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#181
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Something to do with the sockets on the jammer?
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#182
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Look at the jammer and see what's missing or broken on it.
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#183
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Quote:
Quote:
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#184
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Ah, sorry about missing that. Yeah, time for that fromitz to come into play.
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#185
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Sorry for taking so long to get back, but my computer was in the shop for the last week. Anyway, now to get that jammer working!
>put fromitz in jammer Done. >open grating With effort, you bend the grating and form an opening large enough to enter. >enter grating Top of Air Shaft You are at the top of an air shaft. Handholds lead downward, and a partially open air grate leads out of the shaft. >d Air Shaft You are in a large, vertical air duct. Handholds lead up and down. >d Air Shaft You are in a large, vertical air duct. Handholds lead up and down. >d Air Shaft You are in a large, vertical air duct. Handholds lead up and down. A flat, emotionless voice booms over the station's P.A. system. "Announcement. Prepare for launch of second-generation pyramids. Station will be eliminated by reactor overload immediately following launch." >d Air Shaft You are in a large, vertical air duct. Handholds lead up and down. >d Air Shaft You are in a large, vertical air duct. Handholds lead up and down. >d Air Shaft You are in a large, vertical air duct. Handholds lead up and down. >d Bottom of Air Shaft You have reached the bottom of the air vent. Ducts too small for you to enter lead off laterally. Handholds lead upward, and the entire floor of the duct is another large grating. >open grating The grating opens, spilling you into the room below... Computer Control This tiny control station allows access to the massive memory banks of the station's computer. Ever since the formation of the Third Galactic Union ended the great interstellar dark age, every Stellar Patrol spaceship, every Patrol space station, has been equipped with a computer bulging with the entire accumulated knowledge of mankind. Never again will humanity be permitted to slip back into the ignorance and savagery of the dark age. A ladder leads up to Level Eight, and there's a call button next to the elevator shaft to the north. You can see an exercise machine here. The exercise machine rolls slowly towards you, bellowing, "No pain, no gain!" A flat, emotionless voice booms over the station's P.A. system. "Announcement. Standby. Launch in 200 millichrons." >set jammer to 710 You set the jammer to 710. As the exercise machine nears you, its massive weights and levers begin crashing violently against each other. >turn it on Okay, the jammer is now on. The exercise machine experiences a series of mechanical spasms and then freezes. Before you can catch your breath, a huge, grime-covered forklift descends from the ladder hole on a cushion of anti-gravity. It settles down between the arms of the frozen exercise machine, smoke pouring from its engine vents like steam from the nostrils of an angry bull. Guess that now we know what happened to the forklift that we would have needed for Operation: Get Trivial Bureaucratic Forms if it hadn't been cancelled. But that shouldn't be too much of a problem, right? >u The forklift blocks your way. The forklift races its engine, producing a deafening roar. Maybe it just wants to be friends? >wait Time passes... The forklift continues to rev its motor, filling the room with suffocating exhaust fumes. >g Time passes... The forklift seems to be slipping its engine into gear. The two pointy tines of its lifting fork seem to quiver with anticipation. >g Time passes... The forklift slips into gear and zooms forward, goring you on its fork. Guess not. How to deal with it? Inventory:
Score: It is Day 3 of your adventure. Current Galactic Standard Time is impossible to determine, since your chronometer has stopped. Your score is 73 (of 80 points), giving you the rank of Interstellar Superstar. Current puzzles: Getting past the killer forklift. Deaths: Crushed by Rex. Zapped by a hull welder. Insides destroyed by poisonous coffee. Lungs ruptured in the vacuum of space. Cardiac muscle paralyzed by Plato. Lost in space. Shot self. Smashed by a berserk exercise machine. Blown up during the launch of the next generation of death pyramids. Impaled by a mad forklift. Maps Level 1: Code:
a-b b=Elevator Shaft Level 2: Code:
*-* / \ * *-e \ |/ | \ a-b f d |\ | / * *-c / \ / *-* b=Elevator c=Library (nanofilm reader [possibly homicidal], lilac nanofilm spool) d=Main Storage (seven-pointed star, spray can, blackened hyperdiode) e=Meeting Room 1 f=Meeting Room 2 Level 3: Code:
f-* b \| a-c /| e-* d b=Gym c=Elevator Shaft d=Theatre e=Chapel (Arcturian balloon creature) f=Laundry (presser) Level 4: Code:
c / \ * * | | f-a-b d | | * * \ / e b=Elevator Shaft c=Female Barracks d=Barracks SanFac e=Male Barracks f=Docking Bay #3 Level 5: Code:
t | s | r | y-q-u | |/ d e-p-z |/ \ \ a-b-c g-n-w \ / /| f-h o /|\| x | i-j | | m-l-k | v b=Level Five c=Elevator Shaft d=Workshop (twenty-ohm bedistor) e=North Junction f=South Junction g=East Junction h=Station Control i=Commander's Office (log reader) j=Commander's Quarters (detonator, timer, blackened hyperdiode, safe) k=Briefing Room l=South Connection (iris hatch, form slot) m=Robot Shop (sleeping robot, heating chamber) n=East Connection (iris hatch, form slot) o=Comm Center (emergency beacon) p=Sick Bay (security door, ID reader, validation stamp, Assignment Completion Form QX-17-T) q=North Connection r=Tube s=Engineering Lab t=Engineering Office [up to Astro Lab, down to Bio Lab] u=The PX v=to Grimy Passage w=to Makeshift Connector x=File Room y=Storage z=Brig Level 6: Code:
c---* | | g-* | d \| a-b m /|\ | f-* | *-k-l | /| | * | | | | e i j \|/ h b=Elevator Shaft c=Auxiliary Barracks d=Auxiliary SanFac e=Officers' Quarters A f=Docking Bay #4 g=Docking Bay #1 (in to Alien Ship) h=Officers SanFac i=Officers' Quarters B j=Officers' Quarters C k=End of Corridor (security door) l=Shipping Room m=Armory Level 7: Code:
c \ a-b b=Elevator Shaft c=Paper Recycling Plant Level 9: Code:
a Scientific Sub-Module, top level: Code:
b | a b=Astro Office Scientific Sub-Module, lower level: Code:
b | a b=Bio Office Scientific Sub-Module, holding tank level: Code:
a Alien ship (in from Docking Bay #1): Code:
a Illegal space village: Code:
u v |/ z-y-t-w /|\ s o-x B \|\ | a r-n-p-A | / \ b f q |/ e-c h i \|\|/ d g-j /|\ m l k b=Grimy Passage c=Main Street (up to Mayor's Office) d=Bank e=Travel Agency f=Greasy Straw g=Alley h=Missionary i=Warehouse (up to Trading Post, down to Airlock) j=Junk Yard (up to Shady Dan's) [ID card] k="Doc" Schuster's [letter, ostrich] l=Loan Shark [strong box] m=Pawn Shop n=Trading Post (down to Warehouse) [spray can, instruction sheet, twelve-prong fromitz board] o=Grocery (translucent plastic bag) p=Saloon q=Shady Dan's (down to Junk Yard) [plain-looking machine] r=Studio [J-series hyperdiode] s=Pet Store [cage] t=Broadway (down to Fortune Teller) u=Recruitment Office v=Rec Shop [simulation booths] w=Field Office x=Barbershop [platinum detector] y=Makeshift Connector z=to East Connection A=Casino (up to Flophouse) [roulette wheel, dice] B=Opium Den Illegal space village, below the warehouse: Code:
a Illegal space village, below Broadway: Code:
a Illegal space village, mayor's office: Code:
a Illegal space village, above the casino: Code:
a Space: Code:
a |
#186
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Is it possible to dodge it by going back up when the forklift is about to charge?
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#187
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Only one way to find out...
>z Time passes... The forklift seems to be slipping its engine into gear. The two pointy tines of its lifting fork seem to quiver with anticipation. >u The forklift blocks your way. The forklift slips into gear and zooms forward, goring you on its fork. **** You have died **** Guess not. Oh, well. |
#188
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The forklift takes quite some time to do anything. Whatever it is probably takes just as long. Maybe you need to deactivate the forklift?
How does it block you if it's stationary, anyway? |
#189
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I guess we should inspect it while it's revving up, if that works.
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#190
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I wonder, would shooting the forklift help?
If not, can we jam the forklift, too? |
#191
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Good question. I've actually been wondering that, myself. Anyway, let's try taking a good look at that. Maybe we'll see why?
>examine forklift The forklift sits between the arms of the frozen exercise machine, smoke pouring from its engine vents like steam from the nostrils of an angry bull. It's revving its engine, and probably not because its pistons need a workout! The forklift races its engine, producing a deafening roar. No explanation of how it can block the ladder while stationary, unfortunately. But maybe shooting it would work? >shoot forklift (with the fusor-beam zapgun) (Footnote 9) A blaze of intense rays washes over the forklift. It glows for a bit, but then cools. The forklift continues to rev its motor, filling the room with suffocating exhaust fumes. I'm pretty sure that we've already seen footnote 9, but I'll check it again anyway. >footnote 9 Kids: zapguns are very dangerous. Don't try this at home without adult supervision. Yeah, we've seen this one. But from the description of the forklift's location, I'm pretty sure that you can figure out how to stop it now. |
#192
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Turn off the jammer?
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#193
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Well, it DID just come from above us, so it is between us and that ladder, correct?
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#194
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Probably the room is narrow and the forklift completely blocks the passage.
And I agree with Mogri, try to stop the jammer. |
#195
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Yep, sounds like we need to stop the jammer now and let the exercise machine and forklift hug it out.
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#196
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Quote:
Quote:
>turn off jammer The exercise machine springs to life, its powerful arms clamping shut on the forklift. The vehicle belches exhaust as it tries to free itself. The two machines tumble over in a death grip and then explode! When the smoke clears, there's not a trace of either machine. And now to head up to where the pyramid presumably waits... >u Factory Although you suspected what you would find here on Level Eight, the sight is still a shock, filling you with dread. All the station's main systems -- air and water purification, artificial gravity, power plant -- have been completely transfigured into a tiny factory. The purpose of the factory is obvious, because all around you are row after row of featureless pyramids, each perfectly identical, each sitting aboard a miniature spacepod waiting to be launched toward every sector of the galaxy. The original pyramid sits on a pedestal in the center of the factory, like a monarch impassively surveying its domain. Floyd is standing between you and the pyramid, his face so contorted by hate as to be almost unrecognizable. You also wonder where he picked up that black eye patch. It seems that Floyd has a stun ray. Sitting on the pedestal is a pyramid. Floyd fires his stun ray nonchalantly in your direction, laughing, as though taunting you. You feel part of your leg go numb. Oh my Ceiling Cat. Is this where Floyd has been all that time? Maybe if we can get that platinum foil onto the pyramid, we can fix things, and Floyd will go back to normal. >put foil on pyramid As you approach the pyramid, Floyd levels his stun ray at you, so you quickly back off. One of the blinking lights on the reactor goes from yellow to red. Guess not. I'm sure that we all know what must be done here, but who will be able to suggest it? Until next time... Inventory:
Score: It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 5914. Your score is 75 (of 80 points), giving you the rank of Interstellar Superstar. Current puzzles: Destroying the pyramid. Deaths: Crushed by Rex. Zapped by a hull welder. Insides destroyed by poisonous coffee. Lungs ruptured in the vacuum of space. Cardiac muscle paralyzed by Plato. Lost in space. Shot self. Smashed by a berserk exercise machine. Blown up during the launch of the next generation of death pyramids. Impaled by a mad forklift. Maps Level 1: Code:
a-b b=Elevator Shaft Level 2: Code:
*-* / \ * *-e \ |/ | \ a-b f d |\ | / * *-c / \ / *-* b=Elevator c=Library (nanofilm reader [possibly homicidal], lilac nanofilm spool) d=Main Storage (seven-pointed star, spray can, blackened hyperdiode) e=Meeting Room 1 f=Meeting Room 2 Level 3: Code:
f-* b \| a-c /| e-* d b=Gym c=Elevator Shaft d=Theatre e=Chapel (Arcturian balloon creature) f=Laundry (presser) Level 4: Code:
c / \ * * | | f-a-b d | | * * \ / e b=Elevator Shaft c=Female Barracks d=Barracks SanFac e=Male Barracks f=Docking Bay #3 Level 5: Code:
t | s | r | y-q-u | |/ d e-p-z |/ \ \ a-b-c g-n-w \ / /| f-h o /|\| x | i-j | | m-l-k | v b=Level Five c=Elevator Shaft d=Workshop (twenty-ohm bedistor) e=North Junction f=South Junction g=East Junction h=Station Control i=Commander's Office (log reader) j=Commander's Quarters (detonator, timer, blackened hyperdiode, safe) k=Briefing Room l=South Connection (iris hatch, form slot) m=Robot Shop (sleeping robot, heating chamber) n=East Connection (iris hatch, form slot) o=Comm Center (emergency beacon) p=Sick Bay (security door, ID reader, validation stamp, Assignment Completion Form QX-17-T) q=North Connection r=Tube s=Engineering Lab t=Engineering Office [up to Astro Lab, down to Bio Lab] u=The PX v=to Grimy Passage w=to Makeshift Connector x=File Room y=Storage z=Brig Level 6: Code:
c---* | | g-* | d \| a-b m /|\ | f-* | *-k-l | /| | * | | | | e i j \|/ h b=Elevator Shaft c=Auxiliary Barracks d=Auxiliary SanFac e=Officers' Quarters A f=Docking Bay #4 g=Docking Bay #1 (in to Alien Ship) h=Officers SanFac i=Officers' Quarters B j=Officers' Quarters C k=End of Corridor (security door) l=Shipping Room m=Armory Level 7: Code:
c \ a-b b=Elevator Shaft c=Paper Recycling Plant Level 8: Code:
a Level 9: Code:
a Scientific Sub-Module, top level: Code:
b | a b=Astro Office Scientific Sub-Module, lower level: Code:
b | a b=Bio Office Scientific Sub-Module, holding tank level: Code:
a Alien ship (in from Docking Bay #1): Code:
a Illegal space village: Code:
u v |/ z-y-t-w /|\ s o-x B \|\ | a r-n-p-A | / \ b f q |/ e-c h i \|\|/ d g-j /|\ m l k b=Grimy Passage c=Main Street (up to Mayor's Office) d=Bank e=Travel Agency f=Greasy Straw g=Alley h=Missionary i=Warehouse (up to Trading Post, down to Airlock) j=Junk Yard (up to Shady Dan's) [ID card] k="Doc" Schuster's [letter, ostrich] l=Loan Shark [strong box] m=Pawn Shop n=Trading Post (down to Warehouse) [spray can, instruction sheet, twelve-prong fromitz board] o=Grocery (translucent plastic bag) p=Saloon q=Shady Dan's (down to Junk Yard) [plain-looking machine] r=Studio [J-series hyperdiode] s=Pet Store [cage] t=Broadway (down to Fortune Teller) u=Recruitment Office v=Rec Shop [simulation booths] w=Field Office x=Barbershop [platinum detector] y=Makeshift Connector z=to East Connection A=Casino (up to Flophouse) [roulette wheel, dice] B=Opium Den Illegal space village, below the warehouse: Code:
a Illegal space village, below Broadway: Code:
a Illegal space village, mayor's office: Code:
a Illegal space village, above the casino: Code:
a Space: Code:
a |
#197
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Shoot the gun out of Floyd's hand.
Shoot the pyramid. Shoot the reactor. |
#198
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Shoot the gun, shoot Floyd (I hope it's not this), shoot the pyramid, shoot the reactor.
If none of those work, beg Floyd to stop. |
#199
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All of the suggestions have involved shooting things, so let's do that.
>shoot pyramid (with the fusor-beam zapgun) (Footnote 9) A blaze of intense rays washes over the pyramid. It glows for a bit, but then cools. One of the blinking lights on the reactor goes from yellow to red. >shoot reactor [I don't know the word "reactor."] >shoot stun ray (with the fusor-beam zapgun) You couldn't possibly shoot the stun ray without hitting Floyd. Floyd fires his stun ray nonchalantly in your direction, laughing, as though taunting you. You feel part of your leg go numb. So, it's come to this...I'm sure that most of us didn't want this to happen, but it's this or the universe. So... >shoot floyd (with the fusor-beam zapgun) The bolt hits Floyd squarely in the chest. He is blown backwards, against the pedestal, and slumps to the deck. And so, having been forced to kill our best friend, we can now disable the pyramid and, in a way, avenge him. >put foil on pyramid The foil settles over the pyramid like a blanket, reflecting the pyramid's evil emanations right back into itself. A reverberating whine, like an electronically amplified beehive, fills the room. The whine grows louder and louder, the pyramid and its pedestal begin vibrating, and the sharp smell of ozone assaults you. The noise and the smell and the vibration overwhelm you. As your knees buckle and you drop to the deck, the pyramid explodes in a burst of intense white light. The explosion leaves you momentarily blinded, but you can hear a mechanized voice on the P.A. system, getting slower and deeper like a stereo disc that has lost its power: "Launch aborted -- launch -- abort --" The replica pyramids fade to darkness, and a subtle change in background sound tells you that the space station's systems and machinery are returning to their normal functions. Still dazed, you crawl over to Floyd, lying in a smoking heap near the blackened pedestal. Damaged beyond any conceivable repairs, he half-opens his eyes and looks up at you for the last time. "Floyd sorry for the way he acted. Floyd knows...you did what you...had to do." So do I, buddy. It didn't make it any easier on me, though. Wincing in pain, he slowly reaches over to touch your hand. "One last game of Hider-and-Seeker? You be It. Ollie ollie..." His voice is growing weaker. "...oxen..." His eyes close. "...free..." His hand slips away from yours, and he slumps backwards, lifeless. One of his compartments falls open, and Floyd's favorite paddleball set drops to the deck. In the long silence that follows, something Plato said echoes through your mind. "...think instead about the joy-filled times when you and your friend were together." A noise makes you turn around, and you see Oliver, the little robot that stirred such brotherly feelings in Floyd. Toddling over to you on unsteady legs, he looks uncomprehendingly at Floyd's remains, but picks up the paddleball set. Oliver looks up at you, tugs on the leg of your Patrol uniform, and asks in a quavering voice, "Play game... Play game with Oliver?" [Hit RETURN/ENTER.] It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 5910. Your score is 80 (of 80 points), giving you the rank of Intergalactic Mega-Hero. And that's it. Sure, we saved the universe, but Floyd is dead, this time permanently. At least that bit with Oliver at the end is pretty heartwarming. Next time, bonus material. |
#200
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As is typical, I'll start out with Infocom's official list of fun things to do. There are a LOT of them, so I'll be doing this in segments.
Quote:
That might get you into serious trouble as a violation of the Comprehensive Forms Destruction and Mutilation Act of 11309 GY. >rex, hello "Yo." The third robot looks up from his marbles, jumps to his feet, and starts waving wildly. It's Floyd, your robotic companion from Resida! (Footnote 3) You've seen him only occasionally since he opted for assignment in the Stellar Patrol those five long years ago. >helen, hello "Mutual, I'm sure." Floyd jumps up and down saying, "Oh boy oh boy oh boy pick Floyd pick Floyd pick Floyd!" Quote:
Time passes... You can't stay awake a moment longer. You drop to the deck and fall into a deep but fitful sleep. A clanging noise wakes you up, and you slowly become aware that you are in the Duffy's brig, and furthermore, you are wearing the uniform of an Ensign Ninth Class! You trace the clanging noise to a pipe in your cell. Placing your ear against the pipe, you hear, "Psst! Grapevine news! Some dumb kripping Lieutenant First Class fell asleep on Deck Twelve in the middle of some big assignment! The poor trot-head's been broken to Ensign Ninth, and there's talk of a court-martial!" Sure enough, the next morning you are led in front of a firing squad. Moral: don't screw up vital assignments like picking up Request for Stellar Patrol Issue Regulation Black Form Binders Request Form Forms. **** You have died **** Quote:
Floyd smells faintly of ozone and light machine oil. >kiss floyd You receive a painful electric shock. >scold floyd Floyd looks defensive. "What did Floyd do wrong?" >tickle floyd Floyd giggles and pushes you away. "You're tickling Floyd!" He clutches at his side panels, laughing hysterically. Oil drops stream from his eyes. >kick floyd "Why you do that?" Floyd whines. "I think a wire now shaken loose." He goes off into a corner and sulks. Quote:
Floyd isn't that great a listener even when he's on... Quote:
You search the robot's compartments and discover a crayon, a paddle ball set, and finally, a photo of yourself. On the back, in crayon, in Floyd's childish scrawl, is the inscription, "Floyds frend." Touched, you return everything to the compartments where you found them. Quote:
"Hey, Floyd's a robot, not a garbage pail!" Floyd giggles uncontrollably at his own joke. Quote:
Floyd looks suspicious. "You first." >sit in copilot seat You are now in the copilot seat. Floyd clambers into the pilot seat, his feet dangling a few centimeters short of the floor. "Let Floyd launch the spacetruck? Please? Floyd has not crashed a truck in over two weeks!" >floyd, yes "Floyd changed his mind. Controls too scary-looking." >floyd, sit in pilot seat "Where is Floyd now, huh?" Quote:
Okay, the SB radio is now on. The radio crackles to life. "Breaker. I'm looking for a traffic report on spacelane 317-455. Over." Other messages from the radio: A country and western station drifts into tune for a moment, but then fades again. The radio crackles to life. "Breaker. If you're in spacelane 630-461, keep it down to 26000 kilometers per millichron. There's a stakeout there. Over." The radio crackles to life. "Breaker. Anyone seen any smokeys in the Nebulon sector? Over." Quote:
You're not in trouble! Misuse of the emergency message beacon is a court-martial offense! Out of fuel: You hear a recorded voice. "At the conclusion of this recording, your emergency message will be sent. In the meantime, stay calm. Nothing can go wrong <skip> go wrong <skip> go wrong <skip> go wrong..." Quote:
You hear a recorded voice. "Course set. Launch in approximately 30 millichrons." >stand You get out of the pilot seat. Floyd gets up also. Floyd hums the theme song from a popular Saturday morning hyperwave cartoon. >out Cargo Bay The truck roars out of the cargo bay filling the bay with hot ion gasses. Since you slept through most lectures at boot camp, you may not recall that hot ion gasses are pretty deadly. **** You have died **** Quote:
A taped voice whispers in your ear. "Course set. Launch in approximately 30 millichrons." >wait Time passes... The truck roars out of the cargo bay. Once in space, the truck's air gushes out through the open hatch. **** You have died **** Quote:
The form is spit back out. A taped voice whispers in your ear. "Safety precautions forbid the activation of the vehicle unless both the pilot and copilot seats are occupied." Quote:
Time passes... As the oxygen runs low, Floyd becomes quite chipper. Never before has he been in such a rust-inhibiting atmosphere. You, on the other hand, are dead. Quote:
It's your basic insulated bottle, which hasn't changed much over the centuries. This one is plaid, with pictures of little robots all over it. It's closed. Quote:
Floyd looks at the goo. "Yech! Got any Number Seven Heavy Grease?" |
#201
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Quote:
You do a few push-ups. Dr. Ventricalli, the Duffy's cardiologist, would be pleased. Floyd says, "Floyd going exploring. See you later." He glides out of the room. >enter machine You are now in the exercise machine. >exercise You do a few repetitions. Dr. Ventricalli, the Duffy's cardiologist, would be pleased. Quote:
You see a huge pile of Patrol-issue socks, hundreds of them, all mismatched. Floyd bounds into the room. "Floyd here now!" he cries. You notice that Plato has also roamed into view behind Floyd, once again absorbed in his reading. Quote:
Once the diode is in place, the star begins blinking rapidly and erratically. Suddenly the diode bursts and the star goes dead. Quote:
The eternal flame burns high above the floor of the chapel. It looks like a reproduction of the eternal flame designed by the 108th century artist, Ernie DaCosta, for the Sierra Vista Monastery on Bulbus VII. Quote:
A taped voice, in a cheery contralto, says, "Good morning! Today's menu features sausage, frobbled eggs, and teakberry juice. Eat hearty! Dispensing will now begin." A seamless hatch in the FDU opens, and a stream of acid shoots out. You leap aside as the acid etches the floor, leaving behind some acrid fumes. Afternoon: A taped voice, in a cheery contralto, says, "Good afternoon! Today's menu features a bacon, lettuce, and frombucko sandwich. Eat hearty! Dispensing will now begin." A seamless hatch in the FDU opens, and a stream of acid shoots out. You leap aside as the acid etches the floor, leaving behind some acrid fumes. Quote:
You create a coffeeish mess. In the wink of an eye, an army of common Cassiopeian cockroaches swarms out of the "woodwork," devours the coffee, and return to their hidden recesses. You spend a moment pondering the competence of the station's Extermination Officer. The cup instantly vaporizes, part of the galactic anti-litter program. By the way, am I the only one who finds it strange that it says "to throw the cup of coffee" here instead of "throwing the cup of coffee"? Quote:
You glance at the magazines. The most familiar ones are "Popular Patrolling," "The Galactic Enquirer," and "True Tales of Adventure." However, they're all issues which you've already read back on the Duffy, so they're not too interesting. Quote:
You find nothing besides a few repulsive insects. Floyd bounds into the room. "Floyd here now!" he cries. You notice that Plato has also roamed into view behind Floyd, once again absorbed in his reading. >enter shrubbery A few hidden thorns cause a quick change of plan. Quote:
You're IN the bed, so unless you have X-ray vision... Quote:
You don't fit in the trash can (except, perhaps, metaphorically). Quote:
With what? Your head isn't QUITE pointy enough. Quote:
Plato steps backward. "Attribute it to shyness if you like, but I have a tendency to dislike physical contact." Plato tells Floyd one of the ancient legends about the early days of the settlement of the galaxy. >read poetry Glancing over Plato's shoulder, you see that the book is a collection of some of the works of the 77th century poet Ignatius Tomato. >take poetry Plato looks annoyed. "Your manners could use some improvement! I am currently reading this tome!" Plato helps polish a hard-to-reach spot on Floyd's back. Quote:
>plato, open safe "Regretably, such criminal skills are not among my limited abilities." >plato, reach into dispenser "Your arms are a good deal lengthier than mine, Lieutenant!" >plato, get medium drill bit "As much as it would please me to oblige, I must sadly deny your request. I have an unusual intolerance for excessive temperatures. For a robot, that is." >plato, get star "Were I but several meters taller, I would happily oblige." >plato, open security door "I, being a robot and a subject of irrational discrimination, have not been issued an identification card. You, presumably, have such a card, but I have grave doubts that your rank is sufficient for opening a security door." >plato, kill welder "I (gulp) decline on the grounds that I am an unregenerate coward." The welder is now almost upon you! Quote:
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>enter booth You are now in the simulation booth. >turn it on You experience a brief but exciting simulation about a little-known incident during the signing of the Treaty of Gishen IV. The booth shuts itself off at the end of the simulation. Quote:
You experience a brief but exciting simulation about searching for treasure in a magical underground empire. The booth shuts itself off at the end of the simulation. >g You experience a brief but exciting simulation about bullfighting, skydiving, and dental hygiene. The booth shuts itself off at the end of the simulation. >g You experience a brief but exciting simulation about groof hunting on Septurion Seven. The booth shuts itself off at the end of the simulation. >g You experience a brief but exciting simulation about a torrid romance on the tropical planet of San Cupidor. The booth shuts itself off at the end of the simulation. Quote:
When you were an Ensign Seventh Class, you spent many a day in the brig of the S.P.S. Feinstein. That was enough time behind bars to last a lifetime (Footnote 7). And since there's a footnote... >footnote 7 For those unfamiliar with PLANETFALL, your frenzied (former) boss, Ensign Blather, would toss you into the Feinstein's brig for the tiniest violation of the Stellar Patrol's near-infinity of trivial regulations. Quote:
As you grab the leash, the startled Arcturian balloon creature tries to get away by hyperinflating. Slowly, its buoyancy lifts you right off the deck! Within moments, the Arcturian is bobbing against the ceiling, and you're hanging two meters off the floor! (Footnote 4) >spray can A dusty mist puffs from the can and begins dissipating. The Arcturian balloon creature begins darting around the room, its mouth absurdly wide open. Like an epileptic yo-yo, you are flung against the ceiling, floor, and most of the walls. Quote:
There's an odor reminiscent of your school dorm on a night when the dining hall served Northern Gallium Bonzo Beans. Quote:
The ostrich emits a terrified squawk and sticks its head into the heating chamber. After a quick singe, it jerks its head out, squawking in pain. Quote:
"Phew!" says Floyd, holding his nose and handing it back. Quote:
>open outer door As the door opens, the air in the lock whooshes out into the vacuum of space. The ostrich gives a pathetic squawk of terror as it is swept into space, quickly dwindling from sight. Balloon creature: >open outer door As the door opens, the air in the lock whooshes out into the vacuum of space, flushing everything in the airlock. The Arcturian balloon creature, unable to adjust to the sudden drop in pressure, explodes into a puff of hydrogen that immediately vanishes! Quote:
>roll dice [taking the pair of dice first] You roll an 11. >g [taking the pair of dice first] You roll a 7. And that's all you'll roll there. Now, in a one-gee area, you can roll anything, but that's not really worth actually quoting, IMHO. Quote:
"New rank is 1: Ensign, lower classes." >type 2 "New rank is 2: Ensign First Class." >type 3 "New rank is 3: Upshipman." >type 4 "New rank is 4: Lieutenant Last Class." >type 5 "New rank is 5: Lieutenant Second Class." >type 6 "New rank is 6: Lieutenant First Class." >type 7 "New rank is 7: Commander or Captain." >type 8 "New rank is 8: Admiral." >type 9 "New rank is 9: HyperAdmiral." >type 10 "New rank is 10: Grand Fleet HyperAdmiral." Quote:
[Specify the number! TYPE 7, for example.] |
#202
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(with the fusor-beam zapgun) Done. You might remain alive long enough to type EXAMINE MY STUMP. Oops, I guess not. >shoot creature (with the fusor-beam zapgun) The Arcturian balloon creature, considered by many to be the friendliest and most peaceful animal in the known universe, is consumed in a ball of burning hydrogen. >shoot ostrich (with the fusor-beam zapgun) The ostrich gives the last of a generous lifetime's supply of squawks before being consumed in fiery zapgun death. >shoot pulpit (with the fusor-beam zapgun) In a rain of hellfire and brimstone, the pulpit is banished. >shoot shrubbery (with the fusor-beam zapgun) One of the many shrubs is now history, you plant-hater. >shoot bed (with the fusor-beam zapgun) That would be a clear case of mattresscide! Quote:
>shoot oliver (with the fusor-beam zapgun) Floyd sees you aiming the gun at Oliver. "No!" he screams, throwing himself between you and Oliver. "Robot-murderer! If you kill Oliver, maybe you be shooting Floyd next!" Turned off: >shoot oliver (with the fusor-beam zapgun) In an event staggering in its improbability, a huge meteor crashes through the hull of the space station as you take aim, and turns you into cosmic dust. Can't say you didn't deserve it, you baby-robot-killer you. **** You have died **** Quote:
(with the fusor-beam zapgun) (Footnote 9) A blaze of intense rays envelop the jammer. When the rays dissipate, the jammer is gone. Unfortunately, so is most of your arm, since you were holding the jammer. **** You have died **** Quote:
(with the fusor-beam zapgun) (Footnote 9) A blaze of intense rays envelop the note. When the rays dissipate, the note is gone. Floyd, who was holding the note, gives a shriek of fear, and all the oil drains from his face. Quote:
Sorry; the zapgun doesn't have a rubber barrel. Quote:
(Footnote 5) Hmmm. Are you trying for a hole in your hand to match the hole in your head? >drill creature The Arcturian balloon creature, considered by many to be the friendliest and most peaceful animal in the known universe, squirts wildly around the room before disintegrating. The leash instantly vaporizes, part of the galactic anti-litter program. The only reminder of the late balloon is the overwhelming odor of its digestive gas. >drill ostrich The ostrich emits a terrified squawk and sticks its head into the disposal hole (Footnote 14) for a moment. Floyd bounds into the room. "Floyd here now!" he cries. You notice that Plato has also roamed into view behind Floyd, once again absorbed in his reading. >footnote 14 Actually, it is only a myth that ostriches stick their heads in holes when frightened. The fact that this ostrich does can be attributed to: 1. an addling of the animal's brain caused by extended exposure to weightlessness. 2. A callous disregard for scientific accuracy on the part of the author. Quote:
You smell stale air and rusty metal and unbathed Lieutenant First Class -- all the usual odors of a space suit. Quote:
Time passes... You slowly sink into a deep sleep. You dream of being buried alive in an ancient Egyptian pyramid, inside the sarcophagus with some long-dead pharaoh. Phew, does he stink! You gasp and gag as the air in the coffin runs low. This dream, incidentally, is not a particularly unusual one among people who go to sleep inside space suits with limited oxygen supplies. **** You have died **** Quote:
Time passes... The explosive is melting like a wax candle under a flame. The timer reaches 0 and stops ticking. The explosive fulfills its destiny by exploding. You simultaneously fulfill your own destiny: turning into itsy-bitsy pieces of Lieutenant First Class. |
#203
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The exercise machine hums encouraging platitudes as it exercises you to death. **** You have died **** Quote:
(with the fusor-beam zapgun) Floyd is already fatally wounded, so that would accomplish nothing, except perhaps fulfilling some sadistic impulse on your part. >turn on floyd The switch crumbles in your hand; it looks like Floyd's headed for that big Robot Pool in the sky... Quote:
We're talking adrenaline. Lots of adrenalin. Quote:
>get on pedestal You stand on the pedestal for a moment, but an inexplicable wave of vertigo comes over you, and you fall to the deck. Factory: >get on pedestal The pyramid chirps, "Occupied!" Well, actually it didn't speak at all, but you get the idea. Quote:
Floyd's eyes light up. "Oh boy! Are we gonna try something dangerous now?" >restore Floyd looks disappointed but understanding. "That part of the story was more fun," he sighs. >restart Floyd rolls his eyes. "We're gonna have to go through that stupid scene in the Robot Pool again?" >quit Floyd grins impishly. "Giving up, huh?" >script "Uh oh," frets Floyd. "Once printer is on, Floyd will have to be careful not to use any of the bad words he learned aboard the Duffy!" >unscript Floyd nods his approval. "Good idea. Printer paper expensive. Best to save for important scenes. Not like this one." >version STATIONFALL Infocom interactive fiction -- a science fiction story Copyright (c) 1987 by Infocom, Inc. All rights reserved. STATIONFALL is a trademark of Infocom, Inc. Release 107 / Serial number 870430 Floyd looks out at you, right through your computer screen. "See that copyright notice?" he asks in a defiant tone. "If anyone tries pirating this disk, they'll have Floyd to answer to." Quote:
>footnote 6 That was just an example. >footnote 11 How to keep a STATIONFALL player busy all day (Footnote 12). >footnote 12 How to keep a STATIONFALL player busy all day (Footnote 11). I'm pretty sure 11 and 12 are just a joke, but I have no idea where 6 is called up, if ever. If anyone has any theories, please let me know. As a side note, the thing about there being 14 footnotes is a filthy lie. >footnote 15 IF you also played Planetfall, and IF you scrambled any magnetic cards in Planetfall by being careless with the magnet: GOTCHA AGAIN! (Footnote 16) >footnote 16 Reminds me of that old saying, "Fool me once, shame on you. Fool me twice, shame on me!" I know where 15 and 16 would logically be used, but I wasn't actually able to get them to be called up. When I tried... >put id card in reader A taped voice whispers in your ear. "Magnetically-stored data has been damaged; see the Security Officer to have data restored." But no footnote reference, as you can see. Quote:
[Help!?! You need help?!? What about me, your poor computer? My chips are about to go, my mate just ran off with a mainframe from Milwaukee, and the kid wants to be a talking greeting card when he grows up! Furtherm... Hey! I'm not done! Mumk mpgrlph...] If you're really stuck, you can get an InvisiClues (TM) hint booklet and map from your dealer, or by using the order form from your package. Quote:
Pouring or spilling non-liquids is specifically forbidden by section 17.9.2 of the Galactic Adventure Game Compendium of Rules. Quote:
Grues are vicious, carnivorous beasts first introduced to Earth by an alien spaceship during the 22nd century. Grues spread throughout the galaxy alongside man. Now extinct on all civilized planets, they still exist in some backwater corners of the galaxy. Their favorite diet is Lieutenants First Class, but their insatiable appetite is tempered by their fear of light. Quote:
Talking to a diary? Dr. Blanchard, the Duffy's psychiatrist, would be fascinated to hear that. Quote:
Do you also do windows? >clean window Do you also do floors? |
#204
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"Floyd's a robot, not a locksmith!" >floyd, kill welder "Sure! Floyd not scared!" He walks bravely up to the welder, which spits some electric fire in his direction. From his new position (quivering behind your legs) Floyd says, "Floyd changed his mind, okay?" >floyd, get star "Huh? Floyd shorter even than you!" >floyd, reach into hole Floyd happily reaches into the dispenser hole, and then withdraws his hand, looking glum. "Nope, not even a ball." >floyd, open security door "Put your ID in the ID reader, dumbo!" Quote:
Floyd looks over the survival kit. "Can you play any games with it?" he asks. >floyd, yes Floyd shrugs. "Floyd feels not like learning new rules now. Let's play tag. Floyd knows rules for tag really well!" Quote:
"Floyd doesn't need exercise! Not a gram of flab on Floyd!" He pokes you in the stomach and grins. "Can't say the same about you, though!" >floyd, enter pilot seat Floyd looks suspicious. "You first." >floyd, take leash Floyd grabs the leash and gets pulled up into the air. "Wheee!" Then his grip slips and he clatters to the deck. "Oops! More dents!" Quote:
"Too big for Floyd! Also, it would clash with Floyd's boron-titanium alloy finish!" Quote:
>play with floyd You play with Floyd for several centichrons until you're completely winded. Floyd pokes at you gleefully. "C'mon! Let's play some more!" Later: >play with floyd You play with Floyd for several centichrons until you win a game. Floyd gets angry, accuses you of cheating, and kicks you painfully in the shin. Quote:
"He's an amusing and friendly little fellow." >ask plato about plato "I don't have a very specific function in the station's robotic organizational scheme, but I do keep the library organized." Floyd and Plato discuss their favorite battery recharging techniques. >ask plato about oliver "Ah, a new robot. Poor fellow; new robots are so mercilessly mistreated by the older robots. Such is our lot." >ask plato about poetry "Some early poems by Ignatius Tomato. He's my current favorite." >ask plato about bedistor "I'm really not at all mechanically inclined. My sincerest apologies." Floyd stubs his toe and begins to whimper. "There, there," says Plato, "such a reaction will not reduce the level of pain." He gives Floyd a little tickle, and Floyd begins giggling and forgets the injury. >ask plato about foil "Trans-molecular platinum foil! I am told that it is the most perfectly reflective material known, and not just on the visual wavelengths!" >ask plato about dots "Hmmm. Some kind of alien writing, I presume. If I recall, the Mayor is an expert on that subject." Quote:
"Floyd's best friend! Oh, except you, of course!" >ask floyd about floyd "That's me!" >ask floyd about oliver "If we be here when Oliver wakes up, Floyd would like to teach Oliver to play paddleball. Paddleball helped Floyd forget how lonely and scared he was until he found friends...like you." >ask floyd about m-series hyperdiode "It's a kind of a thingamabob for connecting a, you know, a whosiwhatsis." >ask floyd about hucka-bucka-beanstalk "Floyd loves games! Let's play!" >ask floyd about foil "Floyd loves anything reflective! Give Floyd a mirror and he'll be happy for days!" >ask floyd about dots "Must be a connect-the-dots! And a real easy one, too! None of those dumb numbers to confuse you! Where's my crayon?" And that's about all I can think of, really, unless you can think of something that I haven't covered in the LP proper or in this bonus material. Otherwise, I'll see you next time. |
#205
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Wait out the pyramids for BAD END?
Play hucka-bucka-beanstalk? |
#206
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Thank you for a good LP anyway. By the way, are you thinking of doing a mystery adventure by Infocom? Deadline, Suspect, Witness... since I haven't seen Infocom mystery games LP'ed before. |
#207
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Thanks for finishing the game! I didn't expect that we had to shoot Floyd to win. Is there some secret ending where you can talk Floyd down?
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#208
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What I am saying is that there is almost no possibility of an ending where he survives, because the game has railroaded you into shooting him. (Also, they probably hadn't ruled out a sequel, and they would want a single canonical ending because that's how they did things back then.) |
#209
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Both good suggestions. However, you can't wait out the pyramids since, despite what the InvisiClues say, there's not enough food to last until time runs out, even if you don't eat until you get the final warning message ("If you don't eat or drink something in a few millichrons, you'll probably pass out."). The closest thing would be timing out in the factory, so let's show that off.
>z Time passes... Smoke is trickling from the tails of the tiny rockets, as though the duplicate pyramids were preparing for activation and launch. >z Time passes... One of the blinking lights on the reactor goes from yellow to red. >z Time passes... Floyd fires his stun ray nonchalantly in your direction, laughing, as though taunting you. You feel part of your leg go numb. >z Time passes... Smoke is trickling from the tails of the tiny rockets, as though the duplicate pyramids were preparing for activation and launch. The very walls of the space station are blown outwards, and the tiny spaceships roar to life and begin rocketing off in every direction! Just before you pass out from lack of air, the station's reactor turns into a good old-fashioned H-bomb. **** You have died **** Next, playing Hucka-Bucka-Beanstalk. >play hucka-bucka-beanstalk [Whom do you want to play the hucka-bucka-beanstalk with?] >floyd You play with Floyd for several centichrons until you're completely winded. Floyd pokes at you gleefully. "C'mon! Let's play some more!" You're welcome. And re: the mystery thing - sort of. However, it's probably the most unmysterylike mystery in the entire history of Infocom, though. I hope you don't mind that. |
#210
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Play Hucka-Bucka-Beanstalk with Plato?
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