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#1
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No more Let's Plays, for now
This forum has gotten out of hand. Let's take a more orderly approach and rethink the purpose of these thread. Everyone currently running a thread, please do continue and finish 'em off. Once we've cleared a few we can look at how to make this meme work.
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#2
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*golfclap*
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#3
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I don't know. X-Com, Mystic Quest and Silent Hill all seem to have stalled, LttP is about to wrap up, Mega Man is a wash and so by my count that's four 'active' threads, two of which started today.
Honestly I think we'd be served by some kind of minimum progress rule, so threads that aren't really being updated can be put in cold storage until the author gets off their bee-hind and queues a few updates up. |
#4
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I absolutely think there does need to be a set of general principles people should keep in mind when doing their LP thread. Probably the important thing is to differentiate yourself from other threads and provide something unique in your LP that any random person can't get out of the game by themselves.
There's a whole thread on the LP subforum on Something Awful that discusses how to make a Let's Play thread and I think it's pretty interesting. One of my favorite posts on the very first page says "If you can't think of a reason why you're doing an LP besides "I want to do an LP", don't do it." In other words, you should have a definite purpose in making a Let's Play thread that isn't just "I like this game." |
#5
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Maybe you could institute something like the mandatory waiting periods for firearms purchase, like a one-on-one email session with each LP candidate to guage the sincerity and longevity of their enthusiasm for the project, their worthiness as a contributor and the likelihoood that they will finish what they start. Jus' a modest proposal. EAT BABIES.
And i'm curious... is there a feasible way to construct one of these in its entirety offline, or with an online utility, before cut/pasting into a thread? I know it can be fun to ask questions, discuss and even influence the trajectory of a LP session (hence "let's") and when everything goes right it's illuminating and great (Brickroad's FF thread) but it might also be cool to jack in one night and have a new thang all done up and ready for prom out of nowhere... and since the problems this thread is having stem from people getting sidetracked, losing direction, starting off on the wrong foot, having life happen to them, etc., it might be a preferable option. edit'- I second Gredlen's emotions. Again, Brickroad's card-counting tricks made his entry what it was. I have no interest in pictorial walkthroughs unless I'm looking for help with a game. Let's Play is fundamentally not about walkthroughing. |
#6
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Well, this makes my decision of when to start easier.
Otherwise, what Gredlen said. Maybe we can ape Something Awful even more and have a Let's Play Critique thread so people can get an idea of what works and what doesn't? I'd also be for generally throttling the number of LPs (max going at once). I'm not sure about a minimum progress requirement unless it's pretty loose (like once every three days or so). |
#7
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I should be much better about it since I'm done with finals now (thank God), and in fact, I'm playing Mystic Quest now.
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#8
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Quote:
I don't really have any suggestions on how to make things more orderly because everything I can think of sounds like a bad idea. I don't like the idea of a queue because it stifles the people who would post out of sheer divine inspiration (like Loki's thread, which IMO is our best). I don't like the idea of a max limit because it's tough to tell who has given up and who is just taking a long time. I really don't like the idea of having to rap with someone before starting to get a green light because who would even want that job? It's easy to say we'll just have rules and then bend them if we need to, but then it's only a matter of time before they get bent for one person but not another and then you have a mess on your hands. It's even worse to say here are the rules and you follow them or else because then you can't cut someone some slack when they maybe slipped up but want to try and fix it. My ideal solution (no rules, no limit, threads live and die on their own merits) isn't good either because not everyone has the kind of free time I do where they can keep track of everything. I guess instead I can try to offer some sage advice: if you want to start one, wait two weeks first. If you still want to do it that point you're probably in the clear. If you don't, it was probably just a passing fancy and nothing has really been lost. |
#9
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Yeah, this is one of those things where common sense rules should apply, because strict rules would quash the entire concept. But the problem with common sense is that it isn't really common. General guidelines would be something like:
- Don't start unless you're committed to finishing - Don't start unless you're committed to regular posting - Don't start unless you have something interesting and unique to share But let's give the forum a week or so to lay fallow. |
#10
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That's good way to do it. LPs are hard work and standards are only getting higher thanks to stuff like Loki's Lone Wolf artwork. Two weeks of play and writing should also give anyone planning an LP a good supply of material for if they actually do take the plunge.
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#11
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Well gee. Now I feel a little bad about starting today.
But now that I'm here, I'm going to try to make the best dern "Let's Play" thread I can. I will say, now that I've done a proper update, I can say it's a lot of work. Seriously. Other people have said it before, but it bears mentioning over and over again. Do not make a Let's Play thread if you don't have much time. That update I made took over an hour and a half to put together. It'll probably get faster as I go, but it's still a huge amount of effort. |
#12
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Quote:
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#13
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I agree that strict rules would stifle things, but I don't think a sudden explosion of everyone doing LPs would be all that productive either. Really, I think a broad set of guidelines would be best, so people are better able to police themselves, put some effort into it, and know (generally) what hurts and helps a Let's Play thread. |
#14
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I don't think a Let's Play necessarily needs a knowledgable person, but you have to have an answer to the question of 'why would this be worth reading?' that is not 'because it is game X'. The problem, and this is something that most game writing runs into, is that any written work that is only about game X is always going to be inferior to actually playing game X yourself.
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#15
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I definitely think each LP should bring something to the table that wasn't there before, but we can't really nail down what that something ought to be ahead of time. |
#17
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I'm kind of learning as I go. It's true, my first two entries were incredibly lazy, and I'm glad Parish stepped in when he did. The problem was that I was so worried about sounding like other entries on this board, that I ended up sounding like nothing
I went into it thinking that putting together a LP thread is just to have fun and let people follow you along in a game and interact. I still think that, but for God's sake, Parish is right, it should be entertaining, and while my first two entries weren't, I think my third entry was somewhat of an improvement. It's not spectacular, but I'm hoping it gets better as I go. Also, I'm thinking about subsequent games, what I can do differently. I'd like my thread to evolve into something good, and I appreciate being given that chance. |
#18
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Loki's LP would have been, to me, totally successful even without the added art, just because it's such an offbeat and obscure choice. The art, of course, makes it that much better. Similarly, I'm looking forward to Poetfox's because it's something I'd never know about or get the chance to play. |
#19
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I was actually considering doing a Mega Man LP sometime and it would have been completely and utterly different. I really don't mean any offense by that, either, I'm just saying my approach would have been about as different as anything possibly could have been while playing the same game. If you're interested, maybe I can share some of my ideas via PM. To be honest, it's something I've been mulling over the past couple of days, so none of it's concrete yet.
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#20
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I told you so BUT YOU SAID I WAS CRAZY.
Who's crazy now? |
#21
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I still want to know how the fuck someone gets to run six games. I can beat Wonder Boy III in about the same time I can clear Mega Man III, but that doesn't mean that I should go hog wild at the trough and write up the other five, er, si, uh, HOWEVER MANY OTHER games in the series.
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#22
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I'm, uh, still pretty sure it's you. =)
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#23
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#24
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Also, yours probably would be better than mine, but since no one jumped on any of the Mega Man games (which surprised me), I thought I might make a stab at them. |
#25
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This thread has given me an awesome idea. I'd do it, but I fear the misdirected wrath of Parish so I'll wait a week to see if it's still funny.
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#26
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Hey, that was one of the few instances where I didn't think you were crazy.
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#27
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I'm thinking its because megaman games have a disproportionately large following here, and most of us have beaten the canonical games in the series. Moreover, it's a pretty linear path, so unless you're doing some super quirky shit like starting with bubble man or something, or beating all the bosses using only the Rush Coil, we've all more or less done it.
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#28
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WTF I've always started with Bubble Man. Don't tell me there's an easier way?
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#29
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I always start with Metal Man since his weapon is brokenly good.
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#30
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Quote:
For bonus points, Air Man Will Not Die. |