Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#1
|
|||
|
|||
LET'S PLAY KILLER7 - The world won't change. All it does is turn.
Hello ladies and gentlemen and non-binary individuals, welcome to Let's Play Killer7. Killer7 was first released on the Gamecube and Playstation 2 in 2005. And honestly nobody knew what to make of it. If you dig up all the old reviews written for it back in the day you'll find nothing but a sea of confused game writers trying to figure out just how in the hell they were supposed to reconcile this thing against Resident Evil 4. Confused attempts to describe the Graphics as "Cel-shaded" and plot comparisons to the Metal Gear Solid series abound. It was a game wholly unlike anything else out there, and nobody really had a category for it yet. An "Art Game" before Art Games were a thing. The game didn't sell super great, but its immediate cult status and lasting legacy as one of the most fucked up gamecube games ever made elevated it's writer/director Suda51 from "some guy who makes weird games" to "THE GUY who makes weird games", and prompted western releases of Suda's early Japan-only games such as The Silver Case and Flower, Sun, and Rain. Crazed fanboys (such as myself) spent years begging Capcom for a remaster, and our demands were finally answered when the game got a steam re-release in November of 2018. For this LP, I will be streaming the game to my Twitch.TV Channel, most likely with a bunch of people from my Discord Crew yelling nonsense all over it. That footage will be edited and uploaded to my Youtube Channel, before finally posting it here in this thread with accompanying write-ups. I'll try to announce my intention to stream in advance of actually going live both here and on my Twitter, but I'm bad at remembering to do that, And I'll prolly just forget. YOUTUBE PLAYLIST A NOTE ABOUT THE TRANSCRIPTIONS IN THIS LP Killer7 has a LOT of text, most of which is presented in the form of cut-scenes where dead people deliver heavily distorted monologues. Said monologues are very important if you want to try and figure out just what the fuck is going on, but I'm way too lazy to transcribe all that shit by hand. Fortunately GameFaqs has me covered. All the transcribed text in this LP will be copy-pasted from the following resources with only minor editing. Please join me in thanking these brave heroes who took on the thankless task of transcribing everything everyone says in this game, so that I could benefit from their hard work a full decade later. Killer7 Game Script - OrdogToxin - 2008/10/23 Remnant Psyche FAQ - Save_Some_FACE - 2007/10/05 Travis Monologues FAQ - Shockley_Haynes - 2009/08/05 Pigeon Letters Text - Shockley_Haynes - 2008/05/05 You might have also noticed that my video recording quality tends to range from "Pretty bad" to "downright unwatchable. My screenshot-taking skills are likewise nonexistent. So instead of creating screenshots and gifs to go along with appropriate transcriptions from my own footage, I'm an longplay of the Gamecube version being emulated in HD as my source. Killer7 Gamecube Full Longplay - DeShelly - 2017/09/06 Last edited by BEAT; 06-18-2019 at 01:35 PM. Reason: ADDED TRANSCRIPTION NOTE. THANK YOU HEROES OF GAMEFAQS PAST & YOUTUBE PRESENT. THANK YOU. |
#2
|
|||
|
|||
Cool. I played the hell out of RE4, Viewtiful Joe, and P.N.03, and Dark Phoenix never came out, so this was always the random part of the Capcom 5 that I didn't know anything about. I'm looking forward to finally seeing it.
|
#3
|
|||
|
|||
PROLOGUE BONUS POST!
TRIGGER WARNING: EVERYTHING Let's get this out of the way right now. This game is fucked up. Like, seriously fucked up. "Fucked up by video game standards" fucked up. The medium has had 13 years since Killer7's initial release, during which enormous strides have been made in the art of simulated graphic murder! You'd think that by now our standards for what qualifies as fucked up would have reached dizzying new levels, and we'd find what was considered fucked up in 2005 to be positively quaint! But no! Somehow, in defiance of all reason, this game is still really really fucked up! If you are sensitive to or triggered by anything on the following list, please proceed with caution.
WILL THIS LP EXPLAIN THIS GAME? Kinda sorta maybe I guess but also not really IDFK WTFever. A lot of the weird shit in Killer7 isn't really meant to be explained and defies any sort of simple logical breakdown. I can give my INTERPRETATION on some of the stuff in here, but if you point to any random aspect and go "WHY THIS?" I'm probably just gonna reply "WHY ANYTHING? SHIT JUST IS." Which isn't to say I don't have theories! I've got loads of them! But I'm not going to seal myself in a wine casket to engrave upon a grain of rice a comprehensive theory on the exact mechanics of, say, Samantha personality changing based on the lighting in any given room, or where exactly the blood channel guy fits in with the Smith's group dynamic. I have seen the THEORY.txts of the past, and am haunted by grim visions of future "THE HIDDEN MEANING OF" videos. I refuse to sink to such depths of depravity. IS KILLER7 A GOOD GAME? Killer7 is a fucking miracle. Last edited by BEAT; 04-21-2020 at 11:07 AM. |
#4
|
|||
|
|||
Fuck yes this game is an Awesome and must be celebrated. I even hear the PC port is good!
|
#5
|
|||
|
|||
INTERLUDE 01
INTERLUDE: WHO THE FUCK ARE THESE WEIRDOS? CAST OF CHARACTERS TO BE UPDATED AS THE STORY PROGRESSES (MAYBE). THE SMITHS HARMAN SMITH "THE GOD KILLER", "THE MASTER" The leader of the gang, and the host to the seven personalities that make up the killer7. Harman has something called "Multifoliate Personae Phenomenon" a made-up phrase meaning that when a different personality takes the wheel, Harman's physical body changes to match. This is absolutely how Dissociative Identity Disorder works in the real world. While his advancing age has constrained him to a wheelchair, Harman's influence, intelligence, strength, and apparent supernatural power still command a great deal of respect. The kind of old man who's always polite and reserved, but when he talks, everybody listens. In combat he uses a fucking enormous sniper rifle. Not that he's in combat very much. He has people for that. GARCIAN SMITH "THE CLEANER" Harman's most loyal servant/persona and the only one allowed to communicate with the master directly. In fact, communication is pretty much Garcian's whole thing, as he's also the only Smith that's allowed out in "public" to do things like contact government agents and other entities outside the 7. Because he's so valuable to the team's ability to function, Garcian delegates most of the high-risk dirty work to the other Smiths, only involving himself when they manage to fuck everything up and get themselves killed. I'm pretty bad at video games, so you can expect that to happen a lot. Calling Garcian "the only Smith with people skills" is less of a compliment for him than it is a diss for the rest of the team. He presents himself as stoic to the point of emotionless. Nothing seems to phase him, or amuse him, or elicit any sort of response beyond a factual, no-nonsense answer. The lone exception is Harman, whom he treats with almost religious devotion. His primary use in gameplay is reviving killed Smiths. Each time one bites it, you have to take Garcian out to the site of their death to retrieve their remains and bring them back to life. He can't revive himself, so getting him killed is an immediate game over. He's armed with a small pistol, but given the risk inherent in taking him out and about, you'll want to avoid using it as much as possible. DAN SMITH "THE HELLION", "THE DEMON" In a game where most named characters are professional murderers, Dan somehow manages to stand out from the crowd by being just that mean. Everything about him carries a sense of menace, from his perpetual pissed-off glare, to his sneering, resentful voice, even in the way he walks and stands. It sends the clear message that while he might not be the strongest Smith, he's definitely the most dangerous. His terrible attitude and non-existent people skills have guaranteed that nobody actually likes him as a person, but pro murder isn't really a job you take to make friends. In gameplay, Dan's special ability is a charge shot that can obliterate certain targets and enemies. His stats are the most balanced across the board, making him basically your best choice for every possible situation. He's pretty much my favorite character for actually playing the game, so expect to see a LOT of him in the videos. KAEDE SMITH "BAREFOOT" Of all the personas, Kaede strikes me as the Smith who's most out of place. Not because she's the team's only woman, but because everything about her just screams "I don't want to be here". Her mannerisms are all cautious and nervous, and lack of footwear and short dress give the impression of someone who was more hoping to spend their evening at home on the couch instead of running around doing murders. Adding to this impression is her long-range weapon, complete with sniper scope. If she has to be here, then by god, she's going to be as far away from the action as possible. In gameplay Kaede is your ranged option, best for carefully hitting the weakpoints of enemies from way far away. My standard gameplay style is to not notice enemies until they're two feet away from me, and then frantically fire at everything BUT their weakpoints, so you won't be seeing me use her very much. Her other character-specific ability comes in the form of Mizaru, who is a ghost lady in a bondage suit. With her help, Kade can break magical blood barriers that keep the team from progressing by uh... slitting her wrists. And now that I've written all this out, it suddenly seems REALLY BAD that this game has exactly one female playable character, and her special skill is self-harm. That's not awesome. CON SMITH "THE PUNK" Con is a disrespectful hyperactive teenage punk who likes to go really fast, say cuss words and is never seen without his headset and oh my god it's like someone held up a mirror to my very soul. As the youngest of the Smiths, there's a distinctively teenage excitement present in everything Con does. You can see it in the stupid "cool" way he holds his guns, the way he plays hackysack with his clips when he's reloading, his silly over-the-top catchphrases and his deliberate goofy poses. He's a kid first and an elite assassin second, and it shows. Con is blind, but it's the Daredevil kind of blind where he can actually see better than everyone else. Going into first-person as con lets you see exactly as much as every other character can see. Supposedly this is due to "good hearing", which comes up in-game exactly once. In gameplay, Con has the highest movement speed and the fastest rate of fire. He can also sacrifice some blood vials to get a temporary boost of super speed, which is great for rushing through areas you've already been in. Finally, his short stature allows him to fit into places the other smiths can't reach. Expect me to play as him quite frequently in the videos, because he's the best and I love him. COYOTE SMITH "THE THIEF" Coyote is not as good as Dan. He carries a very powerful handgun, but it's less powerful than than Dan's. He can do a charge shot, which can't charge as high Dan's. He's got a significant lifebar, but its not as long as Dan's. Everything about the guy is "pretty good" But not as good as Dan. Given how everything about Coyote is obviously outclassed by another member of the team, It's easy to see the way he acts as being motivated by an all-consuming inferiority complex. He holds his gun in the MOST gangsta style. He Puffs out his chest and tries to make himself look bigger than he is when running around. He very deliberately opens padlocks one-handed, just to show off he can do it, and when he gets a critical hit on an enemy, he sneers cuss words as hard as he possibly can! A wise man once said "There's a difference between saying you don't give a fuck, and not giving a fuck." Coyote is the former, Dan is the latter. In gameplay, Coyote is needed for getting on top of roofs, and for picking locks. He's not BAD when it comes to general-purpose running around and killing things, but I almost never use him for it. Why would I? Dan's better. KEVIN SMITH "FOUR-EYES" No not that Kevin Smith. The Smith's stealth guy, going unnoticed is Kevin's whole thing. While everybody else on the character select is happy to share their favorite cuss words and insults with you, Kevin never says a word. While every other persona's weapon of choice are enormously loud guns, Kevin works entirely with silent throwing knives. His posture is permanently hunched over, like he's actively trying to make himself seem smaller than he really is. And his special power is that by taking off his sunglasses, he can literally turn invisible, which in gameplay lets him run past enemies and bypass security systems. Also, he's gay. This fact is only alluded to in Hand in Killer7, where it's stated that long before the events of the game, Kevin was forced to "kill the man he loved". I don't think I'd call Kevin a positive example of LGBTQ+ representation in video games, even by the standards of the mid-00s when it was first released. A shirtless man with zero body fat, wearing only sunglasses and leather pants who's also a knife murderer hits at least 4 or 5 boxes on the harmful sterotype checklist, none of which are mitigated by the fact that none of the Smiths are "good" people. There are undeniable problems here that should not be ignored! But at the same time, I think there's something to be said about how Kevin can be seen as a commentary on queer erasure. A gay man who can never be as loud or boisterous as his straight counterparts, who goes along with the group in mute silence, who's special ability is to literally turn invisible at will? I don't think that was an accident. MASK DE SMITH "THE MASK" "THE KING OF THE RING" MASK IS THE GREATEST AND MOST BEST! LUCHA LIBRE IS STRONGEST STYLE! KAFABE IS THE LIE THAT GUIDES US TO THE TRUTH! ...Oh right, uh, in gameplay, Mask is armed with a pair of grenade launchers that just fucking obilterate all enemies. Problem is he's so insanely OP that everything he destroys is blasted to bits, so it's basically impossible for him to gather blood from enemies, which is needed for doing character upgrades. His reload speed also starts out pretty slow, so if he misses when enemies are close, he's in serious trouble. In terms of navigating levels, Mask is needed for destroying cracked walls and getting past large obstacles that require feats of strength, such as PULLING A FULLY LOADED TANKER TRUCK DOWN THE STREET! OR LIFTING STEEL SUPPORT BEAMS HEAVY ENOUGH TO CRUSH A MORTAL MAN! BUT MASK IS NO ORDINARY MORTAL! BEHOLD THE MIGHT OF THE LEGENDARY KING OF THE RING! THIS POST IS
PLEASE PARDON OUR DUST Last edited by BEAT; 06-05-2019 at 03:25 PM. Reason: I AM THEY TYPO KILLER HERE TO KILL MY TYPOS. |
#6
|
|||||||||||||||||||
|
|||||||||||||||||||
LET'S PLAY KILLER7 - PART 01
TARGET 00: ANGEL PART 01 THE BASTARDS ARE BREEDING CONTRACT KILLERS FanboyMaster - Kalir - Caliscrub In which a black guy turns into a white guy, murders Jimmy Neutron, destroys a giant egg-laying monster in the parking garage, and talks to some friendly ghosts. NOTES
TRANSCRIPTIONS
Last edited by BEAT; 06-18-2019 at 09:46 AM. Reason: I'D SAY I CAN'T BELIEVE IT TOOK ME SIX WHOLE MONTHS JUST TO POST THE FIRST UPDATE, BUT IF YOU KNOW ME, YOU KNOW THERE'S NOTHING TERRIBLY UNBELIEVABLE ABOUT THAT. |
#7
|
|||
|
|||
Oh my LORD I didn't know how bad I needed this.
It's only one person on-screen when Garcian recreates the Abbey Road cover, but Garcian is at that point the host for four actual killers (Dan, Con, Coyote, and Kaede). Also I was a teenage idiot when I first played so I didn't notice that Iwazaru's weird gimp mask was strangely reminiscent of the Japanese nationalist rising sun symbol and normally I'd write that off as coincidence, except Suda51 drinks from the Gimp Mask Character Design well quite frequently and this is the only character that has that. Plus, it's impossible to read too much (or too little) into Killer7. Last edited by Kylie; 05-15-2019 at 12:50 PM. |
#8
|
|||
|
|||
I'VE STARTED DRAFTING THE SECOND UPDATE. ALREADY MAD ABOUT VIDEO LENGTHS.
"BEAT'S HEART GREW THREE SIZES THAT DAY."
Quote:
Killer7 is equal parts poignant mind-blowing symbolism and meaningless gibberish that's just there to confuse you, and nobody really knows which is which. Last edited by BEAT; 05-15-2019 at 05:09 PM. Reason: IT'S CURRENTLY LOOKING LIKE THE FIRST LEVEL WILL BE POSTED IN THREE PARTS, TWO OF THEM TOO LONG AND ONE OF THEM TOO SHORT. |
#9
|
|||
|
|||
If we knew what it meant, it would just be Braid.
|
#10
|
|||
|
|||
Even Suda?
|
#11
|
|||
|
|||
Judging by the chronology of his work, Suda pretty clearly knows even less than we do.
|
#12
|
|||
|
|||
To spoil something later on:
Suda's idea of a dramatic reveal of a villainous plot only works if you have literally zero idea how elections work. This is, of course, a feature. |
#13
|
|||||||||||||
|
|||||||||||||
LET'S PLAY KILLER7 - PART 02
TARGET 00: ANGEL PART 02 HOW SOON IS NOW GATEKEEPERS Caliscrub - FanboyMaster - Kalir In which a dead man is brought back to life via rapid pressing of the A button. Also, Iwazaru's ex-wife is here. NOTES
TRANSCRIPTIONS
BEAT: Okay, what does this say? "How soo... ne nowl"? Kalir: "How soon is now." BEAT: Ohhh "How SOON is NOW" okay, okay. Last edited by BEAT; 05-23-2019 at 11:20 AM. Reason: I ALMOST DON'T WANT TO PUT THE TRANSCRIPTIONS BEHIND SPOILER POPS, JUST SO I CAN *FORCE* YOU ALL TO ACKNOWLEDGE THE WEIRD TYPO IN JOHNNY'S SECOND LETTER. |
#14
|
|||
|
|||
I don't know - two bottoms doesn't seem like it would work very well.
|
#15
|
|||
|
|||
Quote:
(I guess that's pretty NSFW but come on you're in the Killer Fucking 7 thread, this is the most wholesome thing you'll get here.) |
#16
|
|||
|
|||
There's a total of three gimps. Ceiling gimp is Kikazaru, who is the game's way of saying "yo there's a soul shell here" and who is, to use Iwazaru's words, "a total freak". Mizaru is exclusively summoned by Kaede for hemomancy reasons.
|
#17
|
|||
|
|||
Yeah but if you count his work in No More Heroes there's way more gimp suits.
|
#18
|
|||
|
|||
Yes, but how many of them were in a relationship?
|
#19
|
|||||
|
|||||
LET'S PLAY KILLER7 - PART 03
TARGET 00: ANGEL PART 03 THE MOTHER OF THIS PLACE DID NOT DIE IN VAIN. Kalir - Caliscrub - FanboyMaster In which we meet an Angel, a Devil, and a God. NOTES
TRANSCRIPTIONS
The day when laughter
disappears from this world draws near. Last edited by BEAT; 06-20-2019 at 11:54 AM. |
#21
|
|||
|
|||
Con's hearing also helps to highlight broken walls that Mask can break, although they're already really obvious.
|
#22
|
|||
|
|||
LET'S PLAY KILLER7 - PART 04
TARGET 00: ANGEL REVIEW LEVEL WRAP-UP POSTS? SERIOUSLY? Yeah seriously. There's a lot of stuff in this game that I know I'm gonna want to talk about that won't fit into a bulleted list beneath the youtube embed. I'm already dreading the amount of text I'm going to have to write for the next level Sunset, and, I don't even want to think about the crimes against language I'll be inspired to commit by Encounter. So I figured I'd better start off on the right foot and establish a pattern of following up each level with one of these, megaposts so I could be nice and consistent. Only problem is: I don't really have that much to say about Angel all by itself. The game hasn't introduced most of the of the WEIRDER plot points yet and the one big "Waaait a second, something's OFF about this whole thing" moment with Harman and Kun at the end of the last video is something I'm saving for later, when we have a little more information to work with. So in lieu of a bunch of babble about plot points that haven't really been introduced yet, here's a story from YUNG BEAT'S sordid past! A STORY ABOUT MY FIRST EXPERIENCE WITH THIS LEVEL. I pre-ordered Killer7 as soon as I could after I saw the first trailer. The day it was released, I picked it up from my local gamestop, went straight to my Gameube and dove right in! And then the next day I went back to Gamestop and sold it for store credit. I immediately hated the on-rails controls, and couldn't understand why the game wouldn't just let me go wherever I wanted, like it was supposed to. I kept getting annoyed by the gimps and ghosts kept talking to me with their slow text that you couldn't advance on command! I didn't understand how the death mechanics worked, so tried to play as the cool dude with the suitcase and got a game over. Then I reached the scene with the lady who's missing her entire back and just turned my Gamecube off. Then a few years later I saw it going for 5 bucks at a used game store, and decided to give it a second chance based on my ALL CONSUMING LOVE for No More Heroes. So does the fact that Angel made me quit in disgust mean it's a bad introduction? Looking on it now with the gift of hindsight and a full understanding of my long history with this game, do I think they should have done anything differently? Hell no I wouldn't change a fucking thing. There's a very good reason for Angel to be the way it is: Because it's the introduction to goddamn Killer7. I mean seriously. You gotta establish the tone. Last edited by BEAT; 06-04-2019 at 09:54 AM. |
#23
|
|||
|
|||
INTERLUDE 02
INTERLUDE: WHAT THE FUCK AM I DOING? THE MANUAL WHICH OBVIOUSLY DOESN'T COME WITH THE STEAM VERSION BUT WTFEVER. So if you're like me (you're not THERE'S ONLY ONE BEAT) you probably dive into whatever game you're playing the moment it's out of it's plastic wrap without giving the manual a single thought. Then maybe a few days later, you'd pull it out for some idle couch reading, only to absent-mindedly leave it on the armrest, where it's discovered by your mom and determined to be "garbage". And that's why my Gamecube copy of Killer7 no longer has a little instructional pamphlet! If you're like the vast majority of people on this forum, who feel that video game manuals are a beautiful lost art that must be preserved at all costs, you probably now want to murder me in cold blood! To which I say... eh... yeah. Fair. Fortunately for all of us, GoggleBob was able to hook me up with a scan of his manual which he kept in pristine condition. And it's a good thing too, because the Killer7 manual is one of those impossibly rare creations that actually adds insight to the game beyond the obvious "push the stick to move the guy" or "pull the trigger to shoot the gun". There's a surprising amount of effort put into this little pamphlet, the kind rarely seen in it's contemporaries. So now that this LP is past the introductory chapter, we're right at the point where I'd remember that manuals are a thing. So let's take a look at this humble little booklet, and see just what it has to offer. PAGES 00-07 COVER & INTRODUCTION GOGGLEBOB DIDN'T BOTHER TO SCAN THE HEATH AND SAFETY WARNING BECAUSE HE'S SANE. I'M NOT THO, SO THOSE PAGES ARE FROM REPLACEMENTDOCS. I think it's kinda cool that the banner on the game's steam page is based on the manual cover instead of any of the game's boxes. Also worth noting is the abbreviated version of the game's backstory on pages 6-7. None of that shit came up in the level we just played! Maybe we'll see some of it next chapter. PAGES 08-13 CHARACTERS WELCOME TO THE MAIN EVENT! Okay, these 6 pages are the ENTIRE REASON I'M EVEN DOING A MANUAL POST, so you'd better be fucking grateful for their heroisim. Most game manuals of the PS2 era are dry exercises in technical writing, a bunch of matter of fact instructions on how to play video games, written under the assumption that their reader has never held a controller in their life. Killer7 injects some much needed character to it's manual by presenting it as written by, well, a character. And who better to instruct us on the game than our actual in-game instructor/manservant ghost gimp, Iwazaru! Iwazaru's presence as the author is more than just a cute literary trick to give the text more personality. His gossiping lets us see the Smiths from his perspective, and learn things about the group and Iwazaru himself that might not be obvious in-game. You can read as much or as little into his blurbs as you want, but here's what jumped out at me.
TYPICAL "HOW TO PLAY" BULLSHIT ARRRGH I KNEW IT WAS TOO GOOD TO LAST! Sadly, after the character profiles, the manual seems to completely forget about it's cool written-in-character conceit, and starts to read like every other piece of video-game technical writing. I get that there's not THAT much you can do to liven up "Push the stick to pick your path", but it's like they didn't even try! I mean, just look at pages 20-21! There's a whole box about Iwazaru himself that's just dying to be written in first person, and you can't tell me that the little blurb on the SAVE MAID wouldn't benefit from from a few resentful comments about how he's the better of Harman's two attendants. Worst of all, look what they made poor Travis do! NOOOOOOOOOOO! Oh Travis. I'm so sorry man. You didn't deserve that. PAGES 28-31 CREDITS & ADVERTISEMENTS AND WARRANTY STUFF. COMING TO A NERD STORE NEAR YOU! If you asked me to make a list of games with great merchandising potential, Killer7 wouldn't make the top 50. I'd always assumed that the action figures never saw an actual release. Killer7 didn't exactly set any sales records, and given that the characters in the ad are obviously renders of their in-game models instead of plastic figurines, I figured that any sort of actual production of toys was still at a stage where Capcom could still hit the breaks and cut their losses. So imagine my surprise when a quick google search revealed that at least SOMETHING got committed to plastic! I'M TRYING TO IMAGINE WHAT THESE WOULD LOOK LIKE NEXT TO THE TMNT FIGURES I OWNED AT AGE 6. As for the comic book, all I know is that at least one issue got released. I have vague memories of reading a review of it way back in 2005 that described it as "Kinda eh". I can't really say I have much faith in the ability of Kinetic Komikz to distill this fucked up artgame into a coherent visual narrative, and even less faith that the whole thing didn't get canceled long before it was complete. Maybe I'll do some digging on some lazy weekend, see if any of those questionably-legal comicreader sites have an old scan or something, but I really doubt it'd be worth the effort. Last edited by BEAT; 06-05-2019 at 03:12 PM. Reason: I COULDN'T THINK OF A GOOD WAY TO END THIS SO IT JUST SORT OF STOPS I'M NOT EVEN SORRY. |
#24
|
|||||||
|
|||||||
LET'S PLAY KILLER7 - PART 05
TARGET 01: SUNSET PART 01 EXPOSITION TIME MEMIN', SCHEMIN', CUTSCENEIN'! FanboyMaster - Kalir - Caliscrub In which we watch a movie, then watch a movie, then watch a movie, then watch a movie, then die. NOTES
TRANSCRIPTIONS
Last edited by BEAT; 06-04-2019 at 09:59 AM. Reason: WHY YES I AM MOVING THIS POST EXACTLY ONE SPACE DOWN. |
#25
|
|||
|
|||
HEY I'M GONNA STEAM/RECORD IN LIKE 45 MINS.
SO 10:30 EST. YEAH. https://www.twitch.tv/beatishate EDIT: FUCK IT LET'S DO IT NOW. https://www.twitch.tv/beatishate Last edited by BEAT; 06-04-2019 at 09:46 AM. |
#26
|
|||
|
|||
GOOD NEWS: I managed to fix my OBS settings! Future updates should look significantly less awful!
BAD NEWS: Fixing my settings mid-stream means I'm gonna have to do some NON-YOUTUBE editing. Anybody know any good free video editors? |
#27
|
|||||
|
|||||
LET'S PLAY KILLER7 - PART 06
TARGET 01: SUNSET PART 02 NOW DO IT AGAIN TALKIN' BOUT GOKU FanboyMaster - Kalir - Caliscrub In which I waste everybody's time repeating the same small area because I suck at staying alive. NOTES
TRANSCRIPTIONS
Last edited by BEAT; 06-18-2019 at 09:46 AM. |
#28
|
|||
|
|||
I moved some posts around so I could fit in a breakdown of the Game's Manual!
It's located after the first chapter ends! Mirroring my IRL habit of not even remembering that the manual is a THING until long after I've already started playing. |
#29
|
|||
|
|||
Is it because he's a Mexican wrestler, Iwazaru? Would you totally mark out and start praising Mask if he was from NJPW?
|
#30
|
||||||||||||
|
||||||||||||
LET'S PLAY KILLER7 - PART 07
TARGET 01: SUNSET PART 03 BULLETPROOF LUCHA LIBRE FANS FanboyMaster - Kalir - Caliscrub In which Mask does the most AWESOME THING EVER, and then we babble about random bullshit while solving a puzzle. NOTES
TRANSCRIPTIONS
Last edited by BEAT; 06-11-2019 at 02:06 PM. |