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Hack the planet! Hack the planet! Let's Play Uplink

Back to Let's Play < 1 2 3 >
  #1  
Old 03-08-2013, 09:59 PM
Falselogic Falselogic is offline
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Default Hack the planet! Hack the planet! Let's Play Uplink

Remember the first time you saw Sneakers? Or Hackers? Maybe it was WarGames? Those people could do just about anything with a computer! They made it look cool! They made it look fun!

Quote:
Originally Posted by The Plague
You wanted to know who I am, Zero Cool? Well, let me explain the New World Order. Governments and corporations need people like you and me. We are Samurai... the Keyboard Cowboys... and all those other people who have no idea what's going on are the cattle... Moooo.
And you wanted to be them! So you got your hands on a computer and begin fulling around with the command prompt, maybe you got to programming and you learned it was all so dull. So opaque. So not anything like the movies!

Until now:


Uplink is the fist computer game by Introversion (those cool guys who also brought you Defcon, Darwinia, and Multiwinia) the game is a stylized simulation of hacking. As their wikipedia article describes it:

Quote:
Originally Posted by Wikipedia
Uplink focuses on emulating highly stylised, Hollywood-esque hacking, as seen in movies such as Hackers, Sneakers, WarGames and Swordfish. References to these movies can be found throughout the game, including joke servers for companies such as Steve Jackson Games (which has been raided by the Secret Service) and a nuclear missile control system from WarGames. It also features at least three references to the movie Sneakers, including one which can be found in the first version of the game (and was later removed in an update released by Introversion) which is a cheat code in which the user has to enter "TooManySecrets" (an anagram to the phrase "Setec Astronomy") as the username thus allowing him to access a cheat menu. Another reference to the anagram is the fake password "MySocratesNote", sent to the player in an e-mail which starts the plotline. In addition, the voice print sections use the phrase "Hello. I am the system administrator. My voice is my passport. Verify me." which is similar to the one Sneakers used.



The applications in Uplink are highly simplified, and almost fully automated, similar to depictions in movies such as Hackers.
Most of the 'hacking' is of the form: "there is a security system of type X, level Y that is stopping me from accessing or changing something I need to access or change, so I need to have an anti-X program of level Y+". There is some need for rapid selection of programs to run, but there is no actual difficulty in running them (provided that one can afford them).

The game has a certain number of unusual features, including an in-game IRC function to talk to other players and in earlier versions a multi-monitor feature requiring another copy of the game running on a second computer.
We begin Uplink as a lowly hacker trying to make a name in the futuristic world of cyberwarfare. We'll be tasked with breaking into governments, companies, and other hackers computers while taking jobs to increase our wealth and construct the perfect hacking machine. Beyond that Uplink doesn't offer any hints as to what or how it is beaten.

Let's go ahead and start the game then, by selecting new user:












What do we want our name to be?


That's been done before...


Wait, that's not me!


Perfect! (our password will be 'pants'


I've never been based in Sydney before, so we'll go with that one!


Oh, hello piracy protection!

*Falselogic goes looking for his card*

*Falselogic panickly digs through file cabinets and folders for the card...*

*Falselogic begins looking on-line for a crack or pdf of the card*

*He finds the card in the case where the CD was...*













We probably should just so you guys understand the interface and how all this hacking will go down!

Next time!
  #2  
Old 03-08-2013, 10:11 PM
Kalir Kalir is offline
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I tried the demo for this game but had basically no idea what I was doing. It was pretty close to a hacker movie, but probably not my kind of game.

This will be interesting to watch though!
  #3  
Old 03-08-2013, 10:50 PM
Destil Destil is offline
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The failure mechanisms in this game are so good, I honestly can't wait until you screw something up.
  #4  
Old 03-09-2013, 12:20 AM
Nodal Nodal is offline
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Great, now I have to get obsessed with Uplink again for a few days. Thanks a lot flawgic!
  #5  
Old 03-09-2013, 12:28 AM
Falselogic Falselogic is offline
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Quote:
Originally Posted by Austin View Post
Great, now I have to get obsessed with Uplink again for a few days. Thanks a lot flawgic!
its well worth it. This game is great!
  #6  
Old 03-09-2013, 02:03 PM
Teaspoon Teaspoon is offline
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Awesome! I'm looking forward to seeing how this game works. The Let's Play archive LP was fun enough but not very informative about what's actually happening in terms of gameplay.
  #7  
Old 03-11-2013, 12:23 PM
Jaxon Jaxon is offline
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I got this in my Humble Android Bundle and never installed it. Time to play along I guess!
  #8  
Old 03-15-2013, 10:08 AM
Meditative_Zebra Meditative_Zebra is offline
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I'd like to give this game a try but the font is just too dang small. I'm too blind for this game!
  #9  
Old 03-20-2013, 09:15 PM
Falselogic Falselogic is offline
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Default Hacking 1 - Introduction to your Interface

Now that the introduction to the game is complete we know have control of the cursor and can begin entering the seedy and exotic world of blackhat hacking!

We could do that, or we could take the tutorial!







(that's the little PC icon in the bottom left corner)







(the little 3 1/2 floppy disk)



(the weird white circle icon to the left of the memory banks icon)




Next is the Finance window (the icon with the dollar sign on it:





(the one that is on the farthest left and looks like a satellite dish)


Right now we don't have any of the neat stuff described in the software menu all we have is the file_deleter v1.0 and file_copier v1.0

(the two windows in the top left hand corner)

(the collection of arrow icons next to the ip location

(the last item in the top left corner)

  #10  
Old 03-20-2013, 09:16 PM
Falselogic Falselogic is offline
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Default Hacking 2 - Connecting to the World through the Internets!









(emails stack up as envelope icons in the bottom right corner of the screen, missions are letter icons)













(the list of links can be edited to delete unwanted link and to add whatever IP addresses we care to)

I click on the first bookmark on the lists 'Uplink Test Machine'


Clicking the link will dial us in and connect us to the site. After reading the paragraph we click through:





(the disconnect button is right below the map in the upper right corner)







  #11  
Old 03-20-2013, 09:18 PM
Falselogic Falselogic is offline
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Default Hacking 3 - Tools of the Trade








That is a lot of software! Almost all of it we can't afford nor do we have any idea what any of it is for!


Some people will go for dictionary-hacker but it really is a waste of money because in the end you'll need to purchase password_breaker in the end so best to bite the bullet and pay extra now






We could do that! And if we did we'd be fine... But it is better to learn good habits now rather than have to break bad habits later, so first we hit up:




InterNIC is like the phonebook for the internet in Uplink.


InterNIC is important for two reasons. 1) you'll go here to find sites to hack and/or bounce your call off of, and; 2) Every single job you do the first location you connect to will be InterNIC. Why? Well, because once you get done with the simplest jobs people you have wronged or people whose security you have breached will come looking for you! In order for them not to find you you're going to need to cover your tracks using InterNIC is the easiest way to do that because you can hack it without being found out and so edit their logs with near impunity!

I go ahead and add a few sites to my map. You can add all of them all at once but the map becomes unreadable at that point. Once they're added we click on the map and begin bouncing our call around:


Why do this? Once a location realizes its being hacked (usually as you soon as you do something like try to hack the password) it will begin tracing the call. Once it finds out where you are calling from it kills the connection. So the longer your bounce chain is the longer you have to do your hack. Later on we can pick up some software that will tell us how much time we have before we're traced.

In order for us to clean up our tracks though we need to break into InterNIC, so we're going to take a break from the Tutorial and break in to InterNIC. We connect to it, click Admin and get this screen:


Click software, and move to crackers and select password_breaker

then drag the software onto the password window and let go:


Depending on the speed of your computer and the complexity of the password determines how long it takes to crack the password once it is though:


We're in! What we care about here are the access logs:


See the logs where it says "connection established from 127.0.0.1?"

That's us.

We're going to want to get rid of this trail as it leads back to our Gateway and that's bad. So we had back to the Uplink Internal Services store and:


The only Log tool we can afford right now is log_deleter. It'll do but we're going to want log_modifier as soon as possible. After we've picked up the log_deleter we reconnect to InterNIC, log-in as the admin, and then select the deleter:






It's not the best answer, as someone can tell the logs have been tampered with and if they have the right software they can find out who, but by the time we start attracting that kind of attention we'll have plenty of money to cover our tracks more thoroughly.
  #12  
Old 03-20-2013, 09:19 PM
Falselogic Falselogic is offline
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Default Hacking 4 - Your First Hack

Okay, now that you have a password_cracker and a log_deleter we're ready for the Uplink Test Mission. First we connect to InterNIC and then bounce our signal around a dozen or so sites before connecting to the Test Machine (in general bouncing your call from 12-20 sites is enough to protect you)


Once at the Test Machine we use the password_breaker to log in (the password was 'rosebud')


Now that we're in we need to 'access fileserver.' Remember the mission is to copy a file from the machine and send it back to Uplink.


'Uplink test data' is the file we're looking for. Open your software select 'file_copier v1.0' and then click onto the file:


Once it's copied we open up our memorybanks and save the file onto our machine:


Once we have the file we can disconnect from the Test Machine, open the email from Uplink, click 'reply'


and then attach the file and send it off:




Shortly after we send the email we get some reply-backs:




With the test mission over, we just have one more tutorial left! Let's start it now:



















  #13  
Old 03-20-2013, 09:20 PM
Falselogic Falselogic is offline
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Default Hacking 5 - Resources






























With the tutorials done, we delete them from our memory banks and then head to InterNIC with our log_deleter. When we're done it looks like this:


Not perfect, but when we log out it'll look like we logged in an 21:15 and then loggeed out about ten minutes later but never left InterNIC. Once we have the right software we'll clean this up too.

That's the basics. The hacking jobs get more complicated but you've already got a good idea of what the rest of this game has to offer.

Next time we take some real jobs, earn some money, and try to avoid getting caught.
  #14  
Old 03-20-2013, 10:41 PM
Teaspoon Teaspoon is offline
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Neuromancer: someone was reading their William Gibson, surely.
(Then I wandered off on a tangent and found out that there was an Interplay computer game based on the novel, complete with 80s adventure game graphics. How surreal.)
  #15  
Old 03-21-2013, 11:29 AM
ajr82 ajr82 is offline
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I never really got the hang of or particularly enjoyed this game, so I'm looking forward to this LP.
  #16  
Old 03-22-2013, 02:34 AM
Feynman Feynman is offline
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I have spent far too many hours playing this game over the years. It's one of those unique and interesting games that gets tragically overlooked, and it's great that you're doing an LP for it!
  #17  
Old 04-27-2013, 08:25 PM
Falselogic Falselogic is offline
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Default Will Hack for Food

Welcome back! Sorry it took so long to get this next chapter out. Personal lives, right?

Okay, we've completed the Uplink Test and we've being introduced to the shady world of digital cowboys, server samurais, deckers, hackers, whitehat and blackhats!

Let's get out hands dirty! But first let's see where in this world we rank:


Pretty low... Welp, no one starts at the top of the mountain.

Okay, not let's hack some computers! Wait, we need to get one more piece of software:


Trace Tracker 1.0, when running, will give us a sense of where the computer systems on the other end are in tracking down where we're intruding from. This is why it's so important always bounce our signal off, at least, a dozen different servers as it gives us some time. V1.0 will sit in the bottom right hand corner and beep. The closer they get to tracking us to our gateway the faster the beeps. More advanced versions will give us a trace percentage, an estimated counter, and even a visual representation of the trace on our map.

At just 300c we can easily afford the earliest version. As soon as I get it I got ahead and start it up:


Alright, now we're ready to do some work. Let's check the job board:


The only jobs available to us at first are the easiest. More complicated, and lucrative, jobs will became available as our Uplink ranking increases.


We can't even take these low level jobs at first and have to contact the client:




I try to get him to pay us more and up front but we just don't have enough pull yet, later we can do this. After talking to her though she at least gives us the job:


These low level easy jobs all involve breaking into low security systems and either deleting or copying files. We accept a few:






Our first job is a DELETE FILE job. Our first step is to set up a chain that ends in the target system:


Once we're connected we can stay here forever without triggering a trace. As soon as I run password_breaker and select the log-in screen trace_tracker 1.0 begins pinging:


A few seconds later we're in, we make our way to the file server, check the email and then using file_deleter get rid of it. Client emails always say to delete backups as well but I've never encountered a system that had backups. Or I never noticed it and was never penalized for not delete backups.


Once the file is delete we still have some time (trace_tracker's pinging is a slow beep still) we head into Admin and the Server logs to delete where we connected from and what we did. These logs can be restored but with such a low level crime probably won't be but if they do it will take time. Time enough for us to clean up more thoroughly (FYI you usually have a day to three (in game time) to clean up before tracks.


With some rough shod clean-up work down we disconnect when we do we get this message:


This let's you know that if/when you go back into this particular system you won't be able to use the same password again and will have to re-break it.

With the job done we email the client letting him know that the dirty deed is done. A second later we get notification of payment:




And with that our first real job is done. Now let's cover our tracks! Remember how?


That's right. We log back into InterNIC, the password we got the first time will always work here and then scrub the logs. It's messy but soon enough we'll be able to clean it up and make it untraceable. Speaking of traces we should discuss that now.

Quote:
Originally Posted by Traces
There are two types of traces. ACTIVE and PASSIVE. ACTIVE tracing is what is happening while we're connected to a system. The server securities in which you are intruding are tracing you back to your gateway. trace_tracker can be used to monitor this. If an ACTIVE trace succeeds you will be booted from the server and nothing happens for about an hour up to a day. This is where PASSIVE tracing comes in. PASSIVE tracing is when various corporations, goverments, and international agencies begin going through each of the various servers you've connected to until they lead back to your gateway. PASSIVE tracing begins whether you were successfully ACTIVE traced or not it only effects how long it'll take to hunt you down. Once they do you'll either be warned, fined, or arrested. That last one will end the game. Regardless if you are traced Uplink will junk your gateway and you'll have to get a new one.PASSIVE traces take about three days.
Always using InterNIC as our first connection or at least somewhere in the connection train means that we can stop the PASSIVE trace cold. Right now the logs could be restored but we'll have enough money soon enough to make that an impossibility. With the chain broken we're safe. As safe as you can be in UPLINK.


Our bank account doesn't look very big now but that'll be changing sooner than you think! I'm planning something big, REAL big. But before we can pull that off we're going to need some more money.
  #18  
Old 04-27-2013, 08:26 PM
Falselogic Falselogic is offline
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Default cd Virtulink/files/ cp Vir-data-57328

Our second job is a COPY FILE job:






















With the completion of our second mission we receive an email from Uplink:


A Novice? Woohoo!

We've got a couple more of these jobs so I'm just going to show you a montage. Parts of Uplink can be pretty repetitive as you build up the cash you need to get the hardware/software you'll need to do more complicated jobs:














After we do some more of these jobs we begin to see new types of jobs appear on the board:


This next level of jobs involve breaking into government or universities and creating degrees for people or falsifying social security numbers. We'll be tackling these in the next update.
  #19  
Old 04-27-2013, 08:33 PM
Falselogic Falselogic is offline
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Default We're a somebody

I click for some time to pass and check the news feed:




You can ignore the News Feed, it's usually full of the fall out from our and other hackers work. This update here though is part of the "storyline" to Uplink and so I wanted to make sure you saw it. Below that is our ranking after just five jobs we've moved up nearly 40 spots! Also, you can see in the bottom right all the jobs I've accepted. Got to make that money. Why do we need that money? For better software:


log_deleter V4.0 is the best form of the deleter software. And I recommend buying it as soon as you can afford it. 4000c is a small price to pay for piece of mind! With V4.0 in our possession we log back into InterNIC and clean it all up:






And that is what it looks like when we're done. When we log out it'll great a log out action that will match up with that only other one that references our Gateway (127.0.0.1) In the future this log will just show or IP logging connecting and then disconnceting. There will be no record of our bounces or of our logging as the Admin. We do some more jobs and level up again:


I also pick up V4.0 of trace_tracker. In the future I'll know just how much time I have for each job before the ACTIVE trace is completed:


Here's our bank balance:


Here is what we'll be doing next time:


In the meantime tell me what you think I should be upgrading our gateway, hardware, software? Keep what we have and just get more money for now?
  #20  
Old 04-27-2013, 09:12 PM
Eddie Eddie is offline
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I think you should spend it on getting drunk and living the high life, so in Act 4 we can see you lose everything and die a lonely, drug addicted, computer hacker.
  #21  
Old 04-27-2013, 09:14 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by Eddie View Post
I think you should spend it on getting drunk and living the high life, so in Act 4 we can see you lose everything and die a lonely, drug addicted, computer hacker.
If only that were an option. But that AMAZING game has yet to be created...
  #22  
Old 04-27-2013, 09:17 PM
Gerad Gerad is offline
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I think you should save up for the most ridiculous, over-the-top, unnecessarily powerful hacking software money can buy and show it off.

Assuming there is something like that.
  #23  
Old 04-27-2013, 09:31 PM
Eddie Eddie is offline
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Could you talk more about the mechanics a bit? What are the advantages to upgrading the gateway? What different software might we want to concern ourselves with? What about hardware? I don't know enough about this game to make any decision except "get drunk".
  #24  
Old 04-27-2013, 09:32 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by Eddie View Post
Could you talk more about the mechanics a bit? What are the advantages to upgrading the gateway? What different software might we want to concern ourselves with? What about hardware? I don't know enough about this game to make any decision except "get drunk".
I suppose I could should do that.

I'll cover upgrades in a mini update.
  #25  
Old 04-27-2013, 09:36 PM
Teaspoon Teaspoon is offline
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We don't have enough money for the biggest, baddest machine on the market yet, do we? I'd be inclined to leave it be for now.
  #26  
Old 04-29-2013, 12:22 PM
Mogri Mogri is online now
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The news thing makes it sounds like 50,000c is a lot, but you're buying software that costs 5000c just three updates into the game. Did it take a lot of time to make that much?
  #27  
Old 04-29-2013, 02:52 PM
Falselogic Falselogic is offline
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Mini update coming tonight or tomorrow

Quote:
Originally Posted by Mogri View Post
The news thing makes it sounds like 50,000c is a lot, but you're buying software that costs 5000c just three updates into the game. Did it take a lot of time to make that much?

It took about 20 minutes to make around 15k. The easiest jobs in the game (delete/copy hacks) pay between 1200c and 2000c each jobs takes about two minutes to set up and do and that time could be further reduced through optimization or grouping (have multiple jobs from different people that all target the same server.) Soon enough we'll be pulling off a hack that will end our money worries for the rest of the game. Mid and late game Uplink money becomes less of a resource and more of sign of success.
  #28  
Old 04-29-2013, 03:00 PM
Nodal Nodal is offline
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Credits seem roughly analogous to dollars when it comes to rewards.
  #29  
Old 04-29-2013, 03:17 PM
Mogri Mogri is online now
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So basically 50,000c is not really much to be throwing around when you're talking about a company that's supposed to be snatching up all the best and brightest.
  #30  
Old 04-30-2013, 06:32 PM
Falselogic Falselogic is offline
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Default an Uplink Agent's Guide to Hardware

There are two broad categories of stuff an Agent can buy in Uplink, Hardware and Software. I'll be introducing the software to everyone as we pick it up. That leaves us with Hardware. Hardware can be broken down into two broad categories as well, Gateways and Devices. Think of Gateways as the case and devices as everything that goes inside them. When you upgrade your Gateway all the devices are transferred to your new one and then can be pulled out when new devices are put in. It's not a perfect comparison as high level gateways can have motion sensors, remote IR access, and self destruct mechanisms in them but it's close enough.

Gateways

Gateway Alpha
Max CPUs: 1
Max Memory: 32Gq
Max Security: 0
Max Bandwidth: 1Gq/s
Cost: 5000c

The gateway you start the game with, and go back to if your gateway is ever destroyed. It's very simple, with only one CPU slot and 32Gq Max Memory space. There is no room for security, and this model cannot handle a better modem.



Gateway Alpha ICPU
Max CPUs: 2
Max Memory: 32Gq
Max Security: 0
Max Bandwidth: 1Gq/s
Cost: 10000c


This Gateway is almost exactly the same as the ALPHA, except it has an extra CPU slot, which means it can have double the processor power.

Gateway Alpha IMEMORY

Max CPUs: 1
Max Memory: 64Gq
Max Security: 0
Max Bandwidth: 1gq/s

Cost: 10000c


This is the same as the ALPHA but with twice as much memory space.

The VIRTUANET R-Access Gateway
Max CPUs: 2
Max Memory: 48Gq
Max Security: 0
Max Bandwidth: 2Gq/s

Cost: 17000c


This Gateway has 2 CPU slots and enough space for 48Gq of memory, though no space for security. You cannot be caught with this Gateway, (some people have reported being caught with this Gateway)


The KRONOS Corp 80-860 Gateway
Max CPUs: 2
Max Memory: 64gq
Max Security: 1
Max Bandwidth: 4Gq/s

Cost: 28000c


Has twice the CPU and Memory capacity of the ALPHA, space for a 4Gqs Modem and 1 security device,



The ZION-780 Series Workstation
Max CPUs: 3
Max Memory: 96Gq
Max Security: 2
Max Bandwidth: 6Gq/s

Cost: 40000c


The ZION has 3 CPU slots, enough space for 96Gq of memory, 2 security devices and a 6Gqs Modem.



The UNITY High-Security Platform
Max CPUs: 4
Max Memory: 64Gq
Max Security: 4
Max Bandwidth: 6Gq/s

Cost: 70000c


The Unity's main feature is 4 security device spaces, sadly the game only has 2 you can purchase. Having duplicate security devices does nothing to help you.


The AM-CORE File Server
Max CPUs: 3
Max Memory: 256Gq
Max Security: 2
Max Bandwidth: 6Gq/s

Cost: 90000c


This Gateway's main selling point is the huge amount of memory space.


The OMEGA Super Computer
Max CPUs: 16
Max Memory: 48Gq
Max Security: 1
Max Bandwidth: 4Gq/s
Cost: 90000c



The fastest possible Gateway in the game with 16 CPU slots. Sadly, lacking in the memory department though.


The TRINITY-1686a Gateway
Max CPUs: 8
Max Memory: 128Gq
Max Security: 3
Max Bandwidth: 8Gq/s

Cost: 115000c


All around good high end Gateway. 8 CPU slots and 128Gq of Memory space. It does have a superfluous security slot...

Devices


Devices come in three flavors: Processors, Memory, and Modems

Processors


The faster the processor the faster your Gateway can do things. Things like crack passwords, decrypt cyphers, disable LANs, etc.

20 Ghz - 250c - Our first Gateway starts with this processor in it.
60 Ghz - 1000c
80 Ghz - 1300c
100 Ghz - 3000c
120 Ghz - 5000c

Memory

Memory determines how many and what size files you can store on your Gateway.

8 Gq - 3000c - Our Gateway starts with this much memory
16 Gq - 5500c
24 Gq - 8000c
32 Gq - 11000c

Modem

Determines the speed of file transfers

1 Gq/s - 1000c - the first Gateway comes with this

2
Gq/s - 2000c
4
Gq/s - 4000c
6
Gq/s - 6000c
8
Gq/s - 8000c

Misc

Gateway Self Destruct - 20000c - Fits specified Gateways with explosives and provides you with software to remotely detonate them

Gateway Motion Sensor - 10000c - Attaches a motion sensing device to specified Gateways and provides software to monitor the state of your Gateway. (It's a little light that glows green when all clear, yellow when devices are being installed/replaced, and red when the Authorities show up.) This device is only useful when used in conjunction with the Gateway Self Destruct.





Now you know what stuff does what do you think? Do we focus on getting primo devices into our ALPHA gateway first or move to a better Gateway and then upgrade our devices?
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