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#1
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Evil Goes Global! Let’s Play Eldritch Horror
The Ancient Ones’ influence has spread across the world and only our intrepid band of heroes can stop it!
In Eldritch Horror, the players travel the world, trying to solve 3 Mysteries that will prevent the Ancient One from gaining a foothold in to our world. Eldritch Horror rulebook! Eldritch Horror reference guide! Eldritch Horror FAQ! Each round consists of three phases. 1. Action Phase 2. Encounter Phase 3. Mythos Phase Action Phase The players can perform two unique actions during this phase.
Encounter Phase Players must resolve one type of encounter.
TOKEN TYPE - CARD
MYTHOS PHASE The Lead Investigator draws a Mythos card and resolves the icons and effects in order (left to right, top to bottom). Investigators These are the characters the players can choose and also an explanation for their stats.
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WIN OR LOSE
Tests When an investigator resolves a test, he performs the following steps:
Combat During the Encounter Phase, an investigator on a space containing one or more Monsters must encounter each Monster on his space, one at a time, in the order of his choice. An investigator resolves a Combat Encounter by following these steps:
Defeated Investigator
Devoured When an investigator is devoured, he resolves the following steps:
Delayed When an investigator becomes Delayed, lay his Investigator token on its side.
Conditions
Conditions:
Locations: These are rough guides as to what can happen at each unique location, but far from a certainty.
Last edited by sraymonds; 01-25-2014 at 03:52 PM. |
#2
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Yog-Sothoth is what we'll be facing. The top left corner shows what number the Doom Track will be starting at. If it ever reaches 0, Yog-Sothoth will awaken and we'll flip the sheet over. There will be a final mystery to solve for us to defeat him. All Cultists are Ancient One specific, so if I ever place a Cultist on the board, we'll go over to the Ancient One's sheet to get the stats to defeat it. Yog's has a Reckoning effect, so whenever the Reckoning symbol shows up on the Mythos card, each investigator on a space containing a Gate advances Doom by 1 unless he discards 1 spell. Mysteries This Mystery will actually be the first Mystery we'll be tackling. It's fairly self-explanatory. You just gotta do what the card says. The Doom Track and the Omen Track The Omen token starts on the Green Comet and whenever the Advance Omen symbol comes up, the token advances one space clockwise. The Doom Track advances by 1 for every Gate that has the same symbol as the current Omen. On the map is the major and minor locations that you can visit. The red lines are Train paths, the blue lines are Ship paths, and while it can be hard to see on this image, the yellow paths are Uncharted. Neither of the tickets can be used to for a free ride down the Uncharted paths. The Reserve is where players will be buying items. There will be four items always available to purchase, and, if you deem necessary, a Bank Loan. If you take the Bank Loan, you are given 2 successes to your Acquire Asset test, and you gain a Debt condition. When I update the map, the Reserve will be empty and I'll just put it on a chart somewhere in the post. Last edited by sraymonds; 01-25-2014 at 03:32 PM. |
#3
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Combat Example! Mark is facing off against the Elder Thing!
This ends the combat encounter. Mark is free to attempt the kill the Elder Thing on the next round. Any damage the Elder Thing incurred this turn stays with the monster. This and That
Taking a Turn When you post your turn, number your actions. It will help be keep track of things.
At the end of your turn, tell me which Encounter you want. If you're on the San Francisco space and it has a Clue token and an Expedition marker*, you have four choices for encounters: research, expedition, city, and the San Francisco encounter. *This will never happen because San Francisco isn't in the Expedition deck. It's just an example. This is the reference card for 6 players. It indicates the number of Clues and Gates spawned from the Mythos cards, and the number of monsters spawned from a Monster Surge. Last edited by sraymonds; 01-26-2014 at 05:26 PM. |
#4
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Based on the claims thread, it looks like prospective players are myself, Gerad, Mogri, jpfriction, and possibly Teaspoon if we need him to play.
Just one or two more people, guys! (also we should probably have sign ups here so we don't clutter the claims thread for falselogic) |
#5
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I'll be playing too. My computer crapped out so things are a bit slow.
Including teaspoon, we've got six but if he'd rather be an alternate, we need one more. |
#6
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You can put me down if need be. I missed the roll call thread, but I've been wanting to try this.
Calling Ashcan Pe*BLAM* |
#7
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Ok, we got our six. The game goes up to 8, but I did that with Arkham Horror and,while fun, it was a lot of work.
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#8
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I'll take the international superspy if no one objects.
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#9
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Mark Harrigan.
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#10
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import random
print(random.randint(1,10)) >> 5 Skipping over Mark, looks like I get Lola Hayes. |
#11
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Random.org gave me Jim Culver, the musician.
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#12
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Norman Withers sounds about right for me.
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#13
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AND I'LL FORM THE HEAD I'll be Charlie Kane
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#14
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VOLTRON, GO! So when do we start?
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#15
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In the next 2 or 3 days
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#16
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Truly the C. Kane of Call of Cthulhu characters
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#17
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Any particular thing we're waiting on?
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#18
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For me to fix my PC woes
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#19
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Ah, alrighty. Good luck! Don't delete system32 (assuming you have Windows)!
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#20
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Uploaded the Ancient One we'll be fighting. I'll slowly be putting up everything we need to play
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#21
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I put some more stuff up. Give it a looksy and tell me if you have any questions!
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#22
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if he drops Mimiron's Head, I call dibs.
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#23
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Start of Game/Turn 1
Omen Doom = 14 Quote:
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Last edited by sraymonds; 01-26-2014 at 10:10 PM. |
#24
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I'll kick things off.
San Francisco Encounter |
#25
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So, lemme get this straight. When you roll, successes are when the die is less than or equal to your stat, right?
EDIT: Oh, no. I must not have seen that rule go up when you put it up. Sorry. |
#26
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So, me next? Sorry, don't quite grok the importance of the lead investigator.
1. Move to London. 2. Move to Rome. Clue encounter. Edit: Now that I read the rules a little more carefully, am I not allowed to use both actions for travel? If so: 1. Move to London 2. Prepare for travel (take a ship ticket). London encounter. Double edit: confused the ship and train lines, changed my acquired ticket to a ship one. Last edited by jpfriction; 01-26-2014 at 11:10 PM. |
#27
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EDIT: yeah, you almost got it on your second try. London has no Train paths connected to it, so only Ship tickets are available to you. Everyone can just post their moves concurrently. Re: Lead Investigator, sometimes the Mythos card will say the lead investigator can do x but they have to gain y. By having it move to a different player each turn means not one person is dealing with the brunt of bad Mythos cards. The number on your stat is how many dice you roll. 5s and 6s are considered successes. |
#28
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Afraid of that, I edited my post.
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#29
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I realize it's not my turn, but unless something crazy happens, I'll be doing this:
1. [Special] Take a clue 2. Move to Istanbul Unless I already have a clue and don't realize it. |
#30
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So, when I scroll up, I get lost in the posts.
What all can I do? |