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#61
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The tasteful backgrounds are especially impressive considering how many other GB platformers don't even bother with backgrounds at all, or worse, use overly-complex background sprites that actually interfere with gameplay. SML's backgrounds employ juuuust enough detail to add a nice visual flair and reinforce a level's sense of place without confusing the player.
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#62
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I dont know if it was intentional but I appreciate that the very minimalistic background hills still have eyes.
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#63
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Daisy Daisy, fitting well with Mario Mario.
Quote:
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#64
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Unless they got married - then she'd be Daisy Mario.
Unless she decided to go by Daisy Daisy-Mario. |
#65
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I remember that I knew there was a plane level, but seeing it here, I don't remember it clearly.
Thank you Beowulf for showing it off. |
#66
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Even to this day I'm impressed at the way they set up the end-of-level challenges, although I remember being annoyed that some of them actually stared kinda far back in the stage.
I also remember beating this on summer vacation at my grandma's apartment. A final-stage shooter section did NOT mesh up with my NES skills at the time (I was too much of a spaz to ever dodge bullets consistently), so it took a lot longer than I was expecting. Quote:
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#67
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For some reason this is making me imagine Mario singing Uptown Girl by Billy Joel.
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#68
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So, I mentioned I was going to talk a little more about the Game Boy comics, right?
![]() The main character of the series’ four issues was the antihero Herman Smirch, a weak-willed nebbish easily hypnotized by Tatanga and his minions. ![]() In each issue, Herman would open a portal using a Game Boy, and various minions of Tatanga would come through, ready to get on with the latest plot to conquer the world. ![]() Fortunately for the world, there was an urban legend going around that you could counter this: If you say Tatanga’s evil black cloud, you needed to grab your Game Boy and start maneuvering through any world that had the two doors at the exit. World 2-1 was generally considered the easiest to pull off the trick. ![]() If you did it right, there would be a third, middle door. ![]() And Mario would come to help you! ![]() Now, clearly, this was just made up for the comic, right? ![]() In the interests of science, I decided to give it a shot. ![]() Turns out, it actually works! ![]() Aaaaand now I have to go help Mario defeat Tatanga. D’oh. Next time: Something else! |
#69
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Wow, as if wild pre-internet playground rumors about Nintendo games weren't bad enough already! Also the line "two doors...no, three!" is some pretty amazing dialogue. Wouldn't you immediately notice it...?
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#70
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Still wouldn't be the weirdest usage of the song. |
#71
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Okay, so, here's the plan: I want to declare this LP "finished, at least for now" in that I've shown all of the SML content that I have. I'm leaving open the possibility of continuing the series, but my April is looking increasingly insane, so I don't know when that will be.
So for now, thanks for reading! |
#72
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Oh wow, those Game Boy comics take me back. Though one storyline has two teenage New Yorkers battling Tatanga... in the World Trade Center's Windows Of The World.
Yuuuuup. |