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Genocide for galactic peace - Let's Play Metroid 2: The Return of Samus

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  #1  
Old 01-22-2015, 12:47 PM
Beowulf Beowulf is offline
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Default Genocide for galactic peace - Let's Play Metroid 2: The Return of Samus





Welcome, everyone, to a long-overdue new chapter of Let’s Play Beowulf’s Game Boy Youth!








The manual story reads like a wonderful piece of wartime propaganda: The metroids are an incredibly destructive force that threatens the entire galaxy! We must exterminate every last one of them, for the good of civilization!

The writers at Nintendo obviously had a good grasp of real-world politics. “Yeah, a bunch of terrorists stole this thing and tried to use it as a weapon before we’d even had a chance to study it. We tried to invade the thing’s homeworld and failed. Better call in the genocide squad before this thing—which has never demonstrated any impulse other than eating things that got too close to it—tries to destroy us. Somehow.”

The fact that later games showed that the Metroids were A) scientifically useful and B) holding an even nastier threat in check just back up the theory that the writers were more on the ball than we gave them credit for.




Also of note: Gone is any pretense about Samus’ gender. Metroid 2 came out in 1991, but the big reveal from the end of the first Metroid had gone well and viral, to the point where she had a proper character design and fleshed-out backstory in the Nintendo Comics System books that Valiant Comics was publishing the year before.


Unlike the first direct sequels to many of Nintendo’s franchises, Metroid 2 was very close to the original in a bunch of ways, and a lot of what they tried here survived into later installments. The major difference from much of the Metroid series is the game’s linearity: Until you kill all of the metroids in a given area, the next area will be blocked off by lava that prevents your passage. The scope of some of the areas (especially for the era) lightened this a bit, though.






Here are some tidbits from the Nintendo Power article on the game.

I am going to have to admit that my knowledge of the Metroid series as a whole is not what it could be—I’ve played a little bit of Fusion and some Zero Mission, but 90% of my time with this series has been spent here and with Super Metroid. If you want to chime in with trivia, lore or ridiculous fan theories, be my guest.




I suspect that part of what burned me out after the Sword of Hope LP was that I wasn’t doing enough that I’d never done before, if that makes sense: Doing an LP seems to be a mix of selfless and selfish impulses—I want this game to be appreciated by others, but I want attention for showing it off, etc etc. In this case, I decided to take advantage of VisualBoyAdvance’s color palette options and the fact that the sprite and backgrounds can be set to different palettes (an option never available back in the day), so as to give some variety to the areas.

(Also, honestly, while most Game Boy games got a bit repetitive in their décor, Metroid 2 was one of the worst offenders, with endless caves that all looked the same. If you picked up a same game after a while and had lost your hand-drawn maps, you might as well start from the beginning, because you’d never figure out where you were.)

I’ve got a ton of scans from the manual and Nintendo Power, so I’m going to try to drop those in wherever appropriate. And this should be a relatively short LP, all things considered—if you know what you’re doing, you can easily beat the game in under three hours.
  #2  
Old 01-22-2015, 01:04 PM
Kishi Kishi is offline
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Quote:
Originally Posted by Beowulf View Post
Until you kill all of the metroids in a given area, the next area will be blocked off by lava that prevents your passage.
Lava? Surely you mean "dangerous liquid."

Looking forward to this!
  #3  
Old 01-22-2015, 01:20 PM
Büge Büge is offline
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Oooh, I'm gonna keep my eye on this one.
  #4  
Old 01-22-2015, 01:24 PM
MCBanjoMike MCBanjoMike is offline
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Does anyone know if this game marks the first time we see Samus' suit in its more-or-less canonical form? Having just run through the beginning of Super Metroid earlier this week, I find it funny that they gave her a suit without the iconic shoulder pads for the first part of that game, especially since it's supposed to be an immediate sequel to this game, where she has the basketballs on each side of her head.
  #5  
Old 01-22-2015, 01:28 PM
SpoonyBardOL SpoonyBardOL is online now
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Twenty Exty-Six!

Wait

Quote:
Originally Posted by Beowulf View Post
Twenty Exty-Five!
  #6  
Old 01-22-2015, 03:19 PM
Torzelbaum Torzelbaum is offline
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In the year Twenty Exty-Five,
leave absolutely no metroids alive.♫
  #7  
Old 01-22-2015, 06:26 PM
Bunk Moreland Bunk Moreland is offline
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Quote:
Originally Posted by MCBanjoMike View Post
Does anyone know if this game marks the first time we see Samus' suit in its more-or-less canonical form? Having just run through the beginning of Super Metroid earlier this week, I find it funny that they gave her a suit without the iconic shoulder pads for the first part of that game, especially since it's supposed to be an immediate sequel to this game, where she has the basketballs on each side of her head.
It's my understanding that they added the shoulderpads in this one to the Varia suit just because of the lack of colors, so they wanted an easy visual recognizer between regular and Varia suit Samus.

Then that carried over to Super.
  #8  
Old 01-23-2015, 02:39 AM
Kishi Kishi is offline
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Quote:
Originally Posted by MCBanjoMike View Post
Does anyone know if this game marks the first time we see Samus' suit in its more-or-less canonical form? Having just run through the beginning of Super Metroid earlier this week, I find it funny that they gave her a suit without the iconic shoulder pads for the first part of that game, especially since it's supposed to be an immediate sequel to this game, where she has the basketballs on each side of her head.
Her basic suit doesn't have the spherical shoulders in this game, either; it's just the Varia Suit. See the second image in the opening post.

But yeah, Samus's suits designs are consistent between this game and Super. In my opinion, they're very iconic to the series and her character, and I wish they'd never messed with them in subsequent games.
  #9  
Old 01-23-2015, 10:29 AM
Beowulf Beowulf is offline
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Quote:
Originally Posted by Kishi View Post
But yeah, Samus's suits designs are consistent between this game and Super. In my opinion, they're very iconic to the series and her character, and I wish they'd never messed with them in subsequent games.
I actually had a moment of, "Wait, didn't the comic appearances have the big shoulders, too?" And then pulled out my Nintendo Comics Series issues to confirm that, no, this game's Varia Suit was indeed the genesis of the big shoulders. (I scanned a bunch of panels from the Captain N comics that Samus appeared in; they'll be a bonus update later.)
  #10  
Old 01-23-2015, 10:30 AM
Beowulf Beowulf is offline
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Default Post #1 – Surface Area


We open with Samus and her space ship. Visiting the space ship provides a free full heal, but because of this game’s linearity and length, it’s pretty much never worthwhile to do so.


The ship, according to the manual.


Samus has a Metroid detector constantly active, which basically tells you how far the game you’ve gotten. 39 metroids doesn’t seem like so many, does it?




Straight corridor, first few enemies. This is a Yumbo, which flies back and forth and dies in a single hit. There isn’t much to say about it.


Like most enemies, it drops energy balls when you kill it.


Samus can shoot straight up, but shooting diagonally will have to wait for the next game.


The basic beam weapon can shoot two bullets at a time that go straight forward, do minimal damage and don’t penetrate anything. We’ll want to upgrade that. (The game never offers you the ability to go back to the basic beam weapon, and that’s for good reason. Whatever your options of the other weapons individually, they’re all clearly superior to this.)


Time to go deeper into the planet.


Pressing down once causes Samus to crouch, which allows you to fire at smaller enemies. This was a pretty big deal, back in the day.


Pressing down a second time put you into Morph Ball mode, as that was one of the few power-ups Samus retained from her trip to Zebes.


Also featured here is the Tsumuri, the first of numerous enemies that creeps along the walls, minding its own business.


Samus can also fire down while jumping, which is necessary to break through blocks below you before the bomb becomes available.


Save points are a hot new addition to this game. Gone are the days of JUSTIN BAILEY and the NARPAS SWORD.


At the first branch, you need to head left. Going right will just lead to a pool of impassable lava.
  #11  
Old 01-23-2015, 10:32 AM
Beowulf Beowulf is offline
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Bunch of Yumbos this way.




This thing is a Hornoad, which hops toward you. Metroid games tend to have a mix of enemies that will ignore you unless you ram them, enemies with move in very fixed patterns, and enemies that are actually aggressive. The Hornoad is an introduction to the latter category.


You can also get missile pickups from killing them.


Hey, look, a Metroid! Well, we don’t have the ice beam, but it’s just sitting there, this should be…


Oh. Oh dear.


This is an Alpha Metroid, the first upgraded form of the game’s titular foes. It’s actually must less threatening than a “basic” Metroid, because it can’t catch Samus and drain her life, just ram her like most normal enemies. It has a fairly manageable zig-zag flying pattern and takes knockback from missile hits, so you can just smack it with five missiles and be proud of your progress.


From the manual.


It leaves this delightful molting behind. We’re going to see a bunch of those.

Also (and this is pretty much impossible to screenshot), the screen shakes after I destroy the Metroid and you hear a rumbling sound. That earthquake (SR388-quake?) indicates that a pool of lava somewhere is draining.

And for the record, I'm calling it "lava" regardless of anyone else's opinions. It was lava when I was nine, it can be lava now!


Afterwards, you can circle up above the battle site and roll into a secret passage in this wall, which reveals energy and missile refills.


Then you need to walk all the way back to the fork, which is a bit of a pain, honestly. A lot of my frustration with this game comes from instances like this, where you have long stretches of otherwise-empty corridors you need to hike through repeatedly.


Like the spin jump? We’ll see a lot of it later.


We head back past the save point.
  #12  
Old 01-23-2015, 10:34 AM
Beowulf Beowulf is offline
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The screen fades out and gives us a proper “transition” effect as we head east.




And already we replace the Yumbos with Seerooks…which are basically the same, just with a different sprite.




These are Moheeks. They fall into the category of “enemies that will ignore you”. They move along floors, walls and ceilings and are easy to avoid, or you can kill them for energy recharges.


If we hadn’t killed the Metroid, this area would be full of lava—which, while not technically “impassable” deals significant and constant damage to Samus, and isn’t really feasible to try to move through.


The maps I’m providing are from Retropixel, which were in turn made from the VGMaps set. You can, of course, go look at the map of the entire game now, but where’s the fun in that?

And that's out first segment. See you next week!
  #13  
Old 01-23-2015, 10:53 AM
SpoonyBardOL SpoonyBardOL is online now
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This game has the best enemy names.
  #14  
Old 01-23-2015, 11:12 AM
FelixSH FelixSH is offline
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I think I was 8 when I played this game for the first time. The Alpha Metroid scared me, so I went in, shot it one time and went out of the room. Repeating this didn't bring any result, so I wasn't able to progress any further.
Later on I beat it, but without drawing any maps. I just tried to memorize everything, or run back and forth through identical looking hallways.

Anyway, I still like this game a lot and am looking forward to more LP. Thanks for adding the artwork from the manual.
  #15  
Old 01-23-2015, 12:31 PM
jpfriction jpfriction is offline
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First time I played this, I was having trouble finding one of the metroids so I brute forced my way through some lava to the next section. Got stuck there, of course, and couldn't find my way back so just started the whole bloody game over again. So, uh, don't do that.
  #16  
Old 01-23-2015, 12:38 PM
Kishi Kishi is offline
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There is one specific part where going diving is advisable to skip backtracking (you'd normally have to leave the area, go down a ways, kill one Metroid, go back up, kill the Metroid in the now-drained area, and then head back down again).
  #17  
Old 01-23-2015, 01:23 PM
Kalir Kalir is offline
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"Your mission here is to exterminate every Metroid on SR-388. I've restricted access to the depths of the planet until I can confirm that all Metroids in the current area have been exterminated. Any objections, Lady?"

Adam once again demonstrated superb foresight in his thinking. By preventing me from going too far before exterminating all the Metroids, he would ensure that I would be able to complete my mission. I paused for a moment to reflect on how much he cared, underneath that cold impassive exterior. I also took the time to reflect on his wisdom in restricting my equipment usage again, save for my Morph Ball upgrade, which has been useful in traversing hidden paths that humans could not ordinarily take. His caring instinct made me wonder if I was, perhaps, ready to take on a role of leadership, or rather, motherhood...

The above post constitutes an understanding of Talking Time's post quality as well as the fact of my impending month-long ban.
  #18  
Old 01-23-2015, 10:05 PM
Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by Nich View Post
Come to think of it, this game has some of the silliest gating in the whole series. Requiring Adam's permission to use your gear is bad enough, but apparently Metroids are crucial not just to SR388's ecosystem, but also its geological coherence.
Just like the load-bearing boss.
  #19  
Old 01-24-2015, 02:34 AM
Adam Adam is offline
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Quote:
Originally Posted by Kalir View Post
"Your mission here is to exterminate every Metroid on SR-388. I've restricted access to the depths of the planet until I can confirm that all Metroids in the current area have been exterminated. Any objections, Lady?"

Adam once again demonstrated superb foresight in his thinking. By preventing me from going too far before exterminating all the Metroids, he would ensure that I would be able to complete my mission. I paused for a moment to reflect on how much he cared, underneath that cold impassive exterior. I also took the time to reflect on his wisdom in restricting my equipment usage again, save for my Morph Ball upgrade, which has been useful in traversing hidden paths that humans could not ordinarily take. His caring instinct made me wonder if I was, perhaps, ready to take on a role of leadership, or rather, motherhood...

The above post constitutes an understanding of Talking Time's post quality as well as the fact of my impending month-long ban.
I approve this post. THERE IT'S OUT OF THE WAY FUCK I'M NOT YOUR TRAINED MONKEY
  #20  
Old 01-25-2015, 06:57 AM
Octopus Prime Octopus Prime is offline
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I always liked how about three-quarters of SR388s animal population either flew back and forth, slowly in the air, or just paced around. Or else were gun emplacements.

I also genuinely liked how (for the most part) organic enemies would only drop health and mechanical enemies would drop ammo.

Actually, there's quite a lot I genuinely love about the game, despite its foibles its one of my favorite entries in the series.
  #21  
Old 01-25-2015, 09:56 AM
Bunk Moreland Bunk Moreland is offline
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I haven't played Metroid 2 in forever, but my basic feelings on it are:

It's my least favorite between Metroid, Metroid 2, Super and Fusion.
It's still one of my favorite Nintendo games and also probably my favorite Gameboy game.
  #22  
Old 01-25-2015, 02:38 PM
Büge Büge is offline
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Quote:
Originally Posted by Octopus Prime View Post
I always liked how about three-quarters of SR388s animal population either flew back and forth, slowly in the air, or just paced around. Or else were gun emplacements.
What about the nests full of creatures that would attack you one at a time?
  #23  
Old 01-25-2015, 04:20 PM
Octopus Prime Octopus Prime is offline
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That is the remaining quarter
  #24  
Old 01-26-2015, 11:22 AM
Beowulf Beowulf is offline
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Quote:
Originally Posted by Octopus Prime View Post
I always liked how about three-quarters of SR388s animal population either flew back and forth, slowly in the air, or just paced around. Or else were gun emplacements.
Until I started playing for this LP, I would have argued, "No, no, there was much more than that. There were totally more aggressive enemies." Now I know better. As far as I can tell, there are six horizontal hoverers, three circle hoverers, at least two harmless platform enemies, and at least three aimless wanderers.
  #25  
Old 01-26-2015, 11:25 AM
Beowulf Beowulf is offline
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Default Post #2 – Area 1

I wasn't sure if I'd get this up today or tomorrow, but then was motivated to get it posted ahead of the blizzard. Hooray?

After killing the first Metroid and causing the first pool of lava to drain, the game really begins.


As previously noted, I’ll be changing the background colors with each new area in an attempt to keep things moderately fresh (and distinguishable).


New monsters! These fish-things drop out of the ceilings in a repeating pattern. Oddly, they don’t appear to have a monster entry in the manual.


Climbing down.


This pool is noteworthy in that it’s more of the life-sucking, area-blocking lava. Falling in can cause you no end of frustration, because missing the platforms could mean you’re in too deep to get out without dying.


Note that despite having a visible bottom, this liquid will also hurt you.


These things are Chute Leeches, which hide in the lava and pop up, then flutter down at you. There are several enemies that use this moveset.




The Needler is much stronger than previous foes, taking numerous hits to destroy. It otherwise behaves like a Moheek.


Long tunnel that marks the area boundary into the first proper Area.


At the first fork, we can go down or up. Let’s try down. That leads to a Metroid husk, and a set of bricks we can’t break with regular shots.


The fellow below the husk, incidentally, is a Mumbo—which is functionally identical to a Yumbo or a Seerook.


So we’ll go up instead. That leads to these guys.




These are Gawrons, which rise out of the lava / holes and then charge forward at whatever level Samus is at. If you’re hurting for energy or missiles, you can camp at one of their pits and kill them until you recharge. This is much less necessary than in the original Metroid, though, because you don’t drop down to minimal energy when reloading a save (like you did with a password in the original).

The “sandy” blocks can be shot and destroyed, but that doesn’t benefit us at the moment.


Across the bridge, past the Chute Leeches.

Last edited by Beowulf; 01-26-2015 at 11:33 AM. Reason: Typo
  #26  
Old 01-26-2015, 11:27 AM
Beowulf Beowulf is offline
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This is a Gullugg, which flies in annoying circles and tries to ram you. They can be very troublesome when you’re climbing or precision jumping, though they aren’t too big a deal when you’re just walking.


Here’s a gate of some sort. (Incidentally, you can bomb-jump up that wall as soon as you get the bombs, and I’ve done it, but it’s not actually that useful to do so.)


Save point!


Going all the way down in the next area leads to a mysterious door.


As with red doors in the original Metroid (not that you could see this as “red” in the original release, of course), you need to shoot it with five missiles to open it.






Inside is a Chozo statue holding our first item, the Bomb!


(Oh, excuse me, an “Artifactor Statue”.)


And if you immediately use the bombs on the floor in front of the statue, you get a missile upgrade, which adds +10 to your missile capacity. These are critical to find, because only missiles damage metroids (of any flavor).

(Also, remember that spot—almost every statue room has a weak spot there.)


Here’s the manual’s general take of refilling energy and missiles.


Now, let’s go back and try the exit on the right.


Irritating guard-bot in a random location. I wonder if something is hidden here?


(The guard-bot is a Wallfire, incidentally. They…hang on walls and fire at you. Yeah.)


The answer is yes. Stand on the dead bot, ball up, and bomb the wall, then you can roll through to the other side.
  #27  
Old 01-26-2015, 11:28 AM
Beowulf Beowulf is offline
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And find our first Energy Tank.


We leave to the right, then drop all the way down to find another of those missile doors.






Inside is our first weapon upgrade, the Ice Beam. Like in the other games, shooting most creatures with this freezes them in place and makes them harmless to touch, so you can use them as platforms.


Heading up and right, we can find three more missile upgrades guarded by Wallfires, though one of them is too high to reach.


Fun fact: Fireballs can be frozen and stood on!


You can also bomb into the far wall into this room.


But while that puts you in tantalizing reach of whatever that power-up is, it’s a dead-end.


We need to continue up the long drop, then go right.


Across the bridge is another husk.


And a disguised pit.
  #28  
Old 01-26-2015, 11:29 AM
Beowulf Beowulf is offline
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We do a short bit of navigation in ball form, then reach…






The Spider Ball! This game’s coolest innovation, IMHO.


It lets you stick to walls as you roll, so you can just roll out of the pit we just fell down.


You can still drop bombs while spider-balled, so we can go retrieve that missile upgrade we missed.


Much better.


Now, we’ll use the ice beam to get up to this husk.


And the spider ball to climb further.


Into a room with an already-hatched Alpha Metroid!


Following that, here’s a cute trick: You can cling to the walls here and circle all the way around to top of this giant chamber, where an energy refill and a missile refill sit on the ceiling.


Unfortunately, there are also enemies up there, and taking a single hit in spider-ball form knocks you off the wall. I end up dropping down here.


Remember that wall I said we could bomb-jump up? We’re on top of that.
  #29  
Old 01-26-2015, 11:31 AM
Beowulf Beowulf is offline
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There’s a chamber here with two more missile upgrades. The other side of this room opens to the top of the central drop—the whole area is interconnected, and there are a couple of different orders you can do it in.


But now we’ve gotten everything we can, and need to head back to that first fork.


Being able to freeze Gawrons greatly improves my quality of life.


Now we can bomb past here.


And we have a little ball-form gauntlet to get through here. The black blocks regenerate fairly quickly, to add to the hassle.


Remember when I said we could destroy the “sand”? Here’s where it matters.


Of course, there’s nothing to find, you can just tunnel in a straight line.


Another husk—ominous. We’ll go right first.


Did I mention that touching these flame-things hurts you? It does. Don’t fall in them.


At the end of the tunnel is another Alpha Metroid. His positioning actually makes him fairly easy to handle without taking a hit.


Then head back to the left, and drop down past an assortment of Mumbos.


At this husk, we can go left or right.


Either way leads to a short set of jumps and then an Alpha Metroid.
  #30  
Old 01-26-2015, 11:32 AM
Beowulf Beowulf is offline
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When you kill the second one (34 remaining), an earthquake signals that the next area has opened up.


Here’s the full map of this area.


We go all the way back the way we came, through the long tunnel.


To the pit that was formerly full of lava.

Where we will continue, next time! Man, that ended up really long!
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