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#121
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Chapter 6, Part 1
Chapter 6: The Waterway ♪♪Living Waterway♪♪ And now for something completely different. Stepping through the lion's head in the Dark Place whisks you away to the Waterway, a small area that acts as a much-needed palette-cleanser after the events following the Core fight. The Waterway is also designed to give players a chance to rest and recuperate after a pretty difficult battle. I made it through the Core fight in pretty good shape this time around, but sometimes you'll arrive with little health and underpowered weapons. That's why this place is populated by garden-variety critters and bats - the same enemies you saw in the First Cave. You can scavenge weapon energy from them to get your guns back into fighting form. The Waterway is a linear area that takes you down a twisty path. Water currents and spikes make the navigation a bit more challenging, but for the most part it's pretty straightforward. See that suspicious-looking alcove below us? You won't find anything initially if you head down there, but fire a few shots and... ...a bunch of hearts will appear! There are a few spots in the Waterway where this will happen, for the benefit of players who arrived with just a handful of HP left. Farther down, we come to a section with a powerful current heading to the right. No choice but to jump in - cowabunga, dudes! From here on, we'll mostly be riding the currents. Pixel tosses some spikes in here and there to keep you on your toes. After the chicane, we find ourselves in a room with two exits. Do nothing and you'll be swept into the one on the right... ...which just takes you back to where you came from. You have to hold left in order to take the correct route. Like so! The next area is a large room filled with jellies and swirling currents. You should probably clear out some of the jellies before diving into the moving water, because it's pretty hard to predict how you're going to move once you're in there. We bob around somewhat randomly for a little while, taking care of the last few jellies, before the current eventually sends us up and to the right. Hey, there's a door here! To reach it, you have to jump as soon as the current deposits you on the little ledge to the right of where we are in this shot. If you aren't careful, you can mess up the jump and wind up missing the door completely, which would be a shame. ♪♪Pulse♪♪ Inside is a quiet spot where we can rest up and save the game. There's no missile refill, unfortunately. This terminal has a cryptic message on it. As far as I can tell, this actually refers to the real-life birth of Pixel's first child. The Japanese use the correct, logical YYYY/MM/DD system for their dates, so presumably this would have happened on August 8, 2004. That's just over four months before the original release of the game in Japan, so it seems plausible. Over here on the bookshelf, we find a dusty notebook. None of what's written inside seems to warrant its own text box, however. We have a quick sleep in the bed and save our game before heading back outside. ♪♪Living Waterway♪♪ Time to take the path downward. Next, the currents take us all the way to the left... ...and then all the way back to the right one level farther down. There are a couple of tricky jumps over rows of spikes here and messing up will cost you a cool 10 HP, so you'll want to be careful - especially if you missed out on your chance to rest in the cabin. It's not too hard to clear them with the booster, and we still have a level 3 Machine Gun if all else fails (though many people won't). Just as we reach the end of the hallway, we get this message. Looks like we have company! |
#122
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Chapter 6, Part 2
WARNING! A HUGE BATTLESHIP IRONHEAD IS APPROACHING FAST ♪♪Run!♪♪ It's Ironhead! While the whole Waterway section could be considered something of an homage to one of Pixel's older games, Ikachan (in which you play a small, white squid), this part absolutely references it. To wit, Ironhead here is actually the big bad of Ikachan - guess he had some down time between gigs and decided to do a walk-on. Ironhead is accompanied by a school of porcupine fish, whose sprites are also directly lifted from Ikachan. The fish appear from behind you and are harmless until they unfurl their spines, at which point they then float back toward the left side of the screen. There are also chunks of rock floating in the water that do hefty damage to you, so there can be quite a lot going on at any given time. Note that this boss fight plays out like a space shooter, as you're being continually carried along by the current and you always face to the right. It's a fun little change of pace. Ironhead swims back and forth, spending equal parts of the fight ahead of and behind you. When he's on the left side of the screen, he'll shoot these red energy shots at you. This isn't a very challenging fight, but that's just as well given that some people will still be low on health, ammo and weapon levels. I don't have a lot of missiles left at this point, but I managed to grab a few from the porcupine fish and put them to good use. We land the last hit and Ironhead slowly drifts off screen. If you manage to complete the fight without taking a hit, though... ...the screen is filled with a swarm of Ikachans! Like I said, it's definitely a tribute. Ikachan also shows up in one other spot in Cave Story - on the back of our hero's trucker cap! Check it out: Sure, that may just look like two plain white pixels, but in time I will prove to you otherwise. Anyway, with Ironhead out of the way, the current carries us off and the screen fades out. When we come to, we find ourselves... ...back at the reservoir in the Mimiga village. ♪♪Quiet♪♪ Wait a second, I killed that fish! And I did it expressly to show you guys that it wouldn't ever come back! I guess I just imagined that it stayed dead if you shot it? I don't know whether to feel better or worse about killing the first one, now. Checking our inventory, it seems that our flawless victory over Ironhead is commemorated with this beautiful collectible coin, called the Alien Medal. I don't typically get this item on a regular playthrough, since I almost always wind up swimming into one of the chunks of rock during the fight, but for you guys I made a special effort. Well, now we're back at the Mimiga village, and some sort of creepy music is playing. Guess we should have a look around the place, huh? Look forward to that, next time on Let's Play Cave Story. Huzzah! |
#123
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The Alien Medal gets hinted at if you bring up the Map Screen during the fight. Not something most players would try to do, but a nice reward if they consider it.
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#124
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R-really? How?
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#125
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#126
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I didn't know about the medal or the homage stuff at all! Neat.
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#127
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Chapter 7, Part 1
Chapter 7: Egg Corridor Revisited ♪♪Quiet♪♪ So here we are in the Mimiga Village, but things are awfully quiet (hence the song). Anybody home? No one in the assembly hall... No one's at the farm either. Where did everybody go? Well, the village appears to be deserted, but that doesn't mean there's nothing for us to do here. Now that we have the Booster and the machine gun, we can explore a few places that used to be out of reach. ♪♪Cemetary♪♪ First stop: the graveyard! Remember this door? Let's go see what's inside. Inside this storage room is a strange blue mushroom. It doesn't seem hostile, so we head over for a chat. Quote:
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anyway (JOKE). ♪♪Quiet♪♪ Back in the village, we can use our powers of flight to go check out the top-left corner. You may recall that this is where we first fell down into the village, interrupting King's interrogation of Toroko. There's a door here, which logically has to lead to... ♪♪Gestation ♪♪ ...the First Cave! We can make pretty short work of the enemies here with our powered up machine gun. Hey look, the Hermit Gunsmith finally woke up! Wonder what he has to say? Quote:
kind of gun it was. Check out this dope machine gune I've got! You for-sure didn't make it, that's all I know! Bye! Interesting stuff that he said about making a really good weapon from the Polar Star, though. Too bad it's permanently locked behind a super-thick blast shield in an area that we'll never return to. ♪♪Quiet♪♪ With nowhere else to go, we head back to Arthur's house. Hooray, missiles! I haven't had a full stock of these since we beat the Core. We find a message on the computer from Kazuma. Guess we'll head over to the Egg Corridor and see what he's up to. No new destinations for us on the teleporter right now, in case you were wondering. |
#128
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Chapter 7, Part 2
♪♪Scorching Back♪♪ Dang, the Egg Corridor isn't looking so hot. The music underlines that things have taken a pretty nasty turn here. Also, for the record, I'm not 100% sure what the name of this track is, because the two versions I have have different names. It's either Scorching Back or Scorching Bank (and neither of those makes a lot of sense, so I guess it doesn't matter). Quote:
exploded; perhaps the Doctor wanted to prevent anyone from escaping the island and sent his goons to wreck the place? Then again, a bunch of flying dragons would be pretty useful for when he sends his Mimiga army down to earth. Man, a rabid Mimiga riding on the back of a dragon. How scary would that be? Sadly, the poor little dragons are no more. For such a cute-looking game, Cave Story can be pretty dang grim. Although maybe you figured that out back when all of our friends died. The Egg Corridor is still filled with critter and flying bugs, but now the game adds two new things to the mix. First up are the sad baby dragons, crying tears of blood. They can't move, but they'll shoot fire at you from time to time before you put them out of their misery. There are also falling stalactites, but those are much less sad (though still somewhat dangerous). This hatchling is guarding a treasure chest. Sorry about this, buddy. =( More missiles! Now I'm not sad anymore! =D Occasionally you'll have to deal with a jumbo stalactite like the one that is falling on the left. One of those landing on you means - you guessed it! - instant death. I've definitely had a few nasty surprises due to them in past runs. After a while, we come to Cthulhu's Abode. ♪♪Gestation ♪♪ I'm reasonably sure there weren't spikes and thomps in this place last time we visited! What kind of bomb did they detonate here, anyway? We very carefully make our way to the upper door. ♪♪Scorching Back♪♪ There are a couple more dragons and another big stalactite here. If you aren't paying attention, it's easy to get crushed. A little farther on, we find this guy, who I'm pretty sure is unique to this one spot in the game. If you shoot it, it starts counting down from 5. Chances are we don't want to be around when that timer runs out. The bomb creature explodes, covering a very large area in the process. You can stop this from happening by shooting it a bunch, but it has a lot of HP and it's easier to just back up a bit to get out of the blast radius. Apparently getting hit by the explosion does 30 HP damage, but amazingly I don't think that has ever happened to me. One more jumbo stalactite tries to smush you as you climb up this narrow passageway. Yes, this one has killed me. Several times! ♪♪Gestation ♪♪ Boy, this place sure has changed. Gone are the rows of terminals, although you can still see where the floors that supported them were. The elevator remains, although it's pretty useless now. There are more missiles inside the chest! This brings us up to a max of 30, which is pretty swell. You feel a chill. ~ENTER: THE DRAGONS~ ♪♪Gravity♪♪ Two dragons materialize! These are the Sisters. I am relatively certain they are ghosts. The Sisters basically orbit our hero, staying on opposite sides of the room for the whole fight. You can't damage them until they open their mouths to breathe fire at you, at which point they become vulnerable. Do enough damage and they'll stop their attack, plus it leaves them with an adorably goofy expression for a few seconds. A single volley of powered up missiles typically does the trick. It's a pretty straightforward fight once you know what to do. You're basically just managing the two enemies by shutting down their attacks as soon as possible. If you do it right, they won't even have a chance to hit you. Once the Sisters are low on health, they change their pattern and start slowly circling you, breathing fire all the while. I let things get a little out of hand here... Got 'em! Once defeated, the two sisters fly toward each other and then disappear in a flash of light. ♪♪Victory!♪♪ A block appears beneath the entrance on the left, allowing us to head back if we want. But we don't! Instead, the way forward is through the little hole on the right side - it's easy to miss. |
#129
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Chapter 7, Part 3
♪♪Scorching Back♪♪ We continue toward the far end of the Egg Corridor. You'll notice that I scraped through the fight with the Sisters with a measly 5 HP remaining. I only took one hit during the fight, but I went into it in pretty rough shape. Gotta be very careful here! I haven't used the Fireball very much since I got the Machine Gun, but it's still useful when enemies are below you and it's a safer way for me to deal with this poor hatchling. Finally, we make it to the end of the corridor, where we fought Igor back in Chapter 2. PHEW, Ok. ♪♪Pulse♪♪ Inside Egg No. 00's room, we find the remains of a shell, but no dragon. Cool, but where's my ride? Quote:
Kazuma appears from the right side of the screen. Remember how there was a draft in that corner the first time we were here? Quote:
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eye in the middle. The game never really says what kinds of powers it confers upon its wearer, other than control over Misery and Balrog and I guess the ability to float? Really, you almost never see the Doctor use it for anything. Quote:
You know, that doesn't sound like a bad deal, all things considered. Let's blow this popsicle stand! Quote:
Kazuma exits to the right, thoughtfully leaving the door open for us. ♪♪Moonsong♪♪ And here it is, the outside of the island. The sight of the night sky, the moon and the clouds as you step out of the caves for the first time has always really struck me. Combined with one of the more beautiful songs on the soundtrack, it's one of my favorite moments in a game filled with great moments. Kazuma's waiting for us, along with a healthy, corporeal-looking dragon. Not a particularly friendly one, though. We climb onto the dragon and fly away, leaving the island and all of its troubles behind us. Hooray! Before long, the Doctor began his attack on the earth, using the floating island as a base. Were the countries of the earth able to withstand the Doctor's assault? Together, deep in the heart of the mountains, far from the Doctor's reach, you and Kazuma quietly lived out the rest of your days... ♪♪Hero's End♪♪ And there you have it, the end of Cave Story! I want to thank you all for coming along with me on this journey. We might not have stopped the Doctor or saved the Mimigas, but come on, that would have been really hard. And you know what they say: any ending you can walk away from, am I right? Of course I'm right! Huzzah! |
#130
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GOOD JOB ON THIS LP THAT IS NOW DEFINITELY 100% DONE AND WILL NEVER BE UPDATED AGAIN.
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#131
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#132
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#133
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#134
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A Winner is You
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#135
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Great LP, thanks MCBanjoMike
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#136
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I had honestly completely forgotten about the bad ending.
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#137
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10/10, would read an LP of this game again.
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#138
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Chapter 8, Part 1
Aaah ha ha ha, you guys fell for it! You really though the LP was over! You should have seen the looks
on your faces when I said it was finished and you all totally believed me. Man, I am such a card. Chapter 8: The Outer Wall ♪♪Pulse♪♪ But of course your good buddy Mike isn't gonna leave you hanging. I just wanted to show you Cave Story's super secret ending that nobody knows about. Such wonders we are uncovering together! Anyway, we've got a Doctor to stop and a world to save, so we reject Kazuma's offer. Quote:
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unless you think their natural state is "dead". But it's still probably better than an all-out war with the surface, so let's give it a try. Quote:
♪♪Moonsong♪♪ I understand Kazuma's concern, but this ain't Prince of Persia - we can take as loooong as we want. Same to you, buddy. And we're off! The Outer Wall is an extended section of vertical platforming set to a lovely backdrop. Note that the island appears to be moving to the right at a pretty decent clip, so item drops don't fall down, but rather to the left, where they'll bounce against the walls. It's also possible to jump off the screen and die (either at the bottom or to the far right), so don't do that. It will net you a special death message, though! It says something like "You were never seen again", but I forgot to screencap it. The outside of the island has all these isolated blocks that appear to be chained to it with barbed wire. I'd complain about how weird it is that they stick straight out without sagging, but I think we're already well past the point of credible physics, what with the whole "floating island" thing. A little farther up, we come across the enemies of the Wall. The little orange guys hop along the wall, sticking to it much like the powerups they drop. They can be a little hard to avoid just because it's tough for my brain to deal with enemies that obey a different gravitational orientation than I do. The white cat ghosts are just super adorable, except that their attacks look like...well, you know what they look like. I keep expecting one of them to swim into the moon there. I don't know what hit me right before I took this shot, but it really hurt. Say, what's that length of rope railing doing by the wall there? Interacting with it brings us to a hidden room. Hey look, treasure! Ah, phooey. We keep heading up, making good use of our Booster (and occasionally Machine Gun). It's tricky, though certainly not impossible, to fly all the way up the wall by shooting. But chances are you'll run into a cat or its reproductive cells or something and lose the ability before long, so I usually play it safe. Also, I just really like this part of the game and don't want to skip it, you know? ~AAAAAAH SANDCROC!!~ What in the gosh darn heck is this guy doing here?? In flagrant violation of the rules of Sand Croccery, there are no skulls here to indicate the danger to our hero. There should be bones! Unless... Nah, it can't be. Anyway, step lightly as you make your way up here. That or... See you never, sand losers! <immediately gets hit> Oh crud. In the end, we make our way past the sandy horrors using nothing but our trusty Booster. The cat ghosts have a lot of HP and tend to stay far from the wall, so it's often expedient to whip out the missile launcher and feed them a volley. I like this jump, it's just a little trickier than it looks. You can't actually make it across that little gap by jumping, and it's easy to get tripped up and end up falling. The simplest thing to do is to walk off and fall down onto the block below, then jump to the other side. Almost there... ...and this is the top! Let's go back inside, all this open sky is giving me vertigo. Last edited by MCBanjoMike; 02-02-2018 at 03:57 PM. |
#139
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Chapter 8, Part 2
♪♪Gestation ♪♪ Stepping into the Storehouse, we scare the dickens out of a poor Mimiga. He runs off to cower in the corner, but I'm feeling mean today, so I go torment him some more. Quote:
that the Demon Crown can do:
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some sort of labcoat on. I never noticed in the past, what with it being the same color as the rest of him. Quote:
Evil Crown Powers:
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tons of fun at parties. Too true. We out! Let's ditch this guy and see what's behind door number 2. Whoa, hey look at this place! It's so big that it just might require its own update! Join us next time as we explore the boundless wilds of the Plantation. Huzzah! |
#140
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Those are balls of white yarn, thrown by a ghost cat. Of course they are. What else could they be?
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#141
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For those of you who haven't been clicking the music, I highly suggest Moonsong. I made it my ringtone once!
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#142
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Crown -> Misery -> Rabbit transmogrification I'd say it's fair to assign the power to the Crown. |
#143
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Moonsong and Scorching Back are my alarm tones. Amazing songs.
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#144
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EVERY SINGLE ONE OF MY POSTS IN THIS THREAD IS A SPOILER.
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BALLS OF YARN. THEY LOOK LIKE BALLS OF YARN. BECAUSE CATS. Last edited by BEAT; 08-31-2017 at 09:23 AM. Reason: YOU ARE NOT ALLOWED TO READ ANY OF MY TOP SECRET SPOILER SECRETS. |
#145
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Chapter 9, Part 1
Chapter 9: Plantation ♪♪Cave Story♪♪ What's that sound? Could it be...the theme song?? Yes, stepping into the Plantation, players are finally treated to the main theme of Cave Story, which they will be familiar with from the title screen. It is a very iconic piece of music, although if we're being honest, it isn't one of my favorites on the soundtrack. It's still pretty good, though, and since it's one of the longer pieces, it gets a chance to develop in a way that most of the songs don't. The solo section before the song repeats is definitely my favorite part. Anyway, this it the Plantation. It's a big area, so let's look around some. The first enemy you'll see here is this big swarm of bats. Mama bat doesn't really do much aside from fly from side-to-side, but the baby bats will swoop down to attack you if you pass underneath. They aren't especially dangerous, though. The Plantation basically consists of three fairly wide floors. Let's head down to the lowest of them first. Quote:
have anything to offer us. Let's go left! I've mentioned this before, but you can actually stand on quite a number of enemies in Cave Story without taking damage - though often you risk falling off and getting hit when they move. Standing on these guys is actually pretty easy! They don't move at all, so the only real risk is that you'll get hit by the water that they spray. If you fall into the water, you might notice the pipe on the left. Go inside and you'll be transported... ...back to this pipe on the right. Totally useless, but kind of fun? At the far left, we find a locked door. If I've learned anything from my cat, it's that I NEED TO BE ON THE OTHER SIDE OF THAT DOOR The last thing of note down here is this mysterious shiny thing, glimmering from inside the INSTANT DEATH SPIKES. We'll leave it alone for now. Let's go check out the middle level. Up, up and away! Hey, there's a door in that floor! Navigating to the hidden door is pretty easy, but that doesn't mean we're getting inside. Nertz. Continuing to the left, we find some Mimigas working the soil, guarded by these big monster guys. The big guys won't move or attack you unless you shoot them, at which point they'll start jumping around and throwing what appears to be their own arms(?) at you (you can see one on the right). They have a lot of HP and are somewhat dangerous, so often the best idea is to just jump over them without provoking them. None of the Mimigas in the field have anything to say to us. What's with the silent treatment? There are sprinklers scattered around the Plantation that shoot water everywhere. I don't personally find them frightening, per se, but then I am pretty tough. The little green guys that look like peas run around erratically, which makes them annoying, but not very dangerous. I clear one out here before investigating this door. ♪♪Safety♪♪ Inside, we find a bunch of Mimigas taking it easy. Hey, I know that guy with the fishing pole! Quote:
With that, he heads out. None of the other rabbits here will talk to me. The one on the left seems to have stack of sprinklers for some reason, though. ♪♪Cave Story♪♪ Quote:
...No? Fine. That does it for the middle level, so let's go up to the top. There's a door over there that we'll check out in a minute, but there are a couple of dragonflies up there that I want to see first. AAAAAAH TOO MANY DRAGONFLIES!! |
#146
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Chapter 9, Part 2
We deal with the swarm of dragonflies and go see what they were guarding. It's a life capsule! Back to 4 HP - I've gotta say, the numbers for these things seem extremely arbitrary. Now we can go see what's inside door number 2. ♪♪Gestation ♪♪ Appropriately, it's Jail No. 2! We haven't found Jail No. 1 yet, but it's a little discouraging to think that they needed to have more than one. Quote:
maybe he's just perceptive enough to realize that I'm a robot? Either way, he talks pretty tough. Incarcerated Mimigas ain't got no hecks to give. The next bunny over just says "Lemme out!". Man, what a turn of phrase. As someone who works with doctors regularly, I might just have to start using this one. We head over to the left cage to talk with the other prisoners. Quote:
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Is that so? Too bad I haven't seen any secret hideout-WAIT A MINUTE On the left we have another extremely-obvious secret passage leading to a teleporter. Damn right I do, I'm a risk taker! Hey look, it's that room where Kazuma was stuck at the beginning of the game! Back in Grasstown! That's neat, but there's nothing useful for us to do here right now, so we head back. ♪♪Cave Story♪♪ There's another cloud of bats over here. Just thought you'd like to know. Here's another of those big fellas guarding a door. Must be something good inside, right? ♪♪Gestation ♪♪ Whoa, it's Sue! And Jack! And...that guy who eats a lot and doesn't care about people! We can't get through these bars, but there is another way... If you go back outside and fly up, you'll find another way in. This almost looks like some kind of secret passage. I love secret passages! Fat lot of good it does us, though. The way into the cell is blocked, so I guess we won't be busting anybunny out today. ♪♪Cave Story♪♪ The only thing left to see in the Plantation is this delightful spot. At the very top, we find a bunch of warning signs and what seem to be sideways thwomps. Couldn't hurt to fly up there and get a closer look, could it? Ha ha of course it could. So we've been everywhere in the Plantation and we don't have a lot to show for it yet. But! Without realizing it, we've already put things into motion. Because way down on the bottom-left of the screen is... ...our buddy the fishing Mimiga. And he's got something for us! Quote:
A key fished out by a certain Mimiga. Nice! If you somehow hadn't guessed what you need to do with this key, talking to our fishy friend will give you a pretty clear hint: Quote:
*kssh* I'm in *kssh* Inside the teleporter room we see - oh no! Kill it! Kiiiiiiiiillllll iiiiiiiiiit!!! |
#147
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Chapter 9, Part 3
Oh, uh, looks like you can't shoot this guy. In fact, you can even talk to him! Not that he has a lot to say. Well then, let's just stroll over to the teleporter, since this guy's apparently harmless. ~WRONG~ Oh dear! The big golem thing, apparently concerned with the safety of the Mimiga farmers, jumps on top of us. The screen fades out... Man, I'm just starting to realize how frequently Gestation gets used on this soundtrack. It's number 1 with a bullet!♪♪Gestation ♪♪ C'mon! You're not dead, are you? ..... Well this is a fine how-do-you-do. Not only are we in jail, but Sue and Jack are nowhere in sight! And even worse, we're stuck with the eating guy! Quote:
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gives us this: Quote:
Look at that, it's a letter from Sue! Let's see what it says: Quote:
Fun fact! Litagano Motscoud is actually a messed-up transliteration of Doukutsu Monogatari (the game's original name in Japanese) spelled backwards! Normally, Do-u-ku-tsu Mo-no-ga-ta-ri would turn into ri-ta-ga-no mo-tsu-ku-u-do when the syllables are reversed, but the translator at Aeon Genesis didn't realize that this jumble of symbols was related to the game's title and so they changed the "ri" into a "li". And voila!, Litagano Motscoud. This is one area where the Nicalis translation has AG beat, since they simply went with yrotS evaC. Mind you, there is a certain elegance in AG's nonsense phrase. Oh, shove off. Talking to Muncho a second time didn't just alert us to the presence of the letter, it's actually the trigger that makes this block disappear, allowing for us to escape the prison. Huzzah! ♪♪Cave Story♪♪ We say the magic words and the door opens for us. ♪♪Safety♪♪ Welcome to the Hideout! Who's that lady down there? Let's find out! Quote:
That's an understatement. Quote:
get her down! Quote:
Momorin grabs the booster, leaving us sadly earthbound. If you don't count our magical flying Machine Gun, that is. You can say "Yes" here, but it doesn't lead to anything interesting. Of course I'm not too busy for you, Momo. Quote:
A Mimiga mask Sue's mother made. It's a bit big... I mean, no-one's going to fault you because your bespoke Mimiga mask doesn't quite fit a robot that you've never met. But hang on a second, when did Momorin hear about us in the first place? When we last heard Sue talk about her mother, she wasn't sure where she was. Then in her letter, she knows about Momo's secret Plantation hideout, complete with the password to get in. Did Momorin sneak out at some point to visit Sue while she was in jail? Heck, I wouldn't put it past her. Lady's got moxy. Quote:
We may have lost our jetpack, but our new look is killer. And I don't mean "killer robot", just regular killer. Now that we can talk with them, let's go see what the bunnies tending the fields have to say about their situation. ♪♪Cave Story♪♪ Quote:
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Looks like ol' Doc has been using a little more honey on the bunnies, saving the creepy music and threats for folks like King and us. These Mimigas have swallowed his stories hook, line and sinker, but not all of them have (as we'll see in a second). |
#148
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Chapter 9, Part 4
♪♪Safety♪♪ Quote:
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tons of Mimigas. So it's not hard to imagine how the Doctor could convince some of the Mimigas to follow him under the pretense that it's for their own safety. The old Mimiga's last comment is worth examining, but we'll do that on another day. Let's go talk to the guy on the bed for now. Aww, poor widdow bunny is all tuckered out. Quote:
♪♪Cave Story♪♪ I'm on break! Quote:
If you talk to our seasoned felon again, however, his tough facade cracks a bit: Quote:
at robots? Though admittedly, that does sound pretty relaxing. Quote:
Sprinkler get! Good thing that other guy was feeling lazy. Before we take that back to Momorin, though, I want to try talking to the other Mimigas. ♪♪Gestation ♪♪ The prisoners react the same to you whether you have the mask or not. I supposed that makes sense, since they're in jail for rebelling against the Doctor and his stupid Doctor rules. Sadly, you can't go visit Chewsbury with the mask on, as our secret passage has sealed itself back up. Note that you can't even get here with the mask on unless you have the Machine Gun at level 3, so I guess it's not surprising that nothing special happens (but I'm still a little bummed). ♪♪Safety♪♪ Quote:
Handed over the *Broken Sprinkler*. It's brand-new. ...Perhaps. Quote:
"What's all this gear you're loading onto the helicopter?" "Oh, you know, Doctor stuff. Cotton balls, band aids, those little triangle hammers." Quote:
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♪♪Gestation ♪♪ Quote:
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We hoof it back to the secret hideout. ♪♪Safety♪♪ Quote:
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every day? Sounds like working with this guy would suck. Anyway, we head down to the bed below to get some shuteye. All is quiet in the hideout when we wake up. I made a backup of my save here, for reasons that I will reveal...eventually. ♪♪Cave Story♪♪ The gang's all here! Looks like Itoh finally found the inner strength to leave that storage shed. Guess who's back? Back again? Itoh's back. Please oh god don't tell the Doctor Quote:
Before talking to Momo again, I take a minute to explore the Plantation. Everything has gone quiet, there isn't a single Mimiga to be found anywhere... ♪♪Safety♪♪ ...except for this one. |
#149
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Chapter 9, Part 5
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and you and everyone on Earth for like a 2km radius. Definitely one of those, anyway. Even the jail is empty. What could that dastardly Doctor be up to? Only one way to find out. Let's go test out that rocket! ♪♪Cave Story♪♪ Quote:
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Before we do that, I make a point of re-equipping the Booster. Forgetting to do this can lead to a nasty surprise the first time you try to use it. Ok, let's fire this puppy up! ~FWOOOSH~ The rocket starts to climb, but as we ascend we see something worth hopping off for. It's a pupper! You know I can't resist a good pupper. Quote:
It's our final life capsule! This one brings us up to an even 50 HP. It'll have to do, because we won't be getting any more. I've read that this dog will also bring you a replacement Life Pot if you've used yours previously, but that's not something that's every happened to me. All the really hard bosses are still to come... Oof, thanks for that parting gut-punch. Way to bring down the mood, guy. Just as things start to get awkward, the rocket falls back down. Looks like it's ready for another trip! ~FWOOOSH AGAIN~ Up we go! Time to brave the long hallway of horizonti-thwomps. Not only is this pretty cool, it's also dangerous! If you're standing on the edge of the rocket, part of you can touch a thwomp and you'll get exploded. Note that the rocket doesn't shoot past the thwomps, exactly - the thwomps land on either side of it, but it soldiers on undeterred. It must be made of some pretty strong stuff! Our reward for making it to the top is this door, which takes us to... ...the Final Cave! That's right, there are no other caves in the game beyond this point. Kinda makes you wonder what's in store for us on the other side, huh? Join us next time to find out, when Let's Play Cave Story returns. Huzzah! |
#150
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You can always tell things are getting real when you get to a new area and the background music is the game's main theme.
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