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#1
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Let's Play Tech Thread (Problems, Suggestions, etc.)
Any talk about emulators, image hosts, screenshot or video programs, etc. should go here.
Guides A quick guide to encoding with MediaCoder A basic guide to encoding with VirtualDub Dealing with audio desync Useful Programs Camtasia is an excellent screen recording program that costs $300 unless you screw around with your PC's clock to keep the 30-day trial period going forever. CamStudio is a less powerful recording program, but it's free, significantly simpler (and easier to use), and it does what it needs to. Also it's free. MediaCoder is a very good program for recompressing video, plus it's easy to crop and resize. VirtualDub is also an excellent program that can record video and then do things with that video, but it's not for people who don't know what they're doing (like me, half the time). Audacity is a free program that makes recording and editing audio easy. It is good. IrfanView is great for taking screen caps and doing batch recompression, cropping, renaming, etc. to pictures. Last edited by Gredlen; 12-01-2008 at 01:53 PM. |
#2
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Thank's for starting this thread. My run for Wonder Boy III is probably going to be the PCE/TG-16 version. Problem: I've never used any emulator for that system. Is there a recommended emulator - perhaps one that also offers video? I'm running Windows Vista.
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#3
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This is a good thread to put this here where all potential LPers are likely to see it:
Doing a Let's Play is a LOT more work than you are expecting. No, no, even more work than that. They're fun to read and fun to write, but remember you not only have to play [your favorite game], but you have to show it off, which might mean playing sections that aren't your favorite, or playing it in a way you're not used to, or in a way you're not familiar with. Compiling screenshots and doing the actual write-ups are no small task, either. I don't want to discourage anyone (because I do want to see lots and lots of these, and maybe do more myself in the future), but I also don't want to see you start one without knowing what you're getting into and then abandon it. |
#4
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(and yes, there will be some sequence-breaking involved) |
#5
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Just so you know, this got the same reaction out of me as if you had said "Brick, it's time for your free ice cream sundae and lap dance!"
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#6
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Yeah, you guys have been setting the bar pretty high with these LPs. I'd hate to see a decline in quality after such a strong start.
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#7
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You might want to try Mednafen. I've never heard anything about it, but I don't keep tabs on the TG16 emulation scene. It's free, so it certainly couldn't hurt to give it a shot. Since I'm planning on doing some video for my own LP, I've been keeping an eye out for good programs. I've heard good things about VirtualDub, but I'm still in the midst of trying it out for myself so I can't say much about it right now. Quote:
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#8
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-Sequence break if possible. This makes things more interesting to people who have played before. -Write up posts -Occasionally ask for direction from the peanut gallery |
#9
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#10
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It's not a bad format, but there is certainly a LOT more than can be done with an LP.
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#11
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Also: Try not to start writing when you're going to be out of town for a wedding a week later. |
#12
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the civ one i'm planning is going to be wholly reader-driven, with explanation and asides from me as to why this or that decision was maybe not the best.
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#13
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I really think that as long as people know what kind of work is involved (hint: it amounts to more than "play your favorite game and talk about it a bit") they can make it a good thread. I don't even necessarily think "know your game inside and out" is a prerequisite, since it certainly can be made fun to watch someone bumble through a game their first time. |
#14
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I was just explaining how I did mine. There's not much wiggle room for what to do in DW, but I've been pushing the boundaries pretty hard in regards to sequence breaking just to make it more interesting for everyone.
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#15
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I will offer this tip though: take WAY WAY WAY more screenshots than you'll actually use. Like, whenever something even remotely interesting happens, screenshot it. When you're in the habit of screenshotting everything, you won't miss anything. I've got something like 400 screenshots of FF1 on my hard drive now. Related: if you use a gamepad, download Joy2Key (Google it for a link, probably) and configure it so your screenshot and savestate buttons (and maybe your pause/fastforward) are right there on the controller. Having "right bumper" be my screenshot button instead of F9 really smoothed things over for me. |
#16
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#17
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Honestly, the image of receiving a lap dance from an oily, silicone-filled stripper while scarfing down a sundae (melting rapidly under those hot stage lights) makes me feel kind of pukey.
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#18
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let alone receiveing a lapdance from djS...
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#19
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"Basically the program will take a screenshot of the active (focused) window every 10 milliseconds and compares it to the last one it has taken. If it has changed it will be saved." It saves the images in bmp format, so it can fill up a lot of space pretty quickly. I have about a Gigabyte of images (~3000 files) from less than 2 minutes of gameplay. It does ensure I can always get the exact frame I want though. |
#20
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You're too kind. No, really.
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#21
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#22
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Since this seems like a general help thread, lemme toss in my two cents:
1. It helps to know a game, but it isn't necessarily necessary to know it inside out. Or to show everything. No, instead, you should... 2. Make it interesting! Some of the best LPs I've read haven't even been strung together through screen captures. If all else fails, use the framework and setting of a game to do something off the wall and incredible. It happens, and when it does, it's brilliant. 3. When you can't do 2, then rely on audience participation. We like posting! We like posting about games! We even like playing games, sometimes cooporatively! This forum potentially combines all three, and that's why LPs are awesome. My Fallout thread (Which is looking to be further and further away) will be run based on the audience. Current examples also include Let's Play: Lone Wolf and Dragon Warrior. And let me throw the idea out of, say, Oregon Trail with forum members on the fording journey to Oregon. Just throwing that out there. 4. Please, please, please complete them. Especially if they get off to an awesome start. Or at least hand them off. Nothing sucks worse than a hanging thread. 5. Have fun. These are, y'know, games after all. |
#23
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Speaking of OS X emulation, I don't suppose anyone has any experience with the Atari ST, Apple II/gs, or Commodore Amiga emulators for it? I'm trying to decide which version of Bard's Tale to play and while I have much nostalgia for the Mac version (and it includes some nice use of Mac interface stuff like menus and drag and drop), it looks like those versions all have really nice color graphics with animation and such so I may go with one of them. |
#24
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Then of course you get games that are stiflingly linear like Mystic Quest, but you can counter that by turning the entire thing into a massive parody.
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#25
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#26
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I don't know which OS X emulators to recommend to you, but:
Please, please, PLEASE!!! do the C64 or the Amiga version of The Bard's Tale. Reasons: The Amiga version is the best-looking and best-sounding graphics-wise, and I don't know about the audio abilities of the Apple 2, so while the Apple and C64 version of the game are quite similar in the graphics department, I know the music of the C64 version rocks (nostalgically speaking). You could even do animated screenshots for the battles and throw a few mp3 links around while your bard is making music. ;-) |
#27
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And with everyone recommending different versions, maybe what version I play will be the first piece of audience interaction. Quote:
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#28
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The Apple // version was good - for the hardware. There's only so much you can do with six colors. |
#29
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Which image host is best to use?
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#30
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Photobucket is pretty excellent. Free accounts get 25GB of monthly bandwidth (apparently; I checked my stats and the bar goes up to 100 and since pro accounts are "unlimited", I'm not sure why that's there).
I'd actually like to know how much bandwidth Papillon and TheSL have used up, since they have the biggest threads hosted on Photobucket. |