quote:
Originally Posted by danowar View Post
Here you confused me with the directions given. Peeking in from the east here I don't see any walkway going west from the center of the room, you know, where the wooden cylinder with the ladder inside is.
So I don't see how you could go west from there. Therefore I'm a little confused.
As seen on one machine, the pathway is L-shaped, so if you enter from the east, you couldn't go west.
You would go west, then south to get to the Control Room, then you would rotate the pathway to get to the west exit.


As for completing puzzles, all I can think of is to enter the combinations you found from the white button box into all the colored button boxes you can find. You should also explore the path leading north from the manhole.
  #34  
Old 12-30-2008, 12:21 PM
Brickroad Brickroad is offline
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Quote:
Originally Posted by danowar View Post
MORE EDIT: I'm trying to picture RHEM in my mind with the screenshots. Somehow the area around the four-way tower doesn't fit right, I think. Is the map correct there, or is the tower movable?
We haven't been to the Four Way Tower yet. We can approach it from the east (where the first Red button Box is) but the bridge is too low to cross until we raise the water level there.

Quote:
Here you confused me with the directions given. Peeking in from the east here I don't see any walkway going west from the center of the room, you know, where the wooden cylinder with the ladder inside is.
So I don't see how you could go west from there. Therefore I'm a little confused.
The path looks L-shaped on the diagram, but that's not what it's really shaped like. It's actually V-shaped. You can either walk forward to the ladder, or immediately veer off left towards the other door.

Similarly, there aren't really two entrances next to each other in the hallway; they're stacked one on top of the other. The diagram is an abstract representation.
  #35  
Old 12-30-2008, 12:47 PM
DANoWAR DANoWAR is offline
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So...sorry for the double post, I just wanted to separate my meanderings from me trying to actually solve puzzles or directing the way.

I got a few requests to fully understand the workings of some machines and the architecture of the place. So let's see...I'll do my points randomly, just to prove how scattered my mind is ^^.

1. As I see it, the round building has blue "plus" buttons at each exit, which do not work yet, because the corresponding blue code hasn't been entered yet. If they start working, they will move the pathway inside the round building so that you can enter it from all sides without using the control room.

2. The purple button box either
a) lowers the grates
b) raises the pathway
c) activates something in the building north of the pathway to do each of these things.

3. Looking at the numbers sign and at the codes we've discovered for the colored boxes, I predict that the numbers on the sign correspond to a totally different puzzle than the colored boxes.
I predict the goal in this puzzle has to get to the number "5", which is the only number displayed only once.

4. The sign next to the number sign makes no sense at the moment, mainly because I don't see any ladders or balls in the area.

5. The correct codes for at least some (if not all) of the colored boxes are:
GREEN: AGDE
PURPLE: GECD
RED: EB(A/G)F
BLUE: BCFA
The code for the red box is not ready because Brick didn't push enough buttons, but it is down to A or G because he did push enough buttons for that.

6. The cake display machine has a certain pattern to it, I think.
First, it is labeled "I", which means there are other ones, and the "I" corresponds to another thing labeled "I".
Second, the cake has 5 parts. If you label these parts 1-5, a pattern emerges.
Let's say, the possible positions are the following:

Every time the slider is pulled, the following happens:
One cake part moves clockwise three steps and then stays there for the entire sequence.
The other cake part moves clockwise, three steps for every part the slider goes up. If it would land on the first cake part, it does one more step to land next to it.
If Brickroad could pull the slider once more, I could see if I am right.

7. Maybe the buttons on the water tank machine correspond in some way to the numbers sign?

8. The viewing machine at the reservois is split up in parts which are numbered. If you look at the pressure valves, they are clearly put in a numbered area each.
I can see the following:
a) Valve which reads "7" is in area 1
b) Valve which reads "2" is in area 3
c) Valve which reads "3" is in area 4
d) Valve which reads "4" is in area 5
Again, maybe this corresponds to the number sign?

9. I can't tell from the viewing machine picture, so Brick, could you pinpoint the way the pipes in the reservoir connect? I mean, do some pressure valves connect? Or something else?

10. We rushed the lower level of the control room. Did we look at it from the north side?

Phew, that's all for now.

EDIT: Does anyone else realize I love adventure games? *g*

Last edited by DANoWAR; 12-30-2008 at 01:18 PM. Reason: Negated my negation.
  #36  
Old 12-30-2008, 12:57 PM
Brickroad Brickroad is offline
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You have a lot of good ideas and I'll devote some time to checking them out when I get back home tonight. I can address a few things immediately though:

Quote:
Originally Posted by danowar View Post
1. As I see it, the round building has blue "plus" buttons at each exit, which do not work yet, because the corresponding blue code hasn't been entered yet. If they start working, they will move the pathway inside the round building so that you can enter it from all sides without using the control room.

2. The purple button box either
a) lowers the grates
b) raises the pathway
c) activates something in the building north of the pathway to do each of these things.
Both of these are very unlikely. If the Button Boxes controlled something we would be able to follow a wire from the box to the thing it controls. RHEM is very consistant with this. Even the Round Building diagram in the Control Room has a pipe leading down into the floor; we can imagine it running off towards the Round Building and connecting to whatever mechanism moves the wooden hallway.

Point being whatever the Button Boxes do, they're self contained. We'll find out next update now that we have some combinations!

Quote:
EDIT: Does anyone else realize I love adventure games? *g*
Hey, who doesn't? =)
  #37  
Old 12-30-2008, 01:04 PM
Loki Loki is offline
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Me! >
  #38  
Old 12-30-2008, 02:53 PM
Kirin Kirin is offline
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I have to say, having the full map in another tab next to this thread is indispensible. Anyone not doing that already is giving themselves an unnecessary headache.

That said, it looks to me like one path we haven't explored yet leads to the "pumping station". Though it's possible there's a door or something else blocking the way.
  #39  
Old 12-30-2008, 03:28 PM
DANoWAR DANoWAR is offline
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Quote:
Originally Posted by Kirin View Post
I have to say, having the full map in another tab next to this thread is indispensible. Anyone not doing that already is giving themselves an unnecessary headache.

That said, it looks to me like one path we haven't explored yet leads to the "pumping station". Though it's possible there's a door or something else blocking the way.
I also approve of this. I hadn't thought about the last path north of the manhole.
  #40  
Old 12-30-2008, 09:29 PM
Stiv Stiv is offline
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Maybe the pressure gauges indicate which direction to turn the viewfinders in? This game seems like it has some spatial puzzles, and if there's more than just the two viewfinders this might even make sense. The spiral markings on them are a good clue, but they all look the same.
  #41  
Old 12-30-2008, 09:52 PM
Brickroad Brickroad is offline
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Kirin's right, guys. You really need to pay attention to that map. I have a hard copy printed out to reference myself, but keeping it open in another tab would suffice. Keep in mind that you never get a full map in-game, so a huge part of playing RHEM is keeping your own map up-to-date with as much information as you can cram in.

It looks like you guys made short work of the White Button Box puzzle. Let's try out the combinations you came up with.


AGDE gives us four green numbers and a triumphant chirping sound! The chirp is pretty much the opposite of the BZZRT!; if you hear it, it means you did something good.


GECD gives us the purple combination...


...BCFA gives us the blue...


...and red turns out to be EBAF. Now we should be able to get something out of those Button Boxes! Along the way, danowar has asked me to try out and/or examine some stuff for him. Sure thing, buddy!


You wanted a closer look at what was underneath the Control Room. This is it. I'm standing outside the lower-south Round Building door, facing south. This is the bottom of the brick building that comprises the Control Room. It's just a plain concrete wall and a couple of wooden supports, nothing fancy.



Entering BCFA into the Blue Button Box along the path between the Manhole Building and the southern entrance of the Round Building gives us these two images. It shows me one, then the other, then goes blank again. It does this as many times as I insert the code. Sorry to disappoint, but it looks as though activating these damned Button Boxes are going to give us more questions than answers.



Here's the Red Button Box on the Manhole Building roof, activated with EBAF.



The Blue Button Box on the catwalk. And while I'm here...




Activating the slider on this machine gives me a third set of symbols. The symbols are different every time even though I'm giving it the exact same input.


In order to get back to the first two Button Boxes we found, I have to move the hallway into a position that will let me out the lower-east door.

Last edited by Brickroad; 01-07-2013 at 02:28 AM.
  #42  
Old 12-30-2008, 09:53 PM
Brickroad Brickroad is offline
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Here's what we get from the Red Button Box down in the Canyon.



And here's the Purple Button Box at the end of the path through that hidden door.


That's all the Button Boxes. I hope it was enlightening!

Next I was asked to give a more detailed layout of the pipes in the Reservoir. I have to move the wooden hallway back into position first.


Back at the Reservoir. I'm facing east, standing in front of the southernmost of the four gauges. The pipe arcs upward and runs behind me, off to the west.


Standing just south of the pipe, facing north. It doesn't do anything tricky; it just goes up in the air high enough to make room for the bridge underneath.


Facing west next to the pipe. Looks like it runs west for a bit and then turns south, continuing on through that brick wall. There's a path and a doorway nearby, and we can see a second pipe running parallel to the first.


The second pipe is connected to this gauge, the one right along the bridge. It doesn't do anything tricky either, just runs directly west, then turns south into the wall.


Standing on the northernmost bridge, facing east. This was the third gauge we checked. Again, its pipe runs directly off to the west.


And here we are facing west in front of the final gauge. Both this pipe and the one from the opposite end of the bridge simply run west. Kind of tough to see what they do after that from this angle... maybe if we could get onto that other path.


There was one path we hadn't yet explored: the one leading north from the manhole. So back to the Manhole Building and down the ladder we go!


The path leads north, then curves west through a short rocky area and goes through this brick doorway.


We're now standing on another bridge, facing west into the area labeled Pumping Station. Hark! Doth mine eyes deceive me?

Last edited by Brickroad; 01-07-2013 at 02:30 AM.
  #43  
Old 12-30-2008, 09:56 PM
Brickroad Brickroad is offline
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They do not! It's another Red Button Box, spitting out another pair of images.


Here we are facing west on the path again. It ends with a round building off in the distance. Above us, four parallel pipes come in from the north from the Reservoir. They come down on the other side of the bridge then turn west, heading into that square building building there.


Here we are standing inside the doorway of the Pumping Station Building, facing southwest-ish. There are four boxes attached to the four pipes which we can access from the wooden platform to our left, and there's a walkway underneath the pipes that leads to a door along the south wall.


Here is the first of the four boxes close-up. There are three buttons. Pressing one causes the digit next to it to go up by one. It starts at 0 and goes up to 9, then rolls back over to 0.


The second box acts the same way. These numbers don't mean anything, I'm just playing around with the buttons for now.


One step to the right brings us to the second pair of boxes. Box #3 acts just like the first two did.


The fourth has three buttons as well, but all of them BZZRT! at me. There are red Xes where the digits should be. I can't do anything with this one.


Walking underneath the pipes we can see that they remain parallel to each other until converging into a much larger pipe. Seems like the pipes come into the Pumping Station through the eastern wall and remain parallel. Ahead of us we can see the door out, and another control box. It also looks like the walkway continues off to the left, around the other side of the Pumping Station.


This control box is attached to the large pipe the four pipes from the Reservoir eventually travel into. It's just a single button that can be pressed... but right now it's in full-on BZZRT! mode.


Before heading through the door, let's follow the walkway around. It takes us to another wooden platform, and a ladder which leads up to the roof. You can see where the four pipes are coming through the wall under the platform.


Standing on the roof at the top of the ladder, facing south. There's a doorway that leads into the square building the pipes disappeared into after coming in from the Reservoir.


This building is pretty cramped and has lots of doors. I took one step through the doorway and then turned to face east, so the door I came through is behind me. Immediately to my left and right are two more doorways, and I can see two doorways to the left and right across the way. Directly across from me is yet another door, this one tightly closed, and labeled with an odd design.


Let's check out the right-hand doorway first. This one heads south.


Huh. That didn't get me very far. One step south through the door, then one step east, then facing south... the way is blocked. I can knock on this door but there doesn't seem to be any way to open it from here.

Last edited by Brickroad; 01-07-2013 at 02:32 AM.
  #44  
Old 12-30-2008, 09:58 PM
Brickroad Brickroad is offline
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Backtracking to the fork, I'll head through the other doorway. This one leads north.


The narrow hallway turns sharp right and dead ends with this lever.


Facing left is another locked door. Well, it doesn't take a rocket scientist to figure this one out.



Pulling the lever opens the door! Golly, that was easy. I guess RHEM decided to finally cut me some slack. The doorway opens into a small rectangular room.


On the eastern wall of this room is a diagram. I'll let you cats deduce its cryptic meaning.


Turning right from the diagram, we can see the side of the square building opposite where we came in. There's a big red button here. I bet it opens that door with the symbols on it, but I'm no fool; I'll go examine the door first.


Five-point-star, four-point-star, six-point-star. Seems easy enough!


As expected, the red button opens the door. This building isn't very hard to figure out at all!


Exiting the square building to the east through the star door, we get a good look at this small, circular plateau. It's connected to a raised catwalk, but we can't get there from here. In the middle of the plateau is what looks like another viewer, but since the valey the Pumping Station sits in is surrounded by high rocks it's not exactly clear what it might be designed to look at.


The path heads north into this small enclosure. The brick wall here separates the Reservoir from the Pumping Station, and look! There are our four pipes, going off to the south. Also nearby is a familiar device.



It's our first Green Button Box! Putting in the AGDE combination gives me these two symbols.


The path then turns north out over the Reservoir. Here again we can very clearly see all four pipes coming in underneath this bridge, then turning back behind us off towards the Pumping Station.


Here's the backside of one of the gauges we read earlier. Facing east we can see every feature of the Reservoir: all four valves (two directly in front of me, one slightly off to our right, and one further out to the right) and both viewers (the one on the stone path way, way off in the distance we've already used, and the northern one off to our left).

Last edited by Brickroad; 01-07-2013 at 02:33 AM.
  #45  
Old 12-30-2008, 10:00 PM
Brickroad Brickroad is offline
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This viewer should give us an excellent look of the Reservoir from the north.


Once again I've stitched the view together to make it easier to keep in your head. Once again with the numbered layout, and once again we can see all the valves. We can also see all four pipes. If you put all the information we have about the pipes together, we see they run directly west from the valves, then turn south through the brick wall out over the Pumping Station area, then west again into a square building. They exit the square building and enter the round one where they each have a control box attached, and then empty into a much larger pipe with its own control box.


Like the previous viewer, this one has a spiral design on its base. That's everything out in the Reservoir. Let's head back to the Pumping Station.


Entering the alcove with the Green Button Box, we see a sign positioned by the Pumping Station door. It's angle caused us to miss it going out, but it's right in our face coming back in. Isn't that nice?


Just a sign, no buttons or anything.


Here's the red button again, from the same angle as earlier to help regain our bearings. We're facing south, looking at the last open doorway in the square building we haven't been through.


The open door on our right is the one we came in through. The closed door in front of us is the first one we saw upon entering the square building, but from the opposite direction. And look! A control panel!


Pushing the red button makes a yellow line appear. Continuing to push it makes the line move clockwise around the disc. It's not precisely a clock, though, since there aren't twelve positions.


Here's all eight possible positions of the line.


Pushing the green button when the machine is off causes a BZZRT!


But when there's a line on the disc, it causes one of the little lights to go on.


Pushing the green button again activates the next light. Pressing it a third time causes the lights to go out. The two buttons act independently of one another; the position of the line has no effect on the lights and the green button doesn't do anything at all to the line. It's pretty clear this control panel opens the door, but...


...why bother with it, since we can just go back the long way? Solving a ridiculous puzzle sounds like a lot of work for a shortcut.


There's one more path to check downstairs, so back to the Pumping Station with us.


This time we're going to go out the back door.

Last edited by Brickroad; 01-07-2013 at 02:35 AM.
  #46  
Old 12-30-2008, 10:02 PM
Brickroad Brickroad is offline
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Yippee! More catwalks!


This path turns to the east and continues on for quite a ways.


Eventually it resumes south, through the brick wall that surrounds the Pumping Station area.


Just south of that it comes to this fork of three wooden bridges.


Taking the side-path first brings us to yet another strange machine.


This one's got two yellow buttons underneath a pair of alien symbols, and a green button off to the side.


Pushing the green button causes the symbol on the right to vanish and appear. Pushing the yellow buttons cause the boxes above to cycle through a series of symbols.


There are eighteen symbols in the left-hand set...


...and four in the right-hand set. Pressing a yellow button cycles forward through its respective glyphs, starting over after it reaches the end.


Taking the fork to the south we come to a dead end. Here we are at the end of the path facing east, looking at a fallen bridge. No way am I swimming through ten feet of water to the other side, so we have to turn back for now.


Heading back into the pumping station we find a Purple Button Box we passed up earlier.



Sadly this one isn't any more helpful to our current situation than the others have been.


Okay, we are now officially blocked in all directions. Between bridges facing the wrong way, bridges that have been knocked into the water, bridges floating on too-low-to-cross water, grates and platforms in our way and only being able to position the hallway in the Round Building in a couple ways, there's nowhere else to explore.


UNRESOLVED ISSUES:
  1. Four control boxes attached to the pipes from the Reservoir.
  2. A fifth control box with a single button attached to the pipe they all empty into.
  3. A locked door in the square building next to the Pumping Station that leads to a place we can already get to anyway.
  4. A strange glyph machine to the south of the Pumping Station near a broken bridge.
  5. We've decoded the Button Boxes, but they didn't yield much in the way of clues. (Purple #1, Purple #2, Red #1, Red #2, Red #3, Blue #1, Blue #2, Green)
  6. Wait, if the Button Box combinations were on the White Button Box, what does the sign by the entrance mean?
  7. At least THREE buttons on the outside of the lower level of the Round Building which haven't done anything. (North, East, South)
  8. An odd machine on the catwalk that gives seemingly random output, and is connected to a yellow wire that runs down and off to the west.
  9. A machine next to it that shows information pertaining to water tanks.
  10. A device on the eastern edge of the Reservoir that gives a panoramic view of the entire area, and another similar device on the northern edge.
  11. A third viewing device near the Pumping Station that is as yet impossible to reach.
  12. Four valves on the Reservoir that give constant readings.
  13. A rotating bridge north of the Round Building, locked into the east/west position, that we cannot cross.
  14. An incomplete platform that looks like it can be raised into position.
  15. A bridge we can't cross on account of the water level being too low to float it up to our level.

Here's your map link. Again, I highly recommend printing out a copy or keeping it open in another tab as you follow the LP. Feel free to ask if the position of anything was unclear or if you want me to take a closer look at something.

Fun fact: This LP is way, way, way more involved than Suikoden was! Wow! And here I thought by picking a short game and making you guys do all the heavy lifting I'd be letting myself off easy! Next time I'd better play it safe and pick Duck Hunt or some shit.

Last edited by Brickroad; 01-07-2013 at 02:36 AM.
  #47  
Old 12-30-2008, 10:24 PM
Mazian Mazian is offline
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Quote:
Originally Posted by Brickroad View Post

Taking the fork to the south we come to a dead end. Here we are at the end of the path facing east, looking at a fallen bridge. No way am I swimming through ten feet of water to the other side, so we have to turn back for now.
Plus, look at that nasty color. It's probably not even water - more like dyed diesel fuel, or Mountain Dew, or something similarly toxic.

The spirals on the pressure meters all match the center button option inside the pumping station, and you have what appears to be a diagram to match them up with the appropriate controls. Might as well set that one to the pressure readouts for each pipe. The other two spiral designs on the controls appear trickier for now.
  #48  
Old 12-31-2008, 08:42 AM
Loki Loki is offline
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Quote:
Originally Posted by Brickroad View Post


This seems fairly obvious. Get to it! There's no reason to leave a door locked. It might just be a shortcut but I'm sure there's some cryptic sign or something in there.
  #49  
Old 12-31-2008, 09:30 AM
Kirin Kirin is offline
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Ok, Loki beat me to the totally obvious puzzle.

But to expand on what Mazian started for the pump puzzle:

Each pipe box has three spirals, one left, one right, one double. He pointed out one matches the pressure meter design; set it to the pressure readout for the gauge that pipe connects to, yeah. The other spirals match the viewers. Set them to the angle at which the matching viewer sights the correct pressure gague. Perhaps doing this correctly for the first three will unlock the fourth? Or perhaps the fourth pipe is broken in some other manner we have to fix first. Is there anywhere we can examine the fourth pipe more closely for breaks or other oddities?

Now, at the end of all this, I'm not sure whether setting these pipe panels correctly will magically unlock something itself, or whether having the correct viewer coordinates entered might actually allow us to *set* the pressures, which could feed into some other puzzle... we'll have to see what happens first, I guess.

As for the button box diagrams, I got nothin' so far.

This is fun!
  #50  
Old 12-31-2008, 09:54 AM
Brickroad Brickroad is offline
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I think the problem with the door puzzle is going to be that the control box will only accept three inputs, but the sign has six symbols. I'll try the first three from the left-to-right arrow and see what happens.

As for the control boxes on the pipes, I think I'm following you, but just to make sure, what numbers should I put in each box? These images should provide enough information to trace each valve to its corrosponding box, right?





(Remember the first view is facing west, and the second one is facing southwest.)

Hmm... then again, maybe you don't. Looking at it again, there's something about the diagram I don't like.

Last edited by Brickroad; 01-07-2013 at 02:39 AM.
  #51  
Old 12-31-2008, 10:07 AM
DANoWAR DANoWAR is offline
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Okay, I think I figured some things out. Starting with the fairly obvious ones:

1. As ...

INSTANT EDIT: *sad face*

It seems Kirin already said what I wanted to.

To be more specific, the boxes in the pumping station must be set like this:

First Box: 1,7,3
Second Box: 5,2,5
Third Box: 6,3,8
Fourth Box: 9,4,0

Well, the other puzzle with the arrows and the discs seems obvious indeed. Take one arrow, input the three discs into the code box, look what happened, input the other three discs, repeat.

The other puzzles are too obtuse for me at this moment.

When the alcohol has left my brain after tomorrow, I will look what's happened so far. *g*
  #52  
Old 12-31-2008, 02:38 PM
Kirin Kirin is offline
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Aw, crap, Brick, are you implying that the black box on that diagram indicates a possible scrambling of the pipe order? Is there any way we can get a look at what happens to the pipes as they go through/under the square room on their way to the round room?

(Of course, there are only 24 ways to order 4 things, so a scrambling *could* be brute-forced if that's the only issue, but that would be awfully inelegant so I guess we shouldn't do that.)
  #53  
Old 12-31-2008, 02:48 PM
Brickroad Brickroad is offline
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Okay, I put the codes into the boxes on the pipes. Here's what they look like now:



(I just spliced these together for easier viewing.)

I couldn't punch 9-4-0 into the fourth box. It's still completely unresponsive. Just for good measure though I went and hit the button on the big pipe by the door... that was unresponsive as well.

I think you guys are on the right track here, but there's still parts missing from this solution. Kirin's right; we don't know what happens to the pipes after they enter the square building. What's worse, while there may be "only" 24 ways to organize four things, keep in mind that each of these "things" requires three separate inputs. It would take a long time to brute force it, and that's assuming the forth box were activated in the first place.

Something's definitely fishy here.


After that I went upstairs to put the clock/compass code into the door, using the one on the left-to-right arrow.


The metal panel in the doorway slides to the right, opening the door in front of us but blocking the one we just came through.


Not surprisingly, putting in the code from the right-to-left arrow slides the metal panel back.

Still, the position of the metal panel doesn't do anything to help or hinder us. We can walk around the entirety of the square building no matter what configuration the panel is. What's more, the two most important things we've seen in this building (the pipe diagram and the exit out to the northern Reservoir viewer) are both accessible without even coming into this room.

So congratulations, I guess, you've solved this puzzle! It just doesn't look to have done us any actual good.

Last edited by Brickroad; 01-07-2013 at 02:40 AM.
  #54  
Old 12-31-2008, 03:02 PM
Mazian Mazian is offline
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Do those wires attached to the top of the four spiral-button boxes head anywhere interesting, or do they appear merely decorative?
  #55  
Old 12-31-2008, 03:29 PM
Loki Loki is offline
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Is there something on the other side of the metal plate?
  #56  
Old 12-31-2008, 08:29 PM
Brickroad Brickroad is offline
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Quote:
Originally Posted by Loki View Post
Is there something on the other side of the metal plate?


It's just solid blue metal. It looks the same from either position. It seems like its only function is to block off one of these two doorways, but it really makes no difference which one is blocked; to get to the back door that leads out onto the Reservoir I have to go the other direction anyway.


Here's the Pumping Station on the map; I've highlighted this particular door. As you can see the path to the back door isn't blocked no matter what position this door is in, and even if the door is already open it doesn't save much time coming back (especially considering you have to fiddle with the locking mechanism).

Quote:
Originally Posted by Mazian View Post
Do those wires attached to the top of the four spiral-button boxes head anywhere interesting, or do they appear merely decorative?
In RHEM, just about nothing is decorative. What few decorations there are tend to double as puzzle clues. =)


To check out the wiring we'll have to head back down to the pumping station. I'm going to leave the sliding metal door in it's initial state for now and walk back the long way. (It actually takes less time to walk than to fiddle with the locking mechanism.)


Back to the ladder with us!


Standing at the ladder facing west. We can see the control boxes here, and wires coming off the top of them.


Standing under the pipes facing north. From here we can see the wires running alongside the wall of the Pumping Station building.


Standing near the ladder again, you can see the wires in the background. They come around and connect to the top of the main pipe control box.

No wonder the main pipe button is in BZZRT! mode -- it's got no power! Once we get these four boxes figured out it should be in working order.

Last edited by Brickroad; 01-07-2013 at 02:41 AM.
  #57  
Old 01-01-2009, 07:11 AM
DANoWAR DANoWAR is offline
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Wait a minute. There are two possible codes for the metal door...

1. Did you enter the second code when the door was closed?

2. Did you enter the second code from left to right or from right to left (in the direction of the arrow)?

3. Open the door with the first code and walk around a bit in the building. I just don't think this puzzle is just "opening a door", as there is also a metal trapdoor which hasn't got it's own set of controls, as it seems. Look at each angle from each position the metal door is in.

4. Furthermore, the level that opens and closes the other metal door..what sound does it make when opening and closing the door? As the metal trapdoor and the "lever" metal door are somehow connected with wires or something like it, perhaps they are connected somehow. Try to get to the trapdoor when the "lever" door is closed.

EDIT: On further inspection, it looks as if the "lever" metal door and the "lever" trapdoor are one and the same object that is lowered and raised when you pull or push the lever. Didn't the game show this when pulling the lever? Or can you look at the floor?
Or is this just an example of "the game doesn't show you because it's trying to be clever and peripheral vision is bullshit"?

FURTHER EDIT: Just to be sure, close the eastern door with the big red button. There might be some sign on the other side of the door that could be read with the viewing device.

EVEN FURTHER EDIT: The diagram you mentioned...you said there was something fishy about it. I get it now, the black box with the red arrow pointing to it is the lower floor (or the square building) before the pipe control room. When you finally get to the lower floor of that building by raising the door and descending from the other side, we will be able to activate the fourth pipe box, I think.

Last edited by DANoWAR; 01-01-2009 at 08:54 AM.
  #58  
Old 01-01-2009, 10:51 AM
Kirin Kirin is offline
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Yeah, I don't have a lot of time to puzzle about this right now but I think I agree with danowar. What this boils down to is we've gotta figure out what's wrong with the fourth pipe on its way through the square building.
  #59  
Old 01-01-2009, 03:07 PM
Brickroad Brickroad is offline
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Quote:
Originally Posted by danowar View Post
EDIT: On further inspection, it looks as if the "lever" metal door and the "lever" trapdoor are one and the same object that is lowered and raised when you pull or push the lever. Didn't the game show this when pulling the lever? Or can you look at the floor?
Wait, are you saying that the lever door, when opened, is covering up a hole in the floor? That would be... uh... very characteristic of RHEM actually. It's worth a shot.


In order to get into that room with the lever door shut, I'll have to start with the sliding panel door in this state.


Now back to pull the lever...


...and the door shuts. See? No light coming in through it.


Then we slide the panel back to the left so we can go around the right side.


Eureka! With the door closed, we can climb down into the bowels of the square building!


There's a diagram on the wall. Looks like one of the pipes has a valve closed in this room, blocking the flow of water.


Futhermore, it looks like the pipes are tangled up into a knot. There is indeed a valve on one of the pipes. I open it up and can hear water rushing through it.


As for the star door, I can open and close it as much as I want from this spot using the big red button, but there's no way to close it from outside. What's more, that path just leads out to the northern viewer on the Reservoir, so there's no way to close the door and then get out there via another path.


However, just outside the star door is the third viewing device. We can't reach that device yet, but since there's nothing outside this door anyway I'll go ahead and close it. Later when we get to that viewer we'll see if there's something on the door.


With the valve in the square building opened and water moving through the pipe, the fourth control box (the one on the far right) is now active! All that's left is to determine exactly how the pipes rearrange themselves in the square room and stick in our spiral numbers!

Quote:
Or is this just an example of "the game doesn't show you because it's trying to be clever and peripheral vision is bullshit"?
Don't worry, RHEM doesn't try to trick you here. The lever and the door are right next to each other and it's obvious (from that side) that the lever opens and closes the door. Maybe that doesn't come off very well in screenshots. It is, of course, up to the player to find a way into the adjacent room with the door shut, though. That's the puzzle, after all!

Last edited by Brickroad; 01-07-2013 at 02:43 AM.
  #60  
Old 01-01-2009, 03:28 PM
DANoWAR DANoWAR is offline
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Quote:
Originally Posted by danowar View Post
To be more specific, the boxes in the pumping station must be set like this:

First Box: 1,7,3
Second Box: 5,2,5
Third Box: 6,3,8
Fourth Box: 9,4,0
Okay, since the pipes are scrambled up in the square building, the right order for input is:

First Box: 5,2,5
Second Box: 6,3,8
Third Box: 1,7,3
Fourth Box: 9,4,0

But really, changing the order for the pipes is just the game fucking with you. ;-)

There's no reason I see that those pipes had to be scrambled. ^^
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