Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#1
|
|||
|
|||
Let's Grow a Rooftop Lily Garden! Kindred Spirits on the Roof!
Introduction, Pt. 1
So as you all know, I'm part of the Visual Novel problem here on this forum. I am the one to blame for the existence of a Sakura Spirit stream on this forum. Which was, on the one hand, absolutely amazing. On the other hand, when I bought it, I had no ability to fathom just how trash it actually was. Thankfully, the game we're playing is a lot better. It's a more professional game with a higher pedigree and has a lot more thought into it. It's currently the top game on Mangagamer's weekly ranking, and a whole bunch of my friends have been excited for it for a long time. As far as visual novels go, this is about as top shelf as they come. And there's a lot that makes it significant to me on a personal level as well as culturally. Let's start with -- - This game has lesbians in it! And only lesbians! - Lesbians! You'll have to forgive T-Rex here. This is practically a catchphrase for him now, and he gets excited. So excited he starts talking out of turn. But fine, before I get back to what I was saying, anything else you want to add? - It's also the first VN to not be edited for content in its publication on Steam, only translated! - I suspect that's related to how it's being billed as a "frank depiction of same-sex relationships". Which hopefully means they don't wind up all inexplicably drenched in "juices" at some point. - What are the other big sellers on the site right now? "Cosplay Alien"? "Harem Party"? "Hypno-training My Mother and Sister?" Yeesh! - Well even from the title it's pretty easy to tell this is a very different game from the rest of the stuff that's there. Although "Harem Party" has a nice ring to it... - You say that, but you haven't seen the preview pics for that one. - ...ANIME WAS A MISTAKE OK, so now that's out of the way, let's discuss a few things about this project. I don't have the luxury of a skype crew, so instead I have to find some friends the sad nerd way, by adapting characters from comics I've read to add commentary to the playthrough. Don't worry, though, I won't be holding all of their commentary to the Dinosaur Comics structure. But I have to do this game by text rather than streaming, for a very obvious reason. - This game has nudity in it! That's right. Even if it's not as explicit as some of the other games being sold on that site right now, this game does indeed have content that would be considered work-unsafe in most circumstances. By making the LP text-only, I can edit the content so that you all can keep the forum pure and clean. - I mean, if they can make an all-ages version of Nekopara, we can do a playthrough of this game that both stays coherent and doesn't include any of the naughty bits. So I've been honking my horn tooting my whistle exploding with joy making a big fuss about this game on Twitter lately especially, and that's because it really fills a specific gap in my life is going to keep me busy for a while seems like the visual novel I'd been hoping for for years, even if I didn't fully realize it at the time I think before I really get into the game I want to talk at least a little about the game, it's history, and its cultural significance. I don't want this discussion to turn into a full-on anatomy -- - Hey-ohh! Dammit. Anyway, while I don't want to be quite as exhaustive or analytical as I have been in my discussion of Sonic, this is definitely a game that's so far afield from everything else in this forum that I ought to come up with some justification as to why you should care about it. - As far as these things go, lesbian visual novels are a pretty underserved market. While the market for lesbian manga is driven primarily by women (who are also the ones making the majority of the work, especially original stories), when it comes to games, the otome game genre, as in narrative driven romance games made for women, has been designed primarily around romancing men, typically bishounen (pretty-boy) sorts of games. In both cases, this is a historical thing. The tradition of lesbian stories marketed for women in Japan dates back to the 1970s with stories like Our White Room (Shiroi Heya no Futari), but by the 90s, conventions for artists really built up a market for such works, and lots of speciality publications offer room for shorts stories and manga serialization. But otome games are pretty new in comparison, and not a "thing" before Koei's Angelique in 1994. While there are plenty of games like that out there, since it's relatively easy to make a dating sim, a lot of them still tend to be obscure. Consider that the market for women who want to romance other women is probably even smaller than that, and it's not too hard to see why these stories tend to stay in cheaper-to-produce manga. - Yeah, but in the last several years it's been easier to find games like that. - Sure, and it's also like these games didn't exist before now either. Liar-soft, the producers of this game, have made a lesbian visual novel before this. It even shares the same team lead, Toi Tentsu, and the game art is done by Koume Keito of Spice and Wolf fame. It's a mystery novel with branching paths. And yes, as is the case for everything by Liar-soft, there is plenty of erotic content. The problem is that with this game some of that erotic content is rape and I'm not particularly comfortable with that. There's a review of the game by someone who goes by Mara (not our Mara, I asked) on Okazu, which is generally a good site for recommendations and reviews of girls-love stories. You ought to read it, but the basic summary of the game is that it takes place in a private girls' academy so posh that it's basically its own floating island. But a series of sexual assaults are taking place there, and the main character has to figure out what is happening before the culprit can escape -- in which case, for whatever reason because I haven't played the game, the school staff will blame her for it. While I don't want to defend the content here, the sad thing is that for a small team making a game like this, a sexual assault narrative in the game is almost par for the course. The only other game I can know anything about that had all-female sexual content is Lightning Warrior Raidy, and that game has lots of distressed damsels and also lots of revenge-porn scenes -- it's more of a dungeon crawler than a visual novel, after all. Really, my point is more that there's very limited precedent for what a game like this might look like, so even if it's disappointing it's probably not surprising that it's what they came up with; it was a very early Liar title and might be considered a sophomore slump. They've since shaped up and made more interesting titles that, even if they push in the direction of weird themes are more thoughtful about how they present their stories. An expanded version of the game with bonus content tried to push a more upbeat style, away from the darker tones of the original plot. - Even if the game wasn't very good, Toi Tentsu (known in some places as Toi Amatsu, which I assume is based on an incorrect reading of the kanji) has collaborated with Koume on lesbian filth more recently. There's a Kantai Collection doujinshi with their names on it that came out not so long ago, and it's more in the style of Koume's Pollen Girls series. That is to say, unapologetically lewd! - While they might still push on the depressing or grim tones, most of Liar's games tend to be more thoughtful about their sex now. They still have content that might make people uncomfortable in some of their games -- too many of them seem to have the "lolicon" tag on vndb, for example -- but in general try to stay away from depicting traumatic sexuality. They don't shy away from drama, however. There's arguably a big schism in the company's output from before and after the publishing of Seiken no Inganock -- which set up a sort of universe and tone in which many of their creative works are set. Most of the tales focus on surviving in grim circumstance with fairly limited sexual content; all of them have a steampunk setting. The most recent game in this series, Gakhthun of the Golden Lightning, is availble in English right now. You play as Nikola Tesla and have to protect the lives of people living in -- guess what? -- an academy on an artificial island, surrounded by the ocean. - Wait, does this Nikola Tesla get his motor running too? Because I thought... While I can't comment on the extent of Gakhthun's Tesla sex scenes, I will also point out that vndb informs me that this universe actually begins with Souten No Celenaria, which as near as I can tell is basically a porn parody of Skies of Arcadia, and takes a much more comedic tone over the rest of the games in the series. - But I don't know how relevant all of this is to this game! I think there's a way more relevant visual novel series that we need to discuss! (Continued in Pt. 2 below...) |
#2
|
|||
|
|||
Introduction, Pt. 2
- It's interesting that the rise of lesbian manga took maybe about 20 years to reach a really sizable audience, because there's been an interesting lesbian visual novel series that started in 2006, closer to like 12 years since the first major otome games came out. - That series is called "A Kiss for the Petals". Which is, well, a double-entendre. - You see, this is a series that's what they call a "nukige". Which is probably short for "nookie" "game". It's all about sex! There's plot, but it's almost entirely to contextualize the sex scenes. And it's all girls! Mangagamer and Steam have one game from the series out, and it's also the one that's designed for all ages (as in, no sex), Remembering How We Met. While I haven't played it, it's probably pretty good, since even if the games' plot is otherwise mostly used to string along sex scenes, it's still not done thoughtlessly. In fact, on the Mangagamer blog, the director has a multi-part series on how the game was conceived and made. Part one, part two, part three, part four, part five, part six, part seven, and part eight. - The summary is -- don't make it secretly about a boy, don't grow penises, and don't use toys! - There's also another important note they have, which is to make it so that the people around the couples of interest are almost all girls, with the exception of a few family members; and also, make them supporting of the main characters' relationships, rather than suspicious or unaccepting of lesbianism. Not just girls loving girls: girls loving girls loving girls! - I can certainly see why they would want to be conscious of the way the people around them treat the relationships. I'd rather a story try to stay away from negative sentiments about the relationship, even if it would make the work more true to real life. Even in the summary it reads as microaggressive, and the presence of that sort of dialogue certainly keeps me from being able to relax with the media I'm engaging with. It's the same sort of problem you might see with the way low-level enemies' dialogue dealt with Catwoman's gender. Parts of those ground rules sound unfriendly to trans women, but there are also a lot of stories (at least in manga) where those sorts of things happen, and sometimes seem to be done for the sake of authors and artists who can't seem to conceptualize the idea of sex between two people where neither one has a penis. In that regard, I'm glad they took up the creative challenge with the rules they did, though reading more detail about that reasoning puts me off. - The games are short, and take maybe an hour or two to play through. But there are a lot of them. People really want their lesbian porn game series! Including the one already in English there are 15 main games, another 4 spinoff games, something like 14 light novels, 4 drama cds, and an anime OVA. Keeping track of it all... - ...Well, it's ridiculously hard! And also difficult! Jesus, T-Rex. - The concept the games have, of a private girls' academy that serves as a lesbian paradise, is one that had some precedent. The most notable example of a story like this is probably Maria Watches Over Us, which was originally a light novel series starting in 1998 that became pretty big with manga and anime series adaptations starting in 2003 and 2004. It's a series that seems to represent high school romance in an authentic way, in that there's a lot of drama and tension that would be cleared up immediately if the characters knew how to express their feelings for each other. I still think I'd recommend it, but it's not what you'd turn to if you want an adult romance. - Between the time frame and some of the specifics of the setting and characters, the Petals games especially start out feeling like the Cinemax porn parody version of Maria Watches. Character interactions can still feel pretty contrived, even if it's fun to see their feelings for each other develop over the course of the game. It's still definitely not a game selling itself on the strength of its narrative, and none of the games have what you'd think of as a branching narrative. It's really always a focus on a single couple. - The game is apparently pretty popular outside of Japan, too. Not that it's hard to find people who are really rabid about getting to play games with teenage girls and sexual themes. I think this is where one of us makes a snide comment about the variety of games available on Vita? - The Petals games probably had a major influence on Liar-soft making this game. While this one is by accounts a significantly longer title -- Liar's games tend to sit in the 10-30 hour range for playthroughs -- it still has a lot of the same structure and feel, which you might have noticed if you've played some of the demo. It's still set in a high school, it focuses on about as many couples as the entire Petals series does over the course of its many games, and once again there really isn't a lot of branching to be had in the game. The tone of the series pushes a little more humorous than a lot of the other Liar games we've seen, and visually it matches with the lighter style and real-world settings of Petals. There's also the main conceit, which I don't want to get into before we even start the story, but which seems to be about finding ways to make the contrived scenarios in the Petals games feel a little more grounded and plausible. - Plus, the nature of the relationship of the two characters in the first scenario of this game is built around a similar dynamic to the couple in the first game, to the point where the similarities really don't feel coincidental. I think that Petals had a significant influence on this game, to the point where this one almost certainly couldn't have existed if it didn't prove there was an audience for it. But given the similarity and the nature of opinions on the internet, I wouldn't be surprised if there was a Cola Wars-style dynamic over rival fandoms for this game and the Petals series, especially given the way the concept was so thoroughly appropriated. I guess if there's any real distinguishing factor, then, it's going to be in the way things are executed and your personal level of comfort over lots of explicit depictions of high schoolers having sex. - Speaking of which, there is no sexual content in the Kindred Spirits demo. Unofficial translations of the Petals games are out there if you're that interested in checking them out, but I definitely agree with the idea they're really not games you play for the plot. I certainly don't think a let's play of one of them would ever be in the cards for me. You'd basically be left with maybe a fifth of the game, and these are already quite short games to begin with. They're still better than Sakura Spirit, though. For one thing they don't pussyfoot around play wink-and-nudge with sexual themes in a puerile manner the way Sakura Spirit does, and aren't trying as hard to appeal to inane fetishes. No foxgirls tripping into the vat of chocolate. Relative to its contemporary peers, the art in this game is pretty restrained. It's by an artist by the name of Peg (or, sometimes, Peggy), whose works are mind-blowingly difficult to find. But I started following her on Pixiv probably around the same time the game came out in Japan, early 2012, likely from some art in the game becoming popular. Of course, not knowing much Japanese I didn't realize that she was doing art for a girls' love visual novel; by the time the game was announced last year I wouldn't have even remembered it as a thing. But, honestly, she's done some of my favorite art on Pixiv, and so I'm sorta happy in a bewildered way that it's her art that's in the first unedited Steam VN release. Sort of the way you might feel to find your favorite band on the radio and everyone you know who listens winds up liking the song too. I'd like to tell you more about Peg's work, but there just isn't much to point to outside of this series: illustrations for two light novels and four drama CD spinoffs. There's also a little more art for the packaging of some manga spinoffs, but not the art for the mangas themselves, which were done by other artists who do more longform work on the regular. Given the lack of any public persona and a fairly small body of work, I'm left unable to figure out just how she wound up working on the project in the first place, but I'm certainly glad that it happened. I'm also happy enough to leave it there, because even one stalker of Japanese gamedevs is one too many. I think I'm starting to near the character limit of part two here, so I think this is as good a place to sign up. I think we've learned a lot here about visual novels, romantic manga, and the culture surrounding them. - You also learned probably way more than you ever wanted about my porn reading habits! So thanks for sticking this far in. - That's the phrasing you chose? - Yes, please end this post now. Next time we'll actually get into this game! Won't that be fun? |
#3
|
|||
|
|||
pfft, just photoshop flowers over the explicit bits, it'll be fine, probably
|
#4
|
|||
|
|||
Thankfully, I have the perfect replacement image
|
#5
|
||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||
So because there's a limit on the number of pictures possible in a single post, in order to keep this moving along, from now on I'll be replacing the emoticons of trex, utahraptor, and dromiceiomimus with :trex:, :utah:, and :drom:. Easy enough, saves me room for more screenshots from the game in each post so people don't complain I'm inflating my post count, and everyone's happy. Anyway. Let's get on with this.
Part One: Candy is Dandy but Ecto is Cooler :trex: - Oh boy, time to finally journey into the game! I hope everyone's ready for this! :trex: - I came prepared. I did my reading! :drom: - You really can tell that was written right before the Summer of Love happened, huh? "The Homosexual Fear of Normal Sex". I can only wonder what they mean by "three lesbian techniques" though. :utah: - I kinda want to see someone adapt that cover into an actual lesbian story anthology. It's so ripe for exploitation. :trex: - Maybe even... sexploitation? :utah: - Honestly, though, that cover art is incredibly on point. It's the sort of thing that clearly influenced the visual style of the girls' love manga targeted to female audiences. :trex: - Yeah! You can probably even connect it to modern arists like Takemiya Jin. Cool to think about! :trex: - Anyway, let's get into the first chapter of this thing! Let's meet the lesbian(s)! So when you launch the game, it starts out with a video sequence, with a youtube upload conveniently subtitled: The song is by a group called Blueberry & Yogurt, who are a music and sound duo who have done a lot of work for visual novel companies like Liar-soft. If they're not doing all the music, they're at least doing the intro and outro. Plus, the singer, Rita, is also the voice actress of one of these characters -- she's done a lot of work as a voice actress for erotic VNs like these, actually. :utah: - As you can see, there's not a lot of actual animation to point out here. Mostly it's just a scroll as we get introduced to some of the characters and the actresses who are voicing them. If you look closely you'll notice that this game has a lot of voice actress doubling. :drom: - Even if this is a game that has been getting a lot of press lately, the production value going into one of these games is still pretty small, especially in comparison to the size of the games industry as a field. You might see a title on Steam someday that has a much more animated opening, but this is typically what they look like. :utah: - While the intro video isn't part of the demo, everything used in that video either shows up there or on the promotional website -- which includes a couple screenshots that are not worksafe. :drom: - I don't know that I want to get into it right now but there are a few things I'm seeing here that concern me. :trex: - I still hope in my heart of hearts that the trio actually has a threesome together. :utah: - (Yeah, you would...) Don't bet on it! It's not important, but I think the "Liar-Soft 30th" thing is because this is the 30th piece of software they've released. The studio is only like 17 years old. So after the intro video there's this screen. :utah: - Does anyone actually pay attention to these screens? "All characters or any human-like representation of characters... are 18 years of age or older". I guess they have to say that, don't they? :drom: - Yeah, given that these are supposed to be high school kids, I really doubt that they've been held back from school for like 3 years. After that is the title screen. There's intro text that's slightly different for each character. It's also got voice clips! I believe they're all in the demo, so if you really want to catch every one you can just keep opening and closing the demo version, which doesn't have the intro or the nag screen. It's pretty cute, but they might not make a lot of sense until you've learned all the characters. :trex: - The original Japanese name, "Okujou no Yurirei-san" is a pun! "Okujou" means "roof", sure, but "Yurirei" is a portmanteau of "yuurei", which basically means ghosts (lit: "faint" "spirit" from its components), and of course, "yuri". We never did define "yuri", did we? No, we did not. I'm trying to make this LP parsable to people who have limited knowledge of Japanese, so I didn't want to get bogged down in specific terminology and instead want to keep this as parsable in English as possible. But I guess it helps us understand the name, so let's keep going. :utah: - I know this one! Back in the 70s, around the same time White Room was published, the first commercially gay male lifestyle magazine came out in Japan, called Barazoku, "bara" being the word for roses and used in reference to imagery used in Greek myths of Laius of Thebes. :trex: - Laius was the father of Oedipus, who also inspired genres of visual novels! :utah: - The magazine sometimes had female readers and commenters. They were mentioned in the magazine as "yurizoku", based on "yuri", which is the Japanese word for lily. Hence the joke in the thread title. :trex: - The rule of thumb for etymology: People were probably saying it before hand, but we gotta go by when it was recorded. So this is the first recorded term of the word "yuri" in a gay context. :utah: - Now, not all the ladies who were writing in to the magazine were gay themselves, but enough were so combined with the more general-audience focus of the magazine the designation stuck. :drom: - "Kindred spirits" isn't a perfect take on representing it, but it's a term of endearment that, given "spirit" being used to refer to ghosts, makes sense. That said, it definitely leans a little more on the idea of a "yuri" story as being about deepening about emotional bonds between women that may or may not be romantic (but usually winds up that way) than on the idea of this being an erotic story. :utah: - The reports I've seen from people who have played through the full game have gotten put the first sex scene at like 15 hours in? I think it's a fair title. In any case, I don't think I can come up with a way to maintain that pun in English, so it's OK. Let's begin. I'd post the appropriate BGM here, but it's hard to find soundtrack rips on Youtube and I don't want to do it myself. The song's a light and jaunty little guitar tune called "My Territory". It's in the demo if you want to hear it. Quote:
Quote:
Also, I'm going to use the "quote-by-name" tag feature to distinguish between lines designed to be spoken out loud by a specific character, whereas internal dialogue will have quotes that aren't identified to a specific person. Quote:
Quote:
Quote:
Quote:
Quote:
:drom: - I wouldn't be surprised if there's a moment where a voice clip is used to identify a character as accidentally voicing a thought out loud. Quote:
Quote:
Quote:
:trex: - "Winston's voice swelled forth. 'Onii-chan!'" :utah: - "..." :drom: - "..." ANYWAY, moving on: Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
#6
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
New song, this time it's a sweet little piano tune with backing strings. The Westminster chimes pattern is featured in it. It's called, oddly enough, "Kindred Spirits". Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
:trex: - I don't mind having the inner monologue guide our interpretation of what's happening, but it does work a little better when the character's thoughts are more complicated than just "Why?" :utah: - "I, the editor, could ask you the very same question!" is what more people need to think when they write stories. I'm just saying! Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
That's why I've been using copy-and-paste. Anyway, it's still a hassle. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
The picture has changed slightly and now the two girls appear a little bit translucent. So GEE I WONDER WHY. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
:trex: - Well, gee, let me remember that the next time someone offers me a Japanese candy! :utah: - Like, zoinks, Scoob! :drom: - My glasses! I can't see without my glasses! We've been going at it for a while This first part is starting to get really long, so, OK gang, let's split up. |
#7
|
|||
|
|||
Just a tip, you should use irfanview for taking screenshots like that. You can set it up to only screenshot the active window (minus border), and it'll autosave each snap according to the file path and naming scheme you set up in irfanview itself.
|
#8
|
|||
|
|||
Ah, thank you. I'll probably go back over these screenshots at some point, but since the Steam overlay and this game don't seem to mesh together properly, that's probably the best option I have. Plus, it's already installed on this laptop!
|
#9
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Part Two: Blackboards in Porn
:trex: - Since the last episode, I got to thinking, and I realized something. Those ghosts didn't know Yuna could hear them when they started talking! :trex: - They were doing a haunted version of Mystery Science Theater! :drom: - Do you think that's how they cope with death? Joking that the people they encounter might be about to join them? It's a bit morbid but who's going to hear them? :utah: - This sort of humor is pretty common among people who deal with death all the time! Doctors definitely use that sort of humor to cope with the misery of being surrounded by dying people. :trex: - Oooh, good point! But because doctors have, like, human flesh and vocal folds, people can hear them! So they need to be careful about when and where they make those jokes. :utah: - Yeah, there is a malpractice precedent for doctors who insult their patients. One in Virginia got awarded $500,000 in a lawsuit. :trex: - It definitely pays to be careful about your jokes! Thank you for joining us for another episode of Advice for Doctors When we last left off, Yuna had run off the roof in fright and slammed the door behind her, returning to her classroom. (BGM is Shirojo again) Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
:utah: - Plus, if I gave someone some bitter candy, I'd probably want to stay around to see the reaction when they put it in their mouth! :trex: - Yeah, I'm a little surprised that she didn't ask about the candy when Yuna came back down, even if it's just in a "Was there something wrong with the one I gave you?" sort of thing. :utah: - Lotus root has a history of being used as a medicine. While I don't know a lot about it, it's apparently got a history of being used to keep blood pressure low, so I might be a little worried that Yuna's got some circulation issues or similar that the candy just made worse enough to make her sick. :trex: - Despite the fact that so-called naturopathic medicines are often ineffective as treatments for specific ailments, they can still interact with medications in ways that are difficult to predict or can be harmful to a patient, so it's important to get information on any sort of supplements they might be taking, even if they seem harmless. Thank you for joining us for another episode of Advice for Doctors :drom: - Even so, if you got that lotus root candy from the link in the previous update, you probably wouldn't get sick like that from it, unless you already have abnormally low blood pressure. Don't freak out about this sort of thing. Fade out/in. Same music. Quote:
Quote:
Quote:
Quote:
BGM: ClashingXSwords Quote:
:drom: - This week on "Cute Or Horrifying?" we examine Nyaruko-chan, ketchup-based calligraphy, and dwarf kittens! :trex: - But first: How to talk to your kid about why their pet guinea pig is comitting infanticide! Quote:
Quote:
Quote:
Quote:
Each bit of writing on the blackboard is voiced, by the way. :trex: - Bunny Suicides: The After Years? Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Thank you for joining us for another episode of Advice for Doctors Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
:trex: - She's goin' outta her mind! :utah: - Note: Pac-Man fever is not a genuine diagnosis and merely the name of a song from 1982 album by Buckner and Garcia. Do not take this joke as a legitimate medical diagnosis. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
:drom: - If you don't want to get into it, the basic argument I want to expand on from those articles is this: one of the reasons the horror genre is successful is that it discusses themes are that explicitly feminist, or at least feminist-adjacent. Serving as a way to voice fears that our society instills in women -- or as a way to discuss a cultural fear of the power of women as well. Even if horror regularly engages with ideas that are creepy and gross, it's (ideally, at least) done in a way that recognizes and doesn't minimize harm in our society. :drom: - This makes a little more sense if you've already played through the demo, but it's not too hard to get at my argument just from where we've been going with themes. And so, could there be any sort of feminist messages hiding in the horror themes of this part of the game? They're subtle, but I think they're there. :drom: - Again, this argument is going to make a bit more sense once we get into the next sections of the game. If you haven't played the demo yet, I'm going to make another strong suggestion that you do so. It's free, it's easy to get running, and it's still several hours worth of game. :drom: - So Yuna is a loner, maybe even socially anxious. That's our starting point, and one of the parts of her characterization that's been elaborated on pretty consistently so far. Even so, she obviously has characters who care about her like Fuji, and there was mention of a Hina in the previous update whom Yuna is taking care of in some capacity. So it's not as though she's, strictly speaking, alone, but there's some trust issues here that keep her from relying on her friends for support. :drom: - What if one of the reasons Yuna's worried about relying on her friends is that she's worried they might only see her as a romantic/sexual object? :trex: - I know when you're oozing with as much sex appeal as I am, that it's a very real fear! Heh, heh. Yeah. :utah: - Please, T-Rex. Let's be at least a little serious about this. :drom: - And this isn't an unprecedented fear. The modern day right-wing hate movement is built around this sort of phenomenon: finding women who are just popular enough to have an audience but not popular enough to actually be able to leverage that into some form of protection. A drive to make them acceptable targets under the assumption that this fame is somehow equatable with success or stability, which is untrue -- the dark side of the democratizing forces of the internet. :drom: - There's a feedback loop that happens. Women become popular online, and start attracting a crowd of people who wish do nothing but spew hate at them. These haters become part of the engagement driving the targets' popularity, engendering more hate. There are few to no ways to escape this phenomenon but to leave the internet, which is terrible for women for whom it's necessary to do their jobs or find work in the first place. :drom: - And it's certainly even worse when the reason that this hatred happens is "because you're pretty". This is a problem that's been scourging cons for well over a decade and maybe only recently is starting to actually be addressed in a halfway-competent manner. Especially because so much of what gets considered "pretty" is stuff that people have limited control over, and gets very directly channeled into memes about the sexual ownership of women. Consider PUA culture: ladder theory is very much that same sort of idea, in that it argues that the platonic interest of men towards women is a sham, predicated on the expectation that eventually that relationship will turn romantic/sexual. That is, that men are only friends with women to get into their pants. :drom: - So I think if there's a real nod to horror in this game, it's in terms of something like that. That the people you might think care about you are only engaged with you under the expectation of eventual sex. That when sexual favors are taken off the table, your whole social support network is in danger of collapsing -- and that even then, it's as much of a liability as it is a positive good. :drom: - There's a feminist idea of women not tearing each other down but trying to support each other. And while I don't think it's an idea that always holds up in practice (because, again, being a woman in public is difficult to begin with -- and, yes, fighting against sexism carries social stigma even for men), sometimes it has to be taken for granted in order for things to get done. When camaraderie can't be counted on, how does anyone draw boundaries? How does someone say "no" to being bossed around? Can you trust people to help you with your problems, or are you just giving people a list of exploitable weaknesses? To jump off of what Dromeceiomimus is saying a bit, I want to point out that back before this game came out, I was engaged in a few communities that were the spawn points of the modern day American anime nerd reactionary culture. While one of the reasons I've been interested in this game is "hey I like me some porn", which was what got me into those cultures in the first place, I left when the sorts of frustrating parts of these communities refused to fix themselves and grew more xenophobic and misogynist. These experiences paint a very strong picture of sexual openness being used as a cudgel, and positivity misused as a means to erode boundaries. :utah: - And that's why your joke isn't all that funny, T-Rex. It's playing into a specific bravado that makes it impossible to set and enforce these sorts of boundaries, because it doesn't view them as worthy of being respected. :utah: - Ultimately, "yes" is meaningless when you're not given room to say "no". Now, this is a game from 2012, which makes it feel especially prescient. Depression Quest, another target of this sexualized hate movement, didn't even come out until 2013 (and dealt with similar concerns of social support network stability), and of course it was around August 2014 that these hate groups got a name that's stuck. I don't know how much the writing on the wall in this game is informed by the shape of the culture at that time. But it was around 2010 or 2011 that I broke with it. I can't speak to how strongly these norms inform the Japanese doujin culture -- that is, how much of anime nerd subculture's reactionary bent is spillover from attitudes taken from Japan and how much of it is just a specific Western cultural arrogance that makes its own misogyny a point of pride (see also: one of any thousand paternalistic articles decrying the existence of the burkah written by old white "intellectuals" as inherently bad for women). A year after this game came out, a game in which you fight skirmishes by commanding anthropomorphized versions of axis battleships, which is so obviously problematic that I don't think it's worth elaborating on. :utah: - Sure. The word "moe" has had some drift in its meaning between what it originally described in Japan and what it came to mean in the US, but that sort of moe anthropomorphism leans into the objectification of women hard. A game like Hatred also wears its social regressiveness like a badge of honor, but the form that it takes is much easier to dismiss as unpleasant and needlessly offensive, and to take what it has to say as two raised middle fingers pointing at everyone and yet no one in particular. But it's much harder to say no when that regressiveness wears a cute and pleasant face -- and even harder when it's backed by a culture ready to shut you out in calling for a more critical approach. :utah: - It probably looks like we're reading too much into this scene -- and maybe we are! But it's better than just leaving this stuff unsaid so that people never bother to think about it in the first place. Like I think there's a bunch of stuff here we're discussing that, just in the demo, is being discssed in the work as text, and not just subtext. (Hell, even "Not subtext. TEXT." is arguably a major point of the work...) :trex: - Sorry, I got quiet. I somehow wound up watching the creator of Hatoful Boyfriend have a conversation on Twitter in real time over a very similar subject. It's interesting to see these lines of discussion, ah, dovetail with each other. :utah: - For the love of god, T-Rex if you're jumping back in just to make bird puns... :trex: - Consider this my argument that there are Japanese visual novel writers who are aware of these cultural issues! We were just asking about it, weren't we? :drom: - I mean, I'll give you credit on this much -- this is a very dry and sobering read. I'd like to be here making Audre Lorde jokes, but we've got to get to a point where we can do that first. And that means heavy lifting. :utah: - To think, we're getting into all of this just to explain why it might make sense that Yuna wouldn't want a friend with obvious concern for her to accompany her, so that she isn't going back up to the roof alone. The potential that a friendship is conditional is scary! :drom: - And it's difficult to tackle these issues without taking creative risks and skirting into dangerous territory! :trex: - Hehe. Skirt territory. :drom: - ... good GOD. Since this is actually the end of the scene, it makes for a reasonable stopping point. We've had a lot to say and should probably break before taking on anything more. :trex: - We'll be back soon though! We still haven't even gotten to the good part! |
#10
|
||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||
Part Three: B-but We're Both Ghosts?
:trex: - Ghosts! What's the deal with them anyway? Supposedly they're formed when a person dies while still having strong feelings or desires, an unfinished business. :trex: - But what if that dream was to live forever? :trex: - The tradition is that usually ghosts only pass on when that dream is finally accomplished. Any ghost that wanted eternal life, though? Can't pass on, no matter how hard they try! :drom: - That certainly seems like it would cause a problem. :utah: - Imagine if a lot of ghosts had that desire! The earth would just fill up with ghosts, none of which had anywhere to go! :trex: - You'd have ghosts on top of ghosts on top of ghosts! :utah: - There'd be no room! Ghosts would float away from the planet in order to find suitable habitation! :trex: - There'd be ghost colonies on Mars and Venus! We'd be sending out ghosts to probe outer space! :trex: - ...or maybe ghosts aren't real and are just a myth developed to explain why bad things can happen The End Did you know? There are already 40 Dinosaur Comics strips where the subject is directly about ghosts. I did not read all of them to check, so in the event there is already a comic about this ghost paradox, my sincerest apologies. Let's continue! Fade in from black. Music: My Territory Quote:
Quote:
Quote:
Quote:
Quote:
The position on the roof is a little different now (zoomed in a little) but because the characters are re-using expressions, I'm just going to reuse the captures I already have when it's possible, to save time and space. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
:trex: - You're not supposed to swallow the pellets all at once! Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
:utah: - The exchange here is probably a bit of a joke, given that my general impression is there's not agreement on what, precisely, the S actually stands for. :utah: - There's an aspect of ephemerality to typical Class S stories; the romantic interests tend to wind up separated due to death, marriage, or graduation. So these two are a bit unusual, in that they've been in a relationship for, well, probably as long as Megumi has been dead. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
:trex: - Since Japanese is based around syllables (rather than separate categories of consonants and vowels) and only a handful of different vocal sounds, it's easy to find and create puns in the language. A lot of stuff rhymes or has matching syllables. :trex: - Why, the Japanese word for "dinosaur" is "kyouryuu", which could make us the "kyouryuri crew"! :utah: - Still, it's politically expedient in some corners right now to hate on the very idea of localization, which ignores the fact that stuff like this bit literally cannot be translated. The best we can do is find something that's "close enough". Meaning is obviously lost in "kindred spirits" but it does fit with the idea of "Class S" as Megumi was expressing it, and it's still at least trying to get the concept right rather than be a direct word swap. :utah: - If you want to see what happens when translators don't actually try to adapt meaning into the new language, you should check out the demo for Flowers on Steam. It is a game that is pretty, but the translation is nigh unreadable. :drom: - Please, everyone, treat your localizers with respect. By the way, if you would like to send out words of appreciation to the game's localizer (who, frankly, has done a brilliant job), she goes by @TulipGoddess on Twitter. Anyway, back to the game. Quote:
Quote:
Quote:
Quote:
|
#11
|
||||||||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||||||||
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
:trex: - Bless the out-of-context yuri bot on Twitter (@ooc_yuri) for my next response. :trex: - The account is not wholly safe-for-work, so make sure to view responsibly! Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
:utah: - ... :drom: - ... Seriously? For those who didn't get T-Rex's joke, "Sonohana" is short for the Japanese name of the Petals series I mentioned in the introduction (Sono Hanabira ni Kuchizuke O), and "Anohana" is similarly short for an anime series from a few years back where a reclusive high school kid is asked by the ghost of one of his friends to do favors for their old friends so that she can pass on. If you care to find out more about it, you can find it referred to in English as "The Flower We Saw That Day". For those of you who did get T-Rex's joke, I am so terribly sorry. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
#12
|
|||||||||||||||||||||||||
|
|||||||||||||||||||||||||
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
:trex: - The nice thing about ghosts is not needing to have to develop walk cycles! :trex: - Yeah, that's right, dude. You should take it personally. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
This is probably another good stopping point for a while. :utah: - The last couple updates have gotten us a few comments! Which is great! We're thankful for everyone out there reading this and sending us their comments. :utah: - Honestly, we're a little surprised anyone is reading this at all! :drom: - We got a few comments on the rant I did at the end of the previous update. Which, fair enough; it's overwhelming especially this early into the game. :drom: - I stand by most of my comments though. Having gone ahead and looked at later parts of the game, I think the argument that I was making isn't just relevant but actually a pretty strong theme of the game. While I did skim through some parts, it's worth going back and reading again as we go into more of the game, I think. There was a specific comment about the bit I think we'd like to comment on. On reading it I thought it was a very valid point, and probably the weakest part of Dromiceiomimus's comments. It's likely that it's not Yuna feeling discomfort, but it's just that she's surprised about yuri as a thing. Anyone else here have thoughts? :drom: - I thought at first that I might have been wrong; it was a lot to discuss all at once and probably an easy mistake to make, but looking back on this update, I'm not so sure. :drom: - Going back to it, it really doesn't seem like Yuna's unfamiliar with the idea. After all, she's the one who actually mentions the term to Sachi and Megumi. :drom: - Another point is that, and this doesn't carry through well in a purely text playthrough, Yuna's voice doesn't seem to convey what I'd think of as confusion. It sounds like like apprehension, or possibly fear and disgust. She does say she's never thought about having a girlfriend, though... :utah: - Do you think it's because she's repressed, then? She's aware of the concept but, in a sense, doesn't want to think about it? :drom: - Well, there are a lot of reasons why someone might be creeped out by or uncomfortable dealing with discussion of sex. What we think of as cultural repression is one of them, but it doesn't have to be the case. However, it's something that the story definitely deals with, actively. The sort of feelings that I think Yuna is carrying in her voice get noticed by Megumi and will eventually actively bring up. Don't worry, this isn't much of a spoiler because it's part of the demo. :drom: - I don't think I have much else to add beyond all that, though. :utah: - I did see a couple comments when we went to share this, that it's not a good idea to do a playthrough like this of, well, not only a game that just came out but also one that's so narrative-heavy and not driven by choice or much interactivity. :utah: - Three things. One, this game has already been a lot more successful than anyone expected, probably because it's easy to sell a game as "the first uncut erotic novel on Steam". Two, we probably won't cover every part of the game, generally only single choices in branches, so there will be a lot of the game you'll be missing out on. Three, by the time we get out of the demo content, odds are there'll already be a sequel or follow-up of some sort in the works. :utah: - Or if not a sequel maybe we'll get digital translated copies of some of the extra works like the manga, artbooks, or (as unlikely as it would be) the audio dramas. Don't count on it though. :utah: - But yes, if you have the cash to spare, we strongly encourage spending money on this. It's a lot of fun and putting money toward it ensures that we get to see more stuff like it. :trex: - Also, I saw a couple comments that we need more pictures of the girls. This update has a lot of them! :trex: - Hey, I like looking at them too! I think that's everything we need to cover now, so this is probably a good time to end our update. Did we learn anything today? :drom: - I learned that the Funky Phantom was only ever drawn floating. :utah: - I learned that Meat Loaf jokes are still funny 20 years later. :trex: - I learned that "just souls bein' mates" isn't as catchy as "just gals bein' pals", even when the souls are interested in mating. And I learned that I should never end another episode with this gimmick! Thanks for reading! |
#13
|
|||
|
|||
Let the records show that I meant it as a joke.
|
#14
|
|||
|
|||
well, I happen to be the sort of person who likes getting captures of every minor detail change in facial expression
|
#15
|
|||
|
|||
There won't be an update for a couple of weeks due to me being on vacation, so in lieu of that here's a picture of a T-Rex keychain plushie and Peg's Comitia 115 booklet engaging in a staring contest.
Last edited by muteKi; 03-26-2016 at 03:10 AM. |
#16
|
|||
|
|||
Because I'm a bit busy with grad school and job applications and things of that sort, I probably won't be updating this thread for a couple weeks. However! I bring tidings of absurd news: the game was apparently so popular that we're going to be getting translations of the drama CDs.
Even the director of the game appears to be surprised by this announcement. |
#17
|
|||
|
|||
Abandoned
|