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#61
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Something really fun is to create slightly raised turrets to fight against goblin sieges. Your marks dwarves can shoot down a couple Z-levels through little holes out of incoming invaders and it makes it really feel like a siiiiiiick siege
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#62
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#63
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#64
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That shouldn't actually work at all and also go die in a fire you dark wizard you
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#65
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Quote:
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#66
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NSFW : https://www.youtube.com/watch?v=pXitp67Li-k |
#67
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For those who can't stand the interface but would like to manage a colony of malcontents, I highly recommend Prison Architect. It's lacking a little of the complexity of Dwarf Fortress, and you have somewhat more explicit goals, but you still get the feel of indirect management and a population that will start murdering at the drop of a hat.
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#68
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1st Granite, 154
As I take a look across the great, bloody fields on the new year, I spot furry dog-like creatures. They're much bigger than the dogs we keep here, and if they're anything like the dogs here they've got a fine pair of chompers that would probably be unpleasant to be introduced to. I order wood hauling to be temporarily suspended until we can be sure these giant dogs won't bother us. 16th Granite, 154 Alixsar rushes up to me as I'm picking through the food stockpile. "The wolves are at our doorstep!" "Wolves? Is that like elves but woolier?" "The... giant... dogs." "Why didn't you say so!? I order the gate raised and lock the doors. It's unfortunate, but we can't risk anyone being outside while they're so close! 17th Granite, 154 I accident caused someone outside. With the doors locked and gate raised, LaularuKyrumo. Whoops. Well she shouldn't have been practicing sommersaults in the bloody rain now should she? 19th Granite, 154 The wolves depart to the south without incident. We open the gate to a confused LaularuKyrumo, who says she didn't even realize she had been locked outdoors for three days! Well, I hope this is a well learned lesson for her: keep close to the entrance and don't be wandering around where you could put yourself in danger! 26th Granite, 154 LaularuKyrumo did not take my advice, choosing to wash some of the blood off herself in a pool of water southeast of our fort's entrance. The problem was obvious once you really took a step back: The further away you bathe, the greater the chances you'll get ambushed by a twisted horse monster. LaularuKyrumo made a break up the small hill to our entrance, while I ordered entrances sealed. If she could outrun the creature, maybe we could keep it out. Unfortunately this was a horse-creature, not a snail-creature, and quickly caught up to her. The fight is short. I would say she was close but this is no time for jokes. I order the remaining door into the fort locked. The beast bangs uselessly against our fortress's doors, neighs, and sets watch over our entrance. 27th Granite, 154 The distrubing horse-noises last less than a day. But we dare not go outside, least it's a horse-trick. 1st Slate, 154 We wait a few days and send Solitayre outside to ensure the coast is clear. Solitayre's barely has time to confirm the horse-creature is gone before jovewolf rushes outside. 10th Slate, 154 We mine out a tomb for the late LaularuKyrumo. She has the honor of being the first dwarf to lose their life here at Okol Anam. It's nothing fancy, but it'll be a place to keep her stuff. Her son, onimaruxlr is keeping it together. Her husband, jovewolf, insists on being the one to bring the body to its resting place. He breaks down again twice before finally mustering the whiskey to properly bury her. 14th Slate, 154 The heavy mood in the fort is broken by good news: Mightyblue has given birth to a boy, her sixth child! She's names him Thinaran, "he who sculpts." 19th Slate, 154 As another heavy rain of blood descends on our fortress, migrants arrive. Many, many migrants. So many I take only their names. I will once again after speak to them all individually later. Our fort has once again doubled in population. Many of this wave of migrnts come with shocked looked on their faces, unable to properly understand why the sky is raining blood down upon them. Others find themselves unable to move, requiring the sterner dwarves to help lead them out of the rain. My quick tally of names and professions: Octopus Prime - Engraver Wolfgang - Ranger Falselogic - Ranger shivam - Ranger McClain - Blacksmith Sven - Gem Cutter Kishi - Craftsdwarf BEAT - Bone Carver Pajaro Pete - Fishery Worker Dizzy - Farmer Zef - Cook Ample Vigour - Farmer Calorie Mate - Butcher Paul le Fou - Dyer Torzelbaum - Mechanic Kirin - Bone Doctor metmanmas - Shearer Sprite - Spinner Adrenaline - Ranger Patrick - Leatherworker Bongo Bill - Ranger Googleshng - Clerk Sarcasmorator - Ranger MCBanjoMike - Farmer Plus seven children. 31 new citizens. Clearly given the shocked looks on their faces, most were decieved by someone about what exactly they would be walking into! 22nd Slate, 154 The last migrant finally makes it indoors. Sheesh. The dwarves come with a number of animals that will likely be slaughtered, along with two pet pigs. The other animals are young; I will allow them to graze outside and grow fat before slaughtering them. 28th Slate, 154 Gerad makes yet another macabre figurine, this one of a skeleton (with pet boar accessory). 1st Hematite, 154 It's been over a month since our last wave of migrants. I was prepared for perhaps a dozen new migrants, so 31 was challenging. Our citizens were up for it however, quickly crafting beds and furniture, and setting up new homes for our new comrades to live in. A large area has been set up for our livestock. It isn't ready yet, but we're hoping we can grow some mushrooms in here that they can feed on, hopefully an appealing alternative to blood-covered grass. A couple of new farm plots have been added too, to try and ensure we don't run out of food. The hall of traps continues to be expanded. I name one of the dogs "Bate" and have him settle at the end of the hallway. Out workshop area has gotten several new additions as well. Stations to help make clothes, leather goods, soap and cut gems have been added. I've also added two wood furnaces, two smelters and two forges so we're ready to start making armour. Our temple/office area has been mined out, and most of the loose stone has since been hauled away. Given how sour my fellow dwarves have been feeling, I shall make setting the temples up a proirity. Despite the unexpectedly high number of migrants, our craftdwarves have managed to carve out accomodations for all of them. While we have the opportunity, I'll keep expanding out network of bedrooms so we can ensure all these dwarves who come in shocked from the rain will at least have a place to feel safe. Finally of note, I have asked Brickroad and TheSL to start digging underground. We must see if there is flux stone here, and a source of water is necessary for our hospital. This year promises to be more challenging than the last. |
#69
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Our newest dwarves:
Falselogic Octopus Prime Wolfgang shivam McClain Sven Kishi BEAT Pajaro Pete Dizzy Ample Vigour Calorie Mate Paul le Fou Torzelbaun Kirin MetManMas Sprite Adrenaline Patrick Bongo Bill Googleshng Sarcasmorator McBanjoMike Zef |
#70
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It got one thing right I am a member of the Spiteful Game.
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#71
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I dunno False, ""poor analytical abilities, a meager ability with social relationships, little willpower, bad intuition and a very bad sense of empathy" pretty much describes your mafia game.
- Eddie |
#72
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#73
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I killed you...
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#74
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THE BIG JOBS POST Now that our fortress is half full, I'd really like to start thinking about which dwarf is doing what! For most non-hauling tasks, you don't need or want *every* dwarf doing it, as you'll never properly train dwarves that way. I mentioned in a previous post all the specific labours that dwarves can specialize in. With this post, I want audience input to make sure I've got the right dwarves in the right positions. This will not only help our fortress run smoothly, it'll help me when writing (as I'll know which dwarves to praise/blame even if I miss specific incidents). But to not leave you all in the dark about your own dwarves, here is an alphabetical list of every adult dwarf in the fortress, and any Novice or better at. From there, I'd love it if anyone who wishes to apply for a particular position could let the thread know! Being proficient in a skill is NOT required to apply! It simply shows what the game has given your dwarf thus far. Many of the dwarves with no skills listed are Rangers, who are most likely slightly trained in combat (notably as potential Marksdwarves): Alixsar: High Master Grower Awkward Grunt: Proficient Mason, Great Clothier aturtledoesbite: Adequate Armorsmith BEAT: Adequate Bone Carver Blitzblast: Skilled Mechanic, Great Thresher Brickroad: Legendary Miner Calorie Mate: Adequate Butcher Dawnswalker: Talented Mason, Novice doctor Destil: Competent Carpenter Eddie: High Master Miner Galadrome: Skilled Carpenter Gerad: Adequate Cook, Grand Master Stone Crafter Kirin: Adequate Wound Dresser, Adequate Bone Doctor Kylie: Adequate Miller, Accomplished Stone Crafter LancerECNM: Talented Grower McClain: Great Metalsmith MetManMas: Adequate shearer Mightyblue: Proficient Mason Mogri: Proficient Brewer, Adequate Cook Octopus Prime: Adequate Engraver Patrick: Adequate Leather Worker Paul le Fou: Adequate Dyer (-) Sky Render: Great Carpenter, Competent Mason, Competent Mechanic Solitayre: Proficient Carpenter Son of Sinistar: Adequate Potash Maker, Legendary Stone Crafter Sprite: Adequate Spinner Sven: Adequate Gem Cutter TheSL: Legendary Miner Zef: Competent Cook Dwarves with no profession skills of note: Adrenaline, Ample Vigour, Bongo Bill, Dizzy, Falselogic, Googleshng, jovewolf, Kishi, MCBanjoMike, Pajaro Pete, Shivam, Taeryn, Wolfgang The following job positions can be applied for. Leading candidates that have existing skill are listed in brackets, but ALL candidates will be considered. Please rank your three desired job choices. Candidates that are not chosen for a job will have first dibs on military positions (see below). MINER - 4 POSITIONS AVAILABLE (Brickroad, TheSL, Eddie) CARPENTER/WOOD CUTTER - 4 POSITIONS AVAILABLE (Solitayre, Sky Render, Galadrome, Destil) ENGRAVER - 2 POSITIONS AVAILABLE (Octopus Prime) MASON - 4 POSITIONS AVAILABLE (Sky Render, Dawnswalker, Mightyblue) ANIMAL TRAINER - 1 POSITION AVAILABLE DOCTOR - 3 POSITIONS AVAILABLE (Dawnswalker, Kirin) BREWER - 3 POSITIONS AVAILABLE (Mogri) COOK - 3 POSITIONS AVAILABLE GROWER - 3 POSITIONS AVAILABLE (Alixsar, LancerECNM) ARMORSMITH - 1 POSITION AVAILABLE (aturtledoesbite) WEAPONSMITH - 1 POSITION AVAILABLE GEM CUTTER - 2 POSITIONS AVAILABLE (Sven) CLOTHIER/WEAVER - 2 POSITIONS AVAILABLE ((Awkward Grunt, Sprite) LEATHER WORKER/BUTCHER/TANNER- 2 POSITIONS AVAILABLE (Patrick, Calorie Mate) STONECRAFTER - 5 POSITIONS AVAILABLE (Kylie, Gerad, Son of Sinistar) MECHANIC - 2 POSITIONS AVAILABLE (Sky Render, Blitzblast) SIEGE ENGINEER - 1 POSITION AVAILABLE WOOD BURNER - 2 POSITIONS AVAILABLE FURNACE OPERATOR - 2 POSITIONS AVAILABLE SOAP DWARF - 1 POSITION AVAILABLE MILITARY SIGNUP The following dwarves have shown/claimed some aptitude in the following weapons. As professions above, you DO NOT need to have existing skill in a weapon (the military is willing to train you). If you wish to join, please state in the thread your preferred company. I will likely end up with 6 full squads (20 Marksdwarves and 10/10/10/10 of 4 out of the 5 other weapons. Sorry Wrestling fans!) NOTE: Volunteers get glory and the best weapons/armor. Conscripts get shoved out into the horde of goblins first. SWORDDWARVES: Ample Vigour, Galadrome MACEDWARVES: Calorie Mate, Googleshng, McClain, Son of Sinistar HAMMERDWARVES: (none) AXEDWARVES: Blitzblast, Kishi SPEARDWARVES: Awkward Grunt MARKSDWARVES: Adrenaline, Bongo Bill, Destil, Falselogic, jovewolf, MetManMas, Mightyblue, Sarcasmorator, shivam, Solitayre, Wolfgang APPLICATION DEADLINE FOR BOTH JOBS AND MILITARY IS AUGUST 8. I will be on vacation next week, so please get any applications into this thread before then for my return. Happy summer holidays! - Eddie |
#75
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I guess I can mason it up while not shootingbashing things with my crossbow.
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#76
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Stone crafter, cook, gem cutter
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#77
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Skull Lord
What do you mean there's no Skull Lord? Okay, okay, fine. Keeper of the Book of Grudges. What do you mean there's no Book of Grudges? Are WE even dwarves?! |
#78
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I have a horse monster to claim revengeance upon - I will be a marksdwarf.
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#79
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- Eddie |
#80
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Eddie, I dream of creating a great work of art. Tell me you're going to make my dreams come true (in between my brewing activities, of course).
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#81
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I want to make strong armor!
If possible, I want it all to be painted pink! |
#82
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Alright! My name was picked out of a hat for this! Yay!
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#83
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You're married to Pajaro Pete!
QUITE THE CATCH! |
#84
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I guess my dwarf can try to be a weaver. It will keep his mind busy while he waits for MetManMas to return home from the war. |
#85
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1. SIEGE ENGINEER
2. WOOD BURNER 3. eh... GEM CUTTER? (at this point I think I'd just be OK with volunteering for the army) Military Company : HAMMERDWARVES Also, I love that the last name of dwarfBEAT is Twinklecrafts. |
#86
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Siege Engineer!
I'm 14 now! I'm old enough! And it practically runs in the family! Edit: Or I GUESS I could craft stone or do engraving. I GUESS. Last edited by Kylie; 07-30-2016 at 02:28 PM. |
#87
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I ded
at least I died in a fitting way Also. I HIGHLY want to recommend making a spreadsheet of some kind to keep track of things like which dwarves are doing what jobs, how many dwarves are assigned to a particular job, the total amount of skill levels in a given job, etc. Back when I didn't have access to Dwarf Therapist in the 0.40 fort, it was the only way I could stay half-sane. |
#88
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What do you mean no one wants to be a hammerdwarf? I will happily be a hammerdwarf. Screw that whole "food" business.
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#89
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Well, less that no one wants to be a hammer dwarf and more like no one has any training in it.
I will begin forging silver war hammers once I'm back for you! - Eddie |
#90
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Sworddwarf is definitely what I'd like to do! Before the proper military is set up, however, carpentry will tide me over until the full time trainin'/slayin'
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